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Returning 28 results for 'mechanical saving with only also force for long'.
Feats
Dragonlance: Shadow of the Dragon Queen
long rest before you can cast it in this way again. You can also cast this spell using spell slots you have of the appropriate level. The spell’s spellcasting ability is the one chosen when you
gained the Initiate of High Sorcery feat.
Life Channel. You can channel your life force into the power of your magic. When a creature you can see within 60 feet of you fails a saving throw against a
Feats
Fizban's Treasury of Dragons
Strength saving throw (DC equals 8 + your proficiency bonus + the ability modifier of the score increased by this feat). On a failed save, the creature takes 2d8 force damage and is pushed up to 10
feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Feats
Bigby Presents: Glory of the Giants
Strength saving throw or have the prone condition.
Stone Strike. The target takes an extra 1d6 force damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet
attack rolls until the start of your next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Backgrounds
Baldur’s Gate: Descent into Avernus
Mercenaries, private guards, Watch soldiers, and members of the Flaming Fist number among just a few of the many soldiers on the streets of Baldur’s Gate.
War has been your life for as long as
influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also
Backgrounds
Sword Coast Adventurer's Guide
, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you — by force, if need be.
Skill
hook, sending you on quests to learn more about its history or true nature, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also
feats
you have.Shadowsteel’s Bite. While holding your Shadowsteel Focus, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your spells.Shadowsteel Weapon. If your Shadowsteel Focus is also a weapon, that weapon has a +1 bonus to attack rolls and damage rolls.
feats
Player’s Handbook (2024)
damage a creature that is concentrating, it has Disadvantage on the saving throw it makes to maintain Concentration.
Guarded Mind. If you fail an Intelligence, a Wisdom, or a Charisma saving throw
, you can cause yourself to succeed instead. Once you use this benefit, you can’t use it again until you finish a Short or Long Rest.
Concentration
Legacy
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Rules
in its Duration entry, and the spell specifies how long you can concentrate on it. You can end concentration at any time (no action required).Normal activity, such as moving and attacking, doesn't
concentration. You can't concentrate on two spells at once.Taking damage. Whenever you take damage while you are concentrating on a spell, you must make a Constitution saving throw to maintain your
Saving Throws
Legacy
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Rules
A saving throw — also called a save — represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don’t normally decide to make a saving throw
. For example, the DC for a saving throw allowed by a spell is determined by the caster’s spellcasting ability and proficiency bonus.
The result of a successful or failed saving throw is also
feats
to fluster the target. The target must succeed on a Wisdom saving throw (DC 8 plus the ability modifier of the score increased by this feat and your Proficiency Bonus) or have Disadvantage on saving
throws until the end of your next turn.
You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Knight
Legacy
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Backgrounds
Player’s Handbook (2014)
you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.
Is your family old and established, or was your title only recently
inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or
feats
regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slot you have.
Sanguine Potency. You have a pool of two d12s that you can expend
instead of a Hit Point Dice when you cast sangromancy spells. Your pool regains all expended dice when you finish a Long Rest.
feats
that way when you fi nish a Long Rest.
You can also cast these spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these
spells (choose when you select this feat).
When you reach character level 3, you also always have the Arcane Lock spell prepared and can cast it the same way.
Spells of the Mark. If you have the
Fey Touched
Legacy
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Feats
Tasha’s Cauldron of Everything
. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat.
Feats
Planescape: Adventures in the Multiverse
must finish a long rest before you can cast that spell in this way again. When you cast tongues using this feat, you require no material components. You can also cast these spells using spell slots you
feats
Player’s Handbook (2024)
these spells without expending a spell slot. Once you cast either spell in this way, you can’t cast that spell in this way again until you finish a Long Rest. You can also cast these spells using
feats
amount of the damage equal to three times your level; you take any excess damage as normal. At the end of your next turn, you must make a Constitution saving throw, the DC of which is equal to 10 or
one-third the damage you would have taken, whichever number is higher. On a failed save, you immediately take the negated damage. You must continue to make a Constitution saving throw at the end of each
Backgrounds
Baldur’s Gate: Descent into Avernus
and the bugbear became friends.
6
Last winter, you dove into the frigid river to haul out a foundering fishing boat with your bare hands, saving all aboard. Now, everyone on the docks knows your
’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt to sound smarter
feats
possessed or gain the Charmed or Frightened condition; if a target is already possessed, Charmed, or Frightened, the target has Advantage on any new saving throw against the relevant effect.
Once you use this benefit, you can’t do so again until you finish a Long Rest.
Backgrounds
Sword Coast Adventurer's Guide
you might or might not choose to share.
Although you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that some things its people take for
course, you followed an equally long route when you came north from your place of birth. Though it isn’t unusual for Zakharans to visit the southern extremes of Faerûn for trading purposes, few
Feats
Strixhaven: A Curriculum of Chaos
, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
Your spellcasting ability for this feat’s spells is
feats
gain the following benefits:
You can tell by looking at a creature if it is missing any of its hit points and whether or not it has more than half of its hit points. You also have advantage on
to a number of times equal to half your proficiency bonus. You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
feats
Dragonlance: Shadow of the Dragon Queen
a spell slot, and you must finish a long rest before you can cast them in this way again. You can also cast the spells using any spell slots you have.
Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
Backgrounds
Baldur’s Gate: Descent into Avernus
that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew
coin flows. As a result, it’s easy for you to hustle a load of cargo ashore or see such a cargo onto a cooperative ship without attracting suspicion or taxation. You also know the movements of
Backgrounds
Baldur’s Gate: Descent into Avernus
powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the
homeless and unfortunate. You know where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no
Backgrounds
Guildmasters’ Guide to Ravnica
.
Skill Proficiencies: Intimidation, Religion
Languages: Two of your choice
Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and
the flesh as long as possible, and as a spirit afterward. (Any)
Bonds
d6
Bond
1
The unbearable weight of my debt has driven me to desperation.
2
I’m duty-bound
Backgrounds
Baldur’s Gate: Descent into Avernus
you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.
Is your family old and established, or was your title only recently
inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or
feats
Initiating a Circle Spell
You take a Magic action to initiate casting a Circle spell. When you do so, choose which Circle casting option you’re using for this casting; you must also meet any
creature casts a spell—such as the Reaction taken to cast Counterspell— it also triggers when you take this action to initiate a Circle spell.
Circle Casting Options
The following options






