Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'mechanics serve with only also flames for life'.
Other Suggestions:
mechanical save with only also flames for life
mechanics save with only also flames for life
mechanics serve with only also flame for life
mechanics serve with only also faces for life
mechanus serve with only also flukes for life
Equipment
A Backpack holds up to 30 pounds within 1 cubic foot. It can also serve as a saddlebag.
Spells
Player’s Handbook
You grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose. The corpse must have a mouth, and this spell fails if the deceased creature was
Undead when it died. The spell also fails if the corpse was the target of this spell within the past 10 days.
Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what
Monsters
Monster Manual
creature it becomes: on 1–4, Twig Blight; on 5–6, Needle Blight; on 7–8, Vine Blight.Multiattack. The blight makes two attacks, using Slam or Thorn Volley in any combination. It also uses
Life-Draining Root.
Slam. Melee Attack Roll: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Slam"}, reach 10 ft. Hit: 25 (4d8 + 7);{"diceNotation":"4d8+7", "rollType":"damage
Spells
Player’s Handbook
With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn’t Undead when it died.
The creature returns to life with 1 Hit Point. This spell also
Spells
Player’s Handbook
With a touch, you revive a dead creature that has been dead for no more than a century, didn’t die of old age, and wasn’t Undead when it died.
The creature returns to life with all its
Hit Points. This spell also neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds and restores any missing body parts.
Coming back from the dead
Magic Items
Dungeon Master’s Guide
table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies.
Once you finish creating the golem
, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.
Classes
Player’s Handbook
Soothe the Hurts of the World
The Life Domain focuses on the positive energy that helps sustain all life in the multiverse. Clerics who tap into this domain are masters of healing, using that life
associated with agricultural deities, gods of healing or endurance, and gods of home and community. Religious orders of healing also seek the magic of this domain.
Spells
Player’s Handbook
You hide a chest and all its contents on the Ethereal Plane. You must touch the chest and the miniature replica that serve as Material components for the spell. The chest can contain up to 12 cubic
percent chance at the end of each day that the spell ends. The spell also ends if you cast this spell again or if the Tiny replica chest is destroyed. If the spell ends and the larger chest is on the Ethereal Plane, the chest remains there for you or someone else to find.
Magic Items
Dungeon Master’s Guide
. The flames shed Bright Light in a 40-foot radius and Dim Light for an additional 40 feet, and the blade functions as a magic Longsword or Shortsword (your choice) that deals an extra 2d6 Fire damage
magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your
Magic Items
Dungeon Master’s Guide
—
19–23
Fates
09–16
24–27
Flames
—
28–31
Fool
—
32–36
Gem
17–24
37–41
Jester
25–32
42–46
97–00
97–00
Void
Each card’s effect is described below.
Balance. You can increase one of your ability scores by 2, to a maximum of 22, provided you also decrease another
Magic Items
Dungeon Master’s Guide
creature whose soul has been devoured by Blackrazor can be restored to life only by a Wish spell.
When Blackrazor devours a soul that isn’t yours, you gain Temporary Hit Points equal to the slain
with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.
Personality. Blackrazor speaks with an imperious tone
Monsters
Monster Manual
direction. The target has the Restrained condition until the start of the death tyrant’s next turn or until the death tyrant has the Incapacitated condition. The death tyrant can also exert fine
Underdark, in the tunnel-mazes they occupied in life or in the lairs of enemy beholders they conquered. These lairs are devoid of life, as death tyrants change their servants into Undead horrors.
The
Species
Player’s Handbook
Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomes’ secretive nature and their
propensity for living in forests and burrows. What they lacked in size, they made up for in cleverness. They confounded predators with traps and labyrinthine tunnels. They also learned magic from gods like
Classes
Player’s Handbook
deepest self. For every Barbarian, their Rage is a power that fuels not just battle prowess, but also uncanny reflexes and heightened senses.
Barbarians often serve as protectors and leaders in their
Species
Player’s Handbook
stone and metal and for living underground. The god also made them resilient like the mountains, with a life span of about 350 years.
Squat and often bearded, the original dwarves carved cities and
Classes
Player’s Handbook
used across the multiverse.
The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or
Monsters
Eberron: Forge of the Artificer
storehouses, and even its infamous prison, Dreadhold. Some also serve as agents of the mysterious Ghorad’din, a secretive group of assassins and spies little known beyond the members of the house. Kundarak wardens are adept at bypassing security measures as well as reinforcing them.
’s trigger, using the same spellcasting ability as Spellcasting.Some dragonmarked heirs (mostly dwarves) of House Kundarak serve as personal guardians for the house’s vaults and
Species
Lorwyn: First Light
flames, though they possess innate magic that allows them to create burning flames in a multitude of forms.
Flamekin view self-discovery and self-expression the noblest of aspirations and believe
that self-realization is the most important thing an individual can do with their life. Flamekin call this lifelong pursuit the Path of Flame.
Flamekin dwell in either Lorwyn or Shadowmoor. Physically
Feats
Eberron: Forge of the Artificer
, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your
spellcasting ability for this spell (choose when you select this feat).
When you reach character level 3, you also always have the Lesser Restoration spell prepared and can cast it the same way
Feats
Astarion's Book of Hungers
always have the Fog Cloud spell prepared. You can cast it without a spell slot, and you must finish a Long Rest before you can cast it in this way again. You can also cast it using spell slots you have of
the appropriate level. Your spellcasting ability for the spell is the ability increased by this feat.
Grasping Mist. Whenever you cast Fog Cloud, nonmagical flames in the spell’s Sphere are
Species
Lorwyn: First Light
boggarts, known as “aunties,” serve as respected leaders who keep the peace. Lorwyn boggarts value sharing knowledge and past experiences with their communities. Many are willing to brave great
dangers in pursuit of new experiences, and adventurers are common.
Lorwyn boggarts also have a knack for magic. Boggarts who feel drawn to learning and using these natural affinities often become
Backgrounds
Forgotten Realms: Heroes of Faerûn
Tools, Fine Clothes, 9 GP; or (B) 50 GP
You’ve pledged your life to the safety of Cormyr and sought admission to that realm’s order of elite warriors: the Purple Dragon Knights. But before
you have the chance to join the ranks officially, you must first serve as a knight’s squire. You’ve found a liege willing to take you on and teach you the order’s ways. Will you
Magic Items
Forgotten Realms: Adventures in Faerûn
spellcaster with at least two level 5 spell slots or a Dragon. A single assistant (or more, at the DM’s discretion) can help you conduct the ritual, so long as that assistant also meets the
supplies (which includes a gem that will serve as the anchor for the dracolich’s spirit). While you have the necessary materials, you must conduct a ritual that lasts 180 days divided by the
Feats
Eberron: Forge of the Artificer
spell once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast these spells using any spell slots you have. Intelligence, Wisdom, or
Handling Spells table are added to that feature’s spell list.
Mark of Handling Spells
Spell Level
Spells
1
Command, Find Familiar
2
Beast Sense, Calm Emotions
3
Beacon of Hope, Conjure Animals
4
Aura of Life, Dominate Beast
5
Awaken
Species
Astarion's Book of Hungers
Dhampirs are living people who possess vampiric prowess but are cursed with macabre hunger. Most dhampirs thirst for blood, but some gain sustenance from dreams, life energy, or other vital sources
others are partially transformed by a vampire’s bite. All manner of macabre bargains and necromantic influences might also give rise to a dhampir. Regardless of their origins, dhampirs exhibit
Backgrounds
Forgotten Realms: Heroes of Faerûn
; Tools, Caltrops, Costume, Grappling Hook, Iron Spikes, Mirror, 2 Pouches, Rope, Traveler’s Clothes, 3 GP; or (B) 50 GP
You trained your whole life to become a member of the Shadowmasters, the
mysterious thieves’ guild that controls the realm of Thesk from behind the scenes. Stealth and quick reflexes were just the start of your Shadowmaster education; you also needed to hone your
Feats
Xanathar's Guide to Everything
You learn to call on hellfire to serve your commands. You gain the following benefits:
Increase your Intelligence or Charisma score by 1, to a maximum of 20.
When you roll fire damage for a spell
you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another 1.
Whenever you cast a spell that deals fire damage, you can cause flames to
Monsters
Mythic Odysseys of Theros
":"slashing"} slashing damage.
Flames of Akros (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Flames of Akros"}. Magical flames issue from the colossus toward up to three
creatures the colossus can see within 90 feet of it. Each target must make a DC 24 Dexterity saving throw, taking 36 (8d8);{"diceNotation":"8d8","rollType":"damage","rollAction":"Flames of Akros
Monsters
Mordenkainen Presents: Monsters of the Multiverse
armor, mage hand
1/day each: dispel magic, hunger of Hadar, invisibility, spider climbAn overpowering urge to serve consumes the mind of a newly awakened deathlock. Any goals and ambitions it had in life
, a foul Undead driven to serve its otherworldly patron.
An powerful necromancer might also discover the wicked methods of creating a deathlock and then subjugate it, acting as the deathlock’s patron.PoisonNecrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the target also takes 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"psychic"} psychic damage.
Flurry of Claws (Recharge 5–6);{"diceNotation":"1d6
summon these creatures to serve as guards and assassins, two roles at which they excel.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes
Species
One Grung Above
THIS IS NONCORE D&D MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.
Grungs are aggressive froglike
, and blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders.
Red grungs are the tribe&rsquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with an evil patron runs the risk of rising from the dead as a deathlock, a foul Undead driven to serve its otherworldly patron.
An powerful necromancer might also discover the wicked methods of
require air, food, drink, or sleep.Multiattack. The deathlock makes two Life Drain or Grave Bolt attacks.
Life Drain. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction
Classes
Tasha’s Cauldron of Everything
harbors both destructive and creative power, allowing the druids to create controlled flames that burn away one thing but give life to another.
Raise Dead
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
life with 1 hit point.
This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases
You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
location can’t be discerned by magic.Multiattack. The hulk makes two Slam attacks. If both attacks hit the same target, the target also takes 9 (2d8);{"diceNotation":"2d8", "rollType":"damage
against each creature within 10 feet of it. Each creature that is hit must also succeed on a DC 17 Dexterity saving throw or be knocked prone.The hulk is one of the largest of the known star spawn, with






