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Returning 35 results for 'mechanics smooth with only artisans from for land'.
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Monsters
Mythic Odysseys of Theros
of arms magically orbit the bodies of the titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their
archons of old.
Artisans of the Archons. Legend has it that the hundred-handed ones were once a tribe of giant artisans, prized by archon tyrants for their ability as stone cutters and smiths. The
Species
One Grung Above
THIS IS NONCORE D&D MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.
Grungs are aggressive froglike
, and blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders.
Red grungs are the tribe&rsquo
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is usually limited, though a few elves make a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is usually limited, though a few elves make a
compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Boreal Ridge A collection of smooth stone houses clings stubbornly to the ragged edge of a snowy cliff. Muted blues and purples glow like hidden magma from within the dwellings.
Boreal Ridge is a
solitude, artisans of Ice Forge share their knowledge and work together to hone their skills. The forge’s creations are each as unique as their creators, often letting the smiths express something new
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
desire to live outside the courts, humans have always existed in the wilds. These humans include resilient and resourceful hunters, foresters, and artisans, and they often pick up some of the
werefox in this collection. Dwarves. The dwarves of Eldraine include miners, blacksmiths, and other artisans who value hard work and independence. These artisans take pride in creating intricate
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
hundreds of years ago after raiders perpetrated atrocities upon the land and its people in a series of attacks known as the Passage of Vultures. Djaynai’s defenders drove the raiders off, albeit at a
opalescent aurora with the sheen of a blue-black pearl. Its buildings are castle-like structures resembling those of Djaynai above, but made from magically hardened, obsidian-hued silt and studded by crystalline support beams jutting from the smooth walls.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in the Sensa Empire Those who live in the Sensa Empire or who travel through the land experience its wealth, both in riches and deep traditions. Aurum Guild Gold mining is a respected career
, crucial to the empire’s prosperity. Those who work with the riches of the earth number among the land’s most respect artisans and have few peers. To support its members, the Aurum Guild allows miners
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creatures of legend, most giants owe their existence not to Nyx and the dreams of mortals, but to natural forces in the land. As a result, Theran giants are typically infused with the elements they
titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their memories into the ancient stone, covering their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of the ruined city of Manivarsha, is popular among wealthy citizens and often crafted by the descendants of artisans from the Manivarshi diaspora. Manivarshi Diaspora The city-state of Manivarsha was
to their new homes. This jewelry is now common throughout the land, and many pieces are fantastically valuable. Power and Politics Aside from their cultural rivalries, Sagorpur, Tippurika and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
their greatest underground kingdoms. Others, like the nation of Kayolin, were isolated from their allies as the New Sea flooded the land. And some, like the great dwarven realm of Thorbardin, turned
generations before the Cataclysm, dwarves who dwelled on the surface established the Neidar clan, known for working the land and trading with other surface folk. In the wake of the Cataclysm, with food scarce
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Djaynai is a peaceful land dominated by mangrove forests along the southern coast and jagged cliffs to the north. Its calm coastal waters are known as the Lightsea, but beyond a
House in Djaynai is a mausoleum with smooth, chalky-white, mud-brick walls. Its library contains numerous scrolls of magical lore, and thousands of ancestors’ bones in ossuaries throughout the site
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
General Features The work carried out by the sahuagin and their slaves on the fortress interior shows expert craftsmanship. The rock is clean and dressed; all surfaces are smooth, all corners are
other land dwellers.
Like sharks, sahuagin are at their most aggressive when their prey spills blood in the water. Their Blood Frenzy trait represents this increased ferocity. Though it can prove a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
miners scrape out the interior of the hills seeking the bits of gold and silver they may find waiting there. No warlords threaten this land, no liches or dragons plot to seize it for themselves. There
depth. These spaces are where the industrious folk of Hardbuckler engage in their livelihoods. Some of the cellar spaces are shops or workspaces for artisans who sleep in the house above. Other of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Colossi thrum with incredible magic and work divine will on the land. Droves of faithful artisans craft a colossus in a shape to honor their deity, then call on that god to infuse the statue with life
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
chanting mysteriously stops. The chanting stops as you peer into this forty-foot-square room. The smooth masonry walls provide excellent acoustics. Featureless stone pillars support the ceiling, and a
the sacrifice, the cultists fade away, but their tireless chant of “He is the Ancient. He is the Land,” echoes again in the dungeon. Strahd is aware of the sacrifice, and Death House now does nothing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
since my last visit. Elf artisans sometimes come out of the Greycloak Hills to sell their goods here, and some of the best-known can sometimes spark impromptu bidding wars over the right to purchase
folk have taken it upon themselves to speak on such topics rather heatedly. I’m hopeful that the coming decades will smooth over these differences and sooth the contentions. Evereska is a beautiful place, and I see no reason to mar that beauty with an argument among friends.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
High Moor The High Moor was once a place much like the High Forest or the nearby Misty Forest, but during the Crown Wars, thousands of years ago, powerful magic burned the land such that all that
, the High Moor is a raised area extending for many miles of heath, lichen-covered outcroppings, and hidden gullies. Herd animals wander the land, from sheep to rock ponies to the occasional rothé. These
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
smooth black stone, form a perimeter around the heart of the Crypt — which can be seen only from a terrifyingly close vantage. Obscured and protected by the towers are several strange plots of land
the sort one commonly sees in the wake of trebuchet blows that miss their mark. Farther in from the perimeter of this blasted land lies a scattered mess of buildings, some relatively intact, others
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fortresses constantly belch plumes of sooty smoke. In more remote outposts, fire giants burn wood to keep their forge fires lit, deforesting leagues of land in all directions. Fire Giant
Huge giant
smelting and working the bounty those serfs produce. Skilled Artisans. Fire giants have a fearsome reputation as soldiers and conquerors, and for their ability to burn, plunder, and destroy. Yet among
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
relatives), and also with representatives of the middle class, such as traders and artisans. A lord mayor of noble birth is appointed to head the town or city council and to perform the same administrative
, a half-demon named Iuz is the dictator of a conquered land that bears his name. Feudalism. The typical government of Europe in the Middle Ages, a feudalistic society consists of layers of lords and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
small number of serfs are skilled artisans who manage to build a more prosperous life for themselves with their crafts. But even these wealthier serfs can’t own the land they live on, and they enjoy few
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wizards and artisans, brought them to the valley of Barovia, and commanded them to raise a castle to rival the magnificent fortresses of his ancestral homeland. Strahd named the castle Ravenloft, after
Zarovich as great as he or his father could sway the Dark Powers to release him. I am the Ancient. I am the Land.
My beginnings are lost in the darkness of the past. I am not dead. Nor am I alive. I am undead, forever.
—Tome of Strahd
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
square, smooth-cut hole in the aft section below what would have been the water line. A successful DC 16 Intelligence (Arcana) check confirms that a disintegrate spell made the square hole, but there’s no
receive XP for killing Ichthyglug more than once.) The marid commands the quippers to attack anyone who dares to enter his pool. The swarms pose no danger to creatures on land. Treasure. Ichthyglug
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
are touched by magic, and many of them are talented in the Art. They and their land vanished during the Spellplague, but just as mysteriously returned after the second Sundering. Most Halruaans have
Imaskari survived and fled into the Underdark. There they changed, developing the pale, smooth skin and whitish hair now common among them. The Imaskari who dominated the region of Mulhorand have been forced
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
is nearing the end of his years. When he passes or can no longer cope with the demands of his office, I hope that Elturgard can make a smooth transition to equally strong leadership. It is during such
the sky. It can be seen clearly at night from as far away as Boareskyr Bridge and Berdusk, looking like an unmoving star low on the horizon. It might be fairly said that every land touched by its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
goods. Outsiders can pass through the district if appropriately disguised; the githyanki bring captured artisans here to provide insight and tutelage, but rarely keep a close watch on them. After all
occupied by a mighty demigod who claimed The One in the Void as its home before the githyanki occupied it. Coteries of Red Wizards from the land of Thay on Toril, accompanied by githyanki knights, have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Sailors in Need Whether they’re traveling by land, arriving by boat, or teleporting in, the characters witness a disturbing scene as they first catch sight of the lighthouse. Silent Sound lighthouse
the crew against those who side with the captain. It should all be over quickly. The trip back to the Tortured Tortle is smooth, and the longboat sails into position to be hoisted aboard. Belle yells
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, chairs, and lecterns fill this chamber. Three smooth, one-foot-diameter crystal hemispheres protrude from the ceiling, evenly spaced along the center of the room from east to west.
A concave wall on
This natural cavern has been worn smooth by water erosion and is made cool and damp by the spray of a four-foot-high waterfall, which feeds a small stream that disappears into a hole at the opposite
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the cleverest of Annam’s offspring. But Memnor isn’t only clever, he’s sly and deceitful. Tales of his exploits emphasize his charisma, his smooth manner, and his ability to manipulate and mislead
cloud giants can afford the dozens of masks necessary to show all the subtle differences in emotion possible among their kind. Artisans who can sculpt and craft masks that meet the cloud giants
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
slime-covered walls of this half-submerged shrine.
Stairs lined with columns ascend from the water to a landing where a block of smooth stone serves as an altar. Chains snake from the base of the altar
take the helpless creature over the falls and into area P20. P10. Trial by Water A ribbon of dry land hugs the walls of this cavern, the walls of which are covered with chalk-scrawled symbols of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for smuggled wares. He also recruits local toughs and sailors for Gellan’s ventures, but he prefers those who are business-minded and less likely to cause trouble. 9. Green Market A strip of open land
. Kester’s Leather Goods Kiorna Kester (LN female human commoner) runs this tannery, where she produces smooth, colorful leather for every purpose and sells both the cured hides and items she fashions
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
above the ground. The main building has a circular mazelike symbol carved into its crumbling facade.
Every few minutes, bird folk either land at the monastery or launch themselves from its balconies and
the east end of the chamber is a 5-foot-tall wooden statue with flowers and offerings of food placed at its feet. The statue is obviously very old, and it’s worn almost smooth by thousands of hands
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
into the vent. Z7: Overlook Forge Domenico Cava In Overlook Forge, undead artisans mimic the tasks they
undertook in life. They are hostile to any who disturb them The Sawplee goblins have
room, characters who have a passive Wisdom (Perception) score of 15 or higher also notice a faint murmuring coming from one of the ceramic jars—a smooth, onyx-black jar with geometric engravings






