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Returning 35 results for 'mechanics some with only above flail for long'.
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mechanical some with only above fall for long
mechanics some with only above fall for long
mechanical some with only above fails for long
mechanics some with only above fluid for long
mechanical some with only above flat for long
Monsters
Tyranny of Dragons
Action Surge (Recharges when Othelstan Finishes a Short or Long Rest). On his turn, Othelstan can take one additional action.
Tiamat’s Blessing of Retribution. When Othelstan takes damage that
reduces him to 0 hit points, he immediately regains 20 hit points. If he has 20 hit points or fewer at the end of his next turn, he dies.Multiattack. Othelstan attacks twice with his flail or spear
Monsters
Mordenkainen Presents: Monsters of the Multiverse
level of the spell on a failed save, or half as much damage on a successful one.Multiattack. The flail snail makes five Flail Tentacle attacks.
Flail Tentacle. Melee Weapon Attack: +5;{"diceNotation
":"1d20+5","rollType":"to hit","rollAction":"Flail Tentacle"} to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Flail Tentacle","rollDamageType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’t function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn’t regenerate.Multiattack. Zariel makes three Flail or Longsword attacks. She
can replace one attack with a use of Horrid Touch, if available.
Flail. Melee Weapon Attack: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"Flail"} to hit, reach 10 ft., one target
Yeenoghu
Legacy
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Monsters
Out of the Abyss
","rollDamageType":"force"} force damage on a hit, appears as a flail)
3/day each: dispel magic, fear, invisibility
1/day each: teleport
Legendary Resistance (3/Day). If Yeenoghu fails a saving throw, he can
flail attacks. If an attack hits, he can cause it to create an additional effect of his choice or at random (each effect can be used only once per Multiattack):
1. The attack deals an extra 13 (2d12
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.Multiattack. Yeenoghu makes three Flail attacks.
Flail. Melee Weapon Attack: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"Flail"} to hit, reach 15 ft., one target. Hit: 22 (2d12
+ 9);{"diceNotation":"2d12+9", "rollType":"damage", "rollAction":"Flail", "rollDamageType":"force"} force damage. If it’s his turn, Yeenoghu can cause the target to suffer one of the following
Flail Snail
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
"} force damage per level of the spell on a failed save, or half as much damage on a successful one.
Flail Tentacles. The flail snail has five flail tentacles. Whenever the snail takes 10 damage or
more on a single turn, one of its tentacles dies. If even one tentacle remains, the snail regrows all dead ones within 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Flail Tentacles"} days. If
Equipment
This large flail has a long shaft connected to a shorter piece of stout wood or metal that’s sometimes inlaid with spikes.
This weapon has the following mastery property. To use this
Species
One Grung Above
THIS IS NONCORE D&D MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.
Grungs are aggressive froglike
lethargic and compliant. A creature afflicted in this way over a long period of time becomes a shell of its former self and can be restored to normalcy only by magic.
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
; entire society forever stands prepared for war.
Brutal Civility
Hobgoblins hold themselves to high standards of military honor. The race has a long history of shared traditions, recorded and retold
gods unique to their race, the only survivors of a pantheon that was decimated by Maglubiyet so long ago that hobgoblins don’t remember the names of the fallen. Nomog-Geaya is the greater of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Flail Snail A flail snail is a creature of elemental earth that is prized for its multihued shell. Hunters might be lulled into a false sense of confidence upon sighting this ponderous, seemingly
. Trail of Treasure. Left undisturbed, a flail snail moves slowly along the ground, consuming everything on the surface, including rocks, sand, and soil, stopping to relish crystal growths and other large
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Flail Snail A flail snail is a creature of elemental earth that is prized for its multihued shell. Hunters might be lulled into a false sense of confidence upon sighting this ponderous, seemingly
intact flail snail shell, which weighs about 250 pounds, is worth 2,500 gp. Flail Snail
Large elemental, unaligned
Armor Class 16 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 10 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Flail Snail A flail snail is a creature of elemental earth that is prized for its multihued shell. It may seem harmless, but if a creature big enough to be a threat approaches too close, the snail
flashes a scintillating light and attacks with its mace-like tentacles. Left undisturbed, a flail snail moves slowly along the ground. It consumes everything on the surface, including rocks, sand, and
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Flail Snail Flail Snail
Large elemental, unaligned
Armor Class 16 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 10 ft.
STR
17(+3)
DEX
5(−3)
CON
20(+5)
INT
3(−4
make a DC 15 Constitution saving throw, taking 1d6 force damage per level of the spell on a failed save, or half as much damage on a successful one.
Flail Tentacles. The flail snail has five flail
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Perception 15
Languages Common, Draconic, Giant
Challenge 5 (1,800)
Action Surge (Recharges when Othelstan Finishes a Short or Long Rest). On his turn, Othelstan can take one additional action
dies.
Actions
Multiattack. Othelstan attacks twice with his flail or spear, or makes two ranged attacks with his spears.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Perception 15
Languages Common, Draconic, Giant
Challenge 5 (1,800 XP)
Action Surge (Recharges when Othelstan Finishes a Short or Long Rest). On his turn, Othelstan can take one additional action
, he dies.
Actions
Multiattack. Othelstan attacks twice with his flail or spear, or makes two ranged attacks with his spears.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Perception 15
Languages Common, Draconic, Giant
Challenge 5 (1,800)
Action Surge (Recharges when Othelstan Finishes a Short or Long Rest). On his turn, Othelstan can take one additional action
dies.
Actions
Multiattack. Othelstan attacks twice with his flail or spear, or makes two ranged attacks with his spears.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Way of the Long Death Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and
required) to have 1 hit point instead. Touch of the Long Death Starting at 17th level, your touch can channel the energy of death into a creature. As an action, you touch one creature within 5 feet of you
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
shrine, with a smaller ruin standing nearby.
The shrine to the trickster god Unkh (represented by a flail snail) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. 8A. Shrine
higher to heave them open. 8B. Ruined Workshop The roof of this workshop collapsed long ago, and now a thick mass of plants grows from the rubble. Through the moss, you see hundreds of iron keys
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
; to meet him is to do battle with him — unless he becomes bored. The Beast of Butchery has a long rivalry with Baphomet, the Horned King, and the two demon lords and their followers attack one another
body with heavy chains, decorated by the flayed skins of his foes. He wields a triple-headed flail called the Butcher, which he can summon into his hand at will, although he is as likely to tear his prey apart with his bare hands before ripping out its throat with his teeth.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
; to meet him is to do battle with him — unless he becomes bored. The Beast of Butchery has a long rivalry with Baphomet, the Horned King, and the two demon lords and their followers attack one another
body with heavy chains, decorated by the flayed skins of his foes. He wields a triple-headed flail called the Butcher, which he can summon into his hand at will, although he is as likely to tear his prey apart with his bare hands before ripping out its throat with his teeth.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
creatures and objects inside the Emanation, which lasts as long as you maintain Concentration, up to 1 minute. Nothing can pass into or out of the Emanation. A creature or object inside the Emanation
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
creatures and objects inside the Emanation, which lasts as long as you maintain Concentration, up to 1 minute. Nothing can pass into or out of the Emanation. A creature or object inside the Emanation
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
flail imbued with powerful magic by Yeenoghu himself. A war band can have only one flind, and that creature sets a war band’s path. Because of its special connection to Yeenoghu, a flind uses god
-given omens and demonic insight to guide the gnolls toward weak prey ripe for slaughter. Unlike other humanoid leaders that might skulk behind their minions, a flind leads the charge in battle. Its flail
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
long rivalry with Baphomet, the Horned King (appears in this book), and the two demon lords and their followers attack one another on sight. The Gnoll Lord is covered in matted fur and leathery hide
, and his face resembles a grinning predator’s skull. He wields a triple-headed flail called the Butcher, which he can summon into his hand at will, although he is as likely to tear his prey apart with
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
patrolling the laboratory section (areas 1 to 23). On a 3–4, it patrols the temple section (areas 24 to 39). There are no fixed mechanics for encounters with the thessalhydra, but feel free to have
. Accustomed to inspiring fear, and having grown somewhat lazy in its guardian role, it is usually content to let foes flee from it rather than pursuing. Each time the characters finish a long rest in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
legend, which provides clues on how to enter the Tomb of the Nine Gods. Long ago, the god Ubtao hardened his heart and vowed to weep for the people of Omu no longer. The rains stopped, the jungle
Wongo the su-monster found out how Moa had betrayed him, he vowed to catch the jaculi and eat him up. All the while, Unkh the flail snail lived deep under the earth. The noise of the other animals
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
approach them, stopping when the two groups are 10 feet apart. One of them welcomes the characters to Telemy Hill and asks how long they plan to stay. If asked about Jingle Jangle, the awakened trees
the dimness. She wears a coat lined with metal keys and carries a flail that has padlocks for heads. She manages a faint smile and says, “How might Jingle Jangle unlock a bit of happiness in your lives
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
person. He can take on an alternate appearance regardless of his current form, that of a hulking brute armed with a long, curved dagger that drips blood. In this form, he wears only a tattered loin cloth
compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
or carrying is invisible as long as it is on your person. The effect ends if you attack, cast a spell, force a saving throw, or deal damage.
Nangnang (pronounced NANG-nang)
Nangnang, the
mercy to evildoers.”
Power While inhabited by Shagambi, you can make one extra attack when taking the Attack action on your turn.
Unkh (pronounced UNK)
Unkh, the Flail Snail, is self
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn’t regenerate.
Actions
Multiattack. Zariel makes three Flail or Longsword attacks. She
can replace one attack with a use of Horrid Touch, if available.
Flail. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) force damage plus 36 (8d8) fire damage
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Furniture, whether by its arrangement or removal, can suggest a specific location. Props can even represent game mechanics, such as tracking hit points with crimson flat glass marbles in clear goblets
-game items are kept away from the play space. Perhaps phones and tablets are permitted as long as they are silenced and used away from the table. Additionally, not everyone is comfortable being
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
gnoll. No war band contains more than one flind, and such a creature is always the leader of its band. A flind wields a weapon that carries Yeenoghu’s blessing: a magical flail that saps the body and the
, a flind consults the signs around it and determines the war band’s direction. During a battle, a gnoll that delivers the death blow to a flind claims its flail and, in a burst of abyssal energy, is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest. Extra Attack Starting at 6th level, you can attack twice, instead of once, whenever you take the
still taught by their original creators due to the long lives of elves. Most schools of Bladesinging are in Evermeet or Evereska. One was started in Myth Drannor, but the city’s destruction has
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flesh out your encounter in these ways, go right ahead and finish your creation. Otherwise, take a look at the following sections for some basic advice on adding flavor elements to the simple mechanics
ground can go a long way toward spicing up an encounter. Consider setting your encounter in an area that would provide challenges even if a fight were not taking place there. What potential perils or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
some 12 feet tall, a molydeus has a red-skinned, humanoid body and two heads — one that of a slavering wolf and the other that of a serpent with dripping fangs perched atop a long neck. Molydei might
Baphomet carry a glaive; Demogorgon, a whip; Fraz-Urb’luu, a battleaxe; Graz’zt, a greatsword; Orcus, a morningstar; and Yeenoghu, a flail. The weapon’s form doesn’t affect its capabilities. Dark






