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Returning 17 results for 'mechanics squads with only are from for long'.
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Gith
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen’s Tome of Foes
pacifists by nature, they share the githyanki’s racial hatred for mind flayers, and from time to time they send out squads to destroy illithid outposts.
If the two races were ever to team up
against the illithids, a combined force of gith could conceivably tip the balance in their favor. But as long as the githyanki and githzerai stay at each other’s throats, their goal of ultimate victory over their original common enemy will likely remain unachieved.
Species
One Grung Above
THIS IS NONCORE D&D MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.
Grungs are aggressive froglike
lethargic and compliant. A creature afflicted in this way over a long period of time becomes a shell of its former self and can be restored to normalcy only by magic.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Way of the Long Death Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and
required) to have 1 hit point instead. Touch of the Long Death Starting at 17th level, your touch can channel the energy of death into a creature. As an action, you touch one creature within 5 feet of you
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, the drow have long been accustomed to the harsh conditions of life in the Underdark. They’ve lived away from sunlight for so long that they can’t bear the touch of it on their flesh, and thus they
pickets, elite troops, or even suicide squads. They do none of those things. They are despised outcasts who live on the fringes of drow territory. Even though drow revile driders, they don’t kill them
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Background The Iceshield orcs reside in a handful of lodges spaced about a day apart along the western edge of the High Forest. They have long been a thorn in the side of the denizens of that wood
wagons they find, loading them with loot. They take the families as slaves and force them to tow the conveyances back to the Iceshield lodges. Some independent-minded squads of orcs decided that the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
siege staffs fill the role of artillery. Semi-sentient warforged titans scatter squads of infantry. Kundarak sappers spread glyphs of warding to deny a region to an enemy. Wands and rods haven’t
replaced the swords or bows, but elite arcaneers are becoming more common. The armies of Aundair specialize in the use of magic and have the greatest numbers of wandslingers. Karrnath has long been known
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
guards the walls while the Watch watches all.” You can recognize any member of the City Watch by the uniform: a green-and-goldenrod doublet and a tall steel helmet. Each typically carries a long
found elsewhere. A watch post typically contains a few holding cells where people arrested for crimes can be detained until they’re marched to a courthouse jail before standing trial. Small squads head
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the githzerai are pacifists by nature, they share the githyanki’s racial hatred for mind flayers, and from time to time they send out squads to destroy illithid outposts. If the two races were ever
to team up against the illithids, a combined force of gith could conceivably tip the balance in their favor. But as long as the githyanki and githzerai stay at each other’s throats, their goal of ultimate victory over their original common enemy will likely remain unachieved.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
patrolling the laboratory section (areas 1 to 23). On a 3–4, it patrols the temple section (areas 24 to 39). There are no fixed mechanics for encounters with the thessalhydra, but feel free to have
. Accustomed to inspiring fear, and having grown somewhat lazy in its guardian role, it is usually content to let foes flee from it rather than pursuing. Each time the characters finish a long rest in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, guild artisan, soldier, urchin Most champions of Karametra are advocates of community and family. They typically form tight-knit squads or surrogate families and take care of their people. Karametra’s
to AC for 1 minute. Once you use this trait, you can’t use it again until you finish a long rest. Karametra’s Votary Piety 10+ Karametra trait You can cast create food and water with this trait. Once
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Furniture, whether by its arrangement or removal, can suggest a specific location. Props can even represent game mechanics, such as tracking hit points with crimson flat glass marbles in clear goblets
-game items are kept away from the play space. Perhaps phones and tablets are permitted as long as they are silenced and used away from the table. Additionally, not everyone is comfortable being
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flesh out your encounter in these ways, go right ahead and finish your creation. Otherwise, take a look at the following sections for some basic advice on adding flavor elements to the simple mechanics
ground can go a long way toward spicing up an encounter. Consider setting your encounter in an area that would provide challenges even if a fight were not taking place there. What potential perils or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the githyanki and keep their foes’ numbers down, squads of githzerai often travel to other planes with the express intent of destroying the objects of their hatred. Githyanki. Githzerai rarely confront
mission, the githzerai pay little heed to those around as long as they don’t interfere with the hunt. I studied for a time with the githzerai in Limbo. Their adamantine citadels inspired a spell I created.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
? Does replacing the feature affect how long the party can continue adventuring in a day? Does the feature consume resources provided elsewhere in the class? Does the feature work all the time, or is it
regained after a short rest, a long rest, or some other length of time? Armed with answers to these questions, you can start designing new features that replace the ones you are removing. It’s fine if
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
demonstrate a particular talent for some facet of combat or subterfuge, the hobgoblins might separate them into squads that employ those skills to best effect (see the “Bugbear Special Forces” sidebar
treatment and protect loved ones held captive. A carrion crawler ridden by several goblins in a row and directed by a lead goblin using a long pole to suspend a lantern just out of reach of its tentacles
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
as long as the characters do nothing to antagonize her, she can provide them with useful advice and material aid against the myriad threats lurking in the jungle. Liara is puzzled by reports coming
own food by squads; most of that is handled in the barracks area. Sigbeorn Dunebar (NG male Illuskan human veteran) has logged more years in Chult than any other living member of the Flaming Fist
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
long promenade of Plaza Avenue connects the south end of Tenth District Plaza to the great meeting hall of the guilds. The Chamber of the Guildpact is accessible by a grand staircase leading up into a
— Precinct Two
d12 Description
1 Arrester, off duty and out buying produce
2 Arrester, on duty and watching for trouble
3 Baker, returning from a long work shift
4 Carpenter






