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Returning 35 results for 'meet some with only about for for learn'.
Monsters
Fizban's Treasury of Dragons
artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I hone them on other
Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz Dragon Adventures
The Topaz Dragon
Backgrounds
Baldur’s Gate: Descent into Avernus
provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a
good place to meet potential patrons, allies, or hirelings.
Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your
Backgrounds
Sword Coast Adventurer's Guide
traditional rituals that are unfamiliar to those around me.
6
Sarcasm and insults are my weapons of choice.
d6
Ideal
1
Open. I have much to learn from the kindly folk I meet
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
Species
Mordenkainen Presents: Monsters of the Multiverse
Sylvan, and encounters with human visitors prompted many of them to learn Common as well.
Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but each fairy has
;t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. Fairies and harengons, however, have a life span of about a century.
Height and Weight
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Eldritch Invocations If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
It’s Cosmopolitan Strixhaven draws students and faculty from across the world and from other realms in the multiverse. The university’s students and faculty are united by a desire to learn and
D&D book to select a character’s race, if the DM approves. For nonplayer characters, you’re as likely to meet a pixie, a dryad, a giant, a treant, or another fantastical creature on campus as you are
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The individuals the characters meet in Avernus are primarily Fiends and other unpleasant beings. As a rule, these creatures lack the remorse, guilt, and shame that would give their
secrets power if revealed to the characters. The characters don’t learn any secrets applicable to the rules in “The Power of Secrets” section found in this book’s introduction, though they can spend secrets during this chapter normally.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Desperation in Kalaman Soon after the characters emerge from the catacombs beneath Castle Kalaman, Darrett Highwater and Marshal Vendri return to Kalaman with their troops. As they learn about the
attack on the city, Darrett urges the characters to rest. He sends scouts to learn where Lord Soth and his retinue went after fleeing the city. The following day, Darrett meets the characters with the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Historical Research To meet Dean Tullus’s demand for historical authenticity, a character must research Strixhaven fashion through the centuries. This requires spending 6 hours studying at the
Biblioplex and succeeding on a DC 14 Intelligence (History) check. Characters who exceed DC 18 on this check also learn the information in the “Records Gap” section. After successfully conducting their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
this, the characters learn that the missing modron, R04M, likely followed the march’s path to Dendradis, a rilmani community carved into the Spire. Upon traveling to Dendradis, the characters meet
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Knucklebone, Lulu guides the characters to the place where she thinks the Sword of Zariel is hidden: Haruman’s Hill. There, they meet Jander Sunstar, a vampire with some information. They also meet
possible paths going forward: the Path of Demons and the Path of Devils. Each path features a number of locations across Avernus that the characters must visit in sequence to learn where Zariel’s sword is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Sidekicks My soon-to-be sidekick could learn a thing or two from all this—more material for Project Humblekainen.
Tasha
This section provides a straightforward way to add a special NPC—called a
incorporated into a group at the party’s inception, or a sidekick might join them during the campaign. For example, the characters might meet a villager, an animal, or another creature, forge a friendship
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is one of festive anticipation. Real druids here are excited to meet their fellows and learn from the mysterious but powerful Elizar.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
partner. We’ve found an opportunity to right this wrong. This quest, should you choose to undertake it, requires you to infiltrate the Afterlife Casino and steal a statuette and a sum of money. Meet with
Verity at the Brine Widow tavern to learn more details. Good luck, operatives.”
Closing the music box causes the golden key to vanish.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventure Summary The characters arrive at the House of Lament after a mysterious message leads them into the Mists. At the door, they meet investigators who invite them to participate in an
with the spirits of the house. Depending on the spirit summoned during the séance, the characters learn about one of the tragedies that transpired in the house. Additional séances and discoveries
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain Secrets Appendix C of this book contains the Secrets Deck — paper cards for you to photocopy and hand out to the players when their characters learn reliable information about Halaster
succeeds, the character learns a secret about Undermountain, and the player can draw a card from the Secrets Deck. Players can hold onto these cards for later reference. When the characters meet an NPC in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
terrible deeds for which he was executed. In her desperation, she approaches the characters for help (explaining the situation if need be) and asks them to meet her at Master Refrum’s workshop in the Alchemists’ Quarter of the Styes, where she promises they will learn more.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure Summary “Beyond the Crystal Cave” begins when characters approach the governor of Sybarate, who is offering a small fortune for an urgent rescue mission. The characters learn the tale of
garden, they likely meet the Gardener, the archfey who rules the domain; this is especially likely if they clash with any denizens of the garden, which abounds with eccentric Fey creatures. Various
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
it hard not to pluck the treasure and bring it back to their settlement to beautify it. An aarakocra who spends years among other races can learn to inhibit these impulses.
Confinement terrifies the
interacting with other races, aarakocra may use nicknames gained from people they meet or shortened forms of their full names.
An aarakocra of either gender may have one of these short names: Aera, Aial
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
concerns about his guest, Quill is planning a party for that evening and has invited everybody in town to meet the beholder. As the characters explore the manor, they must avoid the gaze of the
beholder. They learn from Quill’s notes that the beholder dreamed itself into Wisteria Vale from the Underdark, and that Quill has been trying to charm it into revealing how to escape the demiplane. It
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mentor It’s not unusual for would-be druids to seek out (or be sought out by) instructors or elders who teach them the basics of their magical arts. Most druids who learn from a mentor begin their
youngsters who were mentored by an old druid, until one of your fellow pupils betrayed your group and killed your master. 5 Your mentor has appeared to you only in visions. You have yet to meet this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wyrmdoom Crag must convince the chieftains, Arn and Ogolai, to meet on neutral ground, away from their respective lairs, since neither chieftain wants to appear weak in the eyes of the other. Summit
of the Chiefs Arn will agree to meet Ogolai on neutral ground, but only if Kaniaka (see area S4) urges him to do so. Ogolai will agree to meet Arn on neutral ground, but only if the characters heal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, the characters learn that Zybilna has been overthrown by the hags of the Hourglass Coven. Telemy Hill. This encounter serves as a cautionary tale, warning the characters about what becomes of those
who are too cavalier about bargains made with a hag. The characters meet a goblin named Jingle Jangle, who has an obsession for collecting keys. Brigands’ Tollway. The last of these encounters is with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
they prepare to exit the temple for the last time. The blue dragon has come to the Eye of the All-Father to consult with the oracle and learn how far along the giant lords’ plots are. She arrives in
of her way. They know the following information about her: Iymrith lives in the desert of Anauroch and is known as the Doom of the Desert. The dragon is a spellcaster and a shapechanger. She and Klauth know each other, but rarely meet. Her presence in Klauth’s domain is provocative.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
previous lives. In their explorations of the City of Doors, they’ll meet Shemeshka, Sigil’s foremost information broker, who can surely discover details of their past lives. Part 2: Into the Outlands sees
castle, learn how to find R04M using a damaged magic item called a mimir, and witness unnatural events plaguing the plane. Part 3: Unity of Rings reveals Shemeshka’s role in a planes-warping plot and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a lost hero from the Labyrinth of Memories on Nerono.
4 Free a legendary lost ship and the souls aboard from the endless Nerono whirlpool they’re trapped within.
5 Meet with your family’s
long-dead foe and learn how they’re keeping you from being magically resurrected.
8 Discover a secret from an infamous member of your family who became a typhon (see chapter 6).
9 Save a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption
Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
land. 6 I begin or end my day with small traditional rituals that are unfamiliar to those around me. Ideals d6 Ideal 1 Open. I have much to learn from the kindly folk I meet along my way. (Good
. Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil) 5 Inquisitive. Everything is new, but I have a thirst to learn. (Neutral) 6 Suspicious. I must be
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
very public appearance after the accident at the mine. He’s taken it on himself to volunteer for the rescue mission. Once the characters agree to the mission, or if they want to learn more before signing
on, Uzoma says she has someone she wants them to meet—a young miner who saw monsters in the mine before making his escape. She motions for the characters to follow her through the crowd.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a single hit from a human’s weapon can kill one of them, so a tribe has little use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very
rare; priests of Kurtulmak, when they reveal themselves, are easily recognized by orange garb (usually just a roughly torn sash or cloak) decorated with an image of a gnome’s skull. Kobolds are a lot less cute when they learn how to cast fireballs.
— Volo
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
movie. Your goal is to present several scenes in which the adventurers walk into a store or saloon and meet the people there. By interacting with these NPCs, the adventurers learn what the NPCs need or
opportunities and important rumors that can be found in other parts of the town. By visiting the inn, the characters learn what other places they should visit. Redbrand Ruffians. Sooner or later, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, such as scholarly tomes, mystical rites, and peasant tales. The college’s members gather in libraries and universities to share their lore with one another. They also meet at festivals or affairs of
: Cutting Words You learn to use your wit to supernaturally distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of yourself
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
During the Interim If months or years pass before the characters meet the Wizards Three (see the “Surprise Development” section later in this chapter), ask the players what their characters did
them to learn more. As a result, they know everything the Wizards Three tell the party about the planes where the pieces of the rod are located. 6 Hoping to put their experiences behind them, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to fraternize with strangers or guests. Characters who question crew members can learn the following: “Zardoz Zord is master of the Sea Maidens Faire. If you want to meet him, talk to a ship captain
Crews The characters can learn valuable information by interrogating crew members and carnival performers. Ship Captains Although Zardoz Zord (Jarlaxle Baenre) commands the fleet, each ship has its
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption
Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack






