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Returning 35 results for 'meet some with only act for for led'.
Classes
Player’s Handbook
Uphold the Ideals of Justice and Order
The Oath of Devotion binds Paladins to the ideals of justice and order. These Paladins meet the archetype of the knight in shining armor. They hold themselves
following tenets:
Let your word be your promise.
Protect the weak and never fear to act.
Let your honorable deeds be an example.
Mass Suggestion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.
Each target must make a Wisdom saving throw. On a failed save, it pursues the
give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.
If you or any of your companions damage a creature affected by this
Oath of Devotion
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in
this oath share these tenets.
Honesty. Don’t lie or cheat. Let your word be your promise.
Courage. Never fear to act, though caution is wise.
Compassion. Aid others, protect the weak, and
Monsters
The Book of Many Things
Undead in the Grim Harrow, considering himself better than all of them and unjustly condemned to the Gardens of Decay for an act of altruism.
Though the weakest of the Harrow’s three leaders
. Aleron rides a warhorse skeleton with flies buzzing in its gaping eye sockets.
The Grim Champions
The Grim Harrow is led by three powerful entities with the title of grim champion. Each champion
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
after I led a symbolic act of protest against it.
9
A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
10
Recruited into a lord’s army, I rose to
disaster.
3
I stood alone against a terrible monster.
4
I stole from a corrupt merchant to help the poor.
5
I led a militia to fight off an invading army.
6
I broke into a tyrant
Backgrounds
Ghosts of Saltmarsh
how you survived a particular battle. Every arrow and bolt missed you. You slew scores of enemies single-handedly and led your comrades to victory.
5
Stowaway. For days, you hid in the bilge
Might. The strong train so that they might rule those who are weak. (Evil)
5
Bravery. To act when others quake in fear — this is the essence of the warrior. (Any)
6
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
necessarily commensurate from one legion to another or even between banners in the same legion. A phalanx of foot soldiers led by a captain in one legion might be two hundred strong, while in another such
a force numbers just twenty. One banner might have four warriors mounted on worgs led by a fist, while a fist in another banner of the same legion might lead ten mounted warriors. If any rank doesn
Backgrounds
Sword Coast Adventurer's Guide
among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people
traditions of your people. You will never cut down a still-living tree, and you may not countenance such an act being done in your presence. The Uthgardt ancestral mounds—great hills where the
Backgrounds
Sword Coast Adventurer's Guide
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
;n. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts of Faerûn.
Those who leave behind
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
The League of Malevolence The League of Malevolence is led by a human sorcerer named Kelek, who intends to free Ringlerun from temporal stasis and claim the wizard’s staff of power. To this end, he
Motherhorn, where she has adopted the stage name of Charmay (see area M12 in chapter 4). WHERE SHALL WE THREE MEET AGAIN?
If the characters forced the hags of the Hourglass Coven to flee their lairs
Backgrounds
Guildmasters’ Guide to Ravnica
Personality Trait
1
I am always willing to act in accordance with the financial incentive offered.
2
Debts are never meant to be forgiven.
3
I am accustomed to enjoying the
Orzhov contact; you can decide if the contact is an ally or a rival.
8
My childhood friend is now a Rakdos torturer. We still meet for drinks occasionally.
9
I have the key to a vault where
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Formal Review When the characters meet with their chosen agent, Lynx or Sir Ursas asks to inspect any missing components they’ve collected. The agent agrees to pay the characters as arranged, but
only after their servants test that the components are in working order. The characters are then led to the agent’s workshop. As they go, the agent talks about deducting expenses for any resources used, damage to the mechanical guide, and so forth—in general, becoming increasingly insidious.
Backgrounds
Guildmasters’ Guide to Ravnica
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
former colleague still resents me for that act.
2
A good friend, eager for action, left the Selesnya and joined the Boros.
3
I had a relationship with a guild mate who turned out to be a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
grow more widely spaced, bandit raids become more likely. Travelers on the road meet 1d4 caravans per day and have a 5 percent chance of being the target of an ambush by 2d4 bandits led by a bandit
Compendium
- Sources->Dungeons & Dragons->One Grung Above
b’Lahp. The most conscientious of the group, she bears the burden of responsibility for her green cousins, which previously led to conflict with b’Lip, who prefers to act before thinking. Recognizing her
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
society, those titles can be passed down to (or distributed among) one’s children. A character who holds a title is expected to act in a manner befitting that title. By decree, titles can be stripped away if the character fails to meet the obligations and responsibilities that come with the title.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Knucklebone, Lulu guides the characters to the place where she thinks the Sword of Zariel is hidden: Haruman’s Hill. There, they meet Jander Sunstar, a vampire with some information. They also meet
Jander’s torturer, Haruman — a fallen Hellrider and one of Zariel’s infernal generals. Lulu eventually realizes she’s made a grave mistake and led the characters to the wrong place. She suggests two
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Nora Ann Wu Neutral Good Human Second Year (Prismari)
Rarely without a smile on her face, Nora is a kind person who is generous with her time and attention. This has led her to gain employment
thoughtfully handles concerns ranging from students’ homesickness to matters that require her to act as an advocate for another student.
Nora is a passionate member of the Distinguished Society of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
reshaping. Eventually one named Gith rose from among the captives and led a rebellion against their oppressors. Gith’s followers, who became known as the gith, defeated the mind flayers and shattered
, githzerai, and any others that threaten githyanki supremacy. To slay in Vlaakith’s name is our greatest service. To die in her name is our last act of reverence.
—Meldavh, githyanki knight
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, organized with its own hierarchy and led by a designated elder. But clans extend beyond families, often adopting outsiders who take up permanent residence in the city-state. When people meet, they exchange
community. One must work selflessly, listen to one’s elders, and act according to one’s status for Yeonido to prosper. Structure is the central pillar of society. Class structure and family structure are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Thither”). At Little Oak, the characters meet the Getaway Gang, a gaggle of lost children led by a rapscallion named Will of the Feywild. The Getaway Gang can teach the characters how to reach Wayward
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Mudgraw Tortle druid guide (Ahoyhoy) When the characters meet Mudgraw, give them handout C at the end of this supplement. Characters who visit the tortle fort of Ahoyhoy can secure Mudgraw as a guide
”) can’t pass up a good adventure and is willing to travel off the island. He has previously led expeditions to Omu, Shilku, and the Heart of Ubtao. It’s been five years since he last visited the Heart
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
from citizenry, travelers, and even the ranks of other factions. In the meantime, they vie for power in the Cage in a way that doesn’t upset Sigil’s order or provoke the Lady of Pain. Factions are led by
aspects of civic governance. Within these areas, both geographical and influential, dedicated midranking faction members called factotums act as officers, furthering the interests of their factions
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
corruption: Evil Acts. The Dark Powers consider an act to be evil if it is intentional, unnecessary, and successful, and most importantly, if it causes significant harm. Accidents, self-defense, deeds
they take genuine responsibility, heal the harm caused, and reform to prevent future harm. Once an evildoer becomes a Darklord, it is far too late. Consider whether your Darklord had a chance to redeem themself and the decision that led to their current fate.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
with an eye-shaped topaz. The necklace is worth 40 gp. Razak encourages the characters to come with him to Heart Delta to meet Ophelia and convey the news of Oka’s death. The Vile Hunt Razak or others
indiscriminately. They’re led by a cruel hunt master called Mick Mangehide. So far, the Vile Hunt has evaded locals’ attempts to capture its members or drive them off.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell. Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you
money to the first beggar they meet. If the condition isn’t met before the spell ends, the activity isn’t performed. If you or any of your companions damage a creature affected by this spell, the spell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell. Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you
money to the first beggar they meet. If the condition isn’t met before the spell ends, the activity isn’t performed. If you or any of your companions damage a creature affected by this spell, the spell
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
known as mercenaries, which is what these blood-soaked hirelings are. While many of these second-rate thugs act like they have the absolute authority of the Sharn Watch, know your rights! These
characters the following information: Germaine has an appointment to meet with a warforged named Coal, who claims to have knowledge of a crime being committed in Old Sharn. Germaine wants the party to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
character. Your ideals are the things that you believe in most strongly, the fundamental moral and ethical principles that compel you to act as you do. Ideals encompass everything from your life goals to
your core belief system. Ideals might answer any of these questions: What are the principles that you will never betray? What would prompt you to make sacrifices? What drives you to act and guides
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Kwilgok Tortle guide (Port Nyanzaru) When the characters meet Kwilgok, give them handout B at the end of this supplement. Three years ago, a trade ship visited the tortle fort of Ahoyhoy, and Kwilgok
the Aldani Basin and the surrounding region quite well. He’s also led expeditions to Orolunga, though he’s never encountered the elusive oracle rumored to dwell there. One place he’d rather not
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
suffers their presence only for a short time, forcing them to vacate the realm or be overcome by it. It was, in part, this situation that led to the creation of Evermeet. By means of a cataclysmic ritual
so similar to their afterlife as to allow elves to live in a virtual heaven on earth. Although the performance of the ritual was an act of supreme sacrilege, it didn’t bring divine retribution down
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to duplicate. The naiad’s journey is celebrated in hushed chants as blindfolded initiates are led across a boundary—often stepping into a river or over a low stone wall, an act that symbolizes
consider the Silence a terrible mistake that led to the rise of the usurper god Xenagos, but followers of Kruphix know that it was a grim necessity to prevent far worse calamity.
Theophilian
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Senate The Azorius Senate is supported by three branches, called columns, each led by an arbiter (also called a capital). The capitals of the three columns form the Triumvirate, which
guild’s elaborate system of laws is structured to prevent wrongdoing first and foremost, even at the expense of certain liberties. The Azorius can act as a benevolent proactive force that keeps evildoers
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
hangs in the balance.
To the Council of Maelgoth:
War is coming—that truth I can no longer deny. Here in Solamnia’s eastern reaches, rumors swirl of human-led armies on the march, their ranks
overtures toward healing the old wounds between our order and the Beacon of the East. If we knights are to meet this threat, we need the sharp eyes and strong shields of Kalaman as allies.
To aid
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
group, led by an outcast named Rath Modar, plots to unseat the lich Szass Tam from his position over the Red Wizards. Rath believes that in exchange for his help in releasing Tiamat, she will grant him
, members who operate in public places dress and act no differently from anyone else. The cult is not above hiring mercenaries when it has special jobs to fulfill. Indeed, many of the “cultists” that characters encounter in the first three chapters of this adventure are working for pay.






