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Returning 35 results for 'merchants shared with only above from for long'.
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merchant shares with only above from for long
merchant shaped with only above from for long
merchant share with only above from for long
merchant shapes with only above from for long
merchant shared with only above from for long
Monsters
The Wild Beyond the Witchlight
Boon of Immortality. Skabatha is immune to any effect that would age her, and she can’t die from old age.
Forgetfulness. The first creature that Skabatha sees after she finishes a long rest is
invisible to her. She can’t remember seeing the creature or perceive it using her truesight until the end of her next long rest.Multiattack. Skabatha makes two Claw attacks.
Claw. Melee Weapon
Duergar Kavalrachni
Legacy
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Monsters
Out of the Abyss
":"damage","rollAction":"Heavy Crossbow","rollDamageType":"piercing"} piercing damage.
Shared Invisibility (Recharges after a Short or Long Rest).The duergar magically turns invisible for up to 1 hour or
on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The duergar makes two war pick attacks.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, the
Monsters
The Book of Many Things
and Material Plane have to offer. Curious Fey asked to join her caravan, and before long, she had a menagerie of merchants accompanying her on her travels. Pazrodine came to view these Fey merchants as
Feywild and the Material Plane. Moonstone dragons are detailed further in Fizban’s Treasury of Dragons.
Pazrodine never stays in one place for long, and she wants to see all the wonders the Feywild
Monsters
Eberron: Rising from the Last War
are spread throughout Khorvaire as well. Beggars and generals, mayors and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the
Dreaming Dark has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI VESSEL
The Inspired are vessels for quori spirits, allowing the quori to
Monsters
Eberron: Rising from the Last War
throughout Khorvaire as well. Beggars and generals, mayors and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark
has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI VESSEL
The Inspired are vessels for quori spirits, allowing the quori to manifest a portion
Monsters
Guildmasters’ Guide to Ravnica
the target’s hit point maximum lasts until the target finishes a long rest.
Convene the Ghost Council. The ghost summons the other four members of the Obzedat. At the start of the ghost’s
Obzedat function as a unit, driven by their shared desire to accumulate ever more wealth for the guild. In times of disagreement, the eldest of the council exerts his seniority to bend the council to
Monsters
Quests from the Infinite Staircase
resistance to all damage from the triggering spell.The Gardener is an archfey who adores the splendor of nature, the joy of song, and the glow of shared merriment. This ancient being once wandered the
or larger plant within the lair.
Vine Wall. A wall of grasping vines appears on the ground within 120 feet of the Gardener. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it
Monsters
Fizban's Treasury of Dragons
use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations of creation.
5
To
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
Human
Legacy
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Species
Basic Rules (2014)
These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure, that
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
Backgrounds
Sword Coast Adventurer's Guide
frequently proficient in Deception. They seek aid from the wizards, mercenaries, merchants and priesthoods allied with the Zhentarim.
FEATURE: SAFE HAVEN
As a faction agent, you have
I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.
8
I’ve spent so long in the temple that I have little practical experience
Species
Mythic Odysseys of Theros
.
Leonin rely on themselves and their prides. A pride is bound together by the experience of a shared challenge and, in particular, the sacred act of the hunt. See chapter 3 for more details on Oreskos and
adversaries—incredibly clever and well-prepared to play a long game but ultimately doomed to lose their games.
4
I’m certain every bad thing that happens can ultimately be blamed on the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Anographers Anographers are the scribes of the Returned. On long scrolls of bleached white parchment, they write half-remembered names, images from dreams, and descriptions of places and people that
at the lost identities of the Returned. Gray Merchants Traders recognize Gray Merchants by their hooded gray cloaks and their carts piled high with useless trinkets. Their wares include components
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
need to show ordinary merchants that the Long Road is still safe. Later on, the alliance decides that it’s time for the legendary weapon of King Torhild Flametongue, long buried in the Halls of the
remains safe. The Zhentarim are anxious to restore the normal flow of commerce in the region, getting caravans moving on the Long Road. They also have concerns at the Bargewright Inn.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chult long ago by merchants of the distant land of Zakhara. Skilled at evading predators, these creatures have flourished throughout the tropical peninsula. They live in earthen burrows and can be captured and domesticated. With the DM’s permission, the find familiar spell can summon an almiraj.
Almiraj An almiraj (pronounced AWL-meer-ahj) is a large, timid rabbit with a 1-foot-long spiral horn emerging from its forehead, not unlike the horn of a unicorn. If driven to attack, it tries to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, halve them. Roll once on the Special Creatures table to see which special creature is part of the war band and in what numbers. The Shared Physical Trait and Notable Behavior or Tactics tables add some
2d4 maw demons* 19 1 shoosuva* 20 1d3 trolls Shared Physical Trait d10 Shared Physical Trait 1 Rune branded on forehead 2 Bone piercings 3 Ritual scarring 4 Surrounded by clouds of flies 5
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Carnival wanders endlessly, never staying anywhere for more than a few weeks. Most settlements welcome this traveling diversion, but tragedies follow its path. Merchants unaffiliated with the Carnival
or their current lives can join the Carnival. As long as travelers are willing to work and contribute to the community, they’re welcome to stay as long as they like. CARNIVAL CHARACTERS
When players
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Ginder Nanik Human merchant who wants to exploit the gardens’ magic Noble Prodigy (Medium) "Merchants" Gree Javek Horn’s human ancestor, long missing Berserker (Small) G21 Hate’s Embrace Garden
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
travelers have shared experiences. You can find a place to hide, rest, or recuperate among sympathetic trading caravans, itinerant families, or displaced groups, so long as you don’t present yourself
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
little non-player traffic. If space is shared, reserve the space in advance. You can also play D&D anywhere you might come together in an online space, from a group video call to a sophisticated virtual
everyone has a great time at that one session, it can be easier to get them to make a long-term commitment.
Scheduling conflicts are sometimes inescapable. The “Group Size” section in chapter 2 offers some advice on what to do when a player has to miss a session.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Elturel Elturel, a large, orderly city overlooking the River Chionthar, is filled with merchants, river traders, and farmers’ markets. Its most distinguishing feature is a brilliant magical light
to be sure the characters understand that impressing Frume with their prowess, their honesty, and their drive is in their long-term interest. The characters can make a positive impression on Frume by
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
sinister for the light of day. The roads and rivers of the Realms carry minstrels and peddlers, merchants and guards, soldiers and sailors. Bold adventurers follow tales of strange, glorious, faraway places
called the Sword Coast. This region is a place of adventure, where daring souls delve into ancient strongholds and explore the ruins of long-lost kingdoms. Amid a lawless wilderness of jagged, snow
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
merchants, her influence spans legitimate and underhanded commerce alike, and she receives occasional worship from thieves. Despite this, most consider her a god of fair dealing; supplicants pray she
fiery passion and smoldering long afterward. Sirrion’s followers embrace extremes of emotion as forms of divine expression.
Zivilyn Where Gilean embodies knowledge, Zivilyn exemplifies the calm wisdom
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Failed Merchant Maybe you come from a long line of merchants. Perhaps you were an entrepreneur. Regardless, your ventures ended poorly. Whether it was because of outside influences, bad luck, or
pouch containing 10 gp Feature: Supply Chain From your time as a merchant, you retain connections with wholesalers, suppliers, and other merchants and entrepreneurs. You can call upon these connections
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
long rest. Charisma is your spellcasting ability for these spells. Dispater The great city of Dis occupies most of Hell’s second layer. It is a place where secrets are uncovered and shared with the
trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the crown of madness spell once with this trait and regain the ability to do so when you finish a
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
ruins of long-lost kingdoms. Amid a lawless wilderness of jagged, snow-capped peaks, alpine forests, bitter winds, and roaming monsters, the coast holds such great bastions of civilization as the city of
, player-friendly version of the map is included with this adventure. The poster map of the Sword Coast can be shared freely with the players as their characters explore the region. Geographical locations
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
ago, fanatics of Mystra tore down the statues and flung their stones in the river, but fearing retribution for such sacrilege, the merchants who use the bridge pooled funds to have them rebuilt in
grander style than before. Now each god stands atop his own decorated archway that serves as entrance to the bridge. Boareskyr Bridge is named for a long-ago adventurer who built the original bridge and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
speak to any patrons they wish. Long Lunch. The table farthest from the door is occupied by Sigil MacFinn, a tall and strong wagon worker, and his squat friend, a carpenter who goes by the name of
Whiskey (both N male human guards). The two are complete opposites: Sigil composed and pleasant, Whiskey uncouth and short-tempered. They have been in the inn’s restaurant for a long time. The outside
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
local nobles or mages who have left relics there to be safeguarded. The carousing activity can bring the characters into closer contact with merchants or nobles connected to Horn Enclave. One of those
with Rizwin, then stealing Rizwin’s jewelry under the pretense of wanting to remember her … it’s a long list, actually. If the characters double down on research, you can share additional specific
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carnivores or undead. A volunteer citizens’ brigade keeps watch for approaching danger. When residents of the outer wards hear the long blast of warning horns, day or night, they scramble for the safety
of the Market Ward and Merchants’ Ward until the all clear sounds. TROUBLESHOOTING
There’s enough happening in Port Nyanzaru that you won’t need to rely on random encounters to keep things
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
unanticipated situation that requires quick, decisive action. In that vein, dwarf emissaries and merchants are expected to use Abbathor’s tricks when they deal with humans, elves, and other races. When
experience — for all their long-winded rambling about lineage and tradition — dwarves are greedy and devious folk. I write this not to insult them in any way. I have found greed to be a useful motivator both for myself and my underlings, and I prize the trickery that some members of that race demonstrate.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Old Keoland United by their shared history as part of the ancient Kingdom of Keoland, the marches and fiefdoms between the Lortmil Mountains and the higher mountains to the west gather diverse
populations of many different species in relative peace with each other. Even the long-standing feud between Keoland and the Hold of the Sea Princes might be drawing to an end under the leadership of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
long loaf of stale bread (mace)
3 A musical instrument missing all but one string (shortbow)
4 A racket used in a popular sport (handaxe, battleaxe)
5 A metal-tipped crutch
A sewer system underneath the local guardhouse.
3 The quaint settlement where you grew up, and where you send most of what you earn adventuring.
4 A caravan of merchants and sellswords
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the only music is the ceaseless rhythmic hammering in the forges. The duergar consider art a frivolous pursuit, and only rarely appreciate or create it.
Merchant Council The lairds and merchants
. Darkhafts. Members of the Deepking’s secret corps of psionic agents, the darkhafts often travel with duergar merchants as overseers and spies. Kavalrachni. The vicious kavalrachni ride giant tarantulas
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
no known criminal ties are rounded up and interrogated, including Davil Starsong (see appendix B). Characters who are members of the faction are safe for the time being, as long as they keep a low
against being double-crossed, Istrid shared her plan concerning the characters with at least one other member of the Doom Raiders (see appendix B). If the characters betray or harm Istrid, her former






