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Returning 33 results for 'merchants some with only ages from for list'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
a DC 14 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Horrifying Visage"} ×
cast spells that require material components, which limits its options. Its list of prepared spells shows only those spells it can cast. Although it has no 2nd-level spells available, the ghost can use
Species
Spelljammer: Adventures in Space
as a starry gleam in an astral elf’s eyes.
Because nothing ages on the Astral Plane, astral elves who inhabit that plane can be very old, and their longevity gives them an unusual perspective on
that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
, magistrates, merchants, and functionaries of all kinds.
Dwarves. “They’re stout folk, stalwart friends, and true to their word. Their greed for gold is their downfall, though.&rdquo
Species
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&D
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
remained ensconced in their hidden strongholds, biding their time until they were ready to strike again. Today, with their numbers greatly depleted and their enemies much stronger than in ages past, the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
herders descended from folk the githyanki subjugated ages ago. Their folklore describes this history, though it has become distorted over time. Nature Lovers. After the fall of the githyanki’s kingdom
, followers of a druidic nature religion came here, drawn by the unique plants that have spread from the githyanki’s magical gardens. Merchants. In the two centuries since the dragon’s last fiery
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand
Larloch the Shadow King, legendary master of Warlock’s Crypt, and Gilgeam, the God-King of Unther. Expanded Spell List The Undying lets you choose from an expanded list of spells when you learn a warlock
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
preparations to leave on the morrow. Select anyone from the list of merchants and travelers to be a potential employer. Each character makes a Charisma (Persuasion) or Strength (Athletics) check, whichever
the gate’s profiteering intermediaries work hard to maintain. Most merchants find it easier to sell their loads to those intermediaries and consignment dealers when they reach Baldur’s Gate, buy a new
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
preparations to leave on the morrow. Select anyone from the list of merchants and travelers to be a potential employer. Each character makes a Charisma (Persuasion) or Strength (Athletics) check, whichever
the gate’s profiteering intermediaries work hard to maintain. Most merchants find it easier to sell their loads to those intermediaries and consignment dealers when they reach Baldur’s Gate, buy a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Lhazaar Principalities Capital: Regalport Noted for Ships, fish, mercenaries, merchants, pirates This loose confederacy of pirate lords, merchant princes, and sea barons holds the northeastern
domain has its own traditions, values, and goals—and each has a long list of vendettas and feuds with other princes. Beyond this, anyone who can win the support of enough ships and people can claim a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
local leaders, they’re quickly directed to Catacus (see “Nature Lovers”), Javek and Vara Horn (see “Traditionalists”), or Ginder Nanik (see “Merchants”). If the characters are more interested in talking
to people on the street, they encounter merchants and traditionalists, but they might also find members of the Burning Circle (see “Nature Lovers” below). Each group’s general opinions align with its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Creating Religions A list of gods is a good starting point, and it can be sufficient to get a campaign started. But you can add more depth to your campaign world by fleshing out more details of
own pantheons of gods. If you’re creating your own setting, you can use the list of Greyhawk gods in chapter 5 or build your own pantheon.
A simple way to build a basic pantheon is to create one god
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade
sense. Like mine: The Xanathar. See? It’s cool, and it makes sense!
Hexblade Features Warlock Level Feature 1st Expanded Spell List, Hexblade’s Curse, Hex Warrior 6th Accursed Specter 10th Armor
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The information below details how you use those rules with Druid spells, which appear on the Druid spell list later in the class’s description. Cantrips. You know two cantrips of your choice from the
Druid spell list. Druidcraft and Produce Flame are recommended. Whenever you gain a Druid level, you can replace one of your cantrips with another cantrip of your choice from the Druid spell list
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. The information below details how you use those rules with Druid spells, which appear on the Druid spell list later in the class’s description. Cantrips. You know two cantrips of your choice from the
Druid spell list. Druidcraft and Produce Flame are recommended. Whenever you gain a Druid level, you can replace one of your cantrips with another cantrip of your choice from the Druid spell list. When
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
local nobles or mages who have left relics there to be safeguarded. The carousing activity can bring the characters into closer contact with merchants or nobles connected to Horn Enclave. One of those
with Rizwin, then stealing Rizwin’s jewelry under the pretense of wanting to remember her … it’s a long list, actually. If the characters double down on research, you can share additional specific
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Titles written throughout the ages can be viewed here — under the watchful eyes of the temple’s priests. In short (if I can claim this section of the enchiridion to be such), the Castle Ward offers far too
many splendors to list them all here. The Castle Ward’s colors are blue and purple, and its mascot is a griffon, typically depicted in gold. These borrow colors from the city’s flag and reference the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Eastmyr Eastmyr bridges the gap between prosperous Duthcloim and the down-and-out despair of the Braeryn. It is home to common merchants, tradesfolk, mercenaries, and crafters either making their way
-drow, Shinzi says that non-drow are “more than welcome at the Shadow.” The advertisement doesn’t list any prices, but on the back of the scroll is a map marking the location of the rooming house in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
surrounds the crumbling ruins. At the fortress’s southern tip, a shattered bridge droops over the sludge, a ten-foot-wide hole smashed through its center.
Hundreds of soldiers died in ages past
) check. If the check succeeds, the character can switch the requisite damage type from radiant to another type chosen from the following list: acid, bludgeoning, cold, fire, force, lightning, piercing
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, and high culture. During the day, the streets are filled with tourists, government officials, diplomats, and wealthy merchants and financiers. At night, most of Precinct One is quiet, with a few lit
here tend to be well-to-do merchants and crafters, making their living off visitors and a few rich clients.
Orzhova The Orzhov Syndicate’s lavish guildhall, also known as the Church of Deals, is on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
one) can shape the destiny of nations. The scale of a revolution need not involve the common masses against the nobility. A revolution can be as small as a merchants’ guild revolting against its
tragedies and predict dark ages. Unlike other world-shaking events, the outcome doesn’t happen immediately. Instead, individuals or factions strive to fulfill or avert the prophecy — or shape the exact
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
classes were more than happy to blame for any problems in the city. Neverember has levied heavy taxes against wealthy merchants and the aristocracy. Acquisitions Incorporated maintains significant
nondescript, well-built tavern in the Blacklake District, an area that covers the northwest part of the city. The tavern boasts a mixed clientele of lesser nobles, artisans, middle-class merchants, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, three 2nd- through 4th-level spell slots, and one 5th-level spell slot), but he lacks a spellbook and therefore can’t change his list of prepared spells. If he finishes a long rest, he has the
. Its list of prepared spells shows only those spells it can cast. Although it has no 2nd-level spells available, the ghost can use its 2nd-level spell slots to cast upgraded versions of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
carriage by ship captains and caravan merchants — so called because they are the last to leave the city before travel becomes difficult. Of Waterdeep’s many celebrations, this one is perhaps the most
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dagdra’s ledger, three items at a time (see the Dagdra’s List table below). The dwarf calls out the three items, and a character must make an ability check using one of the skills noted for an item to
devil then vanishes, and the party gains a failure point. Dagdra’s List Item Ability Check
Chultan bold-tan body lotion Intelligence (Investigation) or Wisdom (Survival)
Feathered “dino
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that lies at its center, this district is dedicated to wealth and finance. Moneychangers, banks, and grand vaults are found here, in addition to the estates of powerful merchants. Upper Central
Families were those that received standing invitations to the first Tain Gala. Though the list has remained generally stable through the years, just last year Celyria expelled the ir’Moros family and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
large, six-wheeled freight wagons. Dory rents space in the warehouse to merchants and alchemists, many of whom use it as a staging area for shipments. After dark, the warehouse is locked tight and
look of frustration and a never-ending list of tasks. If the characters ask to meet with Dory, she agrees to put the request in for his consideration. She warns that it might be several days before a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
funded by advertisements from merchants across the city. Though beholden to advertisers and tacitly sanctioned by the city government, the Mouth has never lost its populist bent. Needle carefully
into the mud like a cylindrical stone taproot. Here are the building’s legendary vaults, where the city’s patriars and merchants from across the world store items too valuable to be trusted to lesser
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-well. 15. Weekly Market Built around the first well dug for the fishers in the town’s early days is a large market square where merchants of all descriptions gather on the first day of each week to sell
Saltmarsh. If news of an aberration reaches him, he hires adventurers to stalk and kill the creature. 30. Standing Stones Two enormous runestones stand on this island. In ages past, a siren was chained to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their overall development, and thus weaving the life of each elven soul into a tapestry that spans the ages. In acknowledgment of this gift, priests and devotees of Labelas often weave modest tapestries
decorate Sashelas’s underwater shrines, to purchase items from coastal merchants that can’t be manufactured underwater, and to bribe dragon turtles into their service. Ceremonies honoring Sashelas are held
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
funded by advertisements from merchants across the city. Though beholden to advertisers and tacitly sanctioned by the city government, the Mouth has never lost its populist bent. Needle carefully
, extending down into the mud like a cylindrical stone taproot. Here are the building’s legendary vaults, where the city’s patriars and merchants from across the world store items too valuable to be trusted
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Boros soldiers (see chapter 6 for the stat block) is extorting money from local merchants.
6 A Boros commander under the thumb of another guild is turning a blind eye to the violence perpetrated
Word is out that someone claims to have a list of Dimir agents embedded in other guilds, igniting a furious contest to obtain the list.
5 While prying too deeply into ancient lore, a Dimir agent
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stop prepared instead of power word kill. His list of prepared spells is otherwise the same as the lich presented in the Monster Manual.) If the characters recognize Renwick (perhaps from the stories
open a cage door requires a successful DC 20 Strength check. The cells hold a total of seventeen commoners. Most are human peasants, caravan drivers, merchants, or tribesfolk. However, one is the






