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Returning 35 results for 'merchants spring with only are from for like'.
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Monsters
Quests from the Infinite Staircase
saving throw or have the prone condition.Thorny hunters are bestial vegepygmies derived from the corpses of bears, dogs, and other quadrupedal Beasts. Thorny hunters act like bloodhounds, following
their master’s orders to hunt prey with deadly ferocity.
Vegepygmies
Also called mold folk, vegepygmies are fungal creatures that spring forth from the body of a Humanoid or Giant killed by
Monsters
Spelljammer: Adventures in Space
Dying Burst. When the clown drops to 0 hit points, it pops like a balloon, releasing a splash of putrid, corrosive ichor. Each creature within 5 feet of the clown when it bursts must make a DC 12
and the nectar of the bozo flower. Eventually, Thrill Joy transformed the faithful into fiendish creatures and “blessed” them with clown-like appearances.
Space clowns acquired their
Monsters
Candlekeep Mysteries
like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical
decade ago, during a time when the boundaries between the planes thinned, the hags became aware of the magic spring controlled by Sylvarie—and decided to control and corrupt it for their own purposes
Monsters
Fizban's Treasury of Dragons
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the
light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are all
Monsters
Fizban's Treasury of Dragons
blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The
Monsters
Fizban's Treasury of Dragons
spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of
Equipment
objects are found in caches where they are often stacked like plates in a restaurant. But discoveries are few and far between, and merchants are sure to drive a hard bargain.
Monsters
Mordenkainen's Fiendish Folio Volume 1
merchants, or bold adventurers, all travelers have something interesting to offer a killmoulis.
Hungry Helpers. Despite their odd appearance and origins, killmoulis crave the same creature comforts as
group and attempts to flee. For the rest of the characters' journey, their rations taste like ash and any camping spots are infested with lice and biting insects. Each character in the party wakes up
Monsters
Mordenkainen's Fiendish Folio Volume 1
","rollDamageType":"radiant"} radiant damage and be blinded until the end of the blindheim's next turn. Creatures with the Sunlight Sensitivity trait have disadvantage on this saving throw.These frog-like
have a fascination with tales and objects from the surface world, particularly plants and other natural items. They gather in the depths of the Underdark near routes used by merchants and other brave
Species
Mordenkainen Presents: Monsters of the Multiverse
forever. Choose your season or roll on the Eladrin Seasons table. Your Trance trait lets you change your season.
Like other elves, eladrin can live to be over 750 years old.
Eladrin Seasons
d4
Season
1
Autumn: peace and goodwill, when summer’s harvest is shared with all
2
Winter: contemplation and dolor, when the vibrant energy of the world slumbers
3
Spring
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, magistrates, merchants, and functionaries of all kinds.
Dwarves. “They’re stout folk, stalwart friends, and true to their word. Their greed for gold is their downfall, though.&rdquo
;
Elves. “It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned
Species
Mordenkainen Presents: Monsters of the Multiverse
and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Backgrounds
Guildmasters’ Guide to Ravnica
silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your
voices and actions aligned in common purpose. (Good)
3
Order. Like a well-pruned tree, society thrives when everything is kept in good order. (Lawful)
4
Life. Preserving life and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. “Gossip nourishes me like a spring rain, but I hate to hear or pass on bad news.” Ideal. “People are like flowers: Some grow best when left alone, others must be carefully cultivated—and some need to be
merchants. Maerin sits at the junction of three main roads. The market surrounds the intersection, making it a welcome stop for travelers of all types. Jewelers, clothiers, bakers, farmers, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Fresh Water Fountain Fountain. Fresh water from a natural spring pours out of the mouth of a bas-relief carved to look like Halaster’s overjoyed visage, whereupon it spills into a semicircular
stone basin enclosed by a 2-foot-high retaining wall before draining out through tiny holes. Guards. Flanking the fountain are two mezzoloths.
Braziers. Two unlit stone braziers shaped like clawed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures. Here and gone. Fey puns are a menace!
— Mordenkainen
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
spring boils over continuously, producing a surge that slams into a narrow funnel and sounds like breaking surf. Describe this sound to players on occasion; it should pique their curiosity and lure them toward its source—and consequently draw them deeper into the mine.
come about two minutes apart, growing louder toward the northeast.
Wave Echo Cave is nowhere near an ocean, but a water-filled cavern deep in the mine connects to an underground hot spring. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Luminous Blue Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed
glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setting A fertile agricultural region like the Dessarin Valley does not exist in Athas, but there are several frontier areas containing small, out-of-the-way villages separated by several days
Athas would have looked much like the Forgotten Realms. The four Haunted Keeps described in chapter 3 of this adventure are lonely outposts or ruins scattered throughout the badlands under which Tyar
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
entrusted with more important tasks than simply roughing up local merchants or breaking into empty apartments. If you’re anything like a typical adventuring party, you bring a combination of powerful
magic, physical might, and a broad selection of skills to your work, making you well suited to missions like grand heists, high-profile assassinations, and epic cons. Crime syndicates thrived during
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Choose your season or roll on the Eladrin Seasons table. Your Trance trait lets you change your season. Like other elves, eladrin can live to be over 750 years old. Eladrin Seasons d4 Season 1 Autumn
: peace and goodwill, when summer’s harvest is shared with all 2 Winter: contemplation and dolor, when the vibrant energy of the world slumbers 3 Spring: cheerfulness and celebration, marked by
Species
Acquisitions Incorporated
spontaneous alterations over their lifetime, from the typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind
bred by empathy that helps them eventually sort out those who are sincere from those who are not.
Verdan Names
The oldest verdan names spring from goblinoid traditions, but more recent names reflect
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
V9. Manticore Lair A pool fills the center of this deep cave, born from a natural spring beneath the rock and flowing outward into the river. Long stalactites hang above the pool, surrounding a
natural central pillar. Water drips from the stalactites into the pool, echoing throughout the cave. Some of the debris here looks like leftovers from an old camp, including four old crates.
Two
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
’ bring yon fishers in.” The store’s proprietor is Jestin Hunrae (neutral good human commoner), a scarecrow-like fellow who fished the lake until his left hand was crushed in a collision with a boat from
Termalaine. The only items he doesn’t sell are fishing and sailing supplies; in Targos, such goods are supplied by specialty crafters and merchants. All other common gear, including fishing poles and snowshoes, can be bought here.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
underground hot spring. That spring boils over continuously to produce a surge that slams into a narrow funnel, making a sound like breaking surf. Describe this sound to players on occasion. It will pique their curiosity and lure them toward its source, drawing them deeper into the mine as a consequence.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Night Market with wonders to tempt even the pickiest customers. The shops surround three golden tents in a sunken plaza. Merchants set up during the afternoon, but most don’t open until twilight when
the evening’s cool air attracts customers. The vendors are a tight-knit community, and many have attended the market for decades. Their wares vary from common goods to rarities. Some merchants price
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
finds a natural spring that can provide as much fresh water as the party can carry. Foraging for food is even easier. Any character who spends at least 1 hour foraging can make a DC 10 Wisdom (Survival
on the Feywild Treats table. Feywild Treats d8 Treats 1 Three gingerbread cookies shaped like elves and stacked on a wooden plate 2 A minty, three-leaf clover (for the next 8 hours, any creature
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Sedgemoor Locations The following locations are keyed to map 3.6. All descriptions assume the characters are exploring this area during the day. Area S7 holds the contaminated spring that is the root
them spot the bubbling of the underwater spring in that area to draw them in. Map 3.6: sedgemoor View Player Version S1. Marsh Banks Beyond some scrubby bushes, the solid ground here gives way to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
outside, making them ideal places for hidden temples and black markets. Swaying rope bridges provide the best avenues between the blocks of this quarter, since the old boardwalks are sinking like
Styes, alchemists are free to conduct whatever dangerous experiments they like, and to cut corners on safety and quality control. Iron chimneys belch smoke and foul vapors into the air, while liquid
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
next two questions that need answering. Frume and Erlanthar would like the characters to join the cult’s caravan and accompany it on the journey. They could get themselves hired as guards—if not by
the cult’s wagon masters, then by other merchants who are traveling in the same direction at the same time. Merchants from different companies commonly join together to form larger trains for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
business as a front to deal in illegal exports, like tut-krogh caterpillar eggs or wynling wings. The Dyn Singh Merchant Collective hires the characters to pose as buyers. 2 A revenant appears at the
stat block) pose as merchants, release their pets when the characters pass by, and blame the party for the escape. They demand recompense for the lost animals. 4 Wynlings (see below) harass a community’s wagons every time they head to market. The locals hire the characters as guards.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
’ wagons and seen their arrangements, they should have an easy time getting hired as guards. They can apply to the cultists if they feel like being reckless, but other merchants are making the same
the gate’s profiteering intermediaries work hard to maintain. Most merchants find it easier to sell their loads to those intermediaries and consignment dealers when they reach Baldur’s Gate, buy a new
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
characters visit Leilon Point, see “Leilon Point” for more information.)
2 “Merchants from Neverwinter claim to have passed something massive out at sea near an old lighthouse on their way into town
few local merchants claim to have been attacked on the road by a band of brigands calling themselves the Chimera Crew! Bandits sure have gotten more colorful these days.” (If the characters investigate
compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Ballynock High, spiked walls encircle similarly grim-looking houses in this village that rises like a bristly hedgehog from the surrounding pasture. At its center, a tall and imposing watchtower
with market stalls. Hunters sell their spoils alongside merchants selling supplies and weapons. Engineers demonstrate their traps here, occasionally injuring unwary passersby. When it’s in Lorwyn






