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Returning 35 results for 'merchants stretch with only are from for lack'.
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Monsters
Fizban's Treasury of Dragons
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2
A topaz dragon has claimed a stretch of coastline and ordered the residents of a seaside town to vacate the area or suffer the dragon’s wrath.
3
A fishery that specializes in a type
topaz dragon their monarch, despite the dragon’s complete lack of interest and growing annoyance toward them.
Cold, Necrotic
Backgrounds
Sword Coast Adventurer's Guide
clothes, and a pouch containing 15 gp
Factions of the Sword Coast
The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the
frequently proficient in Deception. They seek aid from the wizards, mercenaries, merchants and priesthoods allied with the Zhentarim.
FEATURE: SAFE HAVEN
As a faction agent, you have
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
them into an exile that lasted over 250 years. This longevity grants them a perspective on the world that shorter-lived races such as humans and halflings lack.
Dwarves are solid and enduring like the
hunt for vengeance can become a full-blown clan feud.
Clans and Kingdoms
Dwarven kingdoms stretch deep beneath the mountains where the dwarves mine gems and precious metals and forge items of wonder
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Blackgate The jackalweres live in the northern neighborhood of Blackgate, not far from the Wide. This district is part of the Outer City, a sprawl of settlements that stretch beyond the city’s actual
walls. The Outer City is home to Baldur’s Gate’s poorer inhabitants, who live in ramshackle huts and flimsy tents—a stark contrast to the opulence of the Upper City. Merchants with wares too meager
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Through the Sea Caves Skullport can be reached by traveling through a series of natural caverns and magical locks that stretch from the South Sea Caves on Waterdeep’s shore to the River Sargauth far
of Skullport would like to fix it, but they lack the mutual trust and cooperation required for such a project to succeed. The absence of the hoist hasn’t stopped all manner of nefarious sorts from using their own ropes to haul rowboats and other small craft over the barrier wall.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
2 Shorter-lived species often have difficulty perceiving the full scope of time’s tapestry and lack the patience for my appropriately thorough explanations.
3 Others might find me cold and
what’s fair or necessary. (Lawful)
5 Isolation. Every interaction has ramifications that stretch on into infinity. I curate my impact on the world by remaining aloof and self-reliant. (Any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is known of the nation. Merchants tell stories of massive monoliths that control the dreams of the people, and of secret police who use psionics to root out dissidents. A single nation stands against
the might of Riedra: the mountain refuge of Adar, homeland of the kalashtar (see chapter 1). The Adarans lack the numbers to challenge Riedra, yet they hold their fortress monasteries against endless waves of Riedran assaults. The Adarans possess remarkable psychic and martial disciplines.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Life on the Road The stretch of road from Baldur’s Gate to Waterdeep is a journey of 750 miles. Horse-drawn or mule-drawn freight wagons cover 15 miles per day, depending on conditions. The animals
of the Cult of the Dragon plus 2d4 more. Not all travelers are merchants. A wagon might carry a family relocating to the north or a diplomat on a mission to Waterdeep. People and wagons join the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Life on the Road The stretch of road from Baldur’s Gate to Waterdeep is a journey of 750 miles. Horse-drawn or mule-drawn freight wagons cover 15 miles per day, depending on conditions. The animals
of the Cult of the Dragon plus 2d4 more. Not all travelers are merchants. A wagon might carry a family relocating to the north or a diplomat on a mission to Waterdeep. People and wagons join the
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
others can be exploited through bribes, favors, or threats.
As creatures devoid of emotion, yuan-ti exhibit behavior and use tactics that exemplify that outlook (or lack of one). Whether in combat
drugs and spell scrolls, blackmail merchants, and influence kings. But lacking any proof, I can’t believe such tales.
— Volo
Ye should.
— Elminster
Roleplaying a Yuan-ti
When
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
population, tens of thousands of people pass through Sharn every day. Refugees from the war still find their way to the city, along with tourists, spies, merchants, and folk hoping to find their fortune in
towers. The district of Skyway floats above the highest towers, while the tunnels of the Cogs stretch out below the lower city. In between those extremes, each of the quarters is divided into an upper
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
who don’t make a career of soldiering find other ways to demonstrate their prowess. Mercenaries find employment with those who need skilled warriors but who lack the time or means to train them. Such
employers include adventuring companies, which are almost always in need of a reliable fighter. Merchants and guilds hire guards to protect caravans, ships, and their warehouses and guildhalls. Such
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
Hullhollyn family, and has membership in the Merchants’ League.
Jannath owns tin and copper mines.
Jhasso is part owner of the struggling Seven Suns Trading Coster, a long-standing trade organization
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
Hullhollyn family, and has membership in the Merchants’ League.
Jannath owns tin and copper mines.
Jhasso is part owner of the struggling Seven Suns Trading Coster, a long-standing trade organization
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
extensively. Its Abora Market, just inside the city gates, is open to outsiders only on certain days, and Setessan merchants prefer to barter goods rather than accept currency. Despite these restrictions
small orchestra, draws crowds to a theater for a recitation of one of the great epics, such as The Theriad or The Callapheia. Such a performance might stretch over two or three days.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Factions of the Sword Coast The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the proliferation of secret societies and conspiracies
in nature. Agents of the Black Network must often work in secret, and are frequently proficient in Deception. They seek aid from the wizards, mercenaries, merchants and priesthoods allied with the Zhentarim.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, bankrupt merchants, escaped slaves, and the homeless or maimed are common here, as are visitors to the city who wish to go unnoticed. The population of the Stenchstreets has swelled in the wake of
Master’s Guide). The drow believes he or she is the true voice of Lolth, tasked by the Demon Queen of Spiders to admonish everyone for their lack of devotion, warning that “Demons will consume you all!” The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
These two stone buildings on a small island in the Merchants’ Quarter are the base of operations for Harbor Master Tak Merakin (NE female half-orc bandit captain) and her constables (twelve NE human
thugs). Tak is profoundly lazy, and as long as merchants and fishers pay their dues without complaining, she doesn’t interfere with business on the water. She reacts only to obvious threats such as
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
measure to the shameful lack of effort on the part of the rulers of the city to protect its people. Upper City The Upper City of Baldur’s Gate is the enclosed haven of the city’s nobility — the
, vandalism, or violence. Where merchants in other cities might hope to one day join the nobility, in Baldur’s Gate the best one can hope for is to become an absurdly wealthy and influential merchant
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Crew Territories The fact that city’s numerous crews can be based on both geographical and professional communities means that their territories often overlap or stretch beyond the borders of any
pirates (both thugs) 2 1d4 + 1 crass merchants (commoners) 3 1d6 kenku minding their own business 4 3d6 angry crew members (commoners) protesting the Flaming Fist’s brutality 5 2d4 Flaming Fist
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and calm communities stretch across clouds. This is the plane of peace and all things that flourish in times of peace. This includes commerce; the Immeasurable Market of Syrania draws merchants and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a stretch of coastline and ordered the residents of a seaside town to vacate the area or suffer the dragon’s wrath.
3 A fishery that specializes in a type of eel favored by a local topaz dragon
times.
6 A clan of winged kobolds consider a young topaz dragon their monarch, despite the dragon’s complete lack of interest and growing annoyance toward them.
Adult Topaz Dragon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dungeon Master’s Guide) except that they are brittle and thus lack immunity to bludgeoning damage. Characters who smash or burn their way through the webs can reach the cocoons, of which there are three
has a flat floor, which is normal terrain. A single column supports a domed ceiling 20 feet overhead. Curtains of icy webbing stretch from the column to the walls, creating an enclosure that holds an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Crew Territories The fact that city’s numerous crews can be based on both geographical and professional communities means that their territories often overlap or stretch beyond the borders of any
“Something hatched in the yuck!”
Table E: Lower City Denizens d10 Denizens
1 2d6 gang members or pirates (both thugs)
2 1d4 + 1 crass merchants (commoners)
3 1d6 kenku
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
in Sharn. Beyond the permanent population, tens of thousands of people pass through Sharn every day. Refugees from the war still find their way to Sharn, along with tourists, spies, merchants, and
Skyway floats above the highest towers, while the tunnels of the Cogs stretch out below the lower city. Sharn is a vertical city, and height is a simple indicator of status and wealth. Each quarter is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-seeking arrows will never find lack of use. Rangers like to work alone, but it is convenient when others are around to draw the arrows to themselves.
— Môrgæn
Control of the Market The notion of
A sewer system underneath the local guardhouse.
3 The quaint settlement where you grew up, and where you send most of what you earn adventuring.
4 A caravan of merchants and sellswords
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
adventurer and one of the oldest people in Phandalin, he remains aloof from town politics and focuses his interest on the traveling merchants and food-related businesses in Phandalin that buy his wares
paint or carvings once adorned the sign have been all but worn away. Inside, the place shows the same lack of care. It’s dirty, ill kept, and in need of a thorough cleaning. Or burning. The place is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this strange lack of courage in their great warlord? Has age finally taken its toll? In reality, a band of duergar thieves posing as merchants recently stole Azrok’s dagger of blindsight and fled
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
a 10-foot gap. A creature that tries and fails to jump the gap falls 10 feet into area S3. S17: Collapsed Balcony A 15-foot-long stretch of balcony has collapsed here. A creature that tries and fails
brightly lit by crystal sconces spaced along the walls. The floor is one large balcony that overhangs a supply room on the lower level, with a glass staircase to connect them. Cables stretch between
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, seeking out merchants and mercenaries who’ve done business with Dran Enterprises, and the like. Two example encounters are provided to help the characters find the tavern. You can add similar encounters to
, nervousness, and lack of musical skill have not helped his efforts. An impressionable (and starving) teenager, he faithfully serves anyone who takes him under their wing, and can provide comic
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nightmare realms remain just so. Currency Many domains mint their own gold, silver, and copper coins. Though these currencies bear different markings, merchants aren’t particular about the designs stamped
about the nature of their domains or what lies beyond the Mists. This preoccupation, along with the lack of shared borders or reliable travel, means that mercantile ventures and military conquests
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
relaxed and open attitude toward the outside world. Because they dwell in regions that lack the towering peaks that their mountain kin favor, they build stone fortresses that start above ground and end in
merchants and builders. Driven mad by their love of quicksilver, the wild Klar serve as Thorbardin’s scouts and fiercest warriors. Gully Dwarves. The Aghar clan is an anomaly among the dwarves of Krynn
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
climb. The fort’s main gate faces west. On the east side of the stockade, a tall keep holds a commanding view of the surrounding wilderness.
Fort Beluarian’s elevation and lack of a ditch allows
the stockade to drain well even in heavy rain. The fort (map 2.7) is garrisoned by Flaming Fist mercenaries. Immense wealth passes through Fort Beluarian — enough to make the nobles and merchants of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
short stretch of bookcase. A character who searches the bookcase finds the secret door with a successful DC 13 Wisdom (Perception) check. Once the door is found, closer examination identifies a false
bludgeoning damage with their slam attacks, and they lack the Aversion to Fire trait. The golems can’t leave the observatory. Lever. Stonky has placed a glyph of warding spell on the red ruby atop the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of Splendors is a bustling, walled city on the Sword Coast. Some merchants have dubbed Waterdeep the best supply center in the world, with the largest collection of superb craft workers, experts
popular stop for weary travelers. Wealthy merchants and nobles stay here while making hunting forays into the Misty Forest. The innkeeper, Cross Wheeler (NG male Tethyrian human scout), is a retired






