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Returning 35 results for 'merciless south with only above from for long'.
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Monsters
Waterdeep: Dragon Heist
Indomitable (2/Day). Tashlyn can reroll a saving throw that she fails. She must use the new roll.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Tashlyn can regain 20 hit
cover by serving as a bodyguard to Vorondar Levelstone, a dwarf magister stationed at the South Gate. She likes the dwarf and has earned his confidence, allowing her to reach the rank of captain in the
Monsters
Mythic Odysseys of Theros
lasts until the target finishes a short or long rest.These armored skeletal spirits guard the borders of the Underworld and its various wards. Sleepless and merciless, they scrutinize all who would
Monsters
Icewind Dale: Rime of the Frostmaiden
turn.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Gunvald can regain 15 hit points.Multiattack. Gunvald makes three melee attacks.
Battleaxe. Melee Weapon Attack: +8
Bear King cuts an impressive figure and is renowned for his size and strength. He tries to be honorable, but he is often merciless and doesn't change his mind easily. He has trouble relating to Ten
Monsters
Mythic Odysseys of Theros
long rest. If the target's hit point maximum is reduced to 0, its body and everything it is wearing and carrying, except for magic items, are reduced to ash. A creature reduced to ash can't be revived
known as archons once ruled vast empires. These armored warlords saw themselves as champions of merciless justice, and they ruled with iron fists. But their dominance ultimately came to an end. As the
Monsters
Mythic Odysseys of Theros
mount, the mount is reduced to 0 hit points as well.
Radiant Rebirth (Recharges after a Long Rest). If the archon is reduced to 0 hit points, it regains 30 hit points and springs back to its feet
champions of merciless justice, and they ruled with iron fists. But their dominance ultimately came to an end. As the archon overlords toppled, they scattered to the fringes of the world, and their holdings
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, inspiring, and merciless in equal parts. A skilled leader in battle, the warlord can use spikes of psionic energy to compel the warriors they command to fight harder.
Duergar
Duergar are dwarves of
their creations as cold and bare of ornamentation to the point of austerity, duergar see them as honoring the materials used and honest about their purpose.PoisonEnlarge (Recharges after a Short or Long
Monsters
Eberron: Rising from the Last War
and reclaim the world above.
As long as the overlords are bound by the Silver Flame, they can't physically manifest in the world. But each overlord embodies a particular aspect of evil, which grows in
and yearn to carry his bloody banner into the soft lands of the south. The minotaurs of Droaam revere Rak Tulkhesh as the Horned Prince. But the most powerful of the overlord's follower's is the
Monsters
Mordenkainen's Fiendish Folio Volume 1
. They were always few in number, and their god was a cruel, merciless tyrant who kept his children close and the outside world at a distance. This long-lost god may have been Maglubiyet's first conquest
, norkers are tough humanoids whose long, sharp fangs and thick, bony exoskeletons make them well-suited to the ranks of hobgoblin armies. Unfortunately for their would-be masters, norkers are rebellious
Monsters
Mordenkainen's Fiendish Folio Volume 1
days, norkers were found deep within the earth. They were always few in number, and their god was a cruel, merciless tyrant who kept his children close and the outside world at a distance. This long
, and lazy even by the standards of goblinoids, norkers are tough humanoids whose long, sharp fangs and thick, bony exoskeletons make them well-suited to the ranks of hobgoblin armies. Unfortunately
Backgrounds
Sword Coast Adventurer's Guide
society.
Halruaa. Located on the southern edges of the Shining South, and hemmed in by mountains all around, the magocracy of Halruaa is a bizarre land to most in Faerûn who know about it. Many folk
terrible or seek something incredibly important.
Zakhara. As the saying goes among those in Faerûn who know of the place, “To get to Zakhara, go south. Then go south some more.” Of
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
; entire society forever stands prepared for war.
Brutal Civility
Hobgoblins hold themselves to high standards of military honor. The race has a long history of shared traditions, recorded and retold
little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are swift and merciless. Beauty is something
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of the long-lost artifact called the Iron Flask of Tuerny the Merciless, used to trap demons, devils, and other creatures. This artifact later became the model for the lesser-but-still-legendary magic of the iron flask. According to lore, Tuerny became a nalfeshnee demon before vanishing from history.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X21. West Staircase Three 10-foot-long staircases separated by 10-foot-square landings connect areas X18 and X36. Thick dust covering the stairs has not been disturbed in ages. The uppermost landing
has secret doors set into its north and south walls. The south door opens into area X19, and the north door opens into area X20.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
also a merciless assassin with blood on her hands. Unlike with many other races, female drow are typically taller and more robust than males. To rise to the top echelons of power, a female must first
females of their houses. Even the most intelligent, strong-willed, and devious male will never be more than a second-class citizen in any drow city or house. That situation will never change as long as Lolth reigns as their queen.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Najkir Monastery Joshua Raphael The Island Najkir The island Najkir is a rugged, egg-shaped island 6 miles wide and 10 miles long. Persistent fog shrouds much of the island, which has a black pebble
beach to the north and white cliffs to the south. The island has a large population of goats and sheep, and the surrounding reefs are home to plenty of fish. The only permanent structure on the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
adventurers of all stripes explore Faerûn and deal with the perils of ancient ruins, malevolent cults, and long-forgotten tombs, those who come through Spelljammer Academy on Nimbral strive to protect the
other worlds beyond. Few people know of the academy’s existence, and its leaders try to keep it that way.
Mirt the Merciless—also known as “the Old Wolf”—is Spelljammer Academy’s founder and chief
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
While adventurers of all stripes explore Faerûn and deal with the perils of ancient ruins, malevolent cults, and long-forgotten tombs, those who come through Spelljammer Academy on Nimbral strive to
and to explore other worlds beyond. Few people know of the academy’s existence, and its leaders try to keep it that way.
Mirt the Merciless—also known as “the Old Wolf”—is Spelljammer Academy’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
27. Dining Hall This room contains a plain wooden table flanked by long benches. Moldy humanoid bones lie strewn on the dirt floor—the remains of the cult’s vile banquets. In the middle of the south
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
hieroglyphics The sands of time bury the desert realm of Har’Akir. Here, the wonders of fallen empires and pyramids of forgotten pharaohs crumble beneath a merciless sun. Untold generations of tombs and
fractured soul. As the pharaoh obsesses over his lost treasure and thoughts of escaping his impossibly long undead existence, his servants plague the domain in his name. In hidden tomb-courts, withered
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
. A spelljamming trader has delivered a fresh shipment of supplies to the academy, including a crate addressed to the academy head, Mirt the Merciless—also known as the Old Wolf. Tarto gives each
as long as they’re wearing the gold security helmets. Once the delivery has been made, the characters can retire for lunch. Shipping Crate. The wooden shipping crate is about two feet on a side and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Brains in Jars Depending on your campaign, you might wish to identify some or all of the monastery’s brains with other figures from D&D lore. Perhaps the monastery has long been home to obscure or
lesser-known figures such as Quaal, Queen Ehlissa, Keoghtom, Nolzur, and Tuerny the Merciless — all of them known mostly for the magic items that bear their names. If you use Nolzur, the creator of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
41. Privies This room is divided into four stone privies with holes cut into their floors and long-disused lavatory pits below. An invisible gray slaad lurks in the privy to the south. It attacks anyone who searches or uses its privy.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
W7. Pantry Much of the roof above this chamber has collapsed, leaving debris scattered across the floor. Birds have made nests on the wooden shelves that line the north and south walls. Rats long ago devoured anything they could reach, and all other foodstuffs have rotted away.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hounds enforce the merciless order of those realms and the whims of tyrannical masters. On their home planes of existence, these grim canines ensure that souls don’t escape their bleak afterlives. On
so long as they’re given opportunities to hunt and kill, but they’re quick to turn on those who treat them as mere animals. Hell hounds have greater cunning than normal canines. They’re skilled
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Auril The Frostmaiden, Lady Frostkiss, Icedawn Auril, the merciless goddess of cold and winter, is worshiped mostly in regions that are affected by deep winters. Folk propitiate Auril with offerings
participants. Those who finish the race are thought to have helped make the winter easier, and they rarely have to pay for food or ale all winter long.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Lost Caverns The Lost Caverns of Tsojcanth hide in the Yatil Mountains south of Iggwilv’s Horn. Not much is known about the caverns’ namesake, the mysterious Tsojcanth, who was eclipsed by the
archmage who succeeded them. Whether Tsojcanth was slain by Iggwilv or left before her arrival, this predecessor’s only remaining trace is the caverns’ name, while the Witch Queen’s influence persists long after her departure. The caverns are divided into the lesser and greater caverns.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Temple Features The tower and its basement levels are of ancient construction, their original purpose long forgotten by the area’s residents. Ceilings throughout the temple are 10 feet high and flat
. All areas of the upper level of the temple are illuminated by braziers, lamps, or magical light. All areas of the lower level are dark except for the south cell in area B11 and the training room (area B12).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
29. Eye See You! Hanging Shields. Sixteen old shields bearing emblems from long-forgotten human, dwarven, and elven realms hang on the north and south walls of this tunnel.
Scrying Eye. As the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Dusty Throne Ruins. Much of this room collapsed long ago, and what remains is covered with dust.
Footprints. Footprints (left by wererats in human form) crisscross the dusty floor.
Throne. A
plain stone throne stands against the south wall. Beyond it, heaps of rubble fill a collapsed tunnel.
A search of the throne and the surrounding room yields nothing of value. The wererats in area 14 have already searched the area thoroughly.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
10. Dining Hall Two long tables of plain stone stand at the south end of this dining hall, while a long marble table stands to the north. The door up the stairs leading to area 8 has “? DANGER
. They admit that their master is Varram, and speak of great treasure down the stairs to the south. The dwarf has been gone for some time, but they have no idea what happened to him. If the devils are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
south wall, each with a plaque mounted on it. From west to east, the plaques read Operating Room, Nursery, and Morgue.
Six shadows haunt this room. They are the remnants of dark souls that perished
here long ago. The creatures wait until one or more characters are at least 10 feet inside the room before moving out from within the normal shadows to attack. The shadows can’t leave this room.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
W8. Storage Bare hooks line the walls of this storage room. Shelves to the south hold several pairs of stained wooden sandals with oversized soles. Both doors to this room hang open. The one to the
west is fitted with iron brackets and leads outside into the rain. Lying on the floor next to it is a five-foot-long wooden beam. Before fleeing the winery, the wereravens took the leather rain cloaks
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Lost Caverns The Lost Caverns of Tsojcanth hide in the Yatil Mountains south of Iggwilv’s Horn. Not much is known about the caverns’ namesake, the mysterious Tsojcanth, who was eclipsed by the
archmage who succeeded them. Whether Tsojcanth was slain by Iggwilv or left before her arrival, this predecessor’s only remaining trace is the caverns’ name, while the Witch Queen’s influence persists long
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Looted Reliquary This room once held ritual art and religious statuary. Shelves and curios once lined the north and south walls but now lie shattered and spread across the floor. Treasure The
with shards of blue quartz sewn into it (125 gp), and a 1-foot-tall, 3-foot-long alabaster triptych depicting a dwarven wedding (250 gp). The triptych weighs 25 pounds.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stand out from the passage walls, and they have gaps around them, so they could be doors. The passage continues past them.
The doors slide open easily if pushed. To the south, the door leads to a
long stone tunnel that ends in a pit covered by a stone bench with a hole in it (a privy unused for decades). The door on the north side of the hall guards a passage leading to area T5.






