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Returning 35 results for 'mercy spend with only are from for law'.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
mocking phrases that magically stun and ridicule their opponents. High fae nobles will spend countless years in mind-bendingly complicated games of political calculus, their alliances ever-shifting as
untamed wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always be repaid, promises must be honored
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
Shiftless, Savage Layabouts
When they’re not in battle, bugbears spend much of their time resting or dozing. They don’t engage in crafting or agriculture to any great extent, or
those he kills and puts them on spikes in his den, where they utter pleas for mercy and sing paeans to his might. Grankhul watches over Hruggek when he sleeps, but if he must be elsewhere, he whispers
Backgrounds
Baldur’s Gate: Descent into Avernus
, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
BALDUR’S GATE FEATURE
can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming Fist, a patriar, or some other wealthy looking individual.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Crying visage 4 Laughing visage 5 Skull 6 Butterfly Hand of Healing 3rd-level Way of Mercy feature Your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and
without spending a ki point for the healing. Hand of Harm 3rd-level Way of Mercy feature You use your ki to inflict wounds. When you hit a creature with an unarmed strike, you can spend 1 ki point to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hardened criminal with no mercy, no patience, and no moral compass 4 A former urchin, now fabulously wealthy, who wants to see everyone in the syndicate find the same success 5 The boss at a gambling
cynic who only cares about how much money you bring in to the syndicate 8 A former law enforcement officer who is full of cheerful tips for avoiding the law
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, than anywhere else in the domain. This was not always so. When Jacqueline Renier first ascended to the throne and imposed her law upon the land, the people of Saint Ronges resisted her rule. Renier
. The council has repeatedly petitioned Mademoiselle Renier for mercy. For now, she is still considering.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Law and Order Everyone in Baldur’s Gate is expected to hew to common law. Murder, theft, assault, blackmail, and fraud all carry severe penalties. Patriars, the wealthy, and the well-connected are
. Lawyers must belong to the Barrister’s Guild to practice, and the associated fees means they prefer to represent wealthy clients. Poorer citizens often must throw themselves on the mercy of the courts, or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Law and Order Everyone in Baldur’s Gate is expected to hew to common law. Murder, theft, assault, blackmail, and fraud all carry severe penalties. Patriars, the wealthy, and the well-connected are
. Lawyers must belong to the Barrister’s Guild to practice, and the associated fees means they prefer to represent wealthy clients. Poorer citizens often must throw themselves on the mercy of the courts, or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Paladin The true worth of a paladin is measured not in foes defeated or dungeons plundered. It is measured in lives saved and hearts turned to the causes of mercy and justice.
— Isteval
A
law. Although no paladin in the world could be described as typical, a number of them are narrow-minded do-gooders who refuse to tolerate even the smallest deviation from their own outlook. Paladins
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mechanus On Mechanus, law is reflected in a realm of clockwork gears, all interlocked and turning according to their measure. The cogs seem to be engaged in a calculation so vast that no deity can
fathom its purpose. Mechanus embodies absolute order, and its influence can be felt on those who spend time here. Modrons are the primary inhabitants of Mechanus. The plane is also home to the creator
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lhazaar Characters As you develop a Lhazaar character or NPC, consider the following: Seafarers and Swashbucklers. Most Lhazaar spend more time at sea than they do on land. Sailor is an appropriate
background for any Lhazaar, but you can ask your DM if you can switch a tool proficiency for vehicles (water) proficiency. Lhazaar are flamboyant people with little concern for the law, so charlatan
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mercy, or with advancing order at the price of freedom, turning them into vicious tyrants or overzealous enforcers. On a smaller scale, someone who has suffered a grievous wrong might swear an oath
punishments for even minor infractions of law.
2 A leader persecutes an entire population of people because of a crime committed by a single member.
3 An assassin starts killing everyone connected
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mechanus Mechanus is where perfectly regimented order reigns supreme. It consists of equal measures of light and dark, and equal proportions of heat and cold. On Mechanus, law is reflected in a realm
, while others are hundreds of miles across. Mechanus Adventures Mechanus embodies absolute order, and it influences those who spend time here. Individual consciousness is subordinated to the search for
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Asmodeus I literally sit beneath eight tiers of scheming, ambitious entities that represent primal law suffused with evil. The path from this realm leads to an infinite pit of chaos and evil. Now
, the angels of law and good that dwell on Mount Celestia issued a decree accusing Asmodeus of terrible crimes. Outraged by such claims, the Lord of the Nine Hells petitioned for the right to answer the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Stoyanovich Every hour the characters spend inside the werewolf den, roll a d20. On a roll of 18 or higher, the werewolf hunting party returns, dragging a dead mountain goat. It’s a meager feast, at best
young but fierce werewolf named Franz Groza becomes pack leader. He is vicious and treacherous, showing the characters no mercy.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Ranger I spend a lot of my life away from civilization, keeping to its fringes to protect it. Don’t assume that because I don’t bend the knee to your king that I haven’t done more to protect him than
with civilization informs every ranger’s personality and history. Some rangers see themselves as enforcers of the law and bringers of justice on civilization’s frontier, answering to no sovereign power
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Brelish Characters As you develop a Brelish character or NPC, consider the following. Slightly Shady. Many Brelish have a loose relationship with the law. Even if you’re a hero, you may have a few
, the Brelish tend to be practical and pragmatic. Why spend a fortune on a fancy meal when a simple one will do? You’ll use whatever tool gets the job done, and you don’t see a need for unnecessary flair.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Lhazaar Characters As you develop a Lhazaar character or NPC, consider the following. Seafarers and Swashbucklers. Most Lhazaar spend more time at sea than they do on land. Sailor is an appropriate
background for any Lhazaar, but you can also ask your DM if you can switch a tool proficiency for vehicles (water) proficiency. Lhazaar are flamboyant people with little concern for the law, so
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Brelish Characters As you develop a Brelish character or NPC, consider the following qualities: Slightly Shady. Many Brelish have a loose relationship with the law. Even if you’re a hero, you might
fashion, food, or conversation, the Brelish tend to be pragmatic. Why spend a fortune on a fancy meal when a simple one will do? You use whatever tool gets the job done, and you don’t see a need for unnecessary flair.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Rogue People forget that the entire point of venturing down into a dusty tomb is to bring back the prizes hidden away there. Fighting is for fools. Dead men can’t spend their fortunes.
— Barnabas
step ahead of the law. Others are professional killers in search of a profitable application of their talents between contracts. Some simply love the thrill of overcoming any challenge that stands in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
this soft heart behind a gruff, snarling demeanor. He chooses the ideal of fairness from the list in his background, noting that Bruenor believes that no one is above the law.
Given his history
, Bruenor’s bond is obvious: he aspires to someday reclaim Mithral Hall, his homeland, from the shadow dragon that drove the dwarves out. His flaw is tied to his caring, sensitive nature—he has a soft spot for orphans and wayward souls, leading him to show mercy even when it might not be warranted.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Crime Sometimes it pays to be bad. This activity gives a character the chance to make some extra cash, at the risk of arrest. Resources. A character must spend one week and at least 25 gp gathering
the checks are successful, the character is caught and jailed. The character must pay a fine equal to the profit the crime would have earned and must spend one week in jail for each 25 gp of the fine
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, as shown below. It is a sorcerer
wounds Evil inflict wounds Law bless Chaos bane Neutrality protection from evil and good Favored by the Gods Starting at 1st level, divine power guards your destiny. If you fail a saving throw or
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served. Size. Your size is Medium. To set your height and weight randomly, start
poison damage. You don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic can’t put you to sleep. Sentry’s Rest. When you take a long rest, you must spend at
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Adventure Begins The characters begin the adventure in the slave pens of Velkynvelve. Stripped of everything but their underclothing, they are at the mercy of the dark elves and in the company of
spend most of this time locked in the slave pen, emerging occasionally under heavy guard to perform menial chores for their captors’ amusement (see “Hard Labor”). Feel free to play out any interaction
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
4. Describe Your Character Once you know the basic game aspects of your character, it’s time to flesh him or her out as a person. Your character needs a name. Spend a few minutes thinking about what
, snarling demeanor. He chooses the ideal of fairness from the list in his background, noting that Bruenor believes that no one is above the law.
Given his history, Bruenor’s bond is obvious: he
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Roleplaying Sergeant Vilroy The
Sharn Inquisitive
AT THE MERCY OF MERCENARIES
It seems the Sharn Watch is outsourcing more and more of their jobs to contractors, also known as adventurers, also
for no reason other than their barbaric attitudes, report them to the Watch and this publication immediately. The Sharn Watch is bound by law to arrest these hooligans when they show their criminal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is the model of justice and order, of celestial grace and endless mercy, where angels and champions of good guard against incursions of evil. It is one of the few places on the planes where travelers
Heavenly City. Chronias The Illuminated Heaven is an ineffable mystery. Mount Celestia Adventures The plane of ultimate law and good is sometimes imagined to be the most boring place in the multiverse
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
world. Tenets of the Ancients The tenets of the Oath of the Ancients have been preserved for uncounted centuries. This oath emphasizes the principles of good above any concerns of law or chaos. Its
four central principles are simple. Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair. Shelter the Light. Where there is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of their devotion. They hold angels — the perfect servants of
who threaten them. Show mercy to your foes, but temper it with wisdom. Honor. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of their devotion. They hold angels — the perfect servants of
who threaten them. Show mercy to your foes, but temper it with wisdom. Honor. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of the inn where the characters spend the night, the mannerisms of the shopkeeper they buy supplies from — you can add this level of detail, but you don’t have to. If the characters return to the same
players describe where and how their characters spend their time — a favorite tavern, library, or temple, perhaps. Using these NPCs and locations as a starting point, flesh out the settlement’s cast of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Paladine Paladine is known as the Father of Good, the Master of Law, the Platinum Dragon, and—on other worlds of the multiverse—Bahamut. He leads the gods of good and watches over the world with an eye
toward order, justice, and mercy. He teaches that wise and just laws are the basis of a functioning society, and his clerics often aid in crafting and upholding such laws. Paladine sometimes appears on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Roleplaying Sergeant Vilroy The
Sharn Inquisitive
AT THE MERCY OF MERCENARIES
It seems the Sharn Watch is outsourcing more and more of their jobs to contractors, also known as adventurers, also
for no reason other than their barbaric attitudes, report them to the Watch and this publication immediately. The Sharn Watch is bound by law to arrest these hooligans when they show their criminal
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
d8 Personality Trait 1 I don’t run from evil. Evil runs from me. 2 I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness. 3 I spend money freely and live
calling that puts me above the law. (Chaotic) 5 I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful) 6 I’m a monster that destroys other monsters, and anything else






