Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'method scars with only are from for long'.
Other Suggestions:
method scores with only are from for long
method score with only are from for long
method sharn with only are from for long
method scales with only are from for long
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Aberrant Quickness (Recharges after a Short or Long Rest). The choker can take an extra action on its turn.
Boneless. The choker can move through and occupy a space as narrow as 4 inches wide
method for luring prey involves positioning the body of its latest catch just outside its hiding spot. Whenever it gets hungry, it tears off a few chunks of flesh to feed itself. In the meantime, the
Monsters
Spelljammer: Adventures in Space
. The head contains the aartuk’s sensory organs, including a long tongue that the creature uses as a weapon.
An aartuk’s preferred method of attack is to shoot forth its gooey tongue and
Monsters
Spelljammer: Adventures in Space
sensory organs, including a long tongue that the creature uses as a weapon.
An aartuk’s preferred method of attack is to shoot forth its gooey tongue and use it to drag enemies toward the
Monsters
Spelljammer: Adventures in Space
","rollDamageType":"psychic"} psychic damage.
Drain Vitality (Recharges after a Short or Long Rest). The thri-kreen targets one creature it can see within 30 feet of itself. The target must make a DC 14 Constitution
, indicating to other thri-kreen what they are thinking and feeling. Other creatures find this method of communication difficult to interpret and impossible to duplicate. To interact with creatures of other
Monsters
Mordenkainen Presents: Monsters of the Multiverse
fails to heed Vaprak’s visions, injuries the frost giant sustains heal wrong, resulting in discolored skin; warty scars; and vestigial body parts, such as extra digits, limbs, and even heads. The
“blessing” and worship of Vaprak from one generation to the next.ColdVaprak’s Rage (Recharges after a Short or Long Rest). The giant enters a rage. The rage lasts for 1 minute or until
Monsters
Spelljammer: Adventures in Space
the aartuk’s sensory organs, including a long tongue that the creature uses as a weapon.
An aartuk’s preferred method of attack is to shoot forth its gooey tongue and use it to drag enemies
Monsters
Guildmasters’ Guide to Ravnica
"} slashing damage.
In the deep sinkholes that serve as laboratories and guildhalls for the Simic Combine, biomancers employ a combination of magic and scientific method to create novel life
Long Rest). While underwater, the krasis can use a bonus action to expel a cloud of ink and then move up to its speed. The ink cloud is stationary and fills a 20-foot-radius sphere centered on a
Monsters
Guildmasters’ Guide to Ravnica
method to create novel life forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique
Cloud (Recharges after a Short or Long Rest). While underwater, the krasis can use a bonus action to expel a cloud of ink and then move up to its speed. The ink cloud is stationary and fills a 20-foot
Monsters
Guildmasters’ Guide to Ravnica
method to create novel life forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique
(Recharges after a Short or Long Rest). While underwater, the krasis can use a bonus action to expel a cloud of ink and then move up to its speed. The ink cloud is stationary and fills a 20-foot
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
orc comrades didn’t last long among the Bloody Skulls or any other orc tribe for that matter. But it was often true that a bit of human blood gave a warrior just the right mix of cunning
shared elements among these folk.
Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars, though, mark an orc or half-orc as a former prisoner or a disgraced
Species
Mordenkainen Presents: Monsters of the Multiverse
were first created by the Lady of Pain to patrol the magical mazes that she uses to trap her foes.
Minotaur horns range in size from about 1 foot long to easily three times that length. Minotaurs often
powerful backs, and some have long patches of hair on their chins and cheeks. Their legs end in heavy, cloven hooves, and they have long, tufted tails.
Creating Your Character
At 1st level, you
Species
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
lurking just out of sight, and many of them have sneaked away from that god’s influence.
They are long of limb and covered in coarse hair, with wedge-shaped ears and pointed teeth. Despite their
Compendium
- Sources->Dungeons & Dragons->Monster Manual
’ biological tampering, while other Underdark-dwelling monsters—including kuo-toa, quaggoths, and troglodytes—often serve illithid masters. Githyanki and githzerai have a long adversarial history with mind flayers and bear the scars of illithid manipulation.
Michael Broussard
feared for their psionic powers, which allow them to stun and control other creatures, and for their horrific method of feeding: using their four slimy tentacles to extract the brains of their victims
Species
Mordenkainen Presents: Monsters of the Multiverse
A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the
character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
enjoyment is more important than shock value. Know What’s Too Far. If a game gets too intense or goes a direction you don’t want to explore, make sure you and the other players have a method for raising
expect to escape a horror story unscathed. While your character should do everything they can to survive and triumph over challenges, any scars they gain along the way are part of what makes the horror meaningful and memorable.
Species
Mordenkainen Presents: Monsters of the Multiverse
exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses
and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick
Species
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to
Species
Spelljammer: Adventures in Space
Long ago, groups of elves ventured from the Feywild to the Astral Plane to be closer to their gods. Life in the Silver Void has imbued their souls with a spark of divine light. That light manifests
character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, alien place, scattered with the ruins of long-extinct civilizations. A mountain—massive beyond all words—looms as a constant presence and thrums with a soundless pulse that nonetheless demands attention
. Misshapen shadows crawl among its fissures. Those who dream of events in this land often bear inexplicable scars, marks lending impossible evidence to their visions.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Journey Spread The journey spread is a means of making long journeys more interesting. In this method, you place cards in a particular arrangement (a spread) and interpret them based on their meaning
, position, and orientation. You can use The Deck of Many Things card set, tarokka cards, a tarot deck, or any other cards you can readily assign symbolic meanings to. This method works best for a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Folk Hero Saltmarsh has long relied on its local people to rise up and deal with threats to the village. Only recently has the king taken more than passing notice of the area. You are beloved by the
friend ever since. 2 A terrible accident almost caused a fire that would have destroyed the docks, if not for your heroics. You still bear a few scars from the incident and have yet to pay for a meal or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
tames the spirits in his haunted mansion, but only when he sacrifices a memory.
2 The Darklord’s skin is haunted, but she can temporarily release spirits from her elaborate scars.
3 A
dozen phantoms cater to the Darklord; each spirit is an emotion he can no longer feel.
4 Vampiric spirits keep the Darklord forever young, but physical sensation fled them long ago.
5 Despite
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
organs, including a long tongue that the creature uses as a weapon. An aartuk’s preferred method of attack is to shoot forth its gooey tongue and use it to drag enemies toward the center of its body
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
vulnerable. Some linger like scars, not always visible but ever-present. Perhaps more so than any other race, elves are familiar with all aspects of memory. From birth, elves don’t sleep but instead
enter a trance when they need to rest. In this state, elves remain aware of their surroundings while immersing themselves in memories. What an elf remembers during this reverie depends largely on how long the elf has lived, and the events of the lives that the elf’s soul has experienced before.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
steady series of new residents over long years.
Creatures. A group of five monks led by an elder monk can be found here at any time, sleeping, eating, and taking part in decidedly non-monastic
activities (gambling, flinging chamber pots at one another, comparing dueling scars, plotting a way to rob the treasury, and so forth). Treasure. Though anything of value brought to or found in the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
method for luring prey involves positioning the body of its latest catch just outside its hiding spot. Whenever it gets hungry, it tears off a few chunks of flesh to feed itself. In the meantime, the
starfish-shaped hands dart out of its hiding spot, wrap around the victim’s throat, and pin the unfortunate creature against the cavern wall. Because its arms are so long, the choker can keep its body
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
light may have things they regret. The Last War. Eberron has just emerged from a century-long civil war, and the scars of that bitter conflict remain. How did the war affect your character, and how will
entire nation, leaving terrible scars behind. Crime and corruption lurk in the great cities of Khorvaire. Hidden dragons shape the course of history. Sinister fiends influence the dreams of the unwary
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Medicine The halflings of House Jorasco have long dominated the business of healing. Most large communities have a Jorasco healing house, and even smaller communities often have a lone Jorasco healer
with the power to raise the dead. But no one uses this power lightly. Regardless of the method used, it’s hard to pull someone back from Dolurrh, and it grows more difficult with each day that passes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Physical Characteristics As a byproduct of their unique method of propagation, beholders in one part of the world tend to look similar, with variations becoming more pronounced the farther one
d4 Eyestalk Shape 1 Thick and short 2 Thin and short 3 Thick and long 4 Thin and long Beholder Mouth Shape and Size d6 Mouth Shape and Size 1 Small/narrow 2–5 Normal 6 Large/wide Beholder Teeth
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Darklords Are Prisoners. Darklords cannot leave their domains. If a Darklord enters the Mists or uses another method to attempt an escape, the Dark Powers return them to their domain. Even death rarely
allows a Darklord to escape their prison for long. Darklords Are Tormented. Every domain torments its Darklord in a poignant way tied ironically to their past crimes, failures, or unattainable ambitions
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. Flock leaders enforce discipline and minimize conflicts, but they fail at effective planning or crafting long-term schemes.
Although unable to speak in their own voices, kenku can perfectly mimic any
. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it.
Kenku adventurers, despite their relative
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
learning fueled by an irrepressible curiosity. Most individuals settle on a specialized area of study such as an aspect of the natural world, a particular method of invention, or the patterns that
underlie the multiverse. Though this pursuit of knowledge might compel a gnome to spend long periods in the workshop or the laboratory, the activity is never seen as drudgery — quite the opposite. Gnomes
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
long as possible.” Treasure. The box in the corner contains the belongings of actors who have perished in Motherhorn. (Some died of natural causes; others succumbed at the hands of Endelyn, her minions
, or jealous rivals.) Among the junk can be found the following treasures: A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp) A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp) A fully charged wand of web
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
with goblins for at least as long as humans have worked with dogs and horses, and in goblin society those two animals serve similar purposes.
Family Matters
A goblin tribe is organized in a four
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Running the Siege You have a few options on how to run the battle. Consider the following: You can treat each defender and orc as an individual, and run the combat as a long, complex encounter. If
(s) player characters occupy, summarizing results from the other zones based on how you’d like the narrative to work. This method increases speed of play and lowers complexity. You can concentrate






