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Returning 35 results for 'might seems with only allows for for life'.
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might seek with only allies for for life
Species
Player’s Handbook
attribute their unusual gift to one or more of their benevolent gods, including Yondalla, Brandobaris, and Charmalaine. The same gift might contribute to their robust life spans (about 150 years
Cherished and guided by gods who value life, home, and hearth, halflings gravitate toward bucolic havens where family and community help shape their lives. That said, many halflings possess a brave
Magic Items
Dungeon Master’s Guide
still seek to work Vecna’s will in the world.
The Eye of Vecna and the Hand of Vecna are separate Artifacts that might be found together or separately. The eye looks like a bloodshot organ torn
Concentration required), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you.
Hand of Vecna Spells
Spell
Charge Cost
Finger of Death
5
Magic Items
Dungeon Master’s Guide
disappears, your Attunement to it ends immediately, and you lose all benefits granted by it. If you die while attuned to the book, an entity of great evil claims your soul. You can’t be restored to life
lore about demons. When you do so, you have Advantage on that check.
At the DM’s discretion, the book might reveal secrets no mortal should know, such as the true names of powerful Fiends
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Blurred Movement. Attack rolls against the quickling have disadvantage unless it is incapacitated or its speed is 0.
Evasion. If the quickling is subjected to an effect that allows it to make a
accelerated their passage through life. No quickling lives longer than 15 years.
The mortal realm is a ponderous place to a quickling’s eye: a hurricane creeps gradually across the sky, a torrent of
Monsters
Acquisitions Incorporated
again, and it seems like a really good idea to play up the drama of resurrection with a cool new name — and a master plan for cold, cold revenge against those who betrayed you.
Every once in a
while, the (accidentally) capricious and (totally unintentionally) self-centered nature of an Acquisitions Incorporated franchise might incur some collateral damage among followers, hirelings, and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Evasion. If the thief is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw and only
attack that hits it. The thief must be able to see the attacker.Master thieves are known for perpetrating daring heists. They tend to develop a romanticized reputation. A master thief might &ldquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Extraordinary Leap. The distance of the steeder’s long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to move 3 feet.
Spider Climb. The steeder can
intelligent enough to learn simple hand signals and vocal commands, but even a domesticated steeder might turn against its handler. Training a steeder requires a rider to bond with it, a process that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Extraordinary Leap. The distance of the steeder’s long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet.
Spider Climb. The steeder can
intelligent enough to learn simple hand signals and vocal commands, but even a domesticated steeder might turn against its handler. Training a steeder requires a rider to bond with it, a process that
Monsters
The Wild Beyond the Witchlight
heritage, he might pass for an ugly, beardless dwarf were it not for his rotting tusks and grayish pallor. The only thing he loves is money, and he wouldn’t hesitate to stab allies in the back if they
of his hapless prey. If defeat seems likely, he quaffs his potion of invisibility and flees.
League of Malevolence
The League of Malevolence is an odious assemblage of villains united in one purpose
Magic Items
Keys from the Golden Vault
choose:
Vile Apotheosis. The book could hold a ritual that allows a character to become a lich or death knight.
True Names. The true names of any number of fiends might be in the book.
Dark Magic
great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned.
The Book of Vile Darkness has the following properties:
Circle of Death. While attuned
Monsters
Bigby Presents: Glory of the Giants
attacks. It can replace one Slam attack with a Life Drain attack.
Slam. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 10 ft., one target
. Hit: 18 (2d12 + 5);{"diceNotation":"2d12+5", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"bludgeoning"} bludgeoning damage.
Life Drain. Melee Weapon Attack: +8;{"diceNotation":"1d20+8
Monsters
Spelljammer: Adventures in Space
vampirates conducts itself depends entirely on the mood and disposition of the captain. The crew of one ship might behave like a murderous mob, while another might abide by an ancient code of chivalry. One
captain might allow the crew of a plundered ship to live, while another might leave only flotsam and jetsam in the pirates’ wake.
The captain is often accompanied by an undying companion, such
Monsters
Van Richten’s Guide to Ravenloft
gave them life as they infest the walls of spellcasters’ homes or the surrounding lands.
Despite their feral appearances, gremishkas are cunning creatures. They might imitate the sounds of
the gremishka’s initiative.Gremishkas are the vicious products of mistakes made by novice spellcasters seeking to create life. The results are cat-sized, magically unstable creatures with
Monsters
Van Richten’s Guide to Ravenloft
by novice spellcasters seeking to create life. The results are cat-sized, magically unstable creatures with a taste for the trappings of magic—particularly spellbooks, spell components
, familiars, and the like. Gremishkas delight in tormenting magic-users, holding vicious grudges against those who gave them life as they infest the walls of spellcasters’ homes or the surrounding lands
Magic Items
Baldur’s Gate: Descent into Avernus
a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of defaulting on a deal, while another might
. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following:
Drain Life. You siphon away some of the soul’s essence and gain 1d10
Monsters
Tales from the Yawning Portal
chief of the Durbuluk tribe of goblins.
Durnn can't surrender for fear of losing face. He won't give up if the opposition includes kobolds. Otherwise, he might call for parley if doing so allows him to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
require air, food, drink, or sleep.Multiattack. The deathlock makes two Life Drain or Grave Bolt attacks.
Life Drain. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction
":"Life Drain"} to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2", "rollType":"damage", "rollAction":"Life Drain", "rollDamageType":"necrotic"} necrotic damage. The target must
Monsters
Spelljammer: Adventures in Space
Evasion. When the chwinga is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only
’s Guide.
Charm of Air Bubbles
This charm allows you to cast the air bubble spell (see the Astral Adventurer’s Guide) as an action. Once used three times, this charm goes away.
Charm of
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
Wildspace. A gadabout wraps its branches around a Humanoid creature, spreads its butterfly wings, and allows its wearer to fly through space in a continuously refreshed air envelope. The gadabout
to date who know how to grow gadabouts. Since gadabouts don’t generate seeds, each one is a valuable commodity. Mercane and dohwar merchants who come into possession of a healthy gadabout might sell it for 2,500 gp or more.Fire
Monsters
Mordenkainen Presents: Monsters of the Multiverse
armor, mage hand
1/day each: dispel magic, hunger of Hadar, invisibility, spider climbAn overpowering urge to serve consumes the mind of a newly awakened deathlock. Any goals and ambitions it had in life
, it always reflects the patron’s interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a Fiend might work to destroy a specific temple dedicated to
Monsters
Fizban's Treasury of Dragons
they give life energy to save those they deem important to their masters’ work.
Dragon Followers
Dragons boast many minions, students, employees, acolytes, and thralls. Dragon followers are
those servitors whose devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in return.
Dragon followers might serve and revere any kind of dragon, and
Monsters
The Wild Beyond the Witchlight
Cling to Life (Recharges after a Long Rest). The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops to 1 hit point.
Special Equipment. Zargash wears a bat
defeat seems inevitable, he casts gaseous form on himself and flees, leaving his allies to fend for themselves.
League of Malevolence
The League of Malevolence is an odious assemblage of villains
Monsters
The Wild Beyond the Witchlight
. Every harengon follows their own path through life, their disposition shaped in part by the company they keep. One harengon might travel to far lands, make friends along the way, delight in freedom
and the open trail, and find inner peace. Another might become an adventurer with a strong heart and fervent dreams.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(green).
Heart of the Dragon. If the kobold is frightened or paralyzed by an effect that allows a saving throw, it can repeat the save at the start of its turn to end the effect on itself and all
dragonshields are champions of their people. Almost all dragonshields begin life as normal kobold;kobolds, then are chosen by a dragon and invested with power for the purpose of protecting the dragon’s
Monsters
Mythic Odysseys of Theros
of life and joy. Although these demons can strike down most foes, they prefer to let terror and despair overtake their victims first, letting their victims marinate in fear before the fiend devours
’ greed to turn them against one another and their own best interests.
Some foul souls can’t let go of the miserable lives they had. Having been despicable in life, these spirits fester in
Magic Items
Acquisitions Incorporated
required). You treat that space as if it were within 5 feet of you until the end of your turn. This allows you to move immediately to that space without provoking opportunity attacks, or to interact with
again until the next dawn.
Part of a Whole. While this component is not installed in the Orrery of the Wanderer, its magic might function sporadically or with unpredictable side effects, as determined by the DM.
Monsters
The Wild Beyond the Witchlight
life, their disposition shaped in part by the company they keep. One harengon might travel to far lands, make friends along the way, delight in freedom and the open trail, and find inner peace. Another might become an adventurer with a strong heart and fervent dreams.
Monsters
Fizban's Treasury of Dragons
dragon’s might. They serve as enforcers of their masters’ will; they often accompany dragon speakers—and are quick to defend them if they sense any ill intent. Dragon chosen are
devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in return.
Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
refuse to abandon their undead state until the duty they had in life is fulfilled. For example, a foresworn might be pledged to protect a family’s bloodline from harm or guard a dangerous artifact
Duty-Bound. The foresworn is bound to enacting a singular duty it pledged itself to in life. While this duty is incomplete, whenever the foresworn is destroyed, it re-forms at its previous location
Monsters
Mythic Odysseys of Theros
oreads number among the most dangerous nymphs, as they embody the wild might of flames, volcanism, and the hidden forces of the earth. These creatures typically dwell in remote mountain crags and near
volcanoes, where they caper among the forces of dissolution and rebirth. During avalanches and volcanic eruptions, groups of oreads might race ahead of the destruction, dancing, singing, and doing what
Monsters
Acquisitions Incorporated
Evasion. If Viari is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half
attacker.A product of life on a small-town farm, the rogue known as Viari carries fond memories of those childhood days and his loving family. (Well, except for that thing where his parents insist on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
its master.A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
reaching maturity, break off to begin life as young gray renders. They feel no obligation to their young and have no inclination to gather with others of their kind. Instead, each has an overpowering need
Zuggtmoy
Legacy
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Monsters
Out of the Abyss
’, is a soulless mockery of mortal life and its many facets.
Zuggtmoy’s cultists often follow her unwittingly. Most are fungi-infected to some degree, whether through inhaling her mind
-controlling spores or being transformed to the point where flesh and fungus become one. Such cultists are fungal extensions of the Demon Queen’s will. Their devotion might begin with the seemingly
Monsters
Journeys through the Radiant Citadel
appearance of the Humanoid it was in life, while retaining its game statistics. The assumed appearance ends if the haint is reduced to 0 hit points or uses an action to end it.Rising from the
sorrowful dead, haints are spirits that change their shape in tragic imitation of what they once were. A haint can shift from its spectral form to appear as the corporeal Humanoid it was in life, passing as
Monsters
Baldur’s Gate: Descent into Avernus
being berserk. If it takes damage while still at 100 hit points or fewer, the golem might go berserk again.
Immutable Form. The golem is immune to any spell or effect that would alter its form
else.
Some fiendish flesh golems have wings. However, the magic used to create these golems allows them to fly and hover even without wings.Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or SilveredCold, Fire






