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Returning 35 results for 'miles setting with only are for for led'.
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Magic Items
Dungeon Master’s Guide
Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed, the wizards of the Towers of High Sorcery came together and forged
action to cause the orb to issue a telepathic call that extends in all directions for 40 miles. Chromatic dragons in range feel compelled to come to the orb as soon as possible by the most direct
races
Player’s Handbook
to shape-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence
shaped by it. Some drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
graduating to pushing someone down the stairs or setting a house on fire. Eventually, the child’s terrified family and community face painful decisions of what to do about the seemingly remorseless
, or a tiny mirror. Thereafter, any creature that holds this iron token can have a whispered conversation with the hag, provided the creature and the hag are within 10 miles of each other. When the hag
Monsters
Mythic Odysseys of Theros
hidden system of currents and arteries, a ship might reach any destination in record time, be it across the sea or along a river a hundred miles inland. Naiads do nothing to dissuade sailors from this
belief, and certainly numerous reports tell of charmed nymphs leading lost seafarers home. Yet, if tales of naiad-led galleys appearing amid the headwaters of mountain rivers are true, only the nymphs
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Her father stood on the first of the three stairs that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could
DRACONIANS
In the Dragonlance setting, the followers of the evil goddess Takhisis learned a vile ritual that let them corrupt the eggs of metallic dragons, producing evil dragonborn called draconians
Magic Items
Tasha’s Cauldron of Everything
random location within 10d10 miles of you and terrorizes the living. Until the released soul is destroyed, it gains the benefit of a weal from the deck’s Twist of Fate property, and both you and the
wayfarers from diverse walks and of disparate origins, embracing any who seek to find a home amid the endless roads and vistas hidden amid the mists.
A halfling Vistani, Mother Luba led one of the
Monsters
Eberron: Rising from the Last War
","rollAction":"Rejuvenation"} days, regaining all her hit points and becoming active again. The new body appears within two hundred miles of the location at which she was destroyed.
Spellcasting. Illmarrow
Lady Illmarrow is no folk tale. She is the greatest necromancer in Eberron, and after centuries of silence, she is setting ancient plots into motion at last. She is the power behind the Order of the
Monsters
Fizban's Treasury of Dragons
discuss how they might reunite and restore Sardior, the Ruby Dragon.
2
A horde of revenant;revenants led by a death knight has one goal—destroying the ancient sapphire dragon who defeated
is altered by the dragon’s magic, creating one or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and veins of
Backgrounds
Sword Coast Adventurer's Guide
among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people
Uthgardt stands for.
Outlander
d8
Personality Trait
1
I’m driven by a wanderlust that led me away from home.
2
I watch over my friends as if they were a litter of
Backgrounds
Ghosts of Saltmarsh
how you survived a particular battle. Every arrow and bolt missed you. You slew scores of enemies single-handedly and led your comrades to victory.
5
Stowaway. For days, you hid in the bilge
injured marine for miles to avoid capture and death.
Suggested Characteristics
Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
;n. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts of Faerûn.
Those who leave behind
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Greyhawk Greyhawk is a D&D setting you can use as the backdrop for your campaign or as a model you can reference while creating your own setting. Important aspects of Greyhawk are described herein so
adventures in this home-brewed setting. The version of Greyhawk presented here is largely based on The World of Greyhawk gazetteer, published in 1980. Poster Map
Included is a poster map showing the lands of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure Use the following suggestions to help contextualize Djaynai and Janya in a wider world: Through the Radiant Citadel. Characters traveling from the Radiant Citadel arrive in a
clearing 5 miles upriver from Djaynai. If you wish to further detail these lands, use the “Djaynai and Janya Gazetteer” section at this adventure’s end as a starting point. Forgotten Realms. Djaynai
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Introduction This adventure, designed for three to seven 1st-level characters, is the first in a series of four adventures. It is set in Spelljammer Academy on the island of Nimbral, many miles southwest of the Chultan peninsula in the Forgotten Realms campaign setting.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Introduction This adventure, designed for three to seven 2nd-level characters, is the second in a series of four adventures. It is set in Spelljammer Academy on the island of Nimbral, many miles off the southwest coast of the Chultan peninsula in the Forgotten Realms setting.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
The Candy Cottage Andrew Kolb East of Hubbleton lies an untamed stretch of lofty trees teeming with wildlife. After setting fire to Edith’s confectionery, Briochebane fled into the forest, where she
caught the scent of a trail of candy and indulged her sweet tooth, but the trail led her into the clutches of the hag Uncle Nibblecheek. The characters’ investigation leads them down the same path. Uncle Nibblecheek’s cottage stands in a picturesque grove far from Hubbleton.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Lord Soth Lord Soth is a death knight in the Dragonlance setting—a former Paladin who allowed his pride to lead him into evil. Offered an opportunity to redeem himself by averting a cataclysmic event
, his pride again led him to abandon his quest and allow the devastation of his world. His mortal life ended in that cataclysm, but he rose from the ashes into undeath and retreated to his cursed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure Use the following suggestions to help contextualize Zinda in a wider world: Through the Radiant Citadel. Characters traveling from the Radiant Citadel arrive in a jungle
clearing 2 miles from Zinda’s walls. Use the “Zinda Gazetteer” section at this adventure’s end to provide further details about the surrounding lands. Forgotten Realms. A trade city known for its wealth and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
province of Nightlund. Ancient Bastion. Kalaman is a thriving trade city known for its strong walls, castle, and harbor beacons, all of which predate the Cataclysm. Rulers. The city is led by a
governor, a council of prominent guild leaders, and a military marshal. Military. Kalaman maintains a significant military force to deter raiders from Estwilde and monsters from the Dargaard Mountains. Vingaard Port. The city sits at the mouth of the Vingaard River, about thirty miles downriver from Vogler.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Traversing the Tunnel The winding tunnel between Phandalin and Illithinoch is 12 miles long, curving in different directions as it descends 2 miles beneath the town. The tunnel has a gentle but
; the intellect devourer seeks another host. 5 A lost and angry fomorian wanders the Underdark. 6 1d4 + 1 hook horrors climb on the tunnel ceiling. 7 1d6 quaggoths led by a quaggoth thonot are searching
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
approximately 240 miles from north to south and 120 miles east to west. Navigating the Labyrinth is a nightmare, since most tunnels follow a straight path only a short distance before doubling back on themselves
to hunting the twisting passages of Baphomet’s new domain. Vizeran tells the characters to find the Gallery of Angels, a location in the heart of the Labyrinth lies some three hundred miles from Araj
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure Use the following suggestions to help contextualize Yeonido in a wider world: Through the Radiant Citadel. Characters traveling from the Radiant Citadel arrive only a few miles
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Wyvern Tor This crag is a prominent landmark in the rugged hills northeast of the Sword Mountains, and it is easily visible from twenty miles away. People traveling along the Triboar Trail in the
years ago. Though the wyverns never returned, other creatures lair here from time to time—including a band of orc raiders that set up camp a couple of months ago. Led by an orc named Brughor Axe-Biter
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
forces of the Cataclysm destroyed and buried countless cities, but also unearthed ancient ruins and places of power. In the wake of this destruction, the perceived absence of Krynn’s gods led humans to
seek out other sources of magic that could rival the divine. Four of these seekers found their way into the lost city of Tyar-Besil and discovered newly opened tunnels that led to the Fane of the Eye
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
able to shape-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence
drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of Xen’drik
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence, including
individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of Xen’drik. High Elves
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-hearted troublemaker, Greta hates studying and grumbles about it at length. This has led to numerous warnings from the librarians for unnecessarily loud behavior, much to Greta’s amusement.
A
), Greta spends her time in Bow’s End Tavern carousing. As beer isn’t free, she helps out at Strixhaven Stadium, setting up and putting away heavy equipment. Most people would begrudge the hard labor
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
these spells, Bigby’s Hand is his undisputed magnum opus. A recent misadventure led to Bigby’s untimely demise. After he was crushed to death by a frost giant’s boulder, Bigby was the target of a
Reincarnate spell. The spell transformed Bigby from a human into a gnome. Before setting off on his next adventure, Bigby was overheard saying how curious he was to experience the multiverse from a gnome’s perspective.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. Looking for a new challenge, he claimed a plot of fertile land five miles east of Conyberry and turned it into a cattle and horse ranch. Later, he added a pig farm, chicken coops, vegetable gardens, corn
Icespire Hold, they descended into the lowlands. A tenday ago, a small band of them attacked the ranch, freeing the pigs before setting fire to the barn and the smithy. A few other animals, including
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
1. Cave Mouth The trail from the goblin ambush site leads to the entrance of the Cragmaw hideout. Following the goblins’ trail, you come across a large cave in a hillside five miles from the scene of
.) However, if the characters make a lot of noise here—for example, loudly arguing about what to do next, setting up a camp, cutting down brush, and so on—the goblins in area 2 notice and attack them through the thicket, which provides the goblins with half cover (see the Basic Rules for rules on cover).
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 4: Wave Echo Cave Fifteen miles east of Phandalin, Wave Echo Cave lies in the deep vales of the Sword Mountains. The rich mine of the Phandelver Pact was lost five hundred years ago during
entrance a month ago. Unfortunately, the dwarves didn’t realize they were being followed by spies working for Nezznar the Spider, and the Rockseekers inadvertently led the villain to their prize. The
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Part 4: Wave Echo Cave Fifteen miles east of Phandalin, in the deep vales of the Sword Mountains, lies Wave Echo Cave. The rich mine of the Phandelver’s Pact was lost five hundred years ago during
found the entrance a month ago. Unfortunately, the Rockseekers did not realize they were being trailed by spies working for Nezznar, the Black Spider, and they inadvertently led the drow villain to their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs and in water-resistant powder horns. Setting fire to a container full of
gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it (3d6 for a powder horn, 7d6 for a keg). A successful DC 12 Dexterity saving throw halves the damage. Setting
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
absence of their goblinoid kin, bugbears form loose war bands, each one led by its fiercest member. Bugbears believe that when they die, their spirits have a chance to fight at Hruggek’s side. They try
to prove themselves worthy by defeating as many foes as possible. Venal Ambushers. Despite their intimidating builds, bugbears move with surprising stealth. They are fond of setting ambushes and flee
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chapter 5: Adventure Environments Many D&D adventures revolve around a dungeon setting. Dungeons in D&D include great halls and tombs, subterranean monster lairs, labyrinths riddled with death traps
, natural caverns extending for miles beneath the surface of the world, and ruined castles. Not every adventure takes place in a dungeon. A wilderness trek across the Desert of Desolation or a






