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Returning 35 results for 'mind same with only advice for for linked'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
are so-called among non-illithids because they act as the central communication hub for an entire mind flayer colony, just as a brain does for a living body. Linked to the elder brain, the colony acts
, incomprehensible whispers in the deepest recesses of its mind. This psychic detritus consists of the elder brain’s stray thoughts commingled with those of other creatures to which it is linked
Monsters
Phandelver and Below: The Shattered Obelisk
and establishes a psychic link with the target. Until the link ends, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it
’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner
Monsters
Phandelver and Below: The Shattered Obelisk
ends, the brain breaker can perceive everything the target senses. The target becomes aware that something is linked to its mind once it no longer has the incapacitated condition, and the brain breaker
one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner
Monsters
Mordenkainen Presents: Monsters of the Multiverse
typically accompanied by a drow favored consort and a drow house captain. Other Underdark creatures might also be in the priestess’s presence, providing protection or advice.
Drow Mother of Rebellion
can take one of the following lair actions when in her lair; she can’t take the same lair action two rounds in a row:
Perceive Interlopers. The drow projects her mind throughout her lair, marking
Magic Items
Guildmasters’ Guide to Ravnica
addition to fighting on your behalf, this veteran cheerfully offers tactical advice, which is usually sound. Anyone who talks with the transformed keyrune or examines it closely can easily recognize that
over someone’s body, either to impersonate that person for a brief time or to extract secrets from their mind. When the mission is complete, the creature returns to you, reports its success
Elder Brain
Legacy
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Monsters
Volo's Guide to Monsters
well as each one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in
","rollDamageType":"psychic"} psychic damage at the start of each of its turns until the grapple ends. The elder brain can have up to four targets grappled at a time.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6
Species
Eberron: Rising from the Last War
me in dreams, and at times her voice whispers in the silence of my mind. As long as at least one of my sisters is alive, Kashtai will survive — and as long as she lives, she will fight il
to determine the nature of your linked spirit. Typically, a kalashtar knows the name and nature of their spirit, but some may know nothing of their spirit or the source of their psychic gifts, such as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in the campaign, and a synopsis of the adventure. The four elemental cults, which serve as the primary foes of the campaign, are also described in this chapter. Although the cults are all linked by
’ travel from the great city of Waterdeep. A handful of small towns and outposts are scattered through the region, linked to more populous lands by ancient roads and the broad river. The heart of this
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
come to the floating skull, the more strongly they feel a presence — the mind of Araumycos, to which they are linked. That consciousness is largely unaware of them, lulled by the insidious influence of Zuggtmoy’s spores and unable to resist the demon queen’s presence.
The Mind of Araumycos Navigating on the Astral Plane is largely a matter of thought and perception. The characters feel a psychic “pull” in the right direction as they seek out the consciousness of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Many Things. This chapter also includes suggestions for other ways adventurers might end up in the Donjon Sphere, as well as advice for how to continue a campaign or keep it on track if the party gets
. When the first Deck of Many Things was created, the Donjon card was linked to the sphere, sending prisoners there.
Jim Zaccaria
The collective distress of the sphere’s prisoners ultimately
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ring of Elemental Command Ring, legendary (requires attunement) This ring is linked to one of the four Elemental Planes. The DM chooses or randomly determines the linked plane. While wearing this
ring, you have advantage on attack rolls against elementals from the linked plane, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the linked
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stone giants call the surface world. Because he has never left the Underdark, the paths he knows have come to him only as whispers through the stone. As such, you can easily shape his advice to your
magic. If the characters keep the crystal after escaping the Underdark, it will be of use if they return to deal with the demonic incursion, as it is linked to the mysterious library of Gravenhollow and has additional properties when used there (see chapter 11).
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
itself. Overmind. The God-Brain commands untold numbers of mind flayers, intellect devourers, and other creatures. Within Bluetspur, it is constantly telepathically linked with all its servants and
these schemes is the God-Brain’s own: the creation of degenerate servants that hunt for balms for its affliction. These vampiric mind flayers (see chapter 5) slip from Bluetspur to prey upon Humanoids
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Psychic Gray Ooze Psychic gray oozes exhibit violent psionic abilities. These oozes sometimes result from failed attempts to summon or create creatures linked to the Elemental Plane of Earth, like
damage.
Reactions
Mind Corrosion. Trigger: The ooze fails a saving throw against a spell or another magical effect created by a creature. Response: The triggering creature takes 3 (1d6) Psychic damage.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Into the Gray Dream The rapport with Araumycos affects the adventurers like an astral projection spell, sending their astral bodies out into the Astral Plane where Araumycos’s vast, dreaming mind
distance, but whether they are small stones or rocks the size of mountains, you can’t say for certain. Your moment of reverie is broken by the sound of Basidia’s voice in your mind. “It begins.”
The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
air from rows of golden whistles. As you watch, a goblin dressed as a ladybug toddles up to you, rattling a tin cup.
The calliope can be heard throughout the carnival and is magically linked to the
play without end. Ernest the monkey turns the handle of a piano roll; the punched holes in the roll of parchment provide the melody. Ernest has the mind of a middle-aged human, the result of a prank
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it is no longer incapacitated, and the elder brain can terminate the link at
for an entire mind flayer colony, just as a brain does for a living body. Linked to the elder brain, the colony acts like a single organism, acting in concert as if each illithid were the digit of a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
on the characters before leaving the room in search of its control gem, not knowing that it is kept in area 28. Advice from the Spirits Any characters inhabited by the spirits of Obo’laka or Wongo
receive advice when entering this area: Cautious Obo’laka thinks the salt pentagram could use more salt and encourages her host to add to it. if any salt is available. (Doing so doesn’t break the wards
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Sylgar, it disintegrates the suspected conspirators, leaving gaping holes in the chain of command. IMPORTANT UNDERLINGS
Xanathar relies on underlings for advice, information, and day-to-day
oversight of the Xanathar Guild. The following important underlings are described in appendix B:
Ahmaergo, dwarf majordomo
Nar’l Xibrindas, drow advisor
Nihiloor, mind flayer
Noska Ur’gray, dwarf enforcer
Ott Steeltoes, dwarf fishkeeper
Thorvin Twinbeard, dwarf engineer
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
clashing of cymbals. This pulse deals no damage, but all creatures other than mind flayers find it unpleasant. No one else within Illithinoch can hear this mental pulse except for the infected elder brain
the creature shakes it off, as described in the infected elder brain’s stat block, or until the linked creature leaves Illithinoch (including by passing through the Far Realm rifts). Smooth Shapes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
DM Tips The most important part of being a good DM is facilitating the fun of everyone at the table. Keep these tips in mind to help things go smoothly. Embrace the Shared Story. D&D is about telling
reorganized, expanded, and rewritten from the 2014 version, and the versions of things in this book replace versions from older books. Here are a few highlights:
Sound Advice. Every chapter (but
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters care about the settlement? The guidelines in this section are here to help you build the settlement you want for whatever purpose you have in mind. Disregard any advice here that runs counter to your vision for a settlement.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
takes years of study, instruction, and experimentation to learn how to harness magical energy and carry spells around in one’s own mind. For adventuring wizards and other spellcasters who aspire to
than just a stereotypical spell-slinger. Use the advice that follows to add some intriguing details to how your wizard interacts with the world. Watch. I love this trick.
Hey, wizard! You can’t do magic.
Oops, now you can.
Oops, now you can’t anymore. Ha ha ha!
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
worthy sacrifice. This chapel was built for that dark ceremony. The Sewn Sisters obtained an appropriate sacrifice and have stitched it inside the leather body bag that rests on the altar. Advice from the
Spirits Any characters inhabited by the spirits of Moa or Wongo receive advice when entering this area: Kind Moa suggests freeing the shackled creatures. Violent Wongo urges his host to stab the body
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
unleashed by this spell. Mage Hand. The summoned hand is shaped like a claw. Rary’s Telepathic Bond. Characters linked together by the spell can hear vague, infernal whispering in the background, but
weapon also runs the risk of being overheard in Avernus. Rings of mind shielding work the same in Avernus as they do on any other plane and are highly valuable items in the Nine Hells, coveted by all fiends to avoid the prying minds of their masters.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
chapter 2 for more advice.) One Action at a Time. The rules about actions in the Player’s Handbook limit how many things a character can do at once. Keeping those rules in mind can help you adjudicate
more details about what their characters find. The “Narration” section in chapter 2 offers more extensive advice and examples of narration. Step 2: Let the Players Talk Once you’re done describing the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(Nature) or Wisdom (Perception) check notices one of its eyes opening momentarily to a glowing red slit. The deep crow’s name is Raah, and it (thankfully) has things on its mind other than eating
filled with humanoid dating advice. At any point at which the characters offer to cease hostilities, or if they are clever enough to negotiate with Raah from the outset, proceed as follows. Dating Advice
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
moons. This is not surprising because mind flayers are the undisputed masters of Glyth. The planet’s air smells like it came from a charnel house, but it is not poisonous. The surface of the planet is
a desolate wasteland, but beneath the crust is a labyrinth of subterranean caves inhabited by mind flayer colonies. Garden Garden is a cluster of seven planetoids inside a common air envelope, each
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
central communication hub for an entire mind flayer colony just as a brain does for a living body. Linked to the elder brain, the colony acts like a single organism, acting in concert as if each illithid
a psychic link with that creature. Until the psychic link ends, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it is no
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
soul is used as bait to lure the rest of the characters to the lair of a predatory monster. This chapter begins with advice for DMs and players facing the challenges posed when a single character is
has a backup character in mind, the problem is solved. But some players are reluctant to swap characters. If they joined the game to play a particular character, they might not have fun playing a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
outnumbered, fighting is the only option in her mind. Mayor Raven Uth Vogler. If the characters attacked the Dragon Army soldiers, Mayor Raven is grappling with the fact they just started a war. Otherwise
, she’s frustrated by the situation and seeks advice on how to protect her people by nightfall. She refuses any suggestion involving fighting in the village. If the characters suggest they prepare to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
great NPCs of Faerûn in a way that will not negatively impact the story you want to tell, nor steal the spotlight from the characters. The echoes offer characters the chance to receive advice from
of Faerûn in a way that will not negatively impact the story you want to tell, nor steal the spotlight from the characters. The echoes offer them the chance to receive advice from experienced
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Dynamo The central feature of the mind flayer colony is a psionic, quasi-magical turbine powered by a thunderous underground river that flows through it. River water entering the dynamo is
through a submerged tunnel in the east wall of the cistern, 30 feet below the water’s surface. Two dead grimlocks float in the cistern, with the brains torn out of their skulls. This is where the mind
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
characters’ last visit. The mind flayer fanatics of the godlet Ilvaash have begun their ritual, and the open rifts to the Far Realm directly beneath the town have accelerated the townsfolk’s
eye has opened on her neck, and she’s reluctant to be around anyone other than her sister and the characters. She has little advice for the characters other than to end the threat as soon as possible
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Players need to feel like they’re in control of their characters, the choices they make matter, and what they do has some effect on the outcome of the adventure and on the game world. Keep that in mind
. See “Respect for the DM” in chapter 1 and “Draw In the Players” later in this chapter for advice about dealing with this situation.
One way to give players impactful choices is to keep multiple






