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Returning 35 results for 'mind some with only advanced for for letter'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
of each of its turns, ending the effect on itself on a success.A neogi lives about a century. When an individual is rendered weak by advanced age, the other neogi in the group overpower it and inject
, and each one starts its training by gaining mastery over an umber hulk.
Neogi
A neogi looks like an outsize spider with an eel’s neck and head. It can poison the body and the mind of its
Monsters
Spelljammer: Adventures in Space
turns, ending the effect on itself on a success.A neogi lives about a century. When an individual is rendered weak by advanced age, the other neogi in the group overpower it and inject it with a special
’s neck and head. It can poison the body and the mind of its targets and can subjugate even beings that are physically superior.
Neogi usually dwell in far-flung locations on the Material Plane
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. To hasten their pace and teach them to mind her will, the queen shrank their stature and sped up their internal clocks. The queen’s curse gave the quicklings their amazing speed but also
looking.
Tricks of that sort are hardly the limit of their artful malice, however. They don’t commit outright murder, but quicklings can ruin lives in plenty of other ways, such as by stealing an important letter, swiping coins collected for the poor, or planting a stolen item in someone’s bag.
Monsters
Adventure Atlas: The Mortuary
, filling the target’s mind with visions of death and the plangent toll of an iron bell. The target must succeed on a DC 19 Wisdom saving throw or take 14 (4d6);{"diceNotation":"4d6", "rollType
: The Mortuary).
After eons of existence, Skall is in an advanced state of deterioration. Once a spry lich with a wrinkled frame, he now drifts listlessly through the Mortuary’s forlorn halls
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
inexpensive but unusual weapon or a musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 15 gp
perfection.
8
I change my mood or my mind as quickly as I change key in a song.
D6
IDEAL
1
Beauty. When I perform, I make the world better than it was. (Good)
2
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
Proficiencies: Acrobatics, PerformanceTool Proficiencies: Disguise kit, one type of musical instrumentEquipment: A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or
I get bitter if I’m not the center of attention.
7
I’ll settle for nothing less than perfection.
8
I change my mood or my mind as quickly as I change key in a song
Backgrounds
Baldur’s Gate: Descent into Avernus
type of musical instrumentEquipment: A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 15 gp
less than perfection.
8
I change my mood or my mind as quickly as I change key in a song.
d6
Ideal
1
Beauty. When I perform, I make the world better than it was. (Good
Backgrounds
Guildmasters’ Guide to Ravnica
-minted 1-zino coins)
Feature: Legal Authority
You have the authority to enforce the laws of Ravnica, and that status inspires a certain amount of respect and even fear in the populace. People mind
.
8
I never change my mind once it’s made up.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Order. The law is meant to ensure
Backgrounds
Sword Coast Adventurer's Guide
until you learn more about what it means to you and what it can do for you.
Inheritance
d8
Object or Item
1
A document such as a map, a letter, or a journal
2–3
A
trouble, I’m always ready to lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Dressing for Success Although the Magister’s Masquerade takes place late in the Strixhaven academic year, it occupies a significant place in the mind of many third-year students. To help students
decide what to wear, the administration announces a theme for the masquerade and hosts a fashion show early in the year. The theme announcement and fashion show take place in the weeks following the Advanced Arcane History Exam.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Advanced D&D game, came in 1978. As a proving ground for characters and players alike, fabricated by the devious mind of the game’s cocreator, Tomb of Horrors has no equal in the annals of D&D’s greatest
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this way, the constant vigilance and lack of truly peaceful rest would lead to a dangerous level of psychosis, but a beholder’s mind accepts this attitude as normal and necessary — it is always alert
advanced weapons. In any case, the beholder’s reaction is calculated, because it has thought about what it and its minions must do in response to every situation.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
for delivering the letter, cautions them to mind the City Watch and the City Guard, and heads back to the Palace of Waterdeep. The drow spies return whence they came. Conversation with Laeral If
Eyecatcher. If a battle erupts and escape appears impossible, the drow fight to the death. A City Watch patrol consisting of six veterans arrives 1d4 minutes later to make arrests. Jarlaxle’s Letter One
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Tarina Tarina is a chaotic evil human bandit with a conniving mind. She plays regular games of Baldur’s Bones (see the “Taverns in Baldur’s Gate” sidebar) with a coterie of local dimwits
piece that those so-called refugees are advanced scouts for an army that’s preparing to attack Baldur’s Gate!” “The Flaming Fist is decapitated. The captains have already started bickering over who
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
remain there
Alien minerals and samples of rare ores line the shelves of this metallurgist’s laboratory. An advanced detention drone (use the shield guardian stat block) stands in the room’s
tentacles. Upon seeing the characters, Bimbi sighs with relief and explains it’s searching for fresh brains to feed its friend, a mind flayer imprisoned in an isolation chamber (area 20b). “I used to find
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Catching Coal Coal sprints 60 feet away from the characters into High Wall’s streets, intent on escape. The warforged has no particular destination in mind. She simply wants to get away from the
characters, whom she believes set her up to be assassinated. This chase takes place in the “theater of the mind,” and there is no map for it. If Coal runs away and the characters pursue her, use the chase
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Catching Coal Coal sprints 60 feet away from the characters into High Wall’s streets, intent on escape. The warforged has no particular destination in mind. She simply wants to get away from the
characters, whom she believes set her up to be assassinated. This chase takes place in the “theater of the mind,” and there is no map for it. If Coal runs away and the characters pursue her, use the chase
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sentient beings of great intelligence and wisdom, possessing advanced knowledge of religion, philosophy, mathematics, and countless other subjects. Flumphs are sensitive to the emotional states of nearby
from psionic creatures, and they can be found lurking near communities of mind flayers, aboleths, githyanki, and githzerai. As passive parasites, they take only the mental energy they need, and most
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The door in the east wall of this otherwise empty room bears the inscription “DOLINDAR” above “NO WORLD TO RETURN.” Every letter of each word is set into the wall on a separate tile.
The door is
sealed with a puzzle that requires pushing the right letter tiles in sequence. A pushed letter makes its whole word sink into the door with a click. The door unlocks when the correct combination is input
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
than one rank away are either too advanced or too simple to understand. Cogs of the Great Machine. If a modron is destroyed, its remains disintegrate. A replacement from the next lowest rank then
violence. Other modrons hunt down such rogues.
A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
must be arranged and spoken.” The first letter of each word in the clue is underlined. This Test Market is a puzzle in which the first letter in the name of each object that was formerly a person must
bar. Each time a Propha touches a character or another patron, the person touched turns into a Propha in body and mind, with the players roleplaying that development as they see fit. Whether as
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
uneasy, a feeling that stems from the presence of psurlons on board it. At the same time, the psurlons’ Aberrant Mind trait confounds the flumph’s Advanced Telepathy. Flapjack has the vague sense
a derelict,” she says, pointing out its stripped weaponry and broken hull. “If there were mind flayers aboard, they would’ve attacked us by now. Looks like somebody’s already picked it over. Still
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
comfortable for you, keep these things in mind:
Describe your character’s emotions and attitude.
Focus on your character’s intent and how others might perceive it.
Provide as much embellishment as
you feel comfortable with. Don’t worry about getting things exactly right. Focus on what your character would do, and describe what you see in your mind.
Maeve: “Then he’s the one who summoned us
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Eastern Reach
During the great war between the mind flayers and the gith, one of the githyanki’s greatest achievements was their discovery of the magic that mind flayers used to produce and
written language composed of alphabetic symbols arranged in circular clusters called tir’su. Each “spoke” on the wheel corresponds to a letter of the alphabet. Each cluster of characters represents a single
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Explorations table to inspire why grells seek passage between realms. Grell Explorations 1d6 Grells Travel Because They Are... 1 Advanced viruses, each the clone of all other grell. They exist
raptor’s beak and makes my mind a muscle that knows only how to chew.
—Evard,
Eighth Eye of the Necrophilosopher
Grell Medium Aberration, Neutral Evil
AC 12 Initiative +6 (16)
HP 55 (10d8 + 10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
protect them from attack, psychic or otherwise. Fighting is personal to a githzerai, which uses its mind to daze and incapacitate opponents, leaving them vulnerable to physical punishment. Githzerai
that her warmongering would soon make her a tyrant no better than the mind flayers.
Githzerai Zerth Skilled githzerai monks that best exemplify the teachings and principles of Zerthimon are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Easthaven Ferry Ferry service (halted) A letter found in a secret duergar outpost (see “The Unseen”) might lead the characters to this location. Delivering the letter to Speaker Waylen or Captain
soon. The ferry’s tiefling owner and operator, Scython, spends his idle time at the Wet Trout (described below). In Scython’s absence, the ferry has become a base of operations for a duergar mind master
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
arrival. Wade Acuff The gates of Illithinoch are slimy and foreboding X2: Reception Hall An enormous statue at the east end of this long room depicts a massive mind flayer with its arms outstretched
. Flowing designs decorate the walls. Lounging against the south wall are two mind flayers, their face tentacles periodically gesticulating.
Two mind flayers named Shalghast and Ulthundul guard this room
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and teach them to mind her will, the queen sped up their internal clocks and shrank them. Her curse gave quicklings amazing speed but also accelerated their passage through life—no quickling lives
that sort are hardly the limit of quicklings’ artful malice, however. They don’t commit outright murder, but they can ruin lives in plenty of other ways: stealing an important letter, swiping coins
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
some years ago.
You can use Little One to introduce your player characters to rare books such as the ones described in this adventure anthology. Little One doesn’t mind sharing whatever book he is
consent to receive a signed and sealed letter of admittance. The wax seal must be intact and unbroken when the letter is presented to the Keeper of the Emerald Door. The Keeper determines the letter’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
quicklings were late in answering the queen’s summons one time too many. To hasten their pace and teach them to mind her will, the queen shrank their stature and sped up their internal clocks. The queen’s
, such as by stealing an important letter, swiping coins collected for the poor, or planting a stolen item in someone’s bag. Quickling
Tiny Fey, Typically Chaotic Evil
Armor Class 16
Hit Points 10
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
quicklings were late in answering the queen’s summons one time too many. To hasten their pace and teach them to mind her will, the queen shrank their stature and sped up their internal clocks. The queen’s
important letter, swiping coins collected for the poor, planting a stolen item in someone’s bag. Quicklings enjoy causing suffering that transcends mere mischief, especially when the blame for their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
partially paralyzed face and slowed speech. In truth, a mind flayer provoked the duke’s “seizure” when it took mental possession of her. Now Stelmane wages a silent war against the mind flayer’s
letter to his niece, urging her to return to Baldur’s Gate and take command of the Flaming Fist in Ravengard’s absence. It’s literally the least he can do. Duke Thalamra Vanthampur Acid-tongued, shrewd
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
partially paralyzed face and slowed speech. In truth, a mind flayer provoked the duke’s “seizure” when it took mental possession of her. Now Stelmane wages a silent war against the mind flayer’s
letter to his niece, urging her to return to Baldur’s Gate and take command of the Flaming Fist in Ravengard’s absence. It’s literally the least he can do. Duke Thalamra Vanthampur Acid-tongued, shrewd
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
enters a low fighting stance. His arms and hands move in a flurry, displaying unnatural grace and agility for a human of such advanced age.
“I have no weakness. No flaw. Show me your so-called power
. A character who examines the altar can find this compartment with a successful DC 17 Wisdom (Perception) check. It contains a potion of mind reading and a Quaal’s feather token (bird). Bak Mei






