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Returning 35 results for 'mind some with only advanced for for located'.
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mind some with only advance for for locate
mind some with only advance for for located
mind some with only advances for for located
mind some with only advanced for for locate
mind some with only advance for for locale
Monsters
Waterdeep: Dragon Heist
rings. The gargoyle doesn't know where the teleportation circle is located, nor does she know why Duhlark transferred her consciousness into her present form.
The gargoyle retains fragmented memories of
Year of the Lost Keep. Annoyed by this invasion of his privacy and not in his right mind, Duhlark captured Lady Gondafrey, used a spell to meld her form with that of a gargoyle, and imprisoned her.
If
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of each of its turns, ending the effect on itself on a success.A neogi lives about a century. When an individual is rendered weak by advanced age, the other neogi in the group overpower it and inject
, and each one starts its training by gaining mastery over an umber hulk.
Neogi
A neogi looks like an outsize spider with an eel’s neck and head. It can poison the body and the mind of its
Monsters
Spelljammer: Adventures in Space
turns, ending the effect on itself on a success.A neogi lives about a century. When an individual is rendered weak by advanced age, the other neogi in the group overpower it and inject it with a special
’s neck and head. It can poison the body and the mind of its targets and can subjugate even beings that are physically superior.
Neogi usually dwell in far-flung locations on the Material Plane
Monsters
Adventure Atlas: The Mortuary
, filling the target’s mind with visions of death and the plangent toll of an iron bell. The target must succeed on a DC 19 Wisdom saving throw or take 14 (4d6);{"diceNotation":"4d6", "rollType
: The Mortuary).
After eons of existence, Skall is in an advanced state of deterioration. Once a spry lich with a wrinkled frame, he now drifts listlessly through the Mortuary’s forlorn halls
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
Jack of spades
Rogue
Two of spades
Balance*
Joker (with TM)
Fool*
Joker (without TM)
Jester
* Found only in a deck with twenty-two cards
Balance. Your mind suffers a wrenching
you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Dressing for Success Although the Magister’s Masquerade takes place late in the Strixhaven academic year, it occupies a significant place in the mind of many third-year students. To help students
decide what to wear, the administration announces a theme for the masquerade and hosts a fashion show early in the year. The theme announcement and fashion show take place in the weeks following the Advanced Arcane History Exam.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
monsters roam the blasted landscape. The characters must navigate this wasteland in search of the rod piece, ultimately discovering that the piece is located inside the remains of an enormous, highly advanced, bipedal war machine called a colossus.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Advanced D&D game, came in 1978. As a proving ground for characters and players alike, fabricated by the devious mind of the game’s cocreator, Tomb of Horrors has no equal in the annals of D&D’s greatest
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Whispers, which is located deep inside the floating city. She sits on her Throne of Bones, a mighty artifact fueled by the intellects of mind flayers and elder brains that were defeated by her minions
Githyanki Since winning their freedom from the mind flayers, the githyanki have become corrupt raiders and destroyers under the rulership of their dread lich-queen, Vlaakith. They dwell on the Astral
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this way, the constant vigilance and lack of truly peaceful rest would lead to a dangerous level of psychosis, but a beholder’s mind accepts this attitude as normal and necessary — it is always alert
advanced weapons. In any case, the beholder’s reaction is calculated, because it has thought about what it and its minions must do in response to every situation.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Zorzula’s Rest Zorzula’s Rest is an ancient duergar mining outpost located in one of the Sword Mountains east of Phandalin. The meaning of its name has been lost to time, though some history books
overtaken by mind flayers. After conquering the outpost, the illithids reigned over the area for decades, even at one point housing an elder brain within the outpost’s underground sanctum. Eventually, the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
grimlocks can come and go with ease. The dangers of Gibbet Crossing itself have proven harder to uproot, but Qunbraxel has an idea where the obelisk fragment is located, so the mind flayer hasn’t
mind flayers attacked the area long ago, the groups didn’t fight alongside one another and were individually annihilated. Only monsters live in the crossroads region today. Humanoids rarely travel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Tarina Tarina is a chaotic evil human bandit with a conniving mind. She plays regular games of Baldur’s Bones (see the “Taverns in Baldur’s Gate” sidebar) with a coterie of local dimwits
piece that those so-called refugees are advanced scouts for an army that’s preparing to attack Baldur’s Gate!” “The Flaming Fist is decapitated. The captains have already started bickering over who
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
remain there
Alien minerals and samples of rare ores line the shelves of this metallurgist’s laboratory. An advanced detention drone (use the shield guardian stat block) stands in the room’s
tentacles. Upon seeing the characters, Bimbi sighs with relief and explains it’s searching for fresh brains to feed its friend, a mind flayer imprisoned in an isolation chamber (area 20b). “I used to find
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sentient beings of great intelligence and wisdom, possessing advanced knowledge of religion, philosophy, mathematics, and countless other subjects. Flumphs are sensitive to the emotional states of nearby
from psionic creatures, and they can be found lurking near communities of mind flayers, aboleths, githyanki, and githzerai. As passive parasites, they take only the mental energy they need, and most
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
black, white, and gray. They’re encouraged to study broadly so that they become acquainted with a wide range of disciplines. First-year students live in dormitories located on the central campus and often
dormitories located on their chosen college’s campus in their second year. Choosing a College Before starting their second year of studies, students choose one of the five colleges—Lorehold, Prismari
Compendium
- Sources->Dungeons & Dragons->Rrakkma
, a place beyond space and time. The mind flayers have traveled through a nearby portal to the plane of Pandemonium, where they are rumored to have located a direct path to the Far Realm. Belthomias
hunting party brought together for the explicit purpose of hunting mind flayers. A group of mind flayers have created a weapon of immense power called the Gith Capacitor. They intend to use this artifact
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
their inner strength during crises. Thanks to their ring of mind shielding—a gift from their mother, who was also a magistrate—they have not been affected by Wong-Ha’s curse, as the spirit can’t
they don’t know what’s befallen the city or why, and they fear the strangeness is all in their own mind. Personality Trait. “Please let me know how I can help. I’ll do my best!” Ideal. “I know who I
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
than one rank away are either too advanced or too simple to understand. Cogs of the Great Machine. If a modron is destroyed, its remains disintegrate. A replacement from the next lowest rank then
violence. Other modrons hunt down such rogues.
A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Mind Flayer Lairs In the lair of a mind flayer colony, the safety and security of its residents is all-important. As a result, illithid lairs are always well hidden and well defended, almost always
difficult as possible for ordinary two-legged creatures. In such locations, thralls must climb or use ropes to move from place to place. Brain Chamber Mind flayers sometimes preserve extracted brains in a
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
cultist activity in the area is located at the Thunder Cliffs. Valdi Estapaar is the best person in Leilon to counsel the characters on finding passage to the Thunder Cliffs. Use the bullet points below to
vessels and captains in mind who frequently travel along the Sword Coast, transporting goods on behalf of merchants, as well as carrying travelers. Both are trustworthy and should be traveling toward
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
can be amplified or distorted in unpredictable ways. This phenomenon matters for Strixhaven because a luminous snarl is situated at the very heart of campus, located in the Hall of Oracles in the
answer a burning question in their mind. Some scholars believe each arch marks a place of great magic, such as the site of a great mage’s birth or the location of a time-lost spell. Other folk believe
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
uneasy, a feeling that stems from the presence of psurlons on board it. At the same time, the psurlons’ Aberrant Mind trait confounds the flumph’s Advanced Telepathy. Flapjack has the vague sense
a derelict,” she says, pointing out its stripped weaponry and broken hull. “If there were mind flayers aboard, they would’ve attacked us by now. Looks like somebody’s already picked it over. Still
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are so accustomed to the buzzing that they pay it no mind. ELECTING A NEW TOWN SPEAKER
Good Mead also needs a new leader, and two locals have emerged as contenders to replace Kendrick Rielsbarrow as
agents located Shandar a few years back and are blackmailing him into serving as their eyes and ears in town. Once a month, Shandar travels to Targos to brief Naerth Maxildanarr, its speaker, on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
vice versa. After the coin is used once, it disappears in a flash, accompanied by Halaster’s booming laugh. 5b. Teleport Trap This trap is located in the far west alcove in the south wall (see
(Arcana or Nature) check confirms that she is holding the skull of a long-dead mind flayer. Treasure. A detect magic spell reveals an aura of illusion magic around the mind flayer skull, and an identify
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, a githyanki knight with 140 hit points, stands at a 5-foot-diameter round table in the center of the room, poring over reports written in Gith that document recent clashes with the mind flayers on
small, shiny, black metal chest next to it (see “Treasure” below). Mounted on other walls are thirteen stuffed mind flayer heads.
Secret Trapdoor. A secret trapdoor in the floor under the table opens
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ilvaash’s Anima The characters don’t spot this nodule until they’ve visited at least five other nodules. This is where the mind flayer fanatics are engaging in the ritual to transform Phandalin into
the seat of their new mind flayer empire. This location is presented on map 8.9. Mike Schley Map 8.9: Ilvaash’s Anima View Player Version Arched tentacles surround a shallow pit forty feet in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
travel. He also gives the characters a sheet of parchment that shows all six circles and their sigil addresses (show the players figure 3.1). The circles are located in Everlund, Loudwater, Mirabar
teleportation circle spell prepared instead of cone of cold. Everlund Circle The teleportation circle in Everlund is located inside a circular chamber in Moongleam Tower. An arcane lock spell has been cast on the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Explorations table to inspire why grells seek passage between realms. Grell Explorations 1d6 Grells Travel Because They Are... 1 Advanced viruses, each the clone of all other grell. They exist
raptor’s beak and makes my mind a muscle that knows only how to chew.
—Evard,
Eighth Eye of the Necrophilosopher
Grell Medium Aberration, Neutral Evil
AC 12 Initiative +6 (16)
HP 55 (10d8 + 10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
protect them from attack, psychic or otherwise. Fighting is personal to a githzerai, which uses its mind to daze and incapacitate opponents, leaving them vulnerable to physical punishment. Githzerai
that her warmongering would soon make her a tyrant no better than the mind flayers.
Githzerai Zerth Skilled githzerai monks that best exemplify the teachings and principles of Zerthimon are
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
mate, Figaro, are encamped on this segment. A death slaad recently infiltrated the camp, sowing chaos and magically manipulating Figaro’s mind. This drove Figaro into a paranoid state, causing him to
lock himself in his quarters, where one of the safe room’s ward runes is located. Characters approaching this wreck segment can land on either the sterncastle deck (area Z1a) or in the companionway
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
located and feels it tugging on their consciousness when their mind is quiet. If you aren’t using the Deck of Many Things, the characters can discover Harrowhall another way. Introduce the keep when
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
captured a pentadrone and afterward became convinced the Maze Engine existed in the Underdark. Unfortunately, the modron’s axiomatic mind couldn’t be broken, and it perished rather than reveal anything
his mind and his will. Shedrak is completely mad, considers Karazikar a god, and brooks no defiance or disrespect toward his “divine master.” Slaves One hundred slaves of various humanoid races serve
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
”). A creature that passes through the gate appears in area 24c on level 15, in the closest unoccupied space next to the identical gate located there. 7b. Barracks Light. Resting on the floor are two
glass lanterns with continual flame spells cast on them.
Wounded Githyanki. Four githyanki warriors are recovering from wounds inflicted on them by the mind flayers’ thralls. Each has 30 hit points
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
arrival. Wade Acuff The gates of Illithinoch are slimy and foreboding X2: Reception Hall An enormous statue at the east end of this long room depicts a massive mind flayer with its arms outstretched
. Flowing designs decorate the walls. Lounging against the south wall are two mind flayers, their face tentacles periodically gesticulating.
Two mind flayers named Shalghast and Ulthundul guard this room






