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Returning 35 results for 'mind some with only are feared for land'.
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mind some with only are fear for land
Magic Items
Dungeon Master’s Guide
Vecna the Archlich;Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death and took steps to prevent his demise by becoming
Concentration required), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you.
Hand of Vecna Spells
Spell
Charge Cost
Finger of Death
5
Monsters
Guildmasters’ Guide to Ravnica
);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Dimir mind mages are among the most feared spellcasters in Ravnica, thanks in large part to
the aura of mystery that shrouds them and their work. Their ability to read and alter memories commands respect from the other members of House Dimir and makes them useful in the full spectrum of the guild's activities. Many mind mages lead cells of their own.
Monsters
Mythic Odysseys of Theros
benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to mind the cycles of nature, the
Monsters
Mythic Odysseys of Theros
they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to
Monsters
Mythic Odysseys of Theros
the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to
mind the cycles of nature, the daily interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times
Monsters
Curse of Strahd
Strahd's armies time and again as they swept across the land. When it became clear that Strahd couldn't be stopped, the knights of the order led hundreds of refugees to Argynvost's valley, but Strahd
it forever. It angers Vladimir that he and his fellow knights are also trapped, but in Vladimir's mind, such is the price of keeping the vampire confined. Even his love for Godfrey is now just a dim
Monsters
Mythic Odysseys of Theros
and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to mind the cycles of nature, the daily
Monsters
Curse of Strahd
Special Equipment. In addition to his sword cane, Rictavio wears a hat of disguise and a ring of mind shielding, and he carries a spell scroll of raise dead.
Spellcasting. Rictavio is a 9th-level
Richten’s tale is a sad one. A scholar and doctor from a land called Darkon, he married his childhood sweetheart, Ingrid, and together they had a son, Erasmus. When he was fourteen, Erasmus was
Monsters
Van Richten’s Guide to Ravenloft
successful one.
Beguiling Hex (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Beguiling Hex"}. The horror expels a wave of mind-altering magic. Each creature within 30 feet of the
horror’s parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless fog
Monsters
Van Richten’s Guide to Ravenloft
expels a wave of mind-altering magic. Each creature within 30 feet of the horror must make a DC 15 Wisdom saving throw, taking 33 (6d10);{"diceNotation":"6d10","rollType":"damage","rollAction":"Beguiling
between its parts however you desire. The more discordant and unexpected a horror’s parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay
Monsters
Van Richten’s Guide to Ravenloft
much damage on a successful one.
Beguiling Hex (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Beguiling Hex"}. The horror expels a wave of mind-altering magic. Each creature
and unexpected a horror’s parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid
Monsters
Van Richten’s Guide to Ravenloft
","rollAction":"Beguiling Hex"}. The horror expels a wave of mind-altering magic. Each creature within 30 feet of the horror must make a DC 15 Wisdom saving throw, taking 33 (6d10);{"diceNotation":"6d10
the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless fog, finding it preferable to horrors elsewhere. But the Mists drifting between the Domains of
Monsters
Van Richten’s Guide to Ravenloft
successful one.
Beguiling Hex (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Beguiling Hex"}. The horror expels a wave of mind-altering magic. Each creature within 30 feet
unexpected a horror’s parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless
Monsters
Fizban's Treasury of Dragons
attention.
3
The sea is beautiful and I love gazing upon it, but I abhor being wet.
4
Why should I risk damaging my splendid physique when I can fight with the power of my mind?
5
I am
plateau.A Topaz Dragon’s Lair
Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their
Monsters
Fizban's Treasury of Dragons
beautiful and I love gazing upon it, but I abhor being wet.
4
Why should I risk damaging my splendid physique when I can fight with the power of my mind?
5
I am predictable only in my
Lair
Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their lairs in caves set into sea
Species
Van Richten’s Guide to Ravenloft
In the Land of the Mists, power and dread lie in the simple question “What happened to me?” The following lineages are races that characters might gain through remarkable events. These
racial traits might remain after you gain a lineage, a possibility captured in the Ancestral Legacy trait. Keep this in mind when you explore the details of how you change after gaining a lineage
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Shepherds
As caretakers of the land, firbolgs prefer to remain out of sight and out of mind. They don’t try to dominate nature, but rather seek to ensure that it prospers and survives according to its
heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
Equipment
Built and used by mind flayers, nautiloid;nautiloids are designed exclusively for space travel. They can’t float on water, nor can they land safely on the ground.
As an action, a creature
Species
Wayfinder's Guide to Eberron
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
achieve this immortality.
The Aereni are isolationists who have little interest in the world beyond their island. The Five Nations are a place of chaos and war. With this in mind, what has caused you to
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: One type of artisan’s tools, vehicles (land
lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find the most equitable solution to
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.
Some say that Vecna
suggestion spell on you (save DC 18), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you.
Properties of the Eye and Hand. If you are attuned to
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
Jack of spades
Rogue
Two of spades
Balance*
Joker (with TM)
Fool*
Joker (without TM)
Jester
* Found only in a deck with twenty-two cards
Balance. Your mind suffers a wrenching
property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
Species
Wayfinder's Guide to Eberron
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
achieve this immortality.
The Aereni are isolationists who have little interest in the world beyond their island. The Five Nations are a place of chaos and war. With this in mind, what has caused you to
Soldier
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
, Intimidation
Tool Proficiencies: One type of gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice
hatred.
d8
Personality Trait
1
I’m always polite and respectful.
2
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3
I
Backgrounds
Sword Coast Adventurer's Guide
trouble, I’m always ready to lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find
them again.
2
I worked the land, I love the land, and I will protect the land.
3
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
4
Backgrounds
Sword Coast Adventurer's Guide
sort looking for a fresh start and a new family among the bold Bloodaxes.
Skill Proficiencies: Athletics, PersuasionTool Proficiencies: One type of gaming set, vehicles (land
memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many friends, and I’m slow to make new ones.
4
I’m full of inspiring and cautionary
Backgrounds
Baldur’s Gate: Descent into Avernus
Proficiencies: One type of artisan’s tools, vehicles (land)
Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
5
I
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
rest of Theros. Few have ever dared to attack its famed fortress, the Kolophon, and no attack has ever breached its walls. To the residents of Theros, the Akroans hold near-mythical status: feared
warriors produced by a culture that centers around perfecting the mind and body for war. Their armies have rarely tasted defeat as they expand the borders of Akros, seizing new lands and bounty.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mind Flayers Brain-Eating Underdark Tyrants Habitat: Underdark; Treasure: Arcana Scattered survivors of a world-ruining, multiversal empire, mind flayers lurk in secret conclaves hidden deep within
Material Plane worlds. Within their alien sanctuaries, these wicked masterminds—also known as illithids—reshape the Underdark and its inhabitants to serve their unfathomable whims. Mind flayers are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
introspective. She thanks the characters and tells them she has decided to go talk to her sister, Alethira, about what’s on her mind. Before Kopoha departs, she gives the characters a periapt of wound closure
never to return to Sylvania. Titan’s Rage. If the characters mock Kopoha’s feelings or encourage self-indulgent behavior, the rampage Spiritor Danai feared comes to pass. Kopoha’s trail of destruction
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Mind Master The feared duergar mind masters usually operate as spies, both inside and beyond a duergar stronghold. Their psionically augmented abilities enable them to see through illusions
with ease and shrink down to miniature size to spy on their targets. Duergar Mind Master
Medium humanoid (dwarf), lawful evil
Armor Class 14 (leather armor)
Hit Points 39 (6d8 + 12)
Speed 25 ft
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
The Ruin of Bakar Tooba Rezaei A Door to the Pharaoh’s Pyramid Long ago, the kingdom of Bakar spanned what is now known as the Desert of Desolation. Though the land was already a desert, the mighty
River Athis flowed through the region, making the land along its banks flourish. Animals, plants, and the citizens of Bakar prospered from its life-giving waters. The pharaohs of Bakar believed that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Monstrous Minions In the Land of the Mists, many monsters serve as minions or manifestations of more powerful villains. To reflect a minion’s relationship to its Darklord master or other sinister
forces, add one or more of these traits to a monster’s stat block. Alien Mind. If a creature tries to read the minion’s thoughts, that creature must succeed on a Intelligence saving throw with a DC equal
Backgrounds
Baldur’s Gate: Descent into Avernus
gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common
respectful.
2
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many friends, and I’m slow to make new ones.
4
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dargaard Mountains, constantly cloaked in dark clouds that often spread their gloom across the surrounding land. A character who succeeds on a DC 12 Intelligence (History) check knows the Solamnic
province of Nightlund, which encompasses both the Dargaard Mountains and Kalaman, is widely said to be a land of eternal twilight where the sun never shines. In reality, the area is gloomy and sees






