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Returning 35 results for 'mind spell with only adapt from for like'.
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mind spell with only apart from for like
mind spell with only adopt from for like
Equipment
Eberron dragonshards are found in shallow soil, and often encased in geode-like stone shells. Eberron shards can be found almost anywhere, but the most significant deposits have been discovered
the most common form of dragonshard. They are primarily refined into a glowing powder. This dragonshard dust can be used to fuel almost any act of magic. When casting a spell, you can use dragonshard
feats
maximum of 20.
Friend to Animals. You have Advantage on ability checks when taking the Influence action with Beasts.
Two Hearts, One Mind. You always have the Beast Sense spell prepared. You can cast it
once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. When you cast it without a spell slot using this feature, it doesn’t require
Backgrounds
Guildmasters’ Guide to Ravnica
, the spells on the Simic Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
.)
Simic Guild Spells
Spell Level
Spells
Cantrip
acid splash, druidcraft
1st
detect poison and disease, expeditious retreat, jump
2nd
alter self, enhance
Equipment
webbing which acts like the Web spell. The webs and eldritch crawlers remain until destroyed, or until the crawlers successfully obtain suitable prey.
49–50
A powerful magnetic force
is knocked Unconscious but is Stable. For the next hour, the creature gains the benefits of the Foresight spell as their mind is filled with visions of all possible futures and unbound realities. At
Equipment
webbing which acts like the Web spell. The webs and eldritch crawlers remain until destroyed, or until the crawlers successfully obtain suitable prey.
49–50
A powerful magnetic force takes
knocked Unconscious but is Stable. For the next hour, the creature gains the benefits of the Foresight spell as their mind is filled with visions of all possible futures and unbound realities. At the
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
perfection.
8
I change my mood or my mind as quickly as I change key in a song.
D6
IDEAL
1
Beauty. When I perform, I make the world better than it was. (Good)
2
Greed. I’m only in it for the money and fame. (Evil)
5
People. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)
6
Honesty
Backgrounds
The Wild Beyond the Witchlight
under the Feywild’s spell and learned a little about the nature of the mercurial tricksters that dwell there.
When you finally returned to your home plane, you did not come back unchanged. You
and gained a fey mark, determined by rolling on the Fey Mark table.
Fey Mark
d8
Fey Mark
1
Your eyes swirl with iridescent colors.
2
You have a sweet scent, like that of
feats
of one Cube). You can arrange the Cubes as you like, but each Cube must be contiguous with at least one other Cube.
If the spell’s area of effect can be moved, the safe zone moves with it
Initiating a Circle Spell
You take a Magic action to initiate casting a Circle spell. When you do so, choose which Circle casting option you’re using for this casting; you must also meet any
Backgrounds
Guildmasters’ Guide to Ravnica
Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Golgari Guild Spells
Spell Level
Spells
Cantrip
dancing lights, spare the dying
1st
entangle, ray of sickness
2nd
protection from poison, ray of enfeeblement, spider climb
3rd
Telekinetic
Legacy
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Feats
Tasha’s Cauldron of Everything
You learn to move things with your mind, granting you the following benefits:
Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
You learn the mage hand cantrip. You
can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting
Backgrounds
Baldur’s Gate: Descent into Avernus
’ve learned that most of the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like
less than perfection.
8
I change my mood or my mind as quickly as I change key in a song.
d6
Ideal
1
Beauty. When I perform, I make the world better than it was. (Good
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
” section earlier in this chapter. If you determine these characteristics randomly, ignore or adapt any result that doesn’t make sense for an inanimate object. You can reroll until you get a result you like.
Backgrounds
Sword Coast Adventurer's Guide
promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if interested. The
memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many friends, and I’m slow to make new ones.
4
I’m full of inspiring and cautionary
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Alter Self 2nd-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 hour You assume a different form. When you cast the spell, choose one of the
following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one. Aquatic Adaptation. You
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wizardry eludes the mind like a living thing. Yet eventually, understanding comes, and a mind flayer arcanist must accept itself as deviant and flee the colony if it is to live.
Existential Fear
pinpricks of light like other liches.
Precarious Immortality. Unlike with true lichdom, the periapt of mind trapping doesn’t restore the alhoons to undeath if they are destroyed. Instead, a destroyed
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
extending from an opening in the dome.
Five shield guardians shaped like mind flayers normally guard the walkway, but the Ilvaash fanatics have relocated the shield guardians inside the dome where they
hundred feet wide floats in the void. A dome of blackened crystal sixty feet across bulges from its top like a bizarre growth. From where you emerge, you see a long walkway made of the same crystal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Into the Gray Dream The rapport with Araumycos affects the adventurers like an astral projection spell, sending their astral bodies out into the Astral Plane where Araumycos’s vast, dreaming mind
, silvery light spreads around you like the dawn of a cloudy day, illuminating a peculiar realm. All of you are floating in a silvery haze that shimmers with swirls of color. Objects drift past in the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mind Flayers Mind flayers, also known as illithids, feast on the brains of Humanoids across the multiverse. They are distinguished by their purple-toned skin and octopus-like heads, from which extend writhing tentacles.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
worry, love, or hate). On a successful save, the spell ends. Either way, the target knows that you are probing into its mind, and until you shift your attention away from the target’s mind, the
the effects below. Until the spell ends, you can activate either effect as a Magic action on your later turns. Sense Thoughts. You sense the presence of thoughts within 30 feet of yourself that belong
Compendium
- Sources->Dungeons & Dragons->Monster Manual
flayer’s next turn. Success: Half damage only.
Spellcasting. The mind flayer casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
At Will: Detect Thoughts
1/Day Each: Dominate Monster, Plane Shift (self only)
Mind Flayer A mind flayer’s hunger for brains is outmeasured only by its thirst for dominance, and it embraces any plot that allows it to indulge both. Mind Flayer Medium Aberration, Lawful Evil
AC
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mind Blank Level 8 Abjuration (Bard, Wizard) Casting Time: Action
Range: Touch
Components: V, S
Duration: 24 hours
Until the spell ends, one willing creature you touch has Immunity to Psychic
damage and the Charmed condition. The target is also unaffected by anything that would sense its emotions or alignment, read its thoughts, or magically detect its location, and no spell—not even Wish—can gather information about the target, observe it remotely, or control its mind.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
teleport himself into an unoccupied space next to his artificial mind.
Spellcasting. Moghadam is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with
Dwarvish, Infernal, Undercommon
Challenge 12 (8,400 XP)
Special Equipment. Moghadam wields Ruinblade (see appendix C).
Artificial Mind. Moghadam can manifest an artificial mind as a floating spectral
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
frog-like humanoids.
An invisible gray slaad paces inside the salt pentagram. Magical wards prevent the slaad from disturbing the salt or leaving the circle’s confines. If another creature attacks the
clay urn containing the skull and bones of a grung (Nangnang’s animal form; see appendix D), as well as a number of valuables (see “Treasure” below). A detect magic spell or similar effect reveals an
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mind Flayer Prophet Some mind flayers dedicate their lives to channeling abstruse truths from beyond reality. This insight gives them preternatural senses and allows them to focus their innate
psionic power. Mind Flayer Prophet Medium Aberration, Typically Lawful Evil
Armor Class 17 (natural armor)
Hit Points 97 (15d8 + 30)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Treasure. The characters might find the heightened mind crystal (see appendix B) among the crystals stored here by chance, or they might note that its magic aura is different by casting a spell such as
Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner.
Magic Resistance
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and devouring its brain.
Spellcasting (Psionics). The mind flayer casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC
Mind Flayer Clairvoyant In pursuit of reconstructing their lost empire, a few mind flayers have turned to their home plane, the Far Realm, for answers. A mind flayer clairvoyant has peered into that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mind Spike 2nd-level divination Casting Time: 1 action Range: 60 feet Components: S Duration: Concentration, up to 1 hour You reach into the mind of one creature you can see within range. The target
must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. On a failed save, you also always know the target’s location until the spell
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner.
Legendary
for an entire mind flayer colony, just as a brain does for a living body. Linked to the elder brain, the colony acts like a single organism, acting in concert as if each illithid were the digit of a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, although they adapt well to urban and subterranean settings. Meenlocks are spawned by fear. When terror overwhelms a creature in the Feywild or another location where the Feywild’s influence is strong
outmatched. Meenlocks also project a supernatural aura that instills terror in those nearby. Telepathic Torment Up to four meenlocks can telepathically torment one incapacitated creature, filling its mind
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Dining on brains is a spectator event for mind flayers. With the aid of telepathy, the diner can convey the pleasures of a meal to other illithids in range. These mind flayers don’t like being
12. Dynamo The central feature of the mind flayer colony is a psionic, quasi-magical turbine powered by a thunderous underground river that flows through it. River water entering the dynamo is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Aberrant Spirit stat block. When you cast the spell, choose Beholderkin, Mind Flayer, or Slaad. The creature resembles an Aberration of that kind, which determines certain details in its stat block. The
your spell attack modifier, range 150 ft. Hit: 1d8 + 3 + the spell’s level Psychic damage.
Psychic Slam (Mind Flayer Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit:1d8 + 3 + the spell’s level Psychic damage.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Recovery. Both the mind flayers of Bluetspur and the Mists surrounding the domain employ methods similar to the modify memory spell to obscure victims’ memories of their abduction, replacing them with
hazy events or gaps of missing time. A character’s true memories can be restored by a remove curse or greater restoration spell. A victim of the mind flayers might have endured dozens of memory
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Potion of Mind Reading Potion, rare When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion’s dense, purple liquid has an ovoid cloud of pink floating in it.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
two races whose enmity endures to this day. What these tall, gaunt creatures were like before the mind flayers enslaved and changed them, none can say. Not even the original name of their race
single race enslaved by the mind flayers. Although they attempted to overthrow their masters many times, their rebellions were repeatedly crushed until a great leader named Gith arose. After much
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner.
Magic Resistance. The neothelid has advantage on saving throws against spells
Neothelid A slime-covered worm of immense size, a neothelid is the result of the mind flayer reproductive cycle gone horribly wrong. When an illithid colony collapses, typically after an external






