Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 25 results for 'minds some with only agree for for loyal'.
Other Suggestions:
mind some with only area for for loyal
miles some with only area for for loyal
minus some with only area for for local
minus some with only area for for loyal
minor some with only area for for loyal
Spells
Player’s Handbook
You beseech an otherworldly entity for aid. The being must be known to you: a god, a demon prince, or some other being of cosmic power. That entity sends a Celestial, an Elemental, or a Fiend loyal
task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you if possible. If you are unable to agree on a price for the creature’s service, the creature immediately returns to its home plane.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
tacticians and unfailingly loyal—qualities the hellish archdukes value.
Some amnizus perform the critical task of watching over the River Styx from fortresses along the river’s blighted banks
desire to commit evil. The amnizus that patrol here drill the rules of the Nine Hells into the new arrivals’ minds and marshal them into legions.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, and ruthless, but they’re also highly intelligent tacticians and unfailingly loyal—qualities the hellish archdukes value.
Some amnizus perform the critical task of watching over the
have no personalities or memories; they’re driven only by the desire to commit evil. The amnizus that patrol here drill the rules of the Nine Hells into the new arrivals’ minds and marshal
Planar Ally
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that
are unable to agree on a price for the creature's service, the creature immediately returns to its home plane.
A creature enlisted to join your group counts as a member of it, receiving a full share of experience points awarded.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
also fills the characters in on the tension in the crowd: The folk of the Sensa Empire are loyal to the empress and their own city-states in equal measure. As such, most folk of Anisa favor Prince
very public appearance after the accident at the mine. He’s taken it on himself to volunteer for the rescue mission. Once the characters agree to the mission, or if they want to learn more before signing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
set up an ambush in a remote location. All are fanatically loyal to the queen and fight to the end. If the characters capture and subdue one or more of these assailants, threats and intimidation do
and fomorians that they are not a threat to the Gloaming Court. If they believe the characters, and particularly if the characters agree (truthfully or otherwise) to help the queen destroy the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space
creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the creature’s service, the creature immediately
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters to question Zenia and discover any information tying her attack and Jacopo’s murder to Grand Messer Amos. Though she controls the Silent Verse, Samira fears some of its agents are loyal to
coaxed to increase her offer to 300 gp each if a character succeeds on a DC 18 Charisma (Persuasion) check. If the characters agree to Samira’s terms, she warns them to be discreet. The Kings of Coin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
successful DC 19 Wisdom (Insight) check reveals that Al’chaia has no intention of upholding her end of any deal. If the characters agree to question Ezria, Al’chaia and Zolcharrx escort them to the
. Zolcharrx, ever loyal, fights to the death to cover Al’chaia’s escape. Characters who understand the Gith language can translate the battle reports in Al’chaia’s custody with a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
most loyal vassal, an ulitharid called Extremiton, to establish a splinter colony somewhere safe from githyanki incursions. Extremiton made its way to Undermountain with a group of mind flayers, laid
kidnapped humanoids from Waterdeep and Undermountain and put them to sleep in these capsules, which link their dreaming minds to the ulitharid’s dizzying intellect. These captives believe they’re in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. If the characters agree to help Laleh, she thanks them and says her agents will contact them later. Should the characters prove reluctant to help, Laleh tells them to think on what is right and
promises to be in touch. If the characters are forthright about working for the Brightguard, Laleh tries to recruit them as double agents. Should the characters stay loyal to the Brightguard, Laleh is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the remains of the Consortium of Three, the Netherese wizards who were loyal to Prince Hamukai. After establishing the refuge at Haruun, they honed their magic and vowed to return to Azumar to defeat
dracolich, and commanded to guard her necropolis for eternity. Though their minds are warped by their current state, if the characters try to befriend the flameskulls—invoking their names and appealing
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unfailingly loyal—qualities the hellish archdukes value. Some amnizus perform the critical task of watching over the River Styx from fortresses along the river’s blighted banks, where it flows through
amnizus that patrol here drill the rules of the Nine Hells into the new arrivals’ minds and marshal them into legions. Variant: Devil Summoning Some amnizus have an action that allows them to summon other
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
luminescent lichen and tumescent growths forming chaotic patterns on their decaying flesh, their voices stabbing into your minds, both insane and gleeful in equal parts:
From rocky bed the
level of madness (see “Madness” in chapter 2). If the characters share their experience with Basidia, the sovereign leads the two circles loyal to it out of Neverlight Grove before it is too late
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Teachings of Menyar-Ag
It’s natural for githzerai to prefer to remain in Limbo. They have carved out a well-ordered civilization in an environment that they can freely manipulate with their minds. When
efforts to the constant campaign against the githyanki, the githzerai’s enmity for the illithids is even older. On one thing the githyanki and the githzerai can agree: the mind flayers must pay for what
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
guides are described in this section. Some will work for free if characters agree to certain conditions. Otherwise, guides charge 5 gp per day, and payment for 30 days up front is standard, even if
chapter have goals beyond helping the characters survive. Helping guides fulfill their personal goals increases their loyalty.
A particularly loyal guide (loyalty score of 10 or higher) will follow
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
become the best explorer in the wastes.” Bond. “Both the Northern Wastes and Heart’s Hollow are my home. I’m loyal to both.” Flaw. “I can probably squeeze down that hole—there might be a dragon’s
it safe. She’ll even reveal her true nature to the characters if she needs to convince them she’ll be a worthy guardian, but she won’t threaten or harm them. If the characters agree to give her the egg
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Months before Ythryn’s fall, a circle of mages known as the Telepathic Pentacle tried to fuse their minds together to become a conjoined telepathic force. The procedure went terribly wrong, and their
bodies and minds melded into a single monstrosity. Iriolarthas imprisoned the thing in this empty well so that its latent telepathic powers could be tapped by the city’s elite. A short obituary is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Five are fairly unified and tight-fisted in their control of Amn, but their ability to affect events outside their own borders is limited because they can’t agree enough on major matters of foreign
, along the southern shore of the lake, explorers and fortune seekers squander their amassed wealth building castles, founding communities, and drawing loyal vassals to them — only to have all those
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-image. Groak tolerates adventurers as long as they entertain him, generally agree with everything he says, and are willing to aid him in his quest to realize his divine destiny to become Nangnang’s
skin. They wield daggers and shortbows, and are loyal to Roark first, King Groak second. Strangers who reach the island without a grung escort are attacked. 4. Shrine The interior of the shrine is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
statue. C4. Bleached Reef This small reef is stark white and covered by twenty crabs crawling over it. This reef marks Ogrorlo’s grave. The aboleth’s loyal slaves buried the remains after Lenth killed
loyal merfolk slaves. C5. Giant Anemone This enormous orange, red, and purple anemone anchored to the side of a boulder is a trap from the time of Ogrorlo meant to guard the cove. When a creature starts
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Charisma (Performance) checks. Shalfi digs beneath a loyal flesh meld (see appendix A) that he calls Jitterjaws. Jitterjaws was a gift from Ilvaash to Shalfi for his devotion. It is loyal to Shalfi, and
past, how long he’s been here, or the last time he slept. He answers questions about Jitterjaws with, “Jitterjaws is as loyal a friend as any jumble of meat you’ll meet.” The only subjects upon which
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
adventurers to find out what the giants are doing and thwart them if possible. “Harnoth” promises that if the characters agree to explore Ironslag and return with evidence of a successful mission
stronghold. On top of that, they offer to supply a garrison of ten stalwart, unfailingly loyal Felbarren dwarves. Use the guard statistics, with the following changes: The shield dwarves are lawful good
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters’ minds. After all, it has a lot of catching up to do. The doppelganger has no ill intentions toward the characters but places self-preservation above all else. If the characters befriend Xerophon
outmatched in combat, Scrivenscry teleports into the depths of the library and plots its revenge. Characters who agree to cooperate with the arcanaloth soon find themselves alone with Kingsport, who reveals
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can become valuable agents for a blue dragon, which rewards loyal service handsomely. A blue dragon keeps its lair secret and well protected, and even its most trusted servants are rarely allowed
dragon sometimes wracks its minions’ minds with fear to the point of insanity, with the fog that spreads throughout its forest reflecting those minions’ tortured dreams. Living Treasures. A green






