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Returning 35 results for 'minds some with only alive forest for led'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
looks like an oversized, four-armed ape with grayish-tan skin and white fur. Its vicious fangs and claws reveal it to be a monstrous predator.
Girallons are most common in temperate or warm forest
forests and jungles, seem to attract girallons. They see a city’s buildings as a superior sort of forest whose uppermost “branches” can safely support them. The creatures can easily
Equipment
grow near the roots of trees in the Wandering Forest, a fact that has led some to speculate that energizing mushrooms are what keep the trees on the move.
Firbolg
Legacy
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Species
Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
of our camp. Soveliss told me that firbolgs must have claimed the forest, and they wanted to show us we had no further business there. If we lingered, he assured me, our heads would be next.
&mdash
Gray Dwarf (Duergar)
Legacy
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Species
Sword Coast Adventurer's Guide
of Moradin and his false promises. Their period of enslavement and the revolt against the mind flayers led by their god, Laduguer, purged the influence of the other dwarven gods from their souls and
thus made them into the superior race.
Duergar have no appreciation for beauty, that ability having been erased from their minds by the mind flayers long ago and any thought of recapturing it
races
Player’s Handbook
to shape-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence
the magic of primeval forests within themselves. They are known by many other names, including wild elves, green elves, and forest elves. Grugach are reclusive wood elves of the Greyhawk setting, while
Barbarian
Legacy
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Classes
Basic Rules (2014)
by walls and crowds. They thrive in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt.
Barbarians come alive in the chaos of combat. They can enter a
stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common?
What led you to take up the adventuring life? Were you lured to settled lands
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
The Candy Cottage Andrew Kolb East of Hubbleton lies an untamed stretch of lofty trees teeming with wildlife. After setting fire to Edith’s confectionery, Briochebane fled into the forest, where she
caught the scent of a trail of candy and indulged her sweet tooth, but the trail led her into the clutches of the hag Uncle Nibblecheek. The characters’ investigation leads them down the same path. Uncle Nibblecheek’s cottage stands in a picturesque grove far from Hubbleton.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
launched several raids against the elves of the Misty Forest, led by Wyrmspeaker Neronvain and his companion, the green dragon Chuth. Neronvain Having fulfilled their quota for the cult, wyrmspeaker and
dragon retreated deeper into the Misty Forest, leaving the elven enclaves ruined behind them. However, the survivors of those cult raids would have been astonished to learn that the green wyrmspeaker
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
launched several raids against the elves of the Misty Forest, led by Wyrmspeaker Neronvain and his companion, the green dragon Chuth.
Neronvain
Having fulfilled their quota for the cult, wyrmspeaker
and dragon retreated deeper into the Misty Forest, leaving the elven enclaves ruined behind them. However, the survivors of those cult raids would have been astonished to learn that the green
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
themselves in a hidden enchanted place, strangely alien but serenely beautiful. The access tunnel opens above the grove’s main floor, providing the characters a panoramic view of a mushroom forest that covers
every surface — including the ceiling — and illuminates the darkness with brilliantly colorful bioluminescent patterns. On the other side of this exotic forest, the cavern narrows into a ravine. In a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Valachan know the following facts: Valachan is a land of dense rain forests, sandy shores, and forest-covered mountains. This wilderness is fantastically
or creature in the jungles of Valachan might turn hostile toward explorers. Packs of displacer beasts roam the jungle, led by Yana, a preternaturally cunning displacer beast that serves Chakuna
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
concerned about Markos and fear his recent studies have led him down a troubled path. One of Markos’s family members hires the characters to travel to Delphi Mansion and stop Markos from doing anything that
gp to each character for delivering The Celestial Codex safely to Vasil Talistrome, plus an extra 150 gp each if the characters bring Markos home. (The family strongly prefers him to be alive but pays to have him raised from the dead if necessary.)
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
over uncounted years. Even though they are transformed into stone statues, the fallen angels remain very much alive, their petrified bodies having become prisons for their minds and souls. They remember
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
High Moor The High Moor was once a place much like the High Forest or the nearby Misty Forest, but during the Crown Wars, thousands of years ago, powerful magic burned the land such that all that
noble family of old Netheril. Local legends say the family dabbled in dragon magic, attempting to capture those powerful wyrms and acquire their powers. The tales differ as to what folly led to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to keep Wyllow in Undermountain, Halaster used several wish spells to create a magical forest for her, but even this gift wasn’t enough to offset the druid’s languor. When Yinark forbade her from ever
of the surface world has faded from her mind. She is distant but kind toward those who pass harmlessly through her domain, but turns violent whenever her forest or its peaceful denizens are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
text to paint a picture of a wilderness trek in your players’ minds before moving on. Describe the journey as vividly as you like, but keep the forward momentum. “You walk for several miles and
trees, an area where the forest has burned or been cut down, and so on. Also describe notable smells and sounds, such as the roar of a faraway monster, the stench of burned wood, or the sweet aroma
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
snow, and on and on in an endless, unpredictable process of change. Fragments of more ordinary landscapes — bits of forest, meadow, ruined castles, and even burbling streams — drift through the disorder
desired direction of travel. Limbo conforms to the will of the creatures inhabiting it. Very disciplined and powerful minds can create whole islands of their own invention within the plane, sometimes
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
: Capture Will. Capture the brigand Will of the Feywild and bring him to Granny Nightshade alive. He’s sure to be hiding somewhere in the forest. Find the Lost Horn. Bring her the unicorn horn that she
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
factions’ next moves. Neronvain The Emerald Enclave requests that the adventurers help them investigate the aftermath of cult raids led by a green dragon in the Misty Forest—a dragon possibly controlled by
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
factions’ next moves. Neronvain The Emerald Enclave requests that the adventurers help them investigate the aftermath of cult raids led by a green dragon in the Misty Forest—a dragon possibly controlled by
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Chakuna In Valachan, the fall of one Darklord led inevitably to the rise of another. For Chakuna, caught in a cycle of bloodshed and trapped by the forest that lends her power, the tools of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Congregation, the minds behind San Citlán’s progress prepare future generations of spellcasting adepts. The base of the hill teems with monuments, temples, and extravagant estates. These wealthy
have suffered neglect that has led to increased banditry on top of the usual attacks by monsters. One of the largest borderlands settlements, Milpazul, caters to travelers looking for shelter. It has
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Temple of the Restful Lily This grand temple and bathhouse rests in a serene and ancient grove in the High Forest, southeast of Silverymoon. The temple was built over a century ago by the author of
The Price of Beauty, Sylvarie Silversong, after visions bestowed by Sune led her to a hot spring infused with fey magic. Ten years ago, a coven of green hags calling themselves the Fetid Gaze tricked
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Natural Druids Firbolgs have a talent for druidic magic. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their
every action the tribe takes, the druids weigh not only the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
temperate or warm forest environments abundant with life. They share apes’ adeptness at climbing, although few trees can support the weight of these half-ton creatures. The ruins of cities, especially those
found in deep forests and jungles, seem to attract girallons. They see a city’s buildings as a superior sort of forest whose uppermost “branches” can safely support them. The creatures can easily
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
state, a magic item of such power will never be created. The Avowed acolyte accompanies the characters to the Great Library to view where the attack and subsequent theft took place: You are led to a
direction of the Cloakwood, an ancient forest located near the Coast Way that leads north to the city of Baldur’s Gate: A character who succeeds on a DC 14 Wisdom (Medicine) check can tell that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Steelshadow V, the Deepking of Gracklstugh (see the adventure Out of the Abyss for more information on this subterranean duergar city). Valtagar’s problems began years earlier, when he led a hunting
. Valtagar’s gesture of self-sacrifice moved Fazrian, who judged him worthy of remaining alive. Valtagar now holds a tenuous position as Lord of the Mines, one of the fallen angel’s advisors. Despite
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Jander’s torturer, Haruman — a fallen Hellrider and one of Zariel’s infernal generals. Lulu eventually realizes she’s made a grave mistake and led the characters to the wrong place. She suggests two
Sword of Zariel is hidden in a place called the Bleeding Citadel. If she’s still alive, Lulu helps them get there. See chapter 4 for details about the Bleeding Citadel.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the characters move quickly, they have a good chance to retrieve the horses alive. The animals leave a trail through the underbrush that’s easy to follow; a successful DC 10 Wisdom (Survival) check is
sufficient to keep on it. The horses are led away about half a mile to the ettercaps’ lair. If characters charge straight in, they are attacked by three ettercaps and two giant spiders. If they pause
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the characters move quickly, they have a good chance to retrieve the horses alive. The animals leave a trail through the underbrush that’s easy to follow; a successful DC 10 Wisdom (Survival) check is
sufficient to keep on it. The horses are led away about half a mile to the ettercaps’ lair. If characters charge straight in, they are attacked by three ettercaps and two giant spiders. If they pause
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
because they wear necklaces made of elf ears). Gurrash, the orc war chief, recently led an attack on the forest. Unfortunately for the orcs, the elves were ready for them. More than half of the orc horde
drawbridge is lowered, they ride to the square and call out for Kella Darkhope. If the characters raised the drawbridge, the Zhents call out for someone to lower it. If she’s still alive, Kella tries to let
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and dangerous to both the bearer and the people around them. Someone with such a mark can kill with a touch or control minds with a glance. Aberrant marks often appear when people from different
devoted to you. All of these factors have led to the general superstition that people with aberrant dragonmarks are dangerous, that their marks drive them crazy or turn them into sociopaths. These
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in Thither. As the characters make their way through Thither’s ancient forest, they might find a fairy ring or a wanted poster (see “Features of Thither”) or have a random encounter (see “Arrival in
Thither”). At Little Oak, the characters meet the Getaway Gang, a gaggle of lost children led by a rapscallion named Will of the Feywild. The Getaway Gang can teach the characters how to reach Wayward
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the militia to prepare an ambush that sent them fleeing back to the forest. The captain of the guard, Eliander Fireborn, has given you a commission as an officer of the watch. 4 A pirate crew crept
into town one night to raid the dockside warehouses. You raised the alarm and led the defense. Gellan Primewater, an important merchant in town, owes you a big favor for saving his business.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
alive. Divine Guardians. Good deities placed unicorns on the Material Plane to ward away evil and preserve and protect sacred places. Most unicorns protect a bounded realm such as an enchanted forest
that individual to a unicorn’s forest, where evil creatures pursue at their peril.
Unicorns most often serve deities of the forest and woodlands, including the gods of benevolent fey. Although all






