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Returning 35 results for 'miner search with only are for for longer'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
within 10 feet of the neothelid. If the neothelid dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
Acid Breath
external assault, and the elder brain is killed, the colony’s tadpoles are suddenly freed from their fate. They no longer serve as food—and are no longer fed by their caretakers. Driven by
Monsters
Tomb of Annihilation
city of Mezro during the Spellplague. No longer content to wait for Alisanda and Mezro to return on their own, Artus has been seeking the means to bring them back. He believes that Saja N’baza, an
ancient guardian naga, can help him. As such, his search has been focused on locating the ruins of Orolunga, where the naga is said to dwell. Fate has handed Artus a saurial traveling companion named
races
are long, wavy, and covered with a rough, thorny texture. Their pointed ears are usually longer than those of their Lorwyn counterparts.
Like Lorwyn elves, Shadowmoor elves protect beauty, though a
Safewrights— Shadowmoor elves who venture across their realm in search of beautiful things—Bloomseekers are among the most trusted and revered members of their society.
Backgrounds
Tomb of Annihilation
practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of artifacts that might tell the stories of monarchs and high priests, wars
: A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner’s pick, a set of traveler’s clothes, a shovel, a two-person tent, a trinket recovered from a dig site
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
I caught a big fish.
Now I search for a good friend
To share my lunch with.
— Tortle haiku
What many tortles consider a simple life, others might call a life of adventure. Tortles are
regard these settlements as places worth defending with their lives, and they will abandon a settlement when it no longer serves their needs.
Most tortles like to see how other creatures live and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
been unable to find it due to an illusion placed by a long-dead mage. Vicious and hot-tempered, the gnolls have little patience for those who interrupt their search. You can add monsters to the cave
to make this scenario longer and more difficult. One or more Bugbear Warriors might have formed a tenuous alliance with the gnolls. Conversely, you can reduce the number of Gnoll Warriors to make the scenario easier and shorter.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
scythe. Only a skilled and determined hero can hope to survive single combat with an orc.
Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their
foe and enable them to prove their worth before their deities. He relishes every short-term triumph and swears revenge for every setback. Luthic, though, takes a longer view. She understands the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
success. If the check fails by 5 or more, the main villain learns of the search and sends lackeys to attack the characters and, if possible, wrest the Stone of Golorr from them: Xanathar sends either
Animated construct Beardless dwarf 2 Beholder eyestalk Bronze dragon scale Cask of dwarven ale 3 Drunken elf Gems worth at least 1,000 gp Gift from a queen 4 Invisible creature Painting of a dwarf miner
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
until they no longer have need of it. An object animated by the animate objects spell also qualifies as this key. Beardless Dwarf Most female dwarves are beardless and thus meet the condition. A male
residence in Deepwater Harbor. Many sailors and dock workers have seen the dragon, and Grinda Garloth (see “Encounter 2: Mistshore”) owns an apparatus of Kwalish that characters can use to search for the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of a massive mine track turntable that fills the junction, a body lies splayed on the rocky ground. Even at a distance, it’s clear this miner died not from falling rubble, but from terrible slashing
summons such creatures. Miner Body. The body on the ground is that of a missing miner named Enwa, who was killed by an aurumvorax attack. If a character casts the speak with dead spell on the corpse
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
assault, and the elder brain (appears in this book) is killed, the colony’s tadpoles are suddenly freed from their fate. They no longer serve as food—and are no longer fed by their caretakers. Driven by
. They prowl subterranean passages, using their rudimentary psionic abilities to search out and incapacitate brains to sate their constant hunger, growing ever more vicious. These creatures can spray
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Neothelid When an illithid colony’s tadpoles are no longer fed by their caretakers, they turn to devouring one another out of hunger. Only one tadpole survives out of the thousands in the colony’s
in search of more brains to sate its constant hunger, growing ever more vicious. Neothelid
Gargantuan aberration, chaotic evil
Armor Class 16 (natural armor)
Hit Points 325 (21d20 + 105
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. These scaladar obey the commands of illithids and attack any creatures that aren’t mind flayers or their thralls. Trobriand’s rings no longer have any effect on these constructs. 16b. South Guard
these mind flayers are attacked, one maintains contact with the crystal pedestal while the other defends it. The diamond no longer floats if removed from its place above the pedestal. A creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Hidden under these bone heaps are eight ghouls, two in each pile.
Equipment. Rusted operating tools and dried-up alchemist’s supplies (no longer potent) cover five wooden trestle tables in the middle of
. A copper canister lies on the floor beneath it.
Muiral made the ghouls using the corpses of adventurers and drow. The ghouls burst forth and attack if creatures other than Muiral search the room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
fragment is magical but no longer glows. It comes to rest 1d4 × 10 feet from the base of the stalagmite. Ezzat’s pseudodragon companion, Ipses, gathers up Runestone fragments as it hunts for food
character can find one fragment with a 1-hour search and a successful DC 20 Wisdom (Perception) check. Halaster has discovered a process for implanting Runestone fragments in constructs to imbue them with
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
detention must search for supplies as described below. Objective. Instructor Minexes directs the students to look for the lost supplies in the area shown on map 6.1. The characters and their charges must
longer than the duration of two scrolls (2 hours), the characters must figure out how to move the crates on their own.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Shadowmoor Shadowmoor elves’ horns are long, wavy, and covered with a rough, thorny texture. Their pointed ears are usually longer than those of their Lorwyn counterparts. Like Lorwyn elves, Shadowmoor elves
Safewrights—Shadowmoor elves who venture across their realm in search of beautiful things—Bloomseekers are among the most trusted and revered members of their society. EVYN FONG An Elf from Shadowmoor
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
an external assault, and the elder brain is killed. When that happens, the colony’s tadpoles are suddenly freed from their fate. They no longer serve as food, and in turn are no longer fed by their
feral thing, a neothelid knows nothing beyond the predatory existence it has lived so far and struggles to comprehend its new psionic abilities. Neothelids prowl subterranean passages in search of more
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, whether that’s an adult or older dragon or a hapless miner.
8 Parthenogenesis. An adult or older dragon can lay a clutch of eggs whenever the dragon feels ready to rear a clutch of wyrmlings—or
for any egg might range from 6 months to several decades or longer. Miners discover an amethyst dragon egg Half-Dragons Just as dragon reproduction is not necessarily a straightforward biological
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
remains reveals that he was killed by wounds from axes and crossbow bolts. Devlin’s ink-stained robes contain a journal that hints at the tomb’s mysteries (see “Devlin’s Journal” below). A search of the
parallel reality. Characters who walk the length of the circular corridor notice that Devlin’s body is no longer present — nor are any companions who waited behind for them. If they step back through the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
monsters seeking to free and serve them. Adventurers are the only ones equipped to keep these malign entities from escaping their subterranean prisons. Goals of Elemental Evil. Search for a demon lord, an
vile creatures that serve him. Goals of Iuz. Install loyal operatives in settlements across Eastern Oerik, search libraries and vaults for lore pertaining to ancient and powerful magic, scour dungeons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
red scales of the dragons beneath the treasure. When they become aware of intruders, the dragons fight until one of them is reduced to 60 hit points, whereupon they both leave the asteroid in search of
), three bloodstones (50 gp each), five hematites (10 gp each), an old painting of a dwarf miner (25 gp), and a bear mask made of jade (250 gp).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Battle Aftermath The party stumbles upon the remains of one or more creatures slaughtered by rampaging demons. Roll a d10 and consult the Corpses table to determine what they find. A thorough search of
the area yields no treasure. Corpses d10 Corpse Present 1 1 dead behir 2–3 1d4 dead drow and 1d4 − 1 dead giant lizards 4–5 3d8 dead giant fire beetles (their glands are no longer glowing) 6–7 2d4
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the characters.
As a Search action, a character can examine the ground around the lair entrance and make a DC 14 Wisdom (Perception) check. On a successful check, the character finds Armin’s boot
one of the zombies or when a character tries to take a tree bark sample from the redwood. As a Search action, a character within 10 feet of a zombie can assess the body and make a DC 14 Wisdom
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
them, and then the stag fades from view saying, “Not all will survive ...” When the characters search the tumbled ruins, they find no sign of the stag but see a thin person who resembles a wood elf
into a golden stag whenever he steps outside these walls. He has lived with the curse for so long that his kingdom is forgotten, his castle is fallen to ruin, and he no longer remembers his own name. He
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rest atop tables, along with several loose scraps of parchment with notes that include terms such as “rate of decay” and “accumulation of charge.” Log Entry. A thorough search of the room yields a
Entry. Tucked into the folds of the hammock’s moldy blankets is another page from Trenzia’s log. The only legible text reads as follows: “Day 3. I no longer trust the other apprentices. What they see
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
search of these areas yields nothing of value. Abbot Kavoda. The abbot Kavoda tried to flee Little Lockford with his fellow monks, but he didn’t get far before one of Tockworth’s automatons chased him
and a potion of giant strength (hill). Kavoda doesn’t want to stay in Little Lockford any longer. Desperate and hungry, he begs the characters to escort him safely to Little Lockford’s outer gates
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
them, and then the stag fades from view saying, “Not all will survive . . .” When the characters search the tumbled ruins, they find no sign of the stag but see a thin person who resembles a wood elf
into a golden stag whenever he steps outside these walls. He has lived with the curse for so long that his kingdom is forgotten, his castle is fallen to ruin, and he no longer remembers his own name
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
The Moon Glade This section expands on one location the characters might journey to as part of their search for the Six’s ritual site. Research and Requisitions As the characters work to perfect
where it fits in the longer process of perfecting a portalometer or eliminating possible ritual sites. Depending on the goal, Garalel can allow the characters to use the pool’s divination power to seek
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
he collected the coins anew, the gods would free the River Guide from his service and welcome him into their ranks. Ever since, Athreos has labored, both at ferrying the dead and in search of his
Denier. Some legends tell of an ancient shade who has tarried at the banks of the Tartyx longer than any other—a woman, ancient beyond years and clad only in her own flowing hair and sagging skin, who
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
you. South of the ruin, an untamed garden runs rampant, surrounded by broken walls that are no longer able to contain it. East of the ruin, someone has erected a crude wooden fence, forming a circular
Ulrich, haunts the ruin as a ghost. If the characters search the mansion, the ghost appears before them: A ghost takes shape in the fog, assuming the form of a giant of a man, his features mutilated
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
hunt in their own expeditions outside the grove. Their mound lies at the center of an obscene garden. Yestabrod. Mutated by Zuggtmoy’s spores, the circle leader has become an abomination. No longer
mouth. It can use this orifice to actually speak, rather than depending on rapport spores. It no longer attends melds with the other leaders, instead sending its representative. Garden of Horror As
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
small office near the edge of town. Manistrad is a competent leader, as well as a savvy miner with a knack for pulling off impossible jobs. She’s convinced that the veins of silver found in the cliffs
Events d20 Event 1–6 The town guard cracks down on smuggling, going house to house in search of contraband. 7–10 A tribe of marauders (gnolls, orcs, or goblins) moves into the area, putting the town
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(2d10) Bludgeoning damage on a failed save or half as much damage on a successful one. Rubble from the collapse turns the trapped area into Difficult Terrain. Detect and Disarm. As a Search action, a
. As a Search action, a creature can examine the trapped area and make a DC 11 Wisdom (Perception) check, detecting the trip wire and the suspended Net on a successful check. Once detected, the trip
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Travel The rules in the “Exploration” section in the Player’s Handbook cover the basics of travel on a scale ranging from minutes to days. The tools in this section can add excitement to a longer
river to the forest’s edge (stage 1), follow a trail into the heart of the woods (stage 2), and then search the woods for an ancient ruin (stage 3). A long journey might involve even more stages and






