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Returning 28 results for 'mines some with only advanced for for local'.
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Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Tarina Tarina is a chaotic evil human bandit with a conniving mind. She plays regular games of Baldur’s Bones (see the “Taverns in Baldur’s Gate” sidebar) with a coterie of local dimwits
been spent in recent years, though Tarina has enough squirreled away to ensure she never goes hungry. She’s also in good standing with Nine-Fingers, guildmaster of the local thieves’ guild, who gives
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
keen intellect and magic to discover the secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains.
The civilization grew into a
itself by its birth name, by its adopted name, or (especially among purebloods) by a name it borrows from the local populace.
The Yuan-ti Names table provides yuan-ti birth names suitable for any
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
allied with the dwarves and gnomes of the Phandelver Pact. However, the same bandits who sacked the mines at Wave Echo Cave attacked the settlement, and Phandalin was abandoned for centuries. In the last
have settled here as well, taking advantage of the fact that the area has no local authority to chase them off. A gang known as the Redbrands has been hounding Phandalin, extorting and bullying
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
processes local minerals using a mix of innovative technology and magic. The ironworks have many complexes across the city, and these labyrinthine facilities house all kinds of wondrous experimental
landscape outside San Citlán offers little in the way of comfort. Over half the city’s workers live in these borderlands, while many more folk labor at mines and farms in the area. These communities
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tiefling), helped them buy climbing gear and camping supplies, and then headed to the Hook, Line, and Sinker (the local tavern) for drinks, with plans to get a good night’s rest at the Northern Light (the
local inn). The proprietors of these establishments have no complaints about Garrett and his retinue, who looked tired and didn’t talk much. If the party doesn’t have anyone who’s good at tracking
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mines near the River Mirar and finding great, near-endless veins of gems. Like many of the dwarven realms, Gharraghaur fell to marauding orcs, which destroyed the kingdom and its capital city but
(coincidentally echoing the dwarven “-bar” naming convention used for citadels throughout the North). It was only when dwarves returned to work the mines below that Mirabar began to see its fortunes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the full-scale mining operations that can be found in other lands. No large nations or trading consortiums are waiting in the wings to invade and take over the mines of Trielta. They are what a
dwarf acquaintance of mine once referred to as “scratch mines” — close-to-the-surface operations, with decent yield for a small amount of digging, but not worth the construction of “proper” (by which he
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
who you ask. The merchants look forward to more business, but the fishers don’t see how the mines will do anything to enrich their coffers. If anything, they fear that competition for fish will become
have all helped fuel a bustling local black market. Some fishing boats meet ships at sea to load and unload illegal goods, while other cartels conduct business at isolated points along the shore near
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
with the dwarves and gnomes of the Phandelver’s Pact. However, the same orc horde that sacked the mines at Wave Echo Cave laid waste to the settlement, and Phandalin was abandoned for centuries. In
few bandits and brigands have settled here as well, taking advantage of the fact that the area has no local lord or authority to chase them off. A gang known as the Redbrands has controlled Phandalin
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
local rulers make unfair demands of miners for personal benefit—often placing the guild in conflict with those rulers. Life and Legends The empire is known for its rich tradition of oral storytelling, in
Empire, there’s no lack of lucrative, respected jobs in the mines, though the work comes with occupational hazards. But the wealth of the empire often draws threats. Banditry is an ongoing problem, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hours.
4 In Caer-Konig, local establishments are beset by vandals and thieves that skulk about unseen. The town speaker, a dragonborn named Trovus, could really use some help catching the
. If you hurry, you might be able to join the expedition!
10 In Termalaine, Speaker Masthew has closed one of the town’s lucrative gem mines. Apparently, a gang of kobolds crept into the mine and endangered some miners. Anyone who clears out the mine can expect to be well compensated.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
D&D settings are somewhere between those two extremes: worlds of medieval high fantasy with knights and castles, as well as elven cities, dwarven mines, and fearsome monsters. The world of the
magic, deadly monsters, and cruel local rulers are all perils that you face when you travel in the Forgotten Realms. Even farms and freeholds within a day’s walk of a city can fall prey to monsters, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
care. Rumor has it the Rookoath dwarves of the Fairheight range — bolstered by Clan Rustfire of the isle of Gwynneth, and adventurers out of Callidyr — have won victories against the local orcs and
fishing boats, and plenty of folk willing to trade the gold from their mines for goods from the mainland or other islands. Now, Oman’s Isle is a blasted place is controlled by giants, especially
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the dragon takes no damage. Target 6: Termalaine Termalaine’s residents take refuge in the nearby mines while the militia defends the town. The dragon takes 6 hours to destroy the town, leaving no
five hundred people flee to Targos and continue to Bryn Shander, while the rest (including Speaker Masthew) remain holed up in the mines. Dragon Damage. The attack on Termalaine reduces the dragon’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
themselves. Towns and cities are the seats of the nobles who govern the surrounding area, and who carry the responsibility for defending the villages from attack. Occasionally, a local lord or lady
villages. Towns arise where roads intersect waterways, at the meeting of major land trade routes, around strategic defensive locations, or near significant mines or similar natural resources. City
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
locate stands of prime timber or abandoned mines still holding valuable ore. Such resources can become part of the franchise’s ongoing revenue stream. Commercial connections forged with NPCs could also
way toward shoring up the party’s reputation. A franchise could work to support the existing charity efforts of either of the local temples, or the characters could create their own fund for out-of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
his affable personality won over many in town by the time of his release. He thus stayed on in Phandalin, where he works doing odd jobs and keeping a close eye on local goings-on.
BRAWN MCGABLE
of the land, many of the businesses, and a good portion of the wealth in the local area. He was the last townmaster before that position was dissolved in favor of a three-person town council, and has
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Waterdeep who settled in Bryn Shander after she fell in love with a local tavern server. Duvessa inherited her mother’s talent for negotiation and her father’s charm, and she can argue and debate for
get into the cell for some reason, one of them leaves to fetch the sheriff while the other waits. B7. Marketplace The marketplace is a roughly circular space in the center of town where local and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
shrine in town. With the Temple of the Coinmaiden (see below) newly established, Sister Garaele, the local priestess, works harder each day to keep the attention of the faithful of Phandalin. See
normally occupied by dwarf and human miners, either back from a stretch in the mines or waiting for a mine to reopen. They are not overtly hostile unless provoked, but it doesn’t take much to provoke
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the two dragons like it that way. If the characters explore the Mere, use the Swamp Monsters table in appendix B of the Dungeon Master’s Guide to inspire encounter ideas. Mines of Mirabar The rugged
land around Mirabar is littered with mine heads, open quarries, and heaps of slag and rubble. The mines of Mirabar yield up vast quantities of most known metals and gemstones. Working mines of any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
puts the characters in the role of investigators, perhaps traveling from town to town to crack tough cases that local authorities can’t handle. Such a campaign emphasizes puzzles and problem-solving
outposts still hold futuristic technology from before the cataclysm. Invaders from Wildspace. Spaceships land on the characters’ world and disgorge hostile creatures armed with advanced technology.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with coin to spend. Village law is whatever the local Council of Elders says it is. The current head of the council is a retired ranger and active member of the Emerald Enclave named Quinn Nardrosz (NG
, straddling the distance between mines in the mountains and the mudflats on the coast from which its people would send out barges of ore to waiting ships. For many years, the town stood abandoned because the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
devil’s claws. If removed, the shards lose their magical powers. Local teleportation-field bracelets encircle the devil’s arms and tail. These devices allow the Grand Master to make its claw and
advanced ruse — a war machine of Kwalish’s design, piloted by a particularly ingenious quasit named Whazzit. The original bone devil met its demise after Kwalish’s exile, when it was drawn into the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
tunnel discovered in the mines that bears signs of troglodyte infestation. 4 Find a group of miners who went missing underground and may have been snatched by slavers. 5 Track down a thief who stole a
shipment of expensive mining gear in Saltmarsh. 6 Locate the source of zombies and skeletons that have been sighted in the mines recently. 4. Eliander’s House Tucked at the edge of town and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, clothing, and other necessities. Ice fishing is a popular pastime among children, but all able-bodied adults are expected to toil in the mines. The town has three leaders, who form a ruling
across ice or wading through frigid waist-deep water toward the docks, eager to raid and pillage. The remaining eight frost giants remain aboard the ship. As townsfolk retreat to the mines or flee across
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of a closet. Spotting that door requires a successful DC 15 Wisdom (Perception) check. Beliard Beliard is a market-moot for local cattle drovers. It surrounds the intersection of the dusty Dessarin
help solve local problems. Given the village’s proximity to the Evermoors, few villagers have cause to complain about Tamalin’s protection racket. She keeps them safe from orcs, trolls, and other
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
clockwork kraken at the apparatus garage (area O5). The construct’s tentacles are outfitted with local teleportation-field devices (see the earlier sidebar), allowing them to move throughout the city
laboratory. The extradimensional space beyond the portal is filled with working laboratory equipment, similar to the ruined gear seen in the monastery and the city, but even more advanced.
At the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
streets in humanoid form, taking in the local culture and cuisine, and amusing themselves by observing how the smaller races live. Some metallic dragons prefer to stay as far away from civilization as
animal and humanoid forms. Rarely does a gold dragon in disguise reveal its true form. In the guise of a peddler, it might regularly visit a town to catch up on local gossip, patronize honest businesses






