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Returning 35 results for 'mines some with only are flapping for like'.
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Magic Items
Dungeon Master’s Guide
This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly by rolling on the Quaal
toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a strong wind. This wind can fill the sails of one ship, increasing its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
all vargouilles for 1 hour.Shrieking, flapping, and hideous to behold—with a body like a severed head and wings in place of ears—vargouilles boil out of the Abyss to infest other planes
vargouille along for the ride, attached like a tick. The precautions a mortal takes to control a summoned demon rarely account for a stowaway, enabling the vargouille to escape into the world.
Vargouilles
Monsters
The Wild Beyond the Witchlight
pumpkin, cook and eat dinner, move a pile of stones, or tie a dozen knots in a length of rope.Brigganocks are frantic, mouse-sized creatures that live in mines. Whenever a mortal makes a nonmagical wish
seconds, though a brigganock must rest between these bursts of temporal acceleration.
Brigganocks like to nibble on cheese, lettuce, and other soft foods. They eat quite a lot for creatures of their
Feather Token
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly.
d100
token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5
Quaal's Feather Token
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly.
d100
token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
brass lanterns stand in niches or on ledges around the cavern, but none are lit.
Clinging to the ceiling like bats are ten stirges. The monsters find scant living prey in the mines, and they are
3. Old Entrance The tunnel that runs south was the original entrance to Wave Echo Cave, but it was buried by the destruction that wracked the mines centuries ago. A pitched battle was fought here
Species
Guildmasters’ Guide to Ravnica
, loxodons are true terrors—bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to their guilds
, leathery skin. Each of their hands has four thick digits, and their feet are the flat-bottomed, oval-shaped feet of elephants.
Like that of an elephant, a loxodon’s trunk is a useful
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Pickshine Mines Renamed after the largest and most influential family in the Miners’ Guild, the Pickshine Mines comprise several mines scattered in a wide circle around Blingdenstone. The deep gnomes
have engineered the access tunnels in such a way that only one known entrance leads to the mine complex, and this entrance is defended by four galeb duhr disguised to look like ordinary boulders and
Species
Acquisitions Incorporated
spontaneous alterations over their lifetime, from the typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind
the head with a single ring to keep them from flapping about.
Changes in gender are also a known and accepted part of verdan life. These fluid aspects of form and identity are seen as blessings
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
being held aloft by magic, such as the fly spell. If you’d like a flying creature to have a better chance of surviving a fall than a non-flying creature does, use this rule: subtract the creature’s
greater than 0 feet. The rule is designed to simulate the creature flapping its wings furiously or taking similar measures to slow the velocity of its fall. If you use the rule for rate of falling in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The following features are common to the monastery. Any exceptions are noted in areas to which they apply. Ceilings. Ceilings in the monastery are 12 feet high. The mines have 8-foot-high ceilings in
Strength check to force open. Light. During the day, the windows provide bright light for most interior spaces. At night, no lights are lit. The mines are unlit as well. Locks. A lock requires thieves
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
out while still getting decent performance out of the slaves. But humanoids and monsters that are especially capable or that provide unusual services find themselves treated like favored (though
jobs: mucking out animal pens, cleaning up after other goblins, and doing any hard labor such as digging mines. If the goblin tribe has slaves to do some of this work, the pariah families enjoy the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Fighters “Slow to learn, aren’t they?” a white-haired old knight who’d lost his helm in the last fray drawled. “This is getting to be like a proper romp in the Dragonjaws, it is! I’ll have to get my
minstrel to write a ballad about this…”
“I hope he sings swiftly,” a Purple Dragon armsman growled. “Here they are!”
The howling spilled over the bodies in another rushing tide of flapping leather
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind the head with a single ring to keep them from flapping
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
near a cavernous hearth. A picture above the mantel has been slashed, its lower half hanging down below the frame like a torn piece of flesh. An iron door set in the south corner of the west wall
against Strahd came from that empire — now lost beyond the mists. Journal Page As the characters cross the room, read: You hear the soft flapping sound of wings, but can’t discern its origin. A single
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mines near the River Mirar and finding great, near-endless veins of gems. Like many of the dwarven realms, Gharraghaur fell to marauding orcs, which destroyed the kingdom and its capital city but
level of the undercity is mostly dwarves, with some few humans. The mixing of races is due to convenience of trade, preference, or skill; just as some few humans like to mine, to imbibe strong dwarven
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Flight of the Vampire Hidden in a compartment above the western set of double doors is a dressed wooden mannequin that looks exactly like Strahd. It wears a black cloak, its fangs are bared, and its
fanged visage, outstretched claws, and flapping black cape of a vampire bearing down on you from above! A deep, throaty chuckle fills the hall. The scraping noise is the sound of the hidden compartment
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goblins Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large — sometimes
and bugbears, like to bully goblins into submission. Goblins are lazy and undisciplined, making them poor servants, laborers, and guards. “If you want soldiers or thugs, hire hobgoblins. If you want
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Chamber. Where the road dead-ends, the path dips underground into mines or caverns. Exploring these is outside the scope of seeking the time gate in the Forgotten Chamber. If you’d like to include these
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Vargouille Shrieking, flapping, and hideous to behold—with a body like a severed head and wings in place of ears—vargouilles boil out of the Abyss to infest other planes of existence, such as
, attached like a tick. The precautions a mortal takes to control a summoned demon rarely account for a stowaway, enabling the vargouille to escape into the world. Vargouilles that roam free on the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
throughout the region. From the surface, Citadel Adbar looks less like a castle or a human city than a mountain carved to suit the purposes of the dwarves who live there. The two great towers that stand
like a volcano about to erupt. Ringing the citadel is a host of platforms, battlements, and arrow slits from where defenders can fire crossbows at anyone foolish enough to attack the city. For
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Feather Token Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or
use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Quaal’s Feather Token Wondrous Item, Rarity Varies This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token
up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a strong wind. This wind can fill the sails of one ship, increasing its speed by 5
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Quaal’s Feather Token Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or
.
Top to Bottom: Fan Token,
Tree Token, Whip Token
Fan. If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Quaal’s Feather Token Wondrous Item, Rarity Varies This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token
up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a strong wind. This wind can fill the sails of one ship, increasing its speed by 5
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
? Well, if you’re like many who’ve drifted up there from the south, it is because an easier life doesn’t suit you, you’re running from something, or you just don’t fit in anywhere else. Ten-Towns Coming up
people of Ten-Towns would starve, but there would also be little for them to barter or sell. The ivory-like bones of these fish are the basis of the famous scrimshaw that is sold as far south as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mines, but they rarely venture to the surface nowadays except to forage and hunt. Characters can find refuge among the dwarves, who are civil if not friendly, but must leave within a day or two, since
the dwarves have little food to spare and are too busy to entertain guests for any longer than that. Characters who have completed the “Foaming Mugs” quest however, have earned the dwarves’ favor and are welcome to stay as long as they like.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
would term it, but it is just as intense. Dwarves are creatures of stone, and like stone they change only in response to extremes. The dwarves of the many worlds share much in common, but never
role takes years to master it. A weaponsmith starts work in the forge, providing manual labor to haul ore from the mines and learning how to repair tools. The dwarf might then work in the mines, pushing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
are no great castles to covet here, nor ruins to pillage. All told, the place seems dull and unremarkable. That, of course, is just the way its residents like it. They enjoy their solitude, which is
of the full-scale mining operations that can be found in other lands. No large nations or trading consortiums are waiting in the wings to invade and take over the mines of Trielta. They are what a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Vargouille Shrieking, flapping, and hideous to behold — with a body like a severed head and bat-like wings in place of ears — vargouilles boil out of the Abyss to infest other planes of existence
, the summoning of a demon to another plane can bring a vargouille along for the ride, attaching itself like a tick. The precautions a mortal takes to contain and control a summoned demon rarely account
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
N7. Blinsky Toys This cramped shop has a dark entrance portico, above which hangs a wooden sign shaped like a rocking horse, with a “B” engraved on both sides. Flanking the entrance are two arched
commoner), calls himself “a wizard of tiny wonders,” but he has been consumed by despair lately because no one seems to like him or want his toys. His fascination for eerie playthings causes most other
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mines. Raw iron ore from the mines are brought by cart to area 17 and loaded into iron buckets hanging from a carousel-like apparatus called a bucket chain. This bucket chain is turned by a wheel
the characters arrive. Ironslag Roster Area Creature(s) Notes 10 2 salamanders If the salamanders die, the prisoners try to escape from the mines. 12 1 fire giant, 8 orcs The giant and the orcs
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
within the hour, probably in multiple waves. We need brave souls like you on the wall.
“But which wall? Each city has reinforced a part of this fortress, and you’ll be stationed in a defense zone on
correspond with which city. Corlie describes the cities and their defense zones as follows:
Baldur’s Gate is a rough-and-tumble port city replete with decadent nobles, gangs, and priests like
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
iron golem that looks like a 10-foot-tall duergar. The golem understands Dwarvish and obeys Valtagar’s commands.
Masks. Dozens of iron masks hang from hooks on the southeast wall (see “Iron Masks
host of monsters that once haunted the Deep Mines. That act of slaughter corrupted Fazrian. After slaying many monsters, it decapitated the cleric and installed itself as lord of the Deep Mines






