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Returning 35 results for 'minions some with only are from for level'.
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mining some with only are from for level
Monsters
Curse of Strahd
of his next turn.
Spellcasting. Strahd is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction
":"Spellcasting"} to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots):comprehend languages, fog cloud
Monsters
Mordenkainen Presents: Monsters of the Multiverse
beholders with wizard minions insist they take a gazer as a familiar because the beholders can see through the eyes of these creatures.
A wild gazer (one living separately from a beholder) is
familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Familiar. The gazer can serve another creature as a familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded
pets. Some beholders with wizard minions insist they take a gazer as a familiar because the beholders can see through the eyes of these creatures.
A wild gazer (one living separately from a beholder
Monsters
Eberron: Rising from the Last War
temporary hit points per level of that spell.
Maddening Secrets (Costs 3 Actions). Sul Khatesh whispers an arcane secret into the mind of a creature she can see within 60 feet of her. The target must
succeed on a DC 26 Wisdom saving throw or expend one of its spell slots of 3rd level or lower and deal 26 (4d12);{"diceNotation":"4d12","rollType":"damage","rollDamageType":"force"} force damage to each
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Concentration","rollDamageType":"psychic"} psychic damage per level of the spell.
Psychic Pulse. The elder brain targets one creature within 120 feet of it with which it has a psychic link. The target
, an elder brain sprawls within a vat of viscous brine, cared for by mind flayer minions as it touches the thoughts of creatures near and far. It scrawls upon the canvas of the creatures’ minds
Monsters
Fizban's Treasury of Dragons
from the ceiling, giving the place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.
Hoard Chamber. A small chamber in
jut from the water below the outcropping. The largest features cliffs that rise steeply to a plateau 40 feet above sea level. The dragon sometimes basks here as well and takes many meals atop the
Monsters
Fizban's Treasury of Dragons
place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.
Hoard Chamber. A small chamber in the upper left corner of
outcropping. The largest features cliffs that rise steeply to a plateau 40 feet above sea level. The dragon sometimes basks here as well and takes many meals atop the plateau.A Topaz Dragon’s
monsters
attacks. He can replace one attack with a use of Spellcasting to cast Blight or Ray of Sickness (level 6 version).
Rend. Melee Attack Roll: +14;{"diceNotation":"1d20+14", "rollType":"to hit
", "rollAction":"Spellcasting"} to hit with spell attacks):
At Will: Blight, Detect Magic, Dispel Magic, Mage Hand, Prestidigitation, Ray of Sickness (level 6 version)
2/Day Each: Dimension Door
monsters
, Prestidigitation
2/Day Each: Speak with Dead, Wall of Force
1/Day Each: Create Undead (level 8 version), Disintegrate, Power Word KillProtective Magic. Sammaster casts Counterspell or Shield in
can. Sammaster personally checks in on the cult’s most important plots, often surprising his minions with his presence.
Rather than keep a soul jar as liches do, Sammaster keeps a magical soul
monsters
ability (spell save DC 19):
At Will: Detect Magic, Detect Thoughts, Light, Lightning Bolt (level 4 version), Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Scrying, Sending
amassed magical skill and political influence he uses for his own gain. Manshoon considers the Zhentarim to be only one tool to amass personal power, and he casually sacrifices minions once they&rsquo
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
a creature’s hit points to determine effectiveness—like color spray and sleep—would devastate all minions, even those meant to challenge high-level characters. These spells are still effective against
down powerful devil minions.
Finally, high-level spells with a save for half damage—like fireball or meteor swarm—would feel wasted against minions with 1 hit point. Why use a higher-level spell when a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Minions of Chaos Prerequisite: 9th level You can cast conjure elemental once using a warlock spell slot. You can’t do so again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Karstis of Dweomercore The mages of Dweomercore (level 9) have sent one of their own, a human named Karstis, to monitor this level. He hides in areas 7 and 8 with his minions. Karstis is an ally of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Skullport Overview Skullport fills an immense cavern. The town has three levels: a lower level, a middle level, and a top level. A stone bridge connects the southern end of the town to an island
around which flows the sluggish River Sargauth. The island is called Skull Island, and atop this island stands a fortress garrisoned by minions of the beholder crime lord known as Xanathar.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Chapter 2: Downtime Revisited It’s possible for the characters to start a campaign at 1st level, dive into an epic story, and reach 10th level and beyond in a short amount of game time. Although that
undertake. When minions come back from a mission, sometimes I send them shopping.
Shopping is this thing where minions give away their stuff to other people, and other people give them different stuff.
It’s so strange.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Hobgoblin Raiders The bounty of salvage on this level has not gone unnoticed by the fire giants on level 14. They send hobgoblin minions to steal scrap metal, which the giants are using to build a
Ancient Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
chamber, draped in illusion spells and protected by traps and magical alarms. When triggered, those alarms summon the dragon’s minions and allies first, followed by the dragon.
Underground River
first succeed on a DC 10 Constitution saving throw or be unable to reduce its level of exhaustion. Creatures immune to the poisoned condition are immune to this effect.
Verdant Growth. Vegetation and
Adult Deep Dragon
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monsters
Fizban's Treasury of Dragons
away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered, those alarms summon the dragon’s minions and allies first, followed by the
lair, the creature must first succeed on a DC 10 Constitution saving throw or be unable to reduce its level of exhaustion. Creatures immune to the poisoned condition are immune to this effect
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
beholders, Xanathar is a paranoid tyrant that charms and bullies its minions into servitude. The Xanathar Guild is made up of some of Waterdeep’s most disreputable folk, as well as monsters forced into
Undermountain’s third level. The place resembles a ramshackle town, built inside a giant cavern connected to an underground river. Members of the Xanathar Guild haunt Skullport’s dilapidated buildings, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
conventional persuasion fails, or they might be rude and demanding, using and relying on charmed, obedient minions. Enchanter Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage
+6
Senses passive Perception 11
Languages any four languages
Challenge 5 (1,800 XP)
Spellcasting. The enchanter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this way, the constant vigilance and lack of truly peaceful rest would lead to a dangerous level of psychosis, but a beholder’s mind accepts this attitude as normal and necessary — it is always alert
the beholder’s genius-level intelligence. Where another creature would ignore the occurrence of two seemingly unrelated events as merely coincidental, a beholder imagines multiple ways they could be
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Running This Adventure This adventure is designed for 16th-level characters. It can be run in a single three- or four-hour session. The adventure begins when a noble emissary asks the characters to
crater, the characters might face Brimskarda’s minions around the Star Forge. In the Star Forge itself, the characters meet Brimskarda, who is loath to give up her prisoner without a fight. The adventure ends when the characters rescue the kidnapped smith.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
): dominate person, seeming
6th level (1 slot): Otto’s irresistible dance
Coven Minions The hags of the Fetid Gaze employ a number of minions to maintain the appearance that the bathhouse is running
, as described in the “Hag Covens” sidebar in the Monster Manual. The green hags use the following list of spells for their Shared Spellcasting trait, replacing the suggested spells:
1st level (4
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Aftermath When the abomination and its malison minions fall, the captured yuan-ti are overcome with joy. They tell the characters that they hail from a land to the south called Chult. They were
temple or to return to their homeland, as you see fit. If the excavation goes on, you can populate the lower level of the temple with treasures or traps at your discretion. If the characters journeyed by
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
detailed below. Choosing Monsters Choose ten to fifteen monsters with challenge ratings ranging from about half the level of the characters to 2 higher than their level. Usually you should include only
its turns. A friend’s challenge rating should be 1 or 2 lower than the level of the characters. Flumphs are always friend-shaped.
Lurker Card. A lurker is a sneaky, wandering opportunist that attacks
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
vents are highly sought after, as these features create an environment ideally suited to the dragons’ taste. Minions often attend red dragons in their lairs. These servants keep the place swept clean
of refuse and watch out for intruders, while providing the imperious dragon with subjects to bully and command. Some minions worship the dragon and serve willingly, but others would escape if they
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Zariel, used the dark energy of the Companion to raise the city’s dead as his minions. At the same time, a magical effect in the ossuary level beneath the cemetery’s chapel gave demons access to an
Grand Cemetery Before the characters search for Grand Duke Ravengard in Elturel’s cemetery, they should advance to 6th level. As the characters approach the cemetery, read the boxed text below to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
appearing on the table, assume a 1:12 ratio, indicating that twelve creatures of those challenge ratings are equivalent to one character of a specific level. Managing a lot of minions is hard.
You end
rating (CR) to use for a legendary creature opposing a party of four to six characters, creating a satisfying but difficult battle. For example, for a party of five 9th-level characters, a CR 12
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Blades is a charismatic leader seeking to incite the warforged to violence and thereby to take vengeance against their former oppressors. Although low-level characters might not be prepared to face the
Lord of Blades himself, they can easily encounter a squad of his followers anywhere on Khorvaire. While the Lord of Blades and his minions can be a straightforward foe, it’s also possible to add more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
other magical effects.
Spellcasting. Manshoon is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 21, +15 to hit with spell attacks). He has the following wizard spells
prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): detect
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
self at will, without expending a spell slot. Master of Myriad Forms Prerequisite: 15th level You can cast alter self at will, without expending a spell slot. Minions of Chaos Prerequisite: 9th level You
Eldritch Invocations If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
than herself, and she loves being alone (except for the company of minions and other creatures under her sway). That’s the ordinary state of affairs. But when a group of hags have a common goal or they
coven spell lists are given below. Death. For a coven whose members are obsessed with death and the ability to manipulate it, an appropriate spell list would be: 1st level (4 slots): false life
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adventure Situations by Level Use the tables in this section to inspire adventure ideas for characters of different levels, with the range of possible levels grouped into four tiers. You can roll on
the promise of looting the king’s treasury. 3 An evil Artifact has transformed a forest into a dismal swamp full of horrific monsters. 4 An Aberration living in the Underdark sends minions to capture
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appropriate countermeasures. Have an Escape Plan. Secret passages, spells of invisibility or teleportation, flying mounts, and throngs of minions can help a villain escape when a confrontation with the
villain and improve its challenge rating to make it relevant to the higher-level characters. NPC Stat Blocks. Some of the stat blocks in the Monster Manual can reflect the same character at different
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
low Wisdom scores and use them as thralls. At the very least, he can order a charmed character to guard him against other members of the adventuring party. The Vampire’s Minions Whenever Strahd
appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahd’s Minions table to determine what creatures he brings with him, if any. Strahd’s






