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Returning 35 results for 'minor score with only after for for linked'.
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Magic Items
Dungeon Master’s Guide
by any means while your soul remains imprisoned.
Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
Vile Darkness has the following random properties:
3 minor beneficial properties
1 major beneficial property
3 minor detrimental properties
2 major detrimental properties
Spells. While
Monsters
Phandelver and Below: The Shattered Obelisk
Creature Sense. The brain breaker is aware of creatures within 1 mile of itself that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each
one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner
Monsters
Phandelver and Below: The Shattered Obelisk
Creature Sense. The elder brain is aware of creatures within 1 mile of itself that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one
’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
well as each one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in
Monsters
Princes of the Apocalypse
tremors"} rounds. At first, damage is minor — broken windows, cracked plaster, items toppled off shelves. The longer Ogrémoch remains, the stronger the tremors become. After 5 days, the
location. A hidden sinkhole can be spotted from a safe distance by any creature with a passive Wisdom (Perception) score of 15 or higher or spotted with a successful DC 15 Wisdom (Survival) check
Magic Items
Baldur’s Gate: Descent into Avernus
radiant damage.
Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.
Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90
radius and dim light for an additional 15 feet, or reduce its glow to its normal intensity.
Random Properties. The sword has 2 minor beneficial properties, each determined by rolling on the Minor
Baalzebul Tiefling
Legacy
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Species
Mordenkainen’s Tome of Foes
The crumbling realm of Maladomini is ruled by Baalzebul, who excels at corrupting those whose minor sins can be transformed into acts of damnation. Tieflings linked to this archdevil can corrupt others both physically and psychically.
Elder Brain
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
well as each one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
minor beneficial properties
1 major beneficial property
3 minor detrimental properties
2 major detrimental properties
Adjusted Ability Scores. After you spend the requisite amount of time
reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
the following random properties:
2 minor beneficial properties
2 major beneficial properties
Increased Wisdom
After you spend the requisite amount of time reading and studying the book, your
Wisdom score increases by 2, to a maximum of 24. You can’t gain this benefit from the book more than once.
Enlightened Magic
Once you’ve read and studied the book, any spell slot you
Feats
Player’s Handbook (2024)
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Minor Telekinesis
within 30 feet of yourself. When you do so, the target must succeed on a Strength saving throw (DC 8 plus the ability modifier of the score increased by this feat and your Proficiency Bonus) or be moved 5 feet toward or away from you.
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
each have the following random properties:
1 minor beneficial property
1 major beneficial property
1 minor detrimental property
Properties of the Eye. Your alignment changes to neutral evil
neutral evil, and you gain the following benefits:
Your Strength score becomes 20, unless it is already 20 or higher.
Any melee spell attack you make with the hand, and any melee weapon attack made
Species
Eberron: Rising from the Last War
minor psionic abilities, as well as protection from psychic attacks. All of these quori dream-spirits are virtuous, but some are warriors and others are more contemplative. Work together with the DM
to determine the nature of your linked spirit. Typically, a kalashtar knows the name and nature of their spirit, but some may know nothing of their spirit or the source of their psychic gifts, such as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tieflings use the Ability Score Increase and Infernal Legacy traits in the Player’s Handbook. Baalzebul The crumbling realm of Maladomini is ruled by Baalzebul, who excels at corrupting those whose minor
sins can be transformed into acts of damnation. Tieflings linked to this archdevil can corrupt others both physically and psychically. Ability Score Increase. Your Charisma score increases by 2, and
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
assigned by the tribal chief, and a family or clan name. A birth name is up to three syllables long. Clan names are five syllables or more and end in a vowel.
Birth names are rarely linked to gender
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
minor tasks for the group and socializing with its members. After doing so for a number of days equal to 10 times the character’s current Renown Score, the character’s Renown Score increases by 1.
Gaining Renown At your discretion, a character or party can increase their renown in the following ways: Completing Missions. Advancing a group’s interests increases a character’s Renown Score within
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Telekinetic General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Minor
within 30 feet of yourself. When you do so, the target must succeed on a Strength saving throw (DC 8 plus the ability modifier of the score increased by this feat and your Proficiency Bonus) or be moved 5 feet toward or away from you.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Ability Score Increase. Your Dexterity score increases by 1. Natural Illusionist. You know the minor illusion cantrip. Intelligence is your spellcasting ability for it. Speak with Small Beasts. Through
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Telepathy 8th-level evocation Casting Time: 1 action Range: Unlimited Components: V, S, M (a pair of linked silver rings) Duration: 24 hours You create a telepathic link between yourself and a
. The spell enables a creature with an Intelligence score of at least 1 to understand the meaning of your words and take in the scope of any sensory messages you send to it.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Shadow Traits If you’re an elf with the Mark of Shadow, you have this subrace, with the following traits. Ability Score Increase. Your Charisma score increases by 1. Cunning Intuition. When
you make a Charisma (Performance) or Dexterity (Stealth) check, you can roll a d4 and add the number rolled to the ability check. Shape Shadows. You know the minor illusion cantrip. Starting at 3rd
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fraz-Urb’luu Ability Score Adjustment: Up to a +4 bonus to Wisdom, Charisma, or both Signature Spells: Minor illusion (cantrip), disguise self (1st level), invisibility (2nd level), hypnotic pattern
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Psychic Gray Ooze Psychic gray oozes exhibit violent psionic abilities. These oozes sometimes result from failed attempts to summon or create creatures linked to the Elemental Plane of Earth, like
gargoyles or homunculi. Psychic Gray Ooze Medium Ooze, Unaligned
AC 9 Initiative −1 (14)
HP 37 (5d8 + 15)
Speed 10 ft., Climb 10 ft.
Ability Score Mod Save
Str 12 +1 +1
Dex 8
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Half-Elf: Mark of Storm If your half-elf character has the Mark of Storm, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’s
Handbook. Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1. Windwright’s Intuition. When you make a Dexterity (Acrobatics) check or any ability check
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Elf Subrace: Mark of Shadow If you’re an elf with the Mark of Shadow, you have this subrace, with the following traits. Ability Score Increase. Your Charisma score increases by 1. Cunning Intuition
. When you make a Charisma (Performance) or Dexterity (Stealth) check, you can roll a d4 and add the number rolled to the ability check. Shape Shadows. You know the minor illusion cantrip. Starting at
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
their quori spirits. A kalashtar might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar minor
the nature of the linked spirit. Typically, a kalashtar knows the name and nature of their spirit, but for some—for instance, an orphan kalashtar raised among outsiders—may know nothing of their
Compendium
- Sources->Dungeons & Dragons->Monster Manual
might be a family secret. Noble Prodigy Medium or Small Humanoid, Neutral
AC 16 Initiative +7 (17)
HP 148 (27d8 + 27)
Speed 30 ft.
Ability Score Mod Save
Str 8 −1 −1
Dex 16
+3 +7
Con 12 +1 +5
Ability Score Mod Save
Int 15 +2 +2
Wis 14 +2 +6
Cha 19 +4 +8
Skills Perception +6, Persuasion +8
Senses Passive Perception 16
Compendium
- Sources->Dungeons & Dragons->Monster Manual
30 ft.
Ability Score Mod Save
Str 12 +1 +1
Dex 18 +4 +7
Con 14 +2 +2
Ability Score Mod Save
Int 13 +1 +1
Wis 14 +2 +2
Cha 19 +4 +7
DC 15):
At Will: Minor Illusion, Prestidigitation
1/Day: Tasha’s Hideous Laughter (level 3 version)
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Araumycos with their own minds. A creature flies through the Astral Plane at a speed in feet equal to 3 × its Intelligence score, but a feeling of timelessness on the plane makes it difficult to judge
come to the floating skull, the more strongly they feel a presence — the mind of Araumycos, to which they are linked. That consciousness is largely unaware of them, lulled by the insidious influence of Zuggtmoy’s spores and unable to resist the demon queen’s presence.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Storm Traits If your half-elf character has the Mark of Storm, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’s Handbook
. Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1. Windwright’s Intuition. When you make a Dexterity (Acrobatics) check or any ability check involving
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Chaotic Neutral
AC 15 Initiative +1 (11)
HP 67 (9d8 + 27)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex 12 +1 +1
Con 16 +3 +3
Ability Score
spellcasting ability (spell save DC 12):
At Will: Mage Hand (the hand is Invisible), Minor Illusion
2/Day: Mind Spike
Reactions
Psionic Defense (3/Day). The quaggoth casts Feather Fall or Shield in
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Magen [Tooltip Not Found] Medium Construct, Unaligned
AC 21Initiative +3 (13)
HP 110 (17d8 + 34)
Speed 30 ft., Fly 20 ft. (hover)
Ability Score MOD SAVE
Str 12 +1 +1
Dex 10 +0
+0
Con 14 +2 +2
Ability Score MOD SAVE
Int 10 +0 +0
Wis 10 +0 +0
Cha 16 +3 +3
Skills Perception +6
Immunities Poison, Psychic; Blinded, Charmed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
kalashtar minor psionic abilities, as well as protection from psychic attacks. All of these quori dream-spirits are virtuous, but some are warriors and others are more contemplative. Work together with
the DM to determine the nature of your linked spirit. Typically, a kalashtar knows the name and nature of their spirit, but some may know nothing of their spirit or the source of their psychic gifts
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+ 6)
Speed 10 ft., Fly 60 ft.
Ability Score Mod Save
Str 3 −4 −4
Dex 16 +3 +3
Con 12 +1 +1
Ability Score Mod Save
Int 12 +1 +1
Wis 12 +1 +1
as the spellcasting ability (spell save DC 12):
At Will: Dancing Lights, Mage Hand, Minor Illusion
Bonus Actions
Superior Invisibility. The dragon casts Greater Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
return for their zeal, these kuo-toa are granted minor magical abilities and pincerlike weapons for subduing foes. In battle, whips drive on other kuo-toa with threats of violence and burbling chants. Kuo
-toa Whip Medium Aberration, Neutral Evil
AC 11 Initiative +0 (10)
HP 45 (7d8 + 14)
Speed 30 ft., Swim 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 10 +0 +0
Con 14
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yuan-ti Infiltrator Infiltrators can pass as human, their serpentine features limited to scaly skin, forked tongues, and other minor or internal transformations. These spies insinuate themselves
)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 11 +0 +0
Ability Score Mod Save
Int 13 +1 +1
Wis 14 +2 +2
Cha 12 +1 +1






