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Returning 35 results for 'minor shield with only advance for for locate'.
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mind shield with only advances for for locate
minor shield with only advances for for located
minds shield with only advances for for locate
minor shield with only advanced for for locate
Monsters
Monster Manual
spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must
, +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Spellcasting"} to hit with spell attacks):
At Will: Dancing Lights, Disguise Self (24-hour duration), Invisibility (self only, and the hag leaves no tracks while Invisible), Minor Illusion, Ray of Sickness (level 3 version)
Monsters
Monster Manual
the spellcasting ability (spell save DC 12):
At Will: Mage Hand (the hand is Invisible), Minor Illusion 2/Day: Mind SpikePsionic Defense (3/Day). The quaggoth casts Feather Fall or Shield in response
Monsters
Monster Manual
(spell save DC 16):
At Will: Detect Magic, Identify, Mage Hand, Minor Illusion, Prestidigitation1/Day Each: Dispel Magic, Legend Lore, Locate Object, Plane Shift, Remove Curse, TonguesLegendary Action
Magic Items
Dungeon Master’s Guide
, freedom from the orb, to spread suffering in the world, to advance the worship of Tiamat, or something else the DM decides.
Random Properties. An Orb of Dragonkind has the following random properties
(see the Dungeon Master’s Guide):
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The orb has 7 charges and regains 1d4 + 3 expended
Monsters
Mordenkainen Presents: Monsters of the Multiverse
/day each: arcane eye, detect magic, detect thoughts, fly, lightning bolt, locate object, mage armor, Rary's telepathic bond
1/day: true seeingPortent (3/Day). When the diviner or a creature it can see
they might be know-it-alls, spilling insights to advance their own status.
Wizards
Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.
Magic Items
Fizban's Treasury of Dragons
can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the
This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have
Monsters
Quests from the Infinite Staircase
Hand, Minor Illusion
2/day each: Charm Person, Disguise Self, Silent Image
1/day each: Crown of Madness, ShatterChampions are blessed by Usamigaras to advance the faction by any means necessary. They
Monsters
Waterdeep: Dragon Heist
slots): comprehend languages, identify, mage armor, shield
2nd level (3 slots): detect thoughts, suggestion
3rd level (3 slots): clairvoyance, sending
4th level (1 slot): locate creature, Otiluke's
from the minds of suspects, and locate missing persons. He finds violence appalling and would never use his magic to inflict harm on others — even those who harm him.
Magic Items
The Book of Many Things
following spells from it: Lesser Restoration, Locate Creature, Transport via Plants. Once you use the shield to cast a spell, the shield can’t cast that spell again until the next dawn.
This gleaming brass shield bears a relief of the legendary medusa druid Euryale.
While wielding this shield, you gain the following benefits:
Blessing of Euryale. You have resistance to poison
Monsters
Ghosts of Saltmarsh
spell attacks). It knows the following sorcerer spells:
Cantrips (at will): chill touch, mage hand, minor illusion, prestidigitation, ray of frost
1st level (4 slots): expeditious retreat, magic
missile, shield
2nd level (3 slots): blur, hold person
3rd level (2 slots): sleet stormQuarterstaff. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Quarterstaff"} to hit
Monsters
Princes of the Apocalypse
with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): control flames,* fire bolt, friends, light, minor illusion
1st level (4 slots
): burning hands, color spray, mage armor
2nd level (3 slots): scorching ray, suggestion
3rd level (3 slots): fireball, hypnotic pattern
4th level (1 slot): fire shield (see Wreathed in Flame
Monsters
Princes of the Apocalypse
spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): chill touch, mage hand, minor illusion, prestidigitation, ray of frost
1st level
(4 slots): expeditious retreat, ice knife,* magic missile, shield
2nd level (3 slots): blur, hold person
3rd level (2 slots): sleet stormQuarterstaff. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
Monsters
Guildmasters’ Guide to Ravnica
"} to hit with spell attacks). The lawmage has the following wizard spells prepared:
Cantrips (at will): fire bolt, friends, light, message
1st level (4 slots): alarm, expeditious retreat, shield
2nd
level (3 slots): arcane lock, detect thoughts, hold person
3rd level (3 slots): clairvoyance, dispel magic, slow
4th level (2 slots): locate creature, stoneskinQuarterstaff. Melee Weapon Attack: +4
Monsters
Mythic Odysseys of Theros
with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost (see “Actions” below)
1st level (4 slots): color spray, expeditious retreat
melee attack.
Shield Bash. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shield Bash"} to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3
Monsters
Strixhaven: A Curriculum of Chaos
spellcasting ability (spell save DC 15):
At will: guidance, mage hand, minor illusion
1/day each: mage armor, major image, mirage arcane (as an action), Rary's telepathic bondDivide by Zero (2/Day). When
spell’s spellcasting ability, or the spell fails and is wasted.Professors of theory advance the Quandrix philosophy that math-magical manipulation is most powerful in the abstract dimension of
Monsters
Acquisitions Incorporated
following wizard spells prepared:
Cantrips (at will): fire bolt, friends, mage hand, minor illusion, prestidigitation
1st level (4 slots): disguise self, Jim's magic missile,* shield, mage armor
2nd level (3
slots): invisibility, Jim's glowing coin,* scorching ray
3rd level (3 slots): incite greed,* dispel magic, fireball
4th level (3 slots): conjure minor elementals, polymorph
5th level (1 slot): mislead
Monsters
Out of the Abyss
":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): minor illusion, ray of frost
1st Level (2 slots
): shield, mage armorShortsword. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6
Monsters
Guildmasters’ Guide to Ravnica
biomancer has the following wizard spells prepared:
Cantrips (at will): acid splash, light, mending, poison spray, shocking grasp
1st level (4 slots): detect magic, grease, shield
2nd level (3 slots
): alter self, darkvision, enlarge/reduce, hold person
3rd level (3 slots): counterspell, dispel magic, haste, protection from energy
4th level (3 slots): confusion, conjure minor elementals
Monsters
Candlekeep Mysteries
spell attacks). The wood elf has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, poison spray, ray of frost
1st level (4 slots): mage armor, magic missile, shield
Monsters
Tales from the Yawning Portal
, minor illusion, shocking grasp
1st level (4 slots): color spray, shield, silent image
2nd level (2 slots): hold person, shatterEnlarge (Recharges after a Short or Long Rest). For 1 minute, Snurrevin
Monsters
Guildmasters’ Guide to Ravnica
, detect evil and good, ensnaring strike, sanctuary, shield of faith
2nd level (3 slots): arcane lock, augury, calm emotions, hold person, silence, zone of truth
3rd level (3 slots): bestow curse
, clairvoyance, counterspell, dispel magic, tongues
4th level (3 slots): divination, locate creature
5th level (2 slots): dispel evil and good, scrying
6th level (1 slot): word of recall
7th level (1
Monsters
Phandelver and Below: The Shattered Obelisk
):
At will: mage hand (the hand is invisible), minor illusion
1/day each: charm person, dissonant whispers, telekinesis
Synaptic Rend (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge
.
Psionic Shield. When the goblin or one of its allies within 15 feet of it is hit by an attack roll, the goblin conjures a shield of force. The target of the attack gains a +3 bonus to its AC against the
Monsters
Acquisitions Incorporated
spells prepared:
Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, command, divine favor, shield of faith
2nd level (3 slots): enhance ability, hold
movement, locate creature, stoneskin
5th level (1 slot): dispel evil and good, flame strike, hold monster, greater restoration, legend loreMultiattack. Omin makes two attacks with his maul.
Maul. Melee
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The hobgoblin makes four attacks, each of which can be an Unarmed
DC 12):
At will: minor illusion, prestidigitation
1/day each: charm person, disguise self, silent imageIron shadows are hobgoblin martial artists who serve fey and mortal courts as secret police
Monsters
Tales from the Yawning Portal
bolt, mage hand, minor illusion, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, unseen servant*
2nd level (3 slots): detect thoughts, flaming sphere
Monsters
Thieves’ Gallery
Handbook. On a roll of 2 or higher, Simon casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):
At will: mage hand, minor illusion, prestidigitation, speak
with dead (Simon must be holding his deathly token to cast this spell)
2/day each: fog cloud, mage armor, magic missile, spider climb
1/day each: Bigby's hand, major imageSheltering Shield (3/Day
Monsters
Tyranny of Dragons
save DC 17, +9;{"diceNotation":"1d20+9","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks). Diderius has the following wizard spells prepared:
Cantrips (at will): minor illusion
, ray of frost
1st level (4 slots): charm person, detect magic, shield, thunderwave
2nd level (3 slots): cloud of daggers, hold person, see invisibility
3rd level (3 slots): animate dead, dispel
Monsters
Waterdeep: Dungeon of the Mad Mage
, shield, silent image
2nd level (3 slots): arcane lock, cloud of daggers, darkvision, knock
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): confusion, hallucinatory
was in its space. The eye can’t be harmed or dispelled, but it winks out within an antimagic field. A scrying eye lasts until Halaster ends the effect (no action required).
A minor illusory
Monsters
Curse of Strahd
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
prepared plus the following spells: arcane lock, comprehend languages, hold person, identify, locate object, nondetection, polymorph, protection from evil and good, and wall of stone.Cold
Magic Items
Tasha’s Cauldron of Everything
determine by rolling on the tables in the “Artifacts” section of the Dungeon Master’s Guide:
2 minor detrimental properties
2 minor beneficial properties
Spells. While holding the
deck, you can use an action to cast one of the following spells (save DC 18) from it: comprehend languages, detect evil and good, detect magic, detect poison and disease, locate object, or scrying
Monsters
Icewind Dale: Rime of the Frostmaiden
, message, minor illusion, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile
2nd level (3 slots): flaming sphere, knock, scorching ray
3rd level (3 slots): counterspell
, fireball, fly
4th level (3 slots): banishment, fire shield
5th level (2 slots): Bigby's hand, Rary's telepathic bondFire Bolt (Cantrip). Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to
Monsters
Storm King's Thunder
spellcasting ability (spell save DC 22):
At will: comprehend languages, detect magic, mage hand, minor illusion, prestidigitation
2/day each: darkness, detect thoughts, ice storm
1/day each: banishment
, cloudkill, disintegrate, etherealness, find the path (cast as 1 action), greater invisibility, haste, locate object, mass suggestion, mirage arcane (cast as 1 action), prismatic sprayKlauth can take 3
Magic Items
Tasha’s Cauldron of Everything
Ages ago, the serene god Rao created a tool to shield his fledgling faithful against the evils of the Lower Planes. Yet, as eons passed, mortals developed their own methods of dealing with
’s Guide:
2 minor beneficial properties
1 major beneficial property
1 minor detrimental property
Spells. The crook has 6 charges. While holding it, you can use an action to expend 1 or more
monsters
Monster Manual
save DC 16):
At Will: Mage Armor (included in AC), Mage Hand, Minor Illusion 1/Day Each: Befuddlement, Detect Thoughts, Fly, Scrying, Shatter (level 7 version)Shield (2/Day). The noble casts Shield in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.
Gynosphinx
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, prestidigitation
1st level (4 slots): detect magic, identify, shield
2nd level (3 slots): darkness, locate object






