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Returning 35 results for 'minutes shadows with only active for for locate'.
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Monsters
Strixhaven: A Curriculum of Chaos
Magic Sense. The hunter knows the location of every spellcaster, active spell, and magic item within 120 feet of itself.
Spider Climb (Hunter Form Only). The hunter can climb difficult surfaces
’t make a Tail attack against another target.
Mage Tracker (Sentry Form Only). The hunter emits a pulse of energy that helps it better locate its magical quarry. Each creature within 120 feet
Monsters
Eberron: Rising from the Last War
elsewhere in the multiverse and becomes active again at a time set by the DM.
Sul Khatesh
Sul Khatesh is known as the Keeper of Secrets and the Queen of Shadows. She embodies the fears and superstitions
Khatesh understand what forces they are dealing with, or recognize the danger inherent in her gifts.
The Queen of Shadows. An entity of shadow, Sul Khatesh can assume any form. Her favored shape is a twelve
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a
creature it has killed within the last hour, provided that creature is neither a Construct nor an Undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
Monsters
The Book of Many Things
Guardian of the Market. Pazrodine can sense when an item is stolen from Seelie Market. She knows the distance and direction to stolen items, as if by the Locate Object spell.
Legendary Resistance (3
creature in that area must succeed on a DC 21 Constitution saving throw or have the unconscious condition for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses
Monsters
Mordenkainen Presents: Monsters of the Multiverse
morkoth has collected, some of which date from forgotten times. An island might have natural-looking illumination, but most are shrouded in twilight, and on any of them, mists and shadows can appear
effect 1 minute later. The water can be as breathable and clear as air, or it can be normal water (ranging in clarity from murky to clear).
Locate Creatures and Objects. The morkoth is aware of any new
Magic Items
Tasha’s Cauldron of Everything
deck, you can use an action to cast one of the following spells (save DC 18) from it: comprehend languages, detect evil and good, detect magic, detect poison and disease, locate object, or scrying
creatures of the night. “We may wander amid the shadows,” Mother Luba said. “But we must ever serve as a light to our fellow travelers.”
Some years ago, Mother Luba disappeared into
Monsters
Fizban's Treasury of Dragons
","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult sapphire dragon lives adjacent to active purple worm tunnels, hoping the threat of the worm will deter treasure hunters
sapphire dragon wyrmling;sapphire wyrmling who left home months before.
6
An adult sapphire dragon and a squadron of githyanki have joined forces to locate and destroy a mind flayer colony
Nabassu
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a
creature it has killed within the last hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
Backgrounds
Sword Coast Adventurer's Guide
Many organizations active in the North and across the face of Faerûn aren’t bound by strictures of geography. These factions pursue their agendas without regard for political boundaries
in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order’s ideals, and the clergy of the order’s patron gods.
The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Locate Object Level 2 Divination (Bard, Cleric, Druid, Paladin, Ranger, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a forked twig)
Duration: Concentration, up to 10 minutes
its movement. The spell can locate a specific object known to you if you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Locate Object Level 2 Divination (Bard, Cleric, Druid, Paladin, Ranger, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a forked twig)
Duration: Concentration, up to 10 minutes
its movement. The spell can locate a specific object known to you if you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Locate Object 2nd-level divination Casting Time: 1 action Range: Self Components: V, S, M (a forked twig) Duration: Concentration, up to 10 minutes Describe or name an object that is familiar to you
. You sense the direction to the object’s location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement. The spell can locate a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Locate Object 2nd-level divination Casting Time: 1 action Range: Self Components: V, S, M (a forked twig) Duration: Concentration, up to 10 minutes Describe or name an object that is familiar to you
. You sense the direction to the object’s location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement. The spell can locate a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Beast Bond 1st-level divination Casting Time: 1 action Range: Touch Components: V, S, M (a bit of fur wrapped in a cloth) Duration: Concentration, up to 10 minutes You establish a telepathic link
with one beast you touch that is friendly to you or charmed by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Beast Bond 1st-level divination Casting Time: 1 action Range: Touch Components: V, S, M (a bit of fur wrapped in a cloth) Duration: Concentration, up to 10 minutes You establish a telepathic link
with one beast you touch that is friendly to you or charmed by you. The spell fails if the beast’s Intelligence score is 4 or higher. Until the spell ends, the link is active while you and the beast are
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Detect Evil and Good Level 1 Divination (Cleric, Paladin) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
For the duration, you sense the location
of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself. You also sense whether the Hallow spell is active there and, if so, where. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Detect Evil and Good Level 1 Divination (Cleric, Paladin) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
For the duration, you sense the location
of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself. You also sense whether the Hallow spell is active there and, if so, where. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
identify crisis points where their operatives are needed. Even common citizens might hire folk from the Court to find missing loved ones, locate lost family treasures, or gather information on rivals
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
identify crisis points where their operatives are needed. Even common citizens might hire folk from the Court to find missing loved ones, locate lost family treasures, or gather information on rivals
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spell or similar effect runs out. For example, they might use the Locate Object spell to point them in the direction of an item they seek, so you need to know how far they get in the 10 minutes the
relies on 6-second rounds. Minutes. In a dungeon or settlement, movement happens on a scale of minutes. In the Free City of Greyhawk, getting from the Silver Dragon Inn to the wharf takes about 10 minutes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magical effects active on it suppressed for 1d4 minutes after it exits. Detect magic cast from outside the room does not detect the antimagic field. Treasure. The tapestry weighs 30 pounds and is
energy that might destabilize a sensitive experiment. In addition to the antimagic effect always active in the room, any creature that passes through this area has any magic items it carries and any
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Arcane Gate 6th-level conjuration Casting Time: 1 action Range: 500 feet Components: V, S Duration: Concentration, up to 10 minutes You create linked teleportation portals that remain open for the
turn, you can rotate the rings as a bonus action so that the active side faces in a different direction.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
5. Watch Room The guards here are companions of the force resting in area 4. They are on active duty, watching the stairs down into area 1. Creatures If the four lizardfolk stationed here spot
pursuit of the characters if their allies don’t return within a few minutes. Arrow Slit An arrow slit opens up in a gap in the stairwell stones, and provides a view of any creatures descending the stairs
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
purple spines on their backs. A mage hunter is usually in its sentry form, a diamond-shaped drone with a heightened ability to sense and locate mages. Once it finds a quarry, the mage hunter takes on its
Perception 19
Languages understands Common but can’t speak
Challenge 5 (1,800 XP) Proficiency Bonus +3
Magic Sense. The hunter knows the location of every spellcaster, active spell, and magic
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Random Encounters The first time the characters enter a castle area that isn’t otherwise occupied, check for a random encounter. Also check for a random encounter every 10 minutes the characters
toy 8 Unseen servant 9 1d4 Barovian commoners 10 2d6 crawling claws 11 1d6 shadows 12 1d6 swarms of bats 13 1 crawling Strahd zombie (see appendix D) 14 1d4 + 1 Vistani thugs 15 1d4 wights 16 Trinket 17
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gaining undue influence. The Ytepkas also work covertly to eliminate the threat from pirates, but they’ve been unable to locate the pirates’ base or track down pirate spies in the city. A handsome reward
awaits those who can definitively pinpoint the pirates’ base or capture their ships. Currently there are fewer than fifty active members of the Ytepka Society. They don’t advertise their membership
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
12. Ras Nsi’s Lair Shadows dance over this opulent bedchamber. Cushions lie in one corner, and decorative shields line the walls. Treasures are heaped around the room: gold and silver coins; a gilded
. While they’re active, Ras Nsi gains a +10 bonus to his AC. If an attack that would normally hit Ras Nsi is blocked by the shields, one of the shields is struck and disabled as it falls to the floor
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Duration A spell’s duration is the length of time the spell persists. A duration can be expressed in rounds, minutes, hours, or even years. Some spells specify that their effects last until the
only for an instant. Concentration Some spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends. If a spell must be maintained
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Duration A spell's duration is the length of time the spell persists. A duration can be expressed in rounds, minutes, hours, or even years. Some spells specify that their effects last until the
only for an instant. Concentration Some spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends. If a spell must be maintained
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. In this case, the once-active volcano has now lapsed into dormancy. Its lava flows have cooled into a blackened, alien landscape. Ash coats the slopes of the caldera, picked up by the weird swirling
eyes playing tricks on them as details and distance are distorted. The shadow dragon rarely leaves this place except to hunt and is attended by dozens of shadows. Additional Lair Action Shadow dragons
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hallway, casting flitting shadows on the walls. The hall contains three sliding doors along the walls, and a heavier hinged door stands at the opposite end.
The three cupboards, accessed by sliding
the doors open, hold workshop supplies, boxes of junk, and other mundane bric-a-brac. If one or more characters spend at least 15 minutes searching a cupboard, they find 1d4 trinkets inside it (each
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spreading chaos and destruction. A mob of magmins summoned inside a castle can reduce it to a burning shell within minutes. Fiery Destruction. Although its flame is potent, the magmin’s hard magma
forest fires or the bubbling magma of an active volcano. At other times, a magmin compulsively looses fire from its fingertips, delighting in setting objects ablaze. Magmin
Small elemental, chaotic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
their stronghold, taking full advantage of the treacherous terrain (ice slides, rigging tunnels to collapse on the party, and so forth). They will also make active efforts to locate the characters’ base
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
active, your Rage follows the rules below. Damage Resistance. You have Resistance to Bludgeoning, Piercing, and Slashing damage. Rage Damage. When you make an attack using Strength—with either a weapon
. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one of the following: Make an attack roll against an enemy. Force an enemy to make a saving throw
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Darkmantle Ceiling-Clinging Ambush Predator Habitat: Underdark; Treasure: None Unnatural subterranean hunters, darkmantles veil themselves in magical shadows and use their bizarre anatomies to
from the darkmantle. This effect lasts while the darkmantle maintains Concentration on it, up to 10 minutes. Darkvision can’t penetrate this area, and no light can illuminate it.
Brian Valenzuela






