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Returning 1 results for 'miss some with only anchored for for level'.
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must some with only anchored for for level
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mind some with only anchored for for level
must some with only anchor for for level
Spells
Player’s Handbook
damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage only.
Using a Higher-Level Spell Slot. The damage (both initial and later) increases by 1d4 for each spell slot level above 2.






