Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'moisture specifies with only are from for long'.
Other Suggestions:
moisture specific with only are from for long
mixture specific with only are from for long
Monsters
Quests from the Infinite Staircase
varieties of horrid plant are dew drinkers, purple blossoms, and snapper saws.
Dew Drinker
Dew drinkers resemble large cabbage plants until they unfurl their long, hair-tipped tendrils. Dew drinkers use
these tendrils to drain the moisture and life force from their prey.
Purple Blossom
The purple blossom is a treelike plant with cup-shaped purple flowers. Tubules within the plant’s branches
Monsters
Tales from the Yawning Portal
","rollDamageType":"acid"} acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.
Tail. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
creature charmed by the aboleth can currently see. Once created, the image lasts for as long as the aboleth maintains concentration, as if concentrating on a spell. Although the image is intangible, it
Aboleth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
moisture is applied to the skin before 10 minutes have passed.
Tail. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Tail"} to hit, reach 10 ft. one target. Hit: 15 (3d6
created, the image lasts for as long as the aboleth maintains concentration, as if concentrating on a spell. Although the image is intangible, it looks, sounds, and can move like the aboleth. The aboleth
Species
Spelljammer: Adventures in Space
Long ago, groups of elves ventured from the Feywild to the Astral Plane to be closer to their gods. Life in the Silver Void has imbued their souls with a spark of divine light. That light manifests
creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type. (The autognome is a
Concentration
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Rules
in its Duration entry, and the spell specifies how long you can concentrate on it. You can end concentration at any time (no action required).Normal activity, such as moving and attacking, doesn't
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Preparing Spells If you have a list of level 1+ spells you prepare, your spellcasting feature specifies when you can change the list and the number of spells you can change, as summarized in the
Spell Preparation by Class table. Spell Preparation by Class Class Change When You... Number of Spells Bard Gain a level One Cleric Finish a Long Rest Any Druid Finish a Long Rest Any Paladin Finish
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Preparing Spells If you have a list of level 1+ spells you prepare, your spellcasting feature specifies when you can change the list and the number of spells you can change, as summarized in the
Spell Preparation by Class table. Spell Preparation by Class Class Change When You... Number of Spells Bard Gain a level One Cleric Finish a Long Rest Any Druid Finish a Long Rest Any Paladin Finish
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cursed Items Some magic items bear curses that bedevil their users, sometimes long after a user has stopped using an item. A magic item’s description specifies whether the item is cursed. Most
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
provides a time span specifies how long the spell lasts in rounds, minutes, hours, or the like. For example, a Duration entry might say “1 minute,” meaning the spell ends after 1 minute has passed. While a
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
General Which of a character’s spells count as class spells? For example, if I’m playing a Sorcerer, which of my character’s spells are Sorcerer spells? A class’s spell list specifies the spells that
prepare spells not all at once, but at various times throughout the adventure? No. Your spellcasting feature specifies exactly when you can change your list of prepared spells and the number of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a maximum duration, the effect’s description specifies how long the creator can concentrate on it: up to 1 minute, 1 hour, or some other duration. The creator can end Concentration at any time (no
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
provides a time span specifies how long the spell lasts in rounds, minutes, hours, or the like. For example, a Duration entry might say “1 minute,” meaning the spell ends after 1 minute has passed. While a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a maximum duration, the effect’s description specifies how long the creator can concentrate on it: up to 1 minute, 1 hour, or some other duration. The creator can end Concentration at any time (no
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
15. Bridge The steep stairs from area 14 lead to a 40-foot-long stone bridge extending over a dark pit. The west end of the bridge is 10 feet higher than the eastern edge. Moisture drips down from
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Racial Traits Does the Trance trait allow an elf to finish a long rest in 4 hours? If an elf meditates during a long rest (as described in the Trance trait), the elf finishes the rest after only 4
hours. A meditating elf otherwise follows all the rules for a long rest; only the duration is changed. Do the lightfoot halfling and wood elf hiding racial traits allow them to hide while observed? The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with concentration, that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it. You can end concentration at any time (no action required). Normal activity
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
15. Bridge The steep stairs from area 14 lead to a 40-foot-long stone bridge extending over a dark pit. The west end of the bridge is 10 feet higher than the eastern edge. Moisture drips down from
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
and potentially end the effect early. In such situations, the stat block specifies “save ends at start of turn” or “save ends at end of turn.” When you see this phrase, it means any creature affected
poisoned condition instead of spelling its rules out each time, we didn’t want to fill up the pages by repeating long sentences similar to this one: “A target poisoned in this way can repeat the saving throw at the end of each of their turns, ending the effect on themself on a success.”
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
specifies otherwise. For example, a ship that is 20 feet long and 10 feet wide occupies a 20-by-10-foot space. A ship can’t move into a space that is too small to accommodate it. If it tries to do so
, a ship that is 10 feet long and 20 feet wide would use the size category that has a 20-foot width, which means the ship is Gargantuan. Space A ship doesn’t have a square space unless its stat block
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with concentration, that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it. You can end concentration at any time (no action required). Normal activity
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Rogue Can a Rogue use Sneak Attack more than once per round? The Sneak Attack description specifies that you can use the feature once per turn, but it’s not limited to your turn. The feature also
? Yes. Being surprised at the start of a combat causes a creature to have Disadvantage on the Initiative roll. A Rogue can use Evasion as long as they don’t have the Incapacitated condition. Can the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
plants until they unfurl their long, hair-tipped tendrils. Dew drinkers use these tendrils to drain the moisture and life force from their prey. Purple Blossom The purple blossom is a treelike plant with
point maximum is reduced by an amount equal to the damage taken, and the horrid plant regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
which jets of flame will erupt, or otherwise detect something that points to a trap's presence. A trap's description specifies the checks and DCs needed to detect it, disable it, or both. A character
determine whether anyone in the party notices the trap in passing. If the adventurers detect a trap before triggering it, they might be able to disarm it, either permanently or long enough to move past it
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the character beat the odds in Greenest and won the fight, you can paraphrase to reflect that. As soon as he finishes speaking, he attacks. As long as none of the characters intervene, Cyanwrath’s
. Every surface glistens with moisture, and the air is warm and humid. The flat walls of the chamber are decorated with shallow abstract carvings of dragons. Dragons’ tails coil into intricate patterns and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
both, I think.”
If the character beat the odds in Greenest and won the fight, you can paraphrase to reflect that. As soon as he finishes speaking, he attacks. As long as none of the characters
gleaming columns. Every surface glistens with moisture, and the air is warm and humid. The flat walls of the chamber are decorated with shallow abstract carvings of dragons. Dragons’ tails coil into
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
which jets of flame will erupt, or otherwise detect something that points to a trap’s presence. A trap’s description specifies the checks and DCs needed to detect it, disable it, or both. A character
determine whether anyone in the party notices the trap in passing. If the adventurers detect a trap before triggering it, they might be able to disarm it, either permanently or long enough to move past
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
only into a slot that’s at least level 2. So when a level 3 Wizard casts Magic Missile, a level 1 spell, that Wizard spends one of four level 1 slots and has three remaining. Finishing a Long Rest
Scrolls and some other magic items contain spells that can be cast without a spell slot. The description of such an item specifies how many times a spell can be cast from it. Using a Higher-Level Spell
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
only into a slot that’s at least level 2. So when a level 3 Wizard casts Magic Missile, a level 1 spell, that Wizard spends one of four level 1 slots and has three remaining. Finishing a Long Rest
Scrolls and some other magic items contain spells that can be cast without a spell slot. The description of such an item specifies how many times a spell can be cast from it. Using a Higher-Level Spell
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
by its difficult terrain. Valsyx’s Ruse. Valsyx tries to delay intruders long enough to warn Charnyz of trouble. He claims to abhor violence, and he offers valuable information if the characters can
, confident in their rejuvenation. Treasure. Valsyx’s prized possession is a sodden book of riddles on the table. The book is practically illegible due to moisture damage, but an intact spell scroll of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
warehouse and its activities are perfectly legitimate. D3. Loft This area is used for long-term storage. Many of the crates here are in a kind of legal limbo; their owners have ether forgotten about them
pool of steaming water. The walls, floor, and ceiling of the compartment are thick and shiny with condensation and mildew.
This area is difficult terrain because of the moisture and slime
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dampness of the tunnels is pronounced in here. Moisture leaches through the moss ceiling above, forming fat droplets that fall into pools of dark water around the chamber. A sharp scent of minerals fills
-meenlocks used remnants of their knowledge to rig explosives on the four pillars in this room. Attached to each pillar is a stick of dynamite with a long fuse leading to a plunger trigger. Any character who
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the coral. They find that the plant life is healthy, and they see long claw marks in the coral leading to and from the flooded cave. Any character who has a passive Wisdom (Perception) score of 14 or
surrounding stone. The floor is slick with moisture but not flooded. This place was once a bedroom. Stains on the floor mark where once stood a bed, a desk, a table, and chairs. The splintered remains of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, serpentine monster.
A lazy behir rests in its nest, sometimes sleeping for weeks at a time. Affected by its long proximity to Illithinoch’s elder brain, the behir has vulnerability to psychic damage
Valenzuela Vundru, Grell Psychic Historian’s Pack. Long before the behir or the grells came to this cave, Thorgran Ironquill used it as a base of operations to spy on mind flayers traveling to and from
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, lacking space to store these unwanted things in the manor, moved them to the family crypt beneath the house. There they lie now, largely forgotten. Not long after, shantytown residents in the Outer
, which patrons often rub for good luck, is as shiny as the day it was made. The Helm and Cloak has long attracted idealistic sons and daughters from patriar families. For generations, these young
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are of duergar make. A character proficient in History also realizes the duergar clan that once used these marks is long gone, overwhelmed by mind flayers many generations ago. G3: Cage Workshop Stamps
Several short, iron bed frames are jumbled together in this room. Nothing remains of any bedding. An opening to the south leads to an alcove containing only two long tables and a splintered chair.
To






