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Returning 35 results for 'monk score with only arise from for land'.
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Magic Items
Dungeon Master’s Guide
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
a minimum score of 1). You can draw one additional card beyond your declared draws.
Rogue. An NPC of the DM’s choice becomes Hostile toward you. You don’t know the identity of this NPC
Monsters
Mythic Odysseys of Theros
wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that infect a whole city or region. If enough mortals dread destruction for long enough, their
dreams of mortals, but to natural forces in the land. As a result, Theran giants are typically infused with the elements they embody, which might manifest as flaming beards, frozen skin, hair
feats
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 30.
Flying. You have a Flying;Fly
Speed of 40 feet and can hover.
Graceful Fall. If you Falling;fall more than 5 feet, your rate of descent slows to 60 feet per round until you land.
Backgrounds
Mythic Odysseys of Theros
respect bordering on reverence. Athletes arise from all walks of life and all cultures and quite often cross paths with one another.
Skill Proficiencies: Acrobatics, Athletics
Tool Proficiencies
: Vehicles (land)
Languages: One of your choice
Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp
Favored Event
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
wounds, and unleash the fury of the heavens. Aasimar can arise among any population of mortals.
They resemble their parents, but they live for up to 160 years and often have features that hint at their
Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
feats
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Arise, Fog. You
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
Speed
Legacy
This doesn't reflect the latest rules and lore.
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Rules
.
Your Strength determines how far you can jump.
Long Jump. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately
distance), such as a hedge or low wall. Otherwise, you hit it.
When you land in difficult terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise, you land
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Monk As you make your monk character, think about your connection to the monastery where you learned your skills and spent your formative years. Were you an orphan or a child left on the
result of the structured life of a monastic community and the discipline required to harness ki, monks are almost always lawful in alignment. Quick Build You can make a monk quickly by following these
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the King’s Guard, the leader of a powerful druid circle, a quirky monk who lives in a remote mountaintop pagoda, a barbarian chieftain, a warlock living among nomads as a fortune-teller, or an
absentminded bard whose plays and poetry are known throughout the land. A character who agrees to training as a reward must spend downtime with the trainer (see chapter 6 for more information on downtime
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background. The Monk Level
3rd
+2
1d4
3
+10 ft.
Monastic Tradition, Deflect Missiles
4th
+2
1d4
4
+10 ft.
Ability Score Improvement, Slow Fall
5th
+3
1d6
5
+10 ft.
Extra Attack, Stunning Strike
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Multiclassing Are ability score improvements class-level dependent, rather than total level? Ability score improvements are based on your level in a particular class, not your total character level
if you multiclass. For instance, if you’re a 4th-level multiclass character, you haven’t yet received the Ability Score Improvement feature because you haven’t attained 4th level in one of your classes
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Attacks, Monk Subclass 1d6 3 +10 ft. 4 +2 Ability Score Improvement, Slow Fall 1d6 4 +10 ft. 5 +3 Extra Attack, Stunning Strike 1d8 5 +10 ft. 6 +3 Empowered Strikes, Subclass feature 1d8 6 +15 ft. 7 +3
. Level 4: Ability Score Improvement You gain the Ability Score Improvement feat (see “Feats”) or another feat of your choice for which you qualify. You gain this feature again at Monk levels 8, 12
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Attacks, Monk Subclass 1d6 3 +10 ft. 4 +2 Ability Score Improvement, Slow Fall 1d6 4 +10 ft. 5 +3 Extra Attack, Stunning Strike 1d8 5 +10 ft. 6 +3 Empowered Strikes, Subclass feature 1d8 6 +15 ft. 7 +3
each of your subclass’s features that are of your Monk level or lower. Level 4: Ability Score Improvement You gain the Ability Score Improvement feat (see chapter 5) or another feat of your choice for
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
playtest document presents revisions to three classes: Barbarian, Druid, and Monk. This document also presents new Spells, revisions to existing Spells and Weapons, and a revised version of the Ability
Score Improvement feat. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores. Multiclassing Prerequisites Class Ability Score Minimum Barbarian Strength 13 Bard
Compendium
- Sources->Dungeons & Dragons->Monster Manual
extremes of the multiverse. Githzerai Monk Medium Aberration (Gith), Lawful Neutral
AC 14 Initiative +4 (14)
HP 38 (7d8 + 7)
Speed 40 ft.
Ability Score Mod Save
Str 12 +1 +3
Dex
Githzerai Monk Githzerai monks pursue control of their minds by honing their physical and psionic talents. They might be found beyond githzerai sanctuaries, testing themselves amid the dangerous
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ogrillon Ogre Ogrillons arise from Humanoids cursed by foul magic or the will of wrathful deities. They appear similar to whoever they once were, but they grow to over 8 feet tall and gain ogre-like
+0 (10)
HP 52 (7d10 + 14)
Speed 30 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex 10 +0 +0
Con 14 +2 +2
Ability Score Mod Save
Int 7 −2 −2
Wis 9 −1
compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Cloying Mists General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Arise, Fog
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores. Class Ability Score Minimum Barbarian Strength 13 Bard Charisma 13 Cleric Wisdom 13 Druid
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Master General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20. (This is included above.) Mastery
. Monk Class Features Level 1: Martial Arts Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following: Simple Melee weapons
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Manes Vaporspawn Vaporspawn arise from evil souls shattered by unspeakable torments or the depredations of more powerful demons. These distorted manes undergo endless, painful contortions, and they
share their torment with whatever creatures they encounter. Manes Vaporspawn Medium Fiend (Demon), Chaotic Evil
AC 13 Initiative +1 (11)
HP 19 (3d8 + 6)
Speed 30 ft.
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Swarm of Crawling Claws Swarms of crawling claws are typically animated by depraved necromancers. Occasionally, these grotesque swarms arise from mass graves or after tragedies, refusing to let their
murderers escape their grasp. Swarm of Crawling Claws Medium Swarm of Tiny Undead, Neutral Evil
AC 12 Initiative +2 (12)
HP 49 (11d8)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lacedon Ghoul Lacedons are loose-skinned, aquatic ghouls. They often arise from the corpses of greedy pirates, those who starved on deserted islands, or scoundrels who met their end by drowning
. Lacedon Ghoul Medium Undead, Chaotic Evil
AC 12 Initiative +2 (12)
HP 22 (5d8)
Speed 30 ft., Swim 30 ft.
Ability Score Mod Save
Str 13 +1 +1
Dex 15 +2 +2
Con 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Monster Manual
suggest these creatures arise from natural worms or similar invertebrates mutated by magical phenomena. Many cite the presence of gricks in a region as evidence of portals to other planes of existence
.
Grick Medium Aberration, Unaligned
AC 14 Initiative +2 (12)
HP 54 (12d8)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 14 +2 +2
Con 11 +0
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of ability scores you choose individually. You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Cost table. For example, a score of 14 costs
7 points. Using this method, 15 is the highest ability score you can end up with, before applying racial increases. You can’t have a score lower than 8. This method of determining ability scores
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
score, which is a number you record on your character sheet.
The six abilities and their use in the game are described in the Using Ability Scores section. The Ability Score Summary table provides
from the ability score and then divide the result by 2 (round down). Write the modifier next to each of your scores.
BUILDING BRUENOR, STEP 3
Bob decides to use the standard set of scores (15, 14
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Complications d6 Event 1 Three manticores that lair on a nearby coast swoop down to attack. They use the skeletons to help finish off land-based prey by landing in a square infested with them
arise in three random squares. 5 A pirate, Knife-Catcher Skeen (NE male human bandit), has hidden in a clear square in the dunes. Left for dead by his comrades, he begs the characters for help. 6 A
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gnoll Demoniac Gnoll demoniacs are berserkers that arise from gnolls who’ve ritualistically fed on flesh corrupted by the Abyss. Now embodying the ruinous hunger of Yeenoghu, these gnolls throw
)
HP 135 (18d8 + 54)
Speed 30 ft.
Ability Score Mod Save
Str 16 +3 +6
Dex 12 +1 +1
Con 17 +3 +6
Ability Score Mod Save
Int 14 +2 +2
Wis 15 +2 +5
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
ability modifier also changes if the new score is an even number. When that happens, adjust all the numbers on your character sheet that use that ability modifier. When your Constitution modifier
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
changes if the new score is an even number. When that happens, adjust all the numbers on your character sheet that use that ability modifier. When your Constitution modifier increases by 1, your Hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gray Slaad Gray slaadi arise from green slaadi transformed by the Spawning Stone or slaad lords. They explore the planes, seeking Humanoid communities to invade near planar pathways. Gray Slaad
Medium Aberration, Chaotic Neutral
AC 18 Initiative +7 (17)
HP 150 (20d8 + 60)
Speed 40 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 17 +3 +3
Con 16 +3 +3
Ability
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Human: Mark of Passage If your human character has the Mark of Passage, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase
. Your Dexterity score increases by 2, and one other ability score of your choice increases by 1. Courier’s Speed. Your base walking speed increases to 35 feet. Intuitive Motion. When you make a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
that madness comes from an utterly alien mind-set. Although amphibious air dwellers, the kuo-toa still largely behave as aquatic creatures. Thus, much of what they do on land is a bizarre approximation
in Sloobludop is sleepwalking, ignoring everyone around it and moving in a shuffling gait from place to place.
Shuushar Connection If Shuushar accompanies the party, the kuo-toa monk can be helpful
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Passage Traits If your human character has the Mark of Passage, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase. Your
Dexterity score increases by 2, and one other ability score of your choice increases by 1. Courier’s Speed. Your base walking speed increases to 35 feet. Intuitive Motion. When you make a Dexterity






