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Returning 35 results for 'monster stretch with only are for for leaders'.
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monsters stretches with only are for for leaders
master scratch with only are for for leaders
master stretches with only are for for leaders
monsters stretch with only are for for leaders
monsters scratch with only are for for leaders
Monsters
Phandelver and Below: The Shattered Obelisk
, disguise self, mage hand, prestidigitation
1/day each: dominate monster, globe of invulnerability, invisibility, modify memory, plane shift (self only), wall of force
Thundering Blast (Recharge 5–6
leaders as “ignorant fools” who are “closed to the flexibility and power of arcane magic.”PoisonCold, Lightning, Necrotic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
skull lord summons up to five skeleton;skeletons or zombie;zombies (both appear in the Monster Manual) in unoccupied spaces within 30 feet of it. They remain until destroyed. Undead summoned in this
abominations cursed to fight among themselves for all time. Since the first skull lords were exiled into the shadows, others have arisen, typically created from other leaders who betrayed their masters.PoisonCold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
become ghoul;ghouls and zombie;zombies (both appear in the Monster Manual) that serve in his legions, while his favored servants are the cultists and necromancers who murder the living and then manipulate
Monster Manual). These Undead obey his telepathic commands, which can reach anywhere in the lair.
Regional Effects
The region containing Orcus’s lair is warped by his magic, creating one or more
Monsters
Mythic Odysseys of Theros
attack with her claws.
Swarm (Costs 2 Actions). Arasta causes two Swarm of Insects (Spiders) ;swarms of spiders (see the Monster Manual) to appear in unoccupied spaces within 5 feet of her.
Toxic Web
ground ripples and bursts over the monster, revealing itself as a wave of countless spiders. The tiny arachnids swarm the larger horror, girding it in skittering bodies.
Fighting Arasta as a mythic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
abilities. Members of his cult can gain the Crushing Blow trait. Cult leaders can also gain the Indomitable Strength trait.
Crushing Blow (Recharges after a Short or Long Rest). As a bonus action, the
; (see the Monster Manual) to appear in unoccupied spaces of his choice within 600 feet of him. The minotaurs roll initiative when they appear, and they obey his commands. They remain until they die
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on which it stands; it is populated by minotaur;minotaurs, goristro;goristros, and quasit;quasits all of which appear in the Monster Manual.
Lair Actions
On initiative count 20 (losing initiative
below. He grants his rank-and-file followers the Unerring Tracker trait, and cult leaders gain the Incite the Hunters trait.
Labyrinthine Recall. This creature can perfectly recall any path it has
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollType":"roll","rollAction":"Sound the Horn"} minotaur;minotaurs (see the Monster Manual) to appear in unoccupied spaces of his choice within 600 feet of him. The minotaurs roll initiative when they
abilities. Members of his cult can gain the Crushing Blow trait. Cult leaders can also gain the Indomitable Strength trait.
Crushing Blow (Recharges after a Short or Long Rest). As a bonus action
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, telekinesis, teleport
1/day each: dominate monster, greater invisibility
Teleport. Graz’zt magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an
;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Graz’zt
Graz’zt grants his cultists special abilities. His cultists can gain the Joy from Pain trait, while his cult leaders
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu’s lair is a place of blood and death, populated by gnoll;gnolls, hyena;hyenas, and ghoul;ghouls (see the Monster Manual
most devoted followers gain the Gnashing Jaws action and the Rampage bonus action, while cult leaders gain the Aura of Bloodthirst trait.
Gnashing Jaws. Melee Weapon Attack: bonus to hit equal to
Magic Items
Tasha’s Cauldron of Everything
. You can find its statistics in the Monster Manual. If you roll a soul that has already escaped, roll again.
Souls of the Tarokka
d100
Card
Soul
1
Artifact
Flameskull
2
, Mother Luba was one of the most influential leaders of the Vistani. For untold generations, the Vistani have wandered the Shadowfell, which includes terrifying demiplanes like the vampire-haunted
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
“Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven
hunt for vengeance can become a full-blown clan feud.
Clans and Kingdoms
Dwarven kingdoms stretch deep beneath the mountains where the dwarves mine gems and precious metals and forge items of wonder
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
High Road This highway hugs the coast, connecting Neverwinter to the coastal cities of Luskan to the north and Waterdeep to the south. For years, the stretch of road south of Neverwinter fell into
disuse because of frequent monster attacks. Recently, efforts have been made to keep the road safe, with light patrols of guards on horseback moving between Neverwinter and Leilon.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
High Road This highway hugs the coast, connecting Neverwinter to the coastal cities of Luskan to the north and Waterdeep to the south. For years, the stretch of road south of Neverwinter fell into
disuse because of frequent monster attacks. Recently, efforts have been made to keep the road safe, with light patrols of guards on horseback moving between Neverwinter and Leilon.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
High Road This highway hugs the coast, connecting Neverwinter to the coastal cities of Luskan to the north and Waterdeep to the south. For years, the stretch of road south of Neverwinter fell into
disuse because of frequent monster attacks. Recently, efforts have been made to keep the road safe, with light patrols of guards on horseback moving between Neverwinter and Leilon.
Compendium
- Sources->Dungeons & Dragons->Stranger Things
The Whole Story The characters have been summoned by Sir Tristan, the ruler of a small domain in a lonely stretch of mountains. A terrible monster called a thessalhydra has been attacking his realm
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the surface. 2 Create a new monstrous fusion between mind flayers and a legendary monster. 3 Forge a psionic network uniting illithid colonies. 4 Replace world leaders with intellect devourers. 5
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
weeping and clutches a stuffed doll. The girl is trying to quiet the boy. She turns to you. “There’s a monster in our house!” she says. “Mom and Dad told us to play outside. Please, won’t you make it
safe?”
Coupleofkooks Rose and Thorn Durst The children are Rosavalda “Rose” and Thornboldt “Thorn” Durst. Rose explains that the monster arrived just after the children’s parents, Gustav and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ability to strike bargains. He deals especially with those who seek brute strength. Any warlike monster — such as orcs, ogres, and trolls — can be lured into Geryon’s cult. His cultists typically form
fighting companies and bandit gangs, proving their strength by defeating others in battle and taking what they want as loot. Members of the cult can gain the Crushing Blow trait. Cult leaders can also
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
might know about the orrery, the leaders of the Six put a plan into motion. (The second franchise was based on the Sword Coast between Neverwinter and Luskan. Its fate will be discovered by the characters
adventurers either blew themselves up or summoned a monster they couldn’t control. But she knows that Dran Enterprises is sending a team to clean up the mess and claim the manor. For more on these two, see the “People of Phandalin” section.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
across is a good start. Monster Lairs A wilderness area approximately 50 miles across can support roughly a half-dozen monster lairs, but probably no more than one apex predator such as a dragon. If you
rules or once ruled, adventurers might find monuments built to honor great leaders, gods, and cultures. Use the Monuments table for inspiration, or randomly roll to determine what monument the adventurers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adventure Setting Many D&D adventures revolve around dungeons—interior spaces such as great halls and tombs, subterranean monster lairs, mazes riddled with traps, natural caverns extending for miles
sapient creatures who share living space through some combination of negotiation and domination. Each creature’s entry in the Monster Manual indicates the terrain types where that creature is most often
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Danger in the Hills Jabari Weathers To get to the Rattle, the characters must cross the stretch of farmland called the Ribbon. Read or paraphrase the following to describe the journey into the
landmark. Sprawled nearby is a huge, partly dissolved monster with its guts ripped out. The dead monster lies on its armored back with its four clawed feet in the air. From deeper in the hills come the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
townsfolk concerned, including reports of bandit attacks on the roads, piracy on the Dessarin River, and monster sightings too close to town. But the mystery that has keen observers of the region most
strength as they work to master elemental power. The characters come up against the elemental prophets and confront one of the four cult leaders, whose identity depends on which part of the temple the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters As the characters explore the Whorlstone Tunnels, they can run into various creatures or hazards. Check for an encounter whenever the characters are moving along a stretch of tunnel
the gray ooze, as described in the Monster Manual). Moldy Quaggoth Spore Servants A patch of yellow mold (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide) covers each spore servant
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
deal on capybara jerky (only 1 gp per pound), he gifts them his gythka (detailed in the “Thri-kreen” section of the Monster Manual) and a bag of beans with three beans remaining.
Termite Mounds Nene
of the Holroro river:
A wide stretch of tombstone-sized termite mounds is dominated by a tall mound with an unusually flat top. Giant anteaters mill around the mounds but pay little attention to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
defined by the prominent leaders, innovators, and tyrants of the day. These people change the world and etch their signatures indelibly on the pages of history. When they rise to power, they shape the
Philosophy/learning/magic Political leaders are monarchs, nobles, and chiefs. Religious leaders include deities’ avatars, high priests, and messiahs, as well as those in charge of monasteries and leaders of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
an antagonist: Awakened Destruction. The Heralds of the Comet acquires magic that allows it to unleash a powerful force of destruction: a natural disaster, a rampaging monster, or a magical
information or a magic item the party needs; if it’s an item, the person might have given it to the group’s leaders. Claudio Pozas Basil, the Sage of Sages Public Enemies. A hierophant stirs up
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
monsters. High Road This highway hugs the coast, connecting Neverwinter to the coastal cities of Luskan to the north and Waterdeep to the south. For years, the stretch of road south of Neverwinter fell
into disuse because of frequent monster attacks. Of late, efforts have been made to keep the road safe, with light patrols of guards on horseback moving between Neverwinter and Leilon. Kryptgarden
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a rare type of lunatic we’ve imported from Sarlona. So it was a special treat for tourists when one of the spiritual leaders of the kalashtar of Sharn made an unexpected appearance in the grand plaza
carried by Speakers of the Past is not to be confused with the undead revenants described in the Monster Manual.) The bond between ancestor and living elf is holy. Your ancestor doesn’t speak to you or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
creatures that whisper secrets. 4 A hidden shrine with a patchwork depiction of a new kuo-toa deity. 5 The lavish chamber of an animal or monster said to be prophetic, lucky, or literate. 6 A pool filled
strive to take their enemies alive and drag captives to their hidden lairs.
Most kuo-toa follow the orders of their more powerful leaders out of a combination of faith and fear. In rare cases, a kuo
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
svirfneblin leaders mention things the characters can do to help take the pressure off the community and free up its resources. Each task the characters successfully undertake shifts the attitude of the
svirfneblin (see “Changing Svirfneblin Attitudes”). “Operation: Ooze There?” The Diggermattocks relay rumors that some monster or magic in the northwestern part of the settlement might be responsible
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove Population: 150 myconids and spore servants
Government: Organized circles ruled by larger specimens called circle leaders; even larger specimens called sovereigns rule the entire
and is reanimated as a spore servant if it’s a type of creature that can be (see the “Myconids” entry in the Monster Manual).
Map 5.1: Neverlight Grove View Player Version
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
leaders who betrayed their masters. Skull Lord
Medium Undead (Sorcerer), Typically Lawful Evil
Armor Class 18 (plate)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
14 (+2)
DEX
16
Undead (Costs 2 Actions). The skull lord summons up to five skeletons or zombies (both appear in the Monster Manual) in unoccupied spaces within 30 feet of it. They remain until destroyed. Undead
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
families. Local Leaders 1d12 Leader 1 Respected, fair, and just leader or council 2 Feared tyrant 3 Coward manipulated by others 4 Illegitimate leader causing civil unrest 5 Powerful monster 6
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and spiritual intermediaries for the Selesnya Conclave. They hold positions of great respect as spiritual leaders, and also share their vision of harmonious construction as architects, working with
until the dryad dismisses it as an action. The mount uses the stat block of an elk (see the Monster Manual) with these changes: it is a plant instead of a beast, it has an Intelligence of 6, and it






