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Returning 35 results for 'monsters score with only are finding for lore'.
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Magic Items
Dungeon Master’s Guide
book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties.
The Book of Vile Darkness
by any means while your soul remains imprisoned.
Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
Magic Items
Dungeon Master’s Guide
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
a minimum score of 1). You can draw one additional card beyond your declared draws.
Rogue. An NPC of the DM’s choice becomes Hostile toward you. You don’t know the identity of this NPC
Monsters
Mythic Odysseys of Theros
their own. Often, they steal lairs from other monsters in prolonged, devastating battles.
Vicious Growth. Soon after a hydra claims a territory, it typically buries itself, entering a period of
lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
Magic Items
Keys from the Golden Vault
the book’s contents, provided that those modifications advance evil and expand the lore already contained within.
Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature
, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your ability scores again
Magic Items
Keys from the Golden Vault
esteemed associates.
Sentience. Constantori’s Portrait is a sentient, lawful evil item with an Intelligence score of 14, a Wisdom score of 12, and a Charisma score of 8. It can hear within a range
, Constantori’s Portrait has quietly observed countless conversations and now possesses an unquantifiable amount of lore—everything from criminal conspiracies to secret passwords. The DM decides what
Monsters
Curse of Strahd
forbidden lore plucked from the Amber Temple (chapter 13), then helped the Abbot transform the Belviews into mongrelfolk—maniacal humans with bestial deformities and traits. The Belviews were happy, albeit
performance garnered the deva's sympathy, and the Abbot, playing into Strahd's hands, set for himself the goal of finding a cure for Strahd's “malady.” The Abbot is now convinced that the cure lies
Monsters
Mythic Odysseys of Theros
"} fire damage on a failed save, or half as much damage on a successful one.The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many
couldn’t best.
Chimeras typically roam the deep wilds of the world, constantly seeking a lair that would perfectly suit one of its heads, but then finding it unsatisfying to two-thirds of its
Monsters
Mythic Odysseys of Theros
territory to claim as their own. Often, they steal lairs from other monsters in prolonged, devastating battles.
Vicious Growth. Soon after a hydra claims a territory, it typically buries itself, entering a
the minds and lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
well as each one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
the book’s contents, provided that those modifications advance evil and expand the lore already contained within.
Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature
reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
Donjon. You disappear and become
1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
feats
Player’s Handbook (2024)
General Feat (Prerequisite: Level 4+, Intelligence 13+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence score by 1, to a maximum of 20.
Lore Knowledge. Choose
Ability Scores
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Rules
training and competence in activities related to that ability.
A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18
Each of a creature's abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's
Halfling
Legacy
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Species
Basic Rules (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Kind and
Feats
Xanathar's Guide to Everything
Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can momentarily stride through the Feywild to shorten
your path from one place to another. You gain the following benefits:
Increase your Intelligence or Charisma score by 1, to a maximum of 20.
You learn to speak, read, and write Sylvan.
You learn
Backgrounds
Van Richten’s Guide to Ravenloft
told you went missing for weeks. When you were found, you had no memory of being gone. Now you search to discover what happened to you.
3
You helped a spirit find peace by finding its missing
corpse. Ever since, other spectral clients have sought you out to help them find rest.
4
You revealed that the monsters terrorizing your home were illusions created by a cruel mage. The magic-user
Species
Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores
Species
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your
Backgrounds
Tomb of Annihilation
’s the point in saving people if they’re going to die anyway? (Chaotic)
d6
Bond
1
My mentor gave me a journal filled with lore and wisdom. Losing it would devastate me
trinket that I believe is the key to finding a long-lost society.
d6
Flaw
1
Boats make me seasick.
2
I talk to myself, and I don’t make friends easily.
3
I
Initiative
Legacy
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Rules
tied monsters, and the players decide the order among tied characters. The DM decides the order if the tie is between a monster and a player character.Sometimes a DM might have combatants use their
Initiative scores instead of rolling Initiative. Your Initiative score equals 10 plus your Dexterity modifier. If you have Advantage on Initiative rolls, increase your Initiative score by 5. If you have Disadvantage on those rolls, decrease that score by 5.
Magic Items
Lost Laboratory of Kwalish
defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
already been claimed, you gain an equivalent hoard.
Idiot. Reduce your Intelligence by 1d4 + 1 (to a minimum score of 1) for the duration of the adventure. You can draw one additional card beyond
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
B | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "B" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
D | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "D" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
E | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "E" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
H | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "H" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
O | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "O" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
V | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "V" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
A | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "A" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
C | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "C" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
F | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "F" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
L | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "L" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
N | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "N" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
P | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "P" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
I | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "I" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
K | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "K" are detailed below.






