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Returning 35 results for 'monsters setting with only are for for larger'.
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Equipment
often keep globules of green slime tucked in their cheeks. The substance green slime is cultivated from larger, living omnivorous monsters of the same name.
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
together to take down monsters far larger than themselves, including remorhaz;remorhazes and white dragons.Cold
Equipment
ripe, vinegary stench. Brewers have spent generations learning how to neutralize the unpleasant smell because yellow slime also possesses the ability to metabolize many venoms and poisons. The substance yellow slime is cultivated from larger, living omnivorous monsters of the same name.
Monsters
Mordenkainen's Fiendish Folio Volume 1
that wrap around existing passages and chambers. They use these hiding spots to watch the comings and goings of monsters and adventurers, setting traps to vex and annoy whenever possible. A trip wire
Equipment
orange slime is discovered, there’s usually a designated mage nearby who can be summoned to contain or dispose of it. The substance orange slime is cultivated from larger, living omnivorous
monsters of the same name. It is exceedingly rare, as orange slime monsters appear only in a handful of caverns near the peak of Mount Arbora.
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
evolution. The lich Acererak — a powerful wizard and demonologist and the infamous master of the Tomb of Horrors — anticipated his own transformation, preparing for it by setting enchanted
hit points.A Demilich’s Lair
A demilich hides its earthly remains and treasures in a labyrinthine tomb guarded by monsters and traps. At the heart of this labyrinth rests the demilich’s
Halfling
Legacy
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Species
Basic Rules (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
might be a wagon jostling along a dirt road or a raft floating downriver.
Small and Practical
The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring
Monsters
Waterdeep: Dungeon of the Mad Mage
casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
(losing initiative ties), Halaster takes a lair action to cause one of the following effects:
Halaster targets a volume of unoccupied space or solid stone no larger than four 10-foot cubes within 30
Backgrounds
Baldur’s Gate: Descent into Avernus
religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in
city’s larger faiths, keeping track of the hundreds of religions newcomers bring with them is no mean feat.
Suggested Characteristics
Acolytes are shaped by their experience in temples
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a great empire, and magically aided travel between its cities is commonplace. Monsters Are Uncommon. What if monsters are rare and terrifying? In the Ravenloft setting, horrific domains are governed
It’s Your World In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Starting Location Begin your campaign in a location you can detail, such as a village, a neighborhood in a larger city, an outpost, or a roadside tavern. Be prepared to give players enough
adventuring party If you’re using a published campaign setting, pick any location in that setting and develop it as you like. A published setting or adventure might give you all the details you need. The
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Forgotten Realms Just like a fantasy novel or movie, an adventure is set in a larger world. In fact, the world can be anything that the DM and players can imagine. It could be a swords-and
-sorcery setting at the dawn of civilization, where barbarians battle evil sorcerers, or a post-apocalyptic fantasy where elves and dwarves wield magic amid the wreckage of a technological civilization. Most
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Campaign Setting Just like an adventure’s setting (as described in chapter 4), a campaign setting is an essential part of a campaign’s premise, shaping the kinds of stories that unfold there. As the
DM, you have two options when choosing a campaign setting: Use a published campaign setting. Create your own campaign setting. Whether you create your own campaign setting or use a published one, the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
describes the villains and monsters the heroes must overcome and the locations they must explore to bring the adventure to a successful conclusion. This adventure presents Phandalin, the surrounding region
, and the Underdark below, as a campaign setting in which you can base adventures of your own. All pertinent details about the setting are covered in this book, with room to add new locations and villains of your own design.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, execute their plan, and try to escape the scene. You can run each heist as a standalone adventure or as part of a larger campaign (see “A Campaign of Heists” later in this introduction). Each
adventure can be adapted to take place in any campaign setting you wish. A rogue rappels down the icy walls of Revel’s End, a prison in the frozen north
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Worlds of Adventure The many worlds of the Dungeons & Dragons game are places of magic and monsters, of brave warriors and spectacular adventures. They begin with a foundation of medieval fantasy and
your own. All these worlds share characteristics, but each world is set apart by its own history and cultures, distinctive monsters and races, fantastic geography, ancient dungeons, and scheming
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, and another door bars the way into the common room from there. The larger doors lead into the courtyard, where there are stables and a smithy. Monsters. The attacking creatures are comprised of 1
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Monstrous Compendium Vol. 2: Dragonlance Creatures This bestiary provides game statistics and lore for eleven monsters that, while linked to the fantastical and war-gripped Dragonlance setting, are
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Setting the Adventure This adventure takes place in the Western Heartlands of the Sword Coast region in the Forgotten Realms campaign setting. You can set the adventure on a different world if you
. Allied forces have recently recovered it, but the fortress is in the path of a horde of monsters sent by the sinister lich Lady Illmarrow. Greyhawk. The recently reclaimed fortress stands in the northern
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
town to town to crack tough cases the local authorities can’t handle. Such a campaign emphasizes puzzles and problem-solving in addition to combat prowess. A larger mystery might even set the stage for
the whole campaign. Why did someone kill the characters’ mentor, setting them on the path of adventure? Who really controls the Cult of the Red Hand? In this case, the characters might uncover clues to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the villains and monsters the heroes must overcome and the locations they must explore to bring the adventure to a successful conclusion. This book presents Icewind Dale as a self-contained campaign
setting in which you can base adventures of your own. All pertinent details about the setting are covered here, with room left to add new locations and villains of your own design. TENDAYS AND
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Worlds of Adventure The many worlds of the Dungeons & Dragons game are places of magic and monsters, of brave warriors and spectacular adventures. They begin with a foundation of medieval fantasy and
your own. All these worlds share characteristics, but each world is set apart by its own history and cultures, distinctive monsters and races, fantastic geography, ancient dungeons, and scheming
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains. Eberron Campaign Setting (3.5E
): The first sourcebook for the setting, this provides a general overview of the world. This includes the artificer class and statistics for monsters unique to Eberron (deathless, daelkyr, quori), along
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Body Horror Settings Body horror can occur anywhere, from mundane backdrops to garishly unsettling locations. Body Horror Settings d8 Setting
1 A country of red muscle, with bleeding eyes
6 A forest of black pines draped in bodies
7 A slaughterhouse larger than it appears on the outside, full of victims mutely awaiting slaughter
8 A system of subterranean tunnels, their walls spackled with fossils or mummified organs
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Evermoors or the Lurkwood — wild regions filled with ruins and monsters. You can choose to narrate as much of the party’s overland travel as you wish, setting up encounters en route. If Eldeth is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
setting and what is unique and fun about it. Step 2: Draw In the Players. Think about how the characters will get drawn into the situation you’ve established. Consider how the adventure might tie in
Adventures
A published adventure includes a pregenerated scenario with the maps, NPCs, monsters, and treasures you need to run it. This allows you to focus your preparation time on plot developments
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
in all varieties. For every sequestered shire tucked away in an unspoiled part of the world, there’s a crime syndicate like the Boromar Clan in the Eberron setting or a territorial mob of halflings
like those in the Dark Sun setting. Halflings who prefer to live underground are sometimes called strongheart halflings or stouts. Nomadic halflings, as well as those who live among humans and other tall
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
communities come in all varieties. For every sequestered shire tucked away in an unspoiled part of the world, there’s a crime syndicate like the Boromar Clan in the Eberron setting or a territorial mob of
halflings like those in the Dark Sun setting. Halflings who prefer to live underground are sometimes called strongheart halflings or stouts. Nomadic halflings, as well as those who live among humans
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The satraps are bureaucrats and military officers, or unusual characters or monsters. The cities of Highport and Suderham in the Greyhawk campaign setting are satrapies controlled by agents of a vicious
the middle class is often more important to the prosperity of a town or city than the hereditary authority of the nobility. The larger a settlement, the more likely that other individuals or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
What Does a DM Do? The DM gets to play many fun roles: Actor. The DM plays the monsters, choosing their actions and rolling dice for their attacks. The DM also plays all the people the characters
way that will make the game fun for everyone. Referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules. Storyteller. The DM crafts adventures, setting situations in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
What Does a DM Do? The DM gets to play many fun roles: Actor. The DM plays the monsters, choosing their actions and rolling dice for their attacks. The DM also plays all the people the characters
way that will make the game fun for everyone. Referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules. Storyteller. The DM crafts adventures, setting situations in
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Setting the Adventure Uni and the Hunt for the Lost Horn can take place in any woodland setting where magic and monsters are rife. The Dungeons & Dragons animated series unfolds in the Realm
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Military Force Your group serves as a team of soldiers in a larger military force, one dedicated to combat missions or other dangerous tasks. You could be a team of mercenaries, a special forces unit
, or an ordinary squad of infantry. Perhaps you protect a nation’s people from monsters, or even continue to fight the Last War in the shadows. There is plenty of work for military forces at the edges
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Skills The Skills entry is reserved for monsters that are proficient in one or more skills. For example, a monster that is very perceptive and stealthy might have bonuses to Wisdom (Perception) and
Proficiency Bonus by Challenge Rating table). Other modifiers might apply. For instance, a monster might have a larger-than-expected bonus (usually double its proficiency bonus) to account for its heightened expertise.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Customizing the Puzzle While spells and components make easy to associate lists, you might also consider creating your own version of this puzzle using paired sets of monsters and creature types
, planes of existence and their native inhabitants, famous figures in a setting and their homelands, and so forth. Lowering the Difficulty If your party doesn’t include characters with considerable magical






