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Returning 35 results for 'monsters some with only alive for for likely'.
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Spells
Player’s Handbook
result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the
consequences for a whole community, region, or world, you are likely to attract powerful foes. If your wish would affect a god, the god’s divine servants might instantly intervene to prevent it or to
Classes
Player’s Handbook
explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their
used across the multiverse.
The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or
Magic Items
Dungeon Master’s Guide
an ally. As Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
Fool. You have
your choice of History, Insight, Intimidation, or Persuasion. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently home to one or more monsters
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, which is likely a kraken or some other ancient being of the deep. While wearing the mind and body of the person they once were as a sort of mask, the creature is bent on fulfilling their master&rsquo
;s desires. Sometimes a deep scion returns to their former home—unexpectedly found alive when all hope was lost. At other times the deep scion takes on a new identity. In any case, it is the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Degenerate creatures are likely to take up residence near a catoblepas’s territory, as are those seeking to avoid notice.
Catoblepases in Folklore
Ordinary folk rarely see a catoblepas, but
, drinking the monsters’ milk and using them as guardians or pets. Other legends say that those of impure heart can tame a catoblepas and whisper of malevolent warlocks and wicked knights who ride them into battle.
Centaur
Legacy
This doesn't reflect the latest rules and lore.
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Species
Guildmasters’ Guide to Ravnica
the Gruul and the Selesnya they are voices of memory and history, preserving old ways and keeping alive the legends of ancestral heroes. They feel a close kinship with wild animals, perhaps because of
as well as the guild as a whole. Their love of history and tradition also means that centaurs are more likely than most other Ravnicans to join the same guild that their parents did.
Centaur Names
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
by walls and crowds. They thrive in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt.
Barbarians come alive in the chaos of combat. They can enter a
fraught with peril: rival tribes, deadly weather, and terrifying monsters. Barbarians charge headlong into that danger so that their people don’t have to.
Their courage in the face of danger makes
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, preferring to operate at night. They do take the heads of enemy leaders, but they are no more likely to eat people indiscriminately than humans are. Bugbears aren’t likely to attack lone travelers or
in a cowardly fashion; a bugbear that knows or feels itself to be in mortal danger is affected by a form of madness and will do anything, including trying to flee, in order to stay alive. Bugbears
Backgrounds
Guildmasters’ Guide to Ravnica
standard circus-style acrobatics with fire, wrought-iron spikes and hooks, and monsters. You can roll a d8 or choose from the options in the Performance Options table to determine your preferred
Characteristics
Members of demonic cults aren’t generally known as the kindest or most mentally stable individuals, so you’re likely to have something in your nature that distinguishes you from the
Kalashtar
Legacy
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Species
Eberron: Rising from the Last War
me in dreams, and at times her voice whispers in the silence of my mind. As long as at least one of my sisters is alive, Kashtai will survive — and as long as she lives, she will fight il
kalashtar communities focus on acts of devotion known as the Path of Light. But the dark powers of Dal Quor have their own plans for Eberron. Through the force known as the Dreaming Dark, these monsters
Wizard
Legacy
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Classes
Basic Rules (2014)
-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call
the fey) that are steeped in magic.
The Lure of Knowledge
Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, Resilient, Shield Master, Tavern Brawler, Tough When bottles start breaking and chairs start flying, you’re in your element. You love a good scrap, and you’ve likely seen your share of them. You may or may not have formal training, and while others might call you a dirty fighter, you’re still alive.
Backgrounds
Sword Coast Adventurer's Guide
greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have served with
operate up and down the Sword Coast and throughout the North. Most are small-scale operations that employ a dozen to a hundred folk who offer security services, hunt monsters and brigands, or go to war in
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Monster Tactics Flying monsters such as dragons, rocs, wyverns, and harpies sometimes attack airships—or, more often, the people aboard them. A monster that’s looking for food is most likely to try
likely to ever deal enough damage to cause real harm to the ship. If it can’t hurt the ship, it might turn its attention to a crew station or crew members instead.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
presence of monsters there. (Normally kept at bay by the clockwork automatons, monsters are likely to have ventured from their hidey-holes and into the streets. Gricks are a particular nuisance.) Healing
move quickly and quietly through the town, doing their best to avoid Tockworth’s automatons. Avoid Cavemouth. The sergeant suggests the characters avoid the Cavemouth district due to the likely
Orc
Legacy
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Species
Volo's Guide to Monsters
, and no orc will leave an elf alive. Orcs become so frenzied in combat against elves that they forget all about taking loot and valuables back to the tribe — the only trophies of any worth are
battle skills.
3
I always appear like I am about to kill everyone around me.
4
I love a good brawl.
5
I drink the blood of monsters to consume their power.
6
I chant orcish war
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
discovered knowledge mortals were not meant to know and works to silence them.
Kruphix’s Monsters Kruphix is rarely associated with monsters, but those most likely to serve him appear on the
Kruphix’s Monsters table. Kruphix’s Monsters Challenge Creature Source
1/4 Blink dog MM
1/2 Cockatrice MM
2 Nothic MM
3 Phase spider MM
6 Invisible stalker MM
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, something creepy with something cute, dead with alive, threatening with welcoming. Mix details together in unexpected ways, the more unnatural or off-putting the better. Rationalize and Normalize
devilish lights in the swamp are nothing but swamp gas, and the current reclusive count is the descendant of the region’s original reclusive count. Many of the domain’s inhabitants are likely
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
copies of his new book, Volo’s Guide to Monsters, to the merchant princes (some of whom he knows well, and others he claims to know well), and to promote his latest work. Characters are most likely to
a particular monster described in the book, give them useful tidbits from Volo’s Guide to Monsters. Do not impart game statistics, since such information would not be available in-world. If this reference is unavailable, use the information in appendix D.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Introduction If the characters played Dragon of Icespire Peak, they have already saved the area around Phandalin from many threats, large and small, and they are likely 7th level, ready for their
nefarious schemes and terrible monsters await. Storm Lord’s Wrath is a D&D adventure designed for 7th-level characters. You can run this adventure for as few as one or as many as six players. By the time the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Facing Manshoon A head-on battle with Manshoon isn’t likely to go well for the characters. That said, the wizard’s greatest weakness is that he has powerful enemies in Waterdeep. The risk of exposure
keeps him hidden, and the characters can thwart him by furnishing his enemies with proof that he’s alive (after a fashion) and operating in Waterdeep. When it comes to Manshoon clones, deciding to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
coordinates. Alternatively, a character who succeeds on a DC 20 Intelligence (History) check discerns the likely spot where the ship sunk. Virgil also knows the location of the Pit of Hatred, having accompanied
Archais there several times while the wizard was alive. If all else fails, he can guide the characters to the proper location — flying ahead and circling the site. The Pit of Hatred is two miles
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
shouldn’t exist.
Athreos’s Monsters Most creatures that serve Athreos aid the god in destroying the undead. Beyond that, the Athreos’s Monsters table presents a few creatures likely to serve the
god. Athreos’s Monsters Challenge Creature Source
1 Giant vulture MM
2 Two-headed cerberus MOoT
3 Hell hound MM
3 Lampad MOoT
6 Invisible stalker MM
6 Underworld cerberus MOoT
8 Spirit naga MM
9 Phylaskia MOoT
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. The more a warforged cultivates their individuality, the more likely they are to modify their body, seeking out
end the Poisoned condition. Integrated Protection. You gain a +1 bonus to your Armor Class. In addition, armor you have donned can’t be removed against your will while you’re alive. Sentry’s Rest
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Random Encounters Chult is home to an immense variety of plants, beasts, monsters, and intelligent beings. Random encounters with the local wildlife are inevitable and help to make the party’s
-bones icons are likely to have random encounters with undead. The likelihood of an undead encounter increases in territories marked with red skull-and-bones icons. Most guides know these territories
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Entering while still alive, and in such a way as to be able to walk out again, is another matter entirely. Legends tell of places where the boundary between the mortal world and the Underworld is weak
. Within the Underworld, characters who entered bodily are still fully alive. They age, suffer damage, heal naturally, and require air, food, drink, and sleep as normal. The Underworld isn’t conducive to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cult to frequent Parnast is the half-dragon, Wyrmspeaker Rezmir. (If she is still alive and free, Rezmir has gone into hiding. No one in the village knows where she is, although they claim that Skyreach
Castle is the most likely place to find her.) Rezmir’s deputy is a cult veteran and dragonsoul name Captain Othelstan. He commands the cult forces in Parnast, and he monitors all visitors and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
2. Choose a Class bruenor Every adventurer is a member of a class. Class broadly describes a character’s vocation, what special talents he or she possesses, and the tactics he or she is most likely
to employ when exploring a dungeon, fighting monsters, or engaging in a tense negotiation. The character classes are described in chapter 3, "Classes." Your character receives a number of benefits
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Level 5: Wyllowwood Wyllowwood is designed for four 8th-level characters. Those who defeat the monsters on this level should gain enough XP to reach 9th level. In some cases, defeating a monster can
be accomplished without slaying it. If the characters strike a truce with a creature, award them XP as if they had defeated it in combat. The characters will most likely arrive here by way of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Wandering Monsters If Muiral survives his first encounter with the adventurers, he begins patrolling areas 1 through 5 and areas 7 through 12, looking for signs of other intrusion. The characters
to high-level adventurers, but they help reinforce the danger that Muiral represents. Adventurers exploring areas 13 through 30 are likely to encounter one or more drow patrols, each consisting of 1d4
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Inspiration for the DM Another way to use the inspiration deck is to make its effects available to monsters and villains. In this variant, each time a player expends inspiration, the DM also draws a
players are likely to follow your example, so if you want them to use their inspiration cards freely, you should do so as well.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
15th 20 19 18 16th 21 20 19 17th 22 21 20 18th 22 21 20 19th 23 22 21 20th 24 23 22 If your encounter features multiple monsters, balancing it takes a little more work. Refer to the Multiple Monsters
each expression is the number of characters of the given level. The second number tells how many monsters of the listed challenge rating those characters are equivalent to. For example, reading the row
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
destroyed, and they dissipate into mist when defeated, leaving no remains behind. The fog covering the area vanishes 1 minute after the gargoyles appear. If the gargoyles are still alive, they vanish
stoically go about their business again as if nothing had happened. If asked about the fog, the monsters, or other occurrences within the fog, they react with bewilderment. Locals have had their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
poisonous creatures number among Pharika’s favorite servants, and medusas and basilisks hold special places in her esteem. The Pharika’s Monsters table presents just a few foes likely to serve the god’s will
ingredient.
6 An archmage devotee of Pharika manages to shrink monsters to a size so small that they effectively behave as viruses.
Pharika’s Monsters Serpents, rare magical beings, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and individuals that use cleverness and guile to overcome foes. The Phenax’s Monsters table presents just a few foes likely to serve the god’s will. Phenax’s Monsters Challenge Creature Source
missing then turn up with no memory of their disappearance. Phenax cult fanatics are brainwashing these souls for use as sleeper agents.
Phenax’s Monsters Phenax is often associated with monsters






