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Returning 35 results for 'monsters some with only ancient from for lies'.
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monsters some with only ancient from for lives
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Monsters
Storm King's Thunder
. Beneath the Ice Spires lies an ancient fire giant forge called Ironslag. Unfortunately for Zalto, Ironslag's forges aren't hot enough to repair the colossus. The duke, undaunted, plans to steal Maegera, the
ancient enemies: dragons. Duke Zalto has set his minions to the task of finding and unearthing fragments of a dragon-slaying colossus called the Vonindod (“titan of death”). Pieces of it were lost in
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
origin of Sweettooth Village. This eerie, abandoned town constructed of gingerbread and frosting lies deep in the wilds of Eldraine. Some say the fiendish candy monsters that prowl its butterscotch-lined
Monsters
Mythic Odysseys of Theros
are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.Fire, Poison
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
acquaintance. Though not comprehensive, this information helps high fae impostors impersonate their targets effectively.
Though unable to tell outright lies, the high fae of Eldraine have many
regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always be repaid, promises must be honored, and outright lies must never be
Monsters
Mythic Odysseys of Theros
creations are now heirlooms of monarchs; others are lost to the sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn’t require air, food, drink, or sleep.Fire, Poison
Monsters
Mythic Odysseys of Theros
the sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.Fire, Poison
Monsters
Mythic Odysseys of Theros
sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.
VARIANT: ANVILWROUGHT RAPTOR FAMILIAR
Some anvilwrought raptors are
Monsters
Fizban's Treasury of Dragons
use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An
ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple echoes from across the worlds of the Material Plane. Such a creature can be as large as an island— and
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
operate under inviolable rules of their own: gifts must always be repaid, promises must be honored, and outright lies must never be spoken (though misdirection and riddles are always welcome). To
, the Kindly Lord. Talion is as strange, ancient, and fickle as the wilds of Eldraine, and the Kindly Lord demands fealty and respect from their followers. But despite their austere demeanor, the Kindly
Monsters
Eberron: Rising from the Last War
least, salvaged for docents and other magic items. Here are locations where operational warforged colossi are rumored to dwell:
“Arkus” (Colossus WX-11) lies prone at the bottom of the
.
A colossus might be filled with monsters and secrets, in addition to the corpses of those who died inside it. In chapter 4, map 4.8 illustrates an inactive warforged colossus, and the text that
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
always be repaid, promises must be honored, and outright lies must never be spoken (though misdirection and riddles are always welcome). To amuse themselves over the long centuries of their lives, high fae
throughout the wilds, and they use their innate illusory magic to power and embellish their various weapons.
The high fae are ruled by Talion, the Kindly Lord. Talion is as strange, ancient, and fickle as
Monsters
Quests from the Infinite Staircase
unnatural environs—as well as those that dine on smaller, weaker hatchlings—are unmatched in strength and hunger. These ancient specimens, known as froghemoth elders, possess alien abilities
and warp the ecosystems in which they dwell.
To learn more about froghemoths, see Mordenkainen Presents: Monsters of the Multiverse.A Froghemoth Elder's Lair
Froghemoth elders lair in unnatural
Monsters
Curse of Strahd
insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva realized that any attempt to slay Strahd would be futile—that the ancient curse upon the land meant that the
performance garnered the deva's sympathy, and the Abbot, playing into Strahd's hands, set for himself the goal of finding a cure for Strahd's “malady.” The Abbot is now convinced that the cure lies
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
, and outright lies must never be spoken (though misdirection and riddles are always welcome). To amuse themselves over the long centuries of their lives, high fae frequently engage in deceptions and
innate illusory magic to power and embellish their various weapons.
The high fae are ruled by Talion, the Kindly Lord. Talion is as strange, ancient, and fickle as the wilds of Eldraine, and the Kindly
Monsters
Fizban's Treasury of Dragons
.
Ancient Emerald Dragon Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient emerald dragon bargains with a
pit fiend to buy back the soul of a legendary hero.
2
A group of adult red dragon;adult red and adult silver dragon;silver dragons set aside their differences to learn wisdom from an ancient
Monsters
Fizban's Treasury of Dragons
defenses.
Emerald Dragon Lair Features
The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city built in the caldera of a dormant volcano. The vaults fell into disuse
to which lies 40 feet below the surface of the subterranean pool.
Hatchery. The dragon has lovingly arranged the three small chambers in the top left of the map, farthest from the pools, as a
Species
Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
it to retreat into its ancient tomb and forget to feed on souls. The spells it once knew fade from its mind, and it no longer channels the arcane energy it wielded as a lich. However, even as a mere
hit points.A Demilich’s Lair
A demilich hides its earthly remains and treasures in a labyrinthine tomb guarded by monsters and traps. At the heart of this labyrinth rests the demilich’s
Backgrounds
Guildmasters’ Guide to Ravnica
a member of a cult devoted to an ancient demon who delights in violence and chaos. It just so happens that Rakdos loves a good show, and your highest aspiration is to please the Defiler, the Lord of
standard circus-style acrobatics with fire, wrought-iron spikes and hooks, and monsters. You can roll a d8 or choose from the options in the Performance Options table to determine your preferred
Monsters
Mordenkainen's Fiendish Folio Volume 1
terrors bear stunted humanoid limbs hinting at the bizarre ceremonies that created them.
Dangerous Cultivation. While the exact origins of the assassin bug are uncertain, rumors speak of an ancient sect
able to survive an assassin bug's infestation without immediately being treated with magic or fire. Incredibly hardy monsters such as catoblepas and gorgons have sometimes been observed with deep
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
Of all the magic items created by the elves, one of the most prized and jealously guarded is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries
, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.
A moonblade serves only one master at a time. The attunement process requires a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
come to the Stone Tooth in search of a reputed cache of Durgeddin’s superior blades and find the stronghold inhabited by dangerous monsters. The complex consists of the following five sections: The
largest level of Khundrukar, the Glitterhame is an expanse of beautiful natural caverns now infested by troglodytes and other cave-dwelling monsters. The Sinkhole. Streams in the Glitterhame descend to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Ancient Stair The Temple of Black Earth lies at the bottom of the Ancient Stair, a series of descending passageways beneath the Sacred Stone Monastery. The stair ends at the passageway to the
north of area B1. It leads up to area M24 in the mines beneath the Sacred Stone Monastery (see chapter 3). The Ancient Stair descends about 250 feet in flights of 20 to 30 feet. As might be expected of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Background Elemental Evil is not a new threat in the world of Greyhawk. The Temple of Elemental Evil was built long ago and spawned hordes of bloodthirsty monsters that ravaged the lands between
dark force known as the Elder Elemental Eye secretly called a new group of elemental prophets to its ancient stronghold. These four individuals found their way down to the Fane of the Eye and took up
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Peoples of the North The Savage Frontier, or the North, is a harsh and untamed wilderness dotted with fortified settlements and the lairs of terrible monsters. In hundreds of bloodcurdling tales of
Frontier lies between the Sword Coast and the desert of Anauroch, extending as far north as Icewind Dale and as far south as the city of Waterdeep. The denizens of the North are accustomed to cool, mild
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Appendix B: Bestiary Appendix B
Bestiary This appendix details monsters found in ancient Netheril.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
What Dwells Here? The subterranean town of Stromkuhldur lies divided in chunks by ancient cave-ins that drove away its original inhabitants. Since then, many factions have fought over this outpost
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Beak, Troll, Werebear, Young Remorhaz 6 Mammoth, Young White Dragon 8 Frost Giant 9 Abominable Yeti 11 Remorhaz, Roc 13 Adult White Dragon 20 Ancient White Dragon Coastal Monsters CR Monsters 0
Young Blue Dragon 10 Cyclops Oracle 11 Djinni, Marid, Roc 13 Storm Giant 15 Adult Bronze Dragon 16 Adult Blue Dragon 17 Dragon Turtle 22 Ancient Bronze Dragon 23 Ancient Blue Dragon Desert Monsters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reclusive creatures. Dungeons are also home to ancient treasures: coins, gems, magic items, and other valuables hidden away in the darkness, often guarded by traps or jealously kept by the monsters that have collected them.
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or weird lairs carved out by foul monsters. They attract evil cults, monster tribes, and
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
The Forgotten Chamber MIKE SCHLEY Map: The Forgotten ChamberView Player Version In the western High Ice north of the Oume Rift lies a time gate nestled in what sages call the Forgotten Chamber. The
time gate leads 1,839 years in the past to the ancient Netherese city of Conch, which was once a central river-port city that thrummed with commerce. In Netheril’s waning days, civil unrest against
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, sacrifices to strange gods or placations to lurking monsters are everyday events. For outsiders, though, these practices reveal the subjectivity of normalcy, societal truth, and taboos. Folk horror explores
traditions beyond their understanding. Alternatively, characters might realize their own beliefs are lies as others reveal unsettling truths. Communities that ascribe to the traditions of folk horror
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Nine Dread Princes reside, with each of these dungeons stocked with enough monsters and hazards to advance the adventurers two or three levels. The adventurers spend their whole careers fighting the
organization, for example. Wherever their allegiance lies, the adventurers are motivated by loyalty and the goal of protecting whatever it is they serve. The characters’ overarching mission might be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
) Adult white dragon 13 (10,000 XP) Ancient white dragon 20 (24,500 XP) Coastal Monsters Monsters Challenge Rating (XP) Commoner, crab, eagle 0 (10 XP) Bandit, blood hawk, giant crab, guard
(13,000 XP) Adult blue dragon 16 (15,000 XP) Dragon turtle 17 (18,000 XP) Ancient bronze dragon 22 (30,000 XP) Ancient blue dragon 23 (32,500 XP) Desert Monsters Monsters Challenge Rating (XP) Cat
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background The bakunawa known as Pangil ng Buwan has long dwelled on the dangerous island of Lambakluha, once the holiest site on the Dayawlongon archipelago. Its dwelling lies before the great tree
spirits caused unnatural growths to manifest—spirit blisters that corrupt the land and its creatures. Gradually, this sickness encroached on Pangil ng Buwan’s lair. While the ancient bakunawa slept
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax’s Villains Servants of Phenax dot the world, largely staying hidden until they are needed to help spin the web of lies that advances his plots. His servants prefer to confront foes using guile
Phenax’s name.
3 The lies of a government functionary (noble) start a trade war between struggling settlements.
4 Phenax cultists establish a fake cult of Ephara in a bid to start a






