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Returning 35 results for 'monsters stitched with only arises for for lack'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
ravines or shallow caves, or hide in ruined sites while waiting for prey to come near. A girallon is surprisingly stealthy, considering its size and its lack of camouflage.
Girallons form loose bands
out across the world.
Numerous creatures have tried to tame, subjugate, or cooperate with the monsters. For instance, some forest-dwelling peoples capture girallons and train them to serve as sentinels
Monsters
Mordenkainen Presents: Monsters of the Multiverse
protect that creature. Great strength and a ferocious nature make gray renders fierce guardians, but they lack a shred of cunning.
Gray renders reproduce by forming nodules on their bodies that, on
ground
8
Attacks carts and wagons as if they were terrible monsters
9
Howls when it rains
10
Whines piteously in the dark
11
Buries treasure it finds
12
Chases birds, leaping into the air to catch them, heedless of the destruction it causes
Airship
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
Flying characters can move from one place to another in a relatively straight line, ignoring terrain and monsters that can’t fly or that lack ranged attacks.
Adult Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality Traits and
that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality Traits and
or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss, or featuring larger
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
zombies and vampires). Druids sometimes lead raids against such creatures, especially when the monsters encroach on the druids’ territory. Druids are often found guarding sacred sites or watching over
regions of unspoiled nature. But when a significant danger arises, threatening nature’s balance or the lands they protect, druids take on a more active role in combating the threat, as adventurers.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and vampires). Druids sometimes lead raids against such creatures, especially when the monsters encroach on the druids’ territory. Druids are often found guarding sacred sites or watching over regions
of unspoiled nature. But when a significant danger arises, threatening nature’s balance or the lands they protect, druids take on a more active role in combating the threat, as adventurers.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Mind Flayer Monsters Mind flayers hardly ever use non-humanoid creatures as thralls or develop other relationships with them. Most of them are either too big and strong to keep penned up for long or
a colony. A neothelid arises when a tadpole pool is left untended. The tadpoles turn against each other, and the survivor grows to immense size. Comparable to purple worms, these behemoths devour everything in their path. See chapter 3 of this book for more information on neothelids.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
annotation laments a lack of fresh subjects that is stalling her work. Treasure. Berlain’s spellbook rests atop the lectern. It contains all the spells she has prepared, plus fireball and modify memory
with pillows stand along the west wall. A sitting area with comfortable chairs is set up against the east wall.
Monsters. A mutated humanoid (Berlain Shadowdusk) sits on the edge of the bed, patching
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
adventure. Humans tend to equate adventurers with people who battle monsters, explore dangerous ruins, delve into deep caverns, and generally stir up trouble, usually in pursuit of gold and glory. Elves
their eternal contentment. So they seek out experiences that will produce exciting, beautiful, or satisfying memories. A few battles against monsters certainly could qualify, but such activities aren’t
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
retinue lack subtlety and excel in physical combat. Adventures that bring characters into conflict with Iroas’s agents might pit them against monsters such as these. The Iroas’s Monsters table presents
Iroas. The champion demands recompense, and the orator needs support against this threat.
Iroas’s Monsters Iroas is associated with warriors of all backgrounds. Most of the creatures in his
Proficiency Bonus
Legacy
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Rules
Characters have a proficiency bonus determined by level, as detailed in chapter 1. Monsters also have this bonus, which is incorporated in their stat blocks. The bonus is used in the rules on ability
multiplying 0 by any number is still 0. For instance, if you lack proficiency in the History skill, you gain no benefit from a feature that lets you double your proficiency bonus when you make Intelligence
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
baleful eye. The monsters begin to gibber and drool as they shake their manacles, eager to be set free.
Once the atropal has fed on enough souls, Acererak plans to baptize it in the blood of a
worthy sacrifice. This chapel was built for that dark ceremony. The Sewn Sisters obtained an appropriate sacrifice and have stitched it inside the leather body bag that rests on the altar. Advice from the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
peryton is somehow driven away, it stalks lost prey from afar, attacking again when the opportunity arises.
Bane of the Mountains. Perytons roost atop mountain ridges and lair in high caves. They prey
the mountains know to avoid confrontations with these monsters at all costs.
Established settlements are attractive to perytons as a renewable food source. As such, village councils and local
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tomb (areas 27 and 28). Withers avoids contact with the characters when possible, confident that Acererak’s traps will defeat them. Legendary Monsters Two legendary monsters dwell in Acererak’s tomb
the tomb are stitched together by tomb dwarves and bolted into suits of armor. Once complete, these shambling golems are released into the tomb to hunt intruders. A tomb guardian is a flesh golem clad
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
frustrated the goblins in the rear guard. The other townspeople and goblins had gone ahead. According to the miners, flying tentacle-monsters suddenly attacked, killing several goblins. (These are the
grells in area J3.) The monsters grabbed the goblin corpses as well as Oskar, Cathlette, and Aida, whisking them into this small cave complex. The monsters ate the goblins and deposited the three
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Unwelcome Party The characters’ first encounter in Elturel is a gruesome one. A number of innocent residents of the city have been in hiding to avoid the devils patrolling their streets, but a lack
monsters with glaives and snakelike beards. The fiends are laughing darkly.
Three bearded devils named Blass, Nodd, and Thunn have infiltrated the city and are looking to wreak havoc. Harkina Hunt and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, attacking anything that crosses its path. Only after an ogre has depleted an area of food does it move on.
Ogre Gangs. Ogres sometimes band together in small, nomadic groups, but they lack a
, especially if the welcoming band is temporarily flush with food and weapons. Whenever possible, ogres gang up with other monsters to bully or prey on creatures weaker than themselves. They associate
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
protect that creature. Great strength and a savage nature enable gray renders to be fierce guardians, but they lack even a shred of cunning. A Spreading Plague. Gray renders reproduce by forming nodules
trees 5 Has terrific and eye-watering flatulence 6 Brings offerings of meat to its bonded creature 7 Compulsively digs up the ground 8 Attacks carts and wagons as if they were terrible monsters 9
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
protect that creature. Great strength and a ferocious nature make gray renders fierce guardians, but they lack a shred of cunning. Gray renders reproduce by forming nodules on their bodies that, on
offerings of meat to its bonded creature 7 Compulsively digs up the ground 8 Attacks carts and wagons as if they were terrible monsters 9 Howls when it rains 10 Whines piteously in the dark 11 Buries treasure
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
forests and fields, hunt game for food, and train younger warriors as they go. Their tasks are to search for monsters that have strayed into Akroan territory and to protect travelers. Stratian forces
are divided into three types of duty and armed appropriately for the task before them: Alamon. Rugged forces of wanderers patrol Akros’s borders, defending against invasion or attack by monsters that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
most are unintelligent and lack any society or language. Beasts include all varieties of ordinary animals, dinosaurs, and giant versions of animals. Celestials are creatures native to the Upper Planes
exception of drow — are dealt with in appendix B. That appendix gives you a number of stat blocks that you can use to make various members of those races. Monstrosities are monsters in the strictest sense
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
arises. Disciples The remnants of the abbey’s faithful (two acolytes and two cultists) are not a particularly spirited lot. After the devastating loss to the pirates, they are not eager to join battle
with anyone. These low-level clerks and helpers survived the battle and the burning of the abbey by hiding in the cellars. Although the heat, smoke, and lack of fresh air might have killed the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
all the time. Pirates affiliated with the Sea Princes, along with independent marauders, prey on ships that attempt to cross the ocean. Strange monsters, including vicious dinosaurs from the Amedio
to chastise the god Ehlonna for the destruction of her home. Aiding her is the corrupted dryad Filios, who dwells in a shriveled oak growing from the ship’s center. A black leafless branch stitched on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
repetition. Normal Doors. The Doomvault’s doors are wood reinforced with steel, and they open easily. Most doors lack latches, bars, or locks. Those that are locked require a successful DC 15 Dexterity
end up as food for the dungeon’s monsters. They have no glyph keys and can’t leave their zone without help. If able, freed prisoners beg for aid in escaping. If given glyph keys, they head to the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
successful Wisdom (Perception) check challenged by the blights’ Dexterity (Stealth) check. These plant monsters are hungry and fight until destroyed. One round after they attack, the twig blights in area
Zombies” sidebar) are slumped on the floor. When the characters enter, the monsters climb to their feet (spending half their speed to do so—see the “Being Prone” section in the Basic Rules). Then they
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
her mercy when the needs of the Zhentarim become her focus. She ingratiates herself to the characters, hiring them to clear out monsters in the local area that threaten mining interests. She offers
influence the outcome.
Sildar Hallwinter cares about the good of the town but is wishy-washy. His lack of charisma hurts his chances for election. But a clever group of adventurers working behind the scenes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
drawing too much attention. It’s not that they fear attack from humanoids or monsters, because few creatures other than dragons can challenge them. But if more than a few lived in the same place, the
their nearest neighbors are, and so on across the world. In a crisis, word is spread from family to family, so that a mighty squad of cloud giants could be assembled, in time, if need arises. Most cloud
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with wild hair and bare feet bounds toward you on all fours, wearing a tattered gown of stitched animal skins. You can’t tell whether it’s a man or a woman. It stops, sniffs the air, and laughs like a
lunatic. The ground nearby is crawling with tiny twig monsters. The Barovian wilderness is home to druids who worship Strahd because of his ability to control the weather and the beasts of Barovia. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
real danger on the walkway and the bridge comes from their uneven surface and the lack of a railing. A character who moves no more than 10 feet per turn and devotes all their attention to watching
foul crimes. Still more scraps of parchment contain scribbles and crude drawings of tentacled monsters — mad visions induced by Dory’s connection to the Whisperer. If the characters saw the drawings on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
important to allow them to take rests. However, if the players become overly cautious and attempt to take a long rest after every encounter, have wandering monsters interrupt their attempts to sleep
feet attack, the suspended granite block activates, then acts on initiative count 0 each round. This magical hazard was created to crash down upon those who lack devotion to That-Which-Endures. As such
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Peering into the water’s depths reveals thin, pale faces staring back, dark monsters swimming past, and glimpses of distant realms. A creature can wade through the water safely, but any creature that
gown for Iggwilv; and more. The following clues can help the characters identify some of Zybilna’s former personas: The name “Natasha” is stitched into the collar of a cape sized for a child. Characters
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
) checks made against those creatures have disadvantage, and the creatures have disadvantage on Charisma (Persuasion) checks made against anyone who notices their lack of reflection. When they leave the
that whisper secrets, clouds that speak their mind. While monsters like elementals, galeb duhr, and treants represent natural forces brought to life, not every chatty rock or sagacious stream needs a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Prospective Lair This irregularly shaped chamber is very large. Two sets of huge double doors lead in the same direction, but the doors lack handles or hinges. A scaly sphere with an enormous center eye
means, but they hope to find out. Few Mind Flayers. There are surprisingly few mind flayers in the Briny Maze, although there are plenty of other aberrant monsters. Ilvaash Adherents. Two partially






