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Returning 35 results for 'monsters stories with only are from for longer'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
the creature has such a feared reputation that stories about it are ingrained in the popular culture. Any rumor of a catoblepas taking up residence nearby is taken to be a bad omen, even if the rumor is
pestilence and rot created catoblepases as embodiments of their influence, while other stories link them to misfortune. Some such tales claim that swamp-dwelling hags tend catoblepases like cattle
Magic Items
Strixhaven: A Curriculum of Chaos
or slap it awake.
Visions of Terror. The cursed creature sees terrifying visions, causing it to view all creatures that aren’t also cursed as dangerous monsters for 10 minutes. The cursed
cursed creature is incapacitated.
After either of these effects ends, the affected creature is no longer cursed. The curse can also be removed from a creature with a remove curse spell or similar
Monsters
Quests from the Infinite Staircase
lands in a space within 10 feet of the froghemoth and has the prone condition. If the froghemoth dies, any swallowed creatures are no longer restrained by it and can escape from the corpse using 10
and warp the ecosystems in which they dwell.
To learn more about froghemoths, see Mordenkainen Presents: Monsters of the Multiverse.A Froghemoth Elder's Lair
Froghemoth elders lair in unnatural
Monsters
Eberron: Rising from the Last War
longer restrained.
Structures, as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage if they are in the cylinder (no save).
Incinerating Beam
.
A colossus might be filled with monsters and secrets, in addition to the corpses of those who died inside it. In chapter 4, map 4.8 illustrates an inactive warforged colossus, and the text that
Monsters
Quests from the Infinite Staircase
with it.
A creature restrained by the vortex, or another creature that can reach it, can use its action to make a DC 22 Strength check. On a successful check, the restrained creature is no longer
to the extradimensional realm that created him. From the steps of the staircase, Nafas hears the wishes of creatures across the multiverse but cannot act on them. Moved by their stories but barred by
Monsters
Fizban's Treasury of Dragons
17
control water, control weather,* fog cloud
*This spell’s casting time is longer than 1 action.
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers suggestions
for stories and adventures involving dragon turtles.
Dragon Turtle Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
A
Species
Mordenkainen Presents: Monsters of the Multiverse
that there are as many kenku origin stories as there are kenku. Some of them paint their genesis as a curse, being a flightless bird people doomed to mimic other people’s creations. Other kenku
dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
Player characters
Species
Van Richten’s Guide to Ravenloft
unfold during adventures that lead your character to replacing their race with this new lineage. Work with your DM to establish if you’re amenable to such a development and how such stories
can choose one of the following lineages. If you choose a lineage, you might have once been a member of another race, but you aren’t any longer. You now possess only your lineage’s racial traits.
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
it to retreat into its ancient tomb and forget to feed on souls. The spells it once knew fade from its mind, and it no longer channels the arcane energy it wielded as a lich. However, even as a mere
hit points.A Demilich’s Lair
A demilich hides its earthly remains and treasures in a labyrinthine tomb guarded by monsters and traps. At the heart of this labyrinth rests the demilich’s
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
what little time they have left telling stories to their offspring. Within a year, the young tortle becomes an orphan, though not before it learns to speak and to survive on its own.
A young tortle
with stories of its exploits and new skills.
When a tortle nears the end of its natural lifespan, it seeks out a mate and procreates. Tortles lay their eggs (numbering as few as one or as many as a
Species
Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact
Backgrounds
Sword Coast Adventurer's Guide
greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have served with
operate up and down the Sword Coast and throughout the North. Most are small-scale operations that employ a dozen to a hundred folk who offer security services, hunt monsters and brigands, or go to war in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in your family’s history? Do you believe bakunawa are creatures to be revered or monsters? Are you trained as a binukot? Do you collect the stories of your people? Do you want to broaden your peoples’ knowledge by collecting stories from distant lands and sharing them at home?
Characters from Dayawlongon If players want to create characters from the Dayawlongon archipelago, ask them the following questions: What stories can you tell about yourself? Has a ninuno ever spoken
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Introduction It’s good to be the Dungeon Master! Not only do you get to tell fantastic stories about heroes, villains, monsters, and magic, but you also get to create the world in which these stories
Handbook, which contains the rules your players need to create characters and the rules you need to run the game, and the Monster Manual, which contains ready-to-use monsters to populate your D&D world.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
What Monsters to Use? Many monsters inhabit dungeons, while others live in deserts, forests, labyrinths, and other environments. Regardless of which environment a monster traditionally calls home
, you can place it anywhere you want. After all, “fish out of water” stories are memorable, and sometimes it’s fun to surprise players with gricks hiding under the desert sands or a dryad living in a giant mushroom in the Underdark.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
voracious ooze to guard it. You can add monsters, such as allied Goblin Warriors, to the cave to make this scenario longer and more difficult, or you can remove some monsters to make it easier and shorter. One or two Hobgoblin Warriors might be out on a patrol elsewhere.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
B: Mephit Lair Sturdy fortifications and clean water make this abandoned subterranean outpost an appealing den for thieves and monsters. Before the prior inhabitants left, they stored some enticing
treasure here, guarded by a monstrous shape-shifter called a mimic. Since then, a trio of impish elementals and kuo-toa fanatics have made the cave their home. You can add monsters, such as Giant
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
provide suggestions for creating monsters; villains; torments for Darklords; settings; adventure sites; and plots evocative of horror stories, films, and games rooted in these genres, along with tables
Genres of Horror This section describes several horror subgenres, elements common to certain types of horror stories you can use to inspire your own Darklords and Domains of Dread. These sections
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
foul magic—at the shrine’s heart. You can add monsters, such as Cultists, to the cave to make this scenario longer and more difficult, or you can reduce the number of Skeletons or Zombies to make the scenario easier and shorter. Dario Jelusic
K: Shrine of Evil Chaos The Cult of Chaos performs evil rites in this cave, subtly drawing monsters to inhabit the Caves of Chaos and bring strife to the Borderlands. The current cult leader is Ivlis
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. You can add monsters to the cave to make this scenario longer and more difficult. One or more Bandits might be here searching for hidden treasure. Conversely, you can reduce the number of Stirges to make the scenario easier and shorter.
I: Minotaur Lair A bloodthirsty minotaur rules this cave. A servant of Baphomet—a demon lord who endorses bloodshed and cruelty—the minotaur feasts on adventurers and monsters alike. It stalks its
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
live storytelling sessions. The longer-lived Avowed remember these performances with fondness and have passed the stories on to the adjutants over the years. One story stands out from all the others
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
collecting monsters from the past, we’ve endeavored to reflect the multifaceted nature of the game, warts and all. D&D monsters come in all shapes and sizes, with stories that not only thrill us but
rooted in real-world mythology and fantasy literature. Other creatures are D&D originals. The monsters in this book have been culled from all previous editions of the game. Herein you’ll discover classic
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Psychological Horror Psychological horror stories create suspense by heightening or calling into question characters’ states of mind, emotions, and perceptions. They often highlight the difference
between what characters think and how they behave. When creating adventures rooted in psychological horror, consider common fears and anxieties. These readily become metaphors for villains and monsters
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
: a dwarf named Vinx. You can add monsters to the cave to make this scenario longer and more difficult. The goblins might have invited Hobgoblin Warriors from the adjacent cave (cave F) as party guests or bodyguards. To make the scenario easier and shorter, reduce the number of Goblin Warriors.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, sacrifices to strange gods or placations to lurking monsters are everyday events. For outsiders, though, these practices reveal the subjectivity of normalcy, societal truth, and taboos. Folk horror explores
those beliefs provide no defense against those who reject them. In such stories, characters discover their perception of the way the world works is in the minority as those around them practice
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
been unable to find it due to an illusion placed by a long-dead mage. Vicious and hot-tempered, the gnolls have little patience for those who interrupt their search. You can add monsters to the cave
to make this scenario longer and more difficult. One or more Bugbear Warriors might have formed a tenuous alliance with the gnolls. Conversely, you can reduce the number of Gnoll Warriors to make the scenario easier and shorter.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dragons, neither chromatic nor metallic, dwell in its lands and fly its skies. And its mages practice forms of magic mysterious even to archwizards of Faerûn. Stories of Kara-Tur tell of gold and jade
in great abundance, rich spices, silks, and other goods rare or unknown in western lands — alongside tales of shapechanging spirit-people, horned giants, and nightmare monsters absent in Faerûn.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mythic Monsters This section describes three of Theros’s most infamous terrors, beings whose might and dreadful deeds set them apart as menaces of legendary proportions. While many of Theros’s
greatest myths arise from storied terrors—like the hydra Polukranos or the dreaded titans—the monsters in this section have a feature that sets them apart: mythic traits. Mythic traits transform battles
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Theros chart their own fates—and so will the player characters in your campaign. What adventures might Heliod’s champions undertake? What villains and monsters are associated with Phenax? How might
adventurers get entangled in divine schemes? This chapter explores these questions, providing abundant advice, tools, and maps for players to create their own exciting stories. The options presented
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. You don’t need to reveal the major plot points or twists in your story, but share the kinds of monsters and general themes you’re interested in using, other horror stories you’re inspired by, and which
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
adventure with a human Knight of Solamnia named Becklin and a hill dwarf warrior named Cudgel. These two featured in many of Ispin’s stories of fighting sea monsters and goblin raiders. Ispin retired from
tracked you down to return something precious that a thief stole. 4 Ispin visited your homeland, bringing with him goods and stories from far-off lands. He taught you much about the world. 5 Ispin spent
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Monstrous Origins A variety of explanations, from transformative curses to magical experiments, can justify the appearance of a unique individual with unusual traits. In the same way, monsters in
nature of all yuan-ti in the setting. Monsters can be one-off flukes of nature or the products of insidious magic. For significant adversaries, use the tables in the “Genres of Horror” section of chapter
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Weaving these themes together, or exploring either one in isolation, can give Eberron stories a unique feel. Adventures that take advantage of those themes help to reinforce a sense of place
multiverse by a magical barrier. This section is an introduction to those themes, designed to help you tell stories that fit well in Eberron. It explores techniques for making compelling recurring
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Appendix E: Concept Gallery Just as most adventurers don’t walk into a dragon’s lair without a plan, neither were D&D’s iconic monsters developed without considerable forethought. This gallery
explores some of the behind-the-scenes development that went into creating Tyranny of Dragons, as well as defining a spectrum of monsters, allies, and enemies that would feature in Dungeons & Dragons
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Appendix E: Concept Gallery Just as most adventurers don’t walk into a dragon’s lair without a plan, neither were D&D’s iconic monsters developed without considerable forethought. This gallery
explores some of the behind-the-scenes development that went into creating Tyranny of Dragons, as well as defining a spectrum of monsters, allies, and enemies that would feature in Dungeons & Dragons






