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Returning 35 results for 'monsters stuffing with only agree from for light'.
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monsters stuffing with only agreed from for light
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Spells
Player’s Handbook
similar object. Light can pass through the gemstone (allowing the target to see out and other creatures to see in), but nothing else can pass through by any means.
Slumber. The target has the
agree that it has a high likelihood of happening within the next decade. The trigger must be an observable action, such as someone making a particular offering at the temple of your god, saving your
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the sorrowsworn.Horrid little monsters, wretched sorrowsworn—or the Wretched&mdash
landscape and visit horror on those who stumble into their midst. Each sorrowsworn personifies a different aspect of despair or distress.Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Monsters
Acquisitions Incorporated
Magic Resistance. The deep crow has advantage on saving throws against spells and other magical effects.
Shadow Stealth. While in dim light or darkness, the deep crow can take the Hide action as a
powers. But one thing all agree on is that ending up a meal for one of these monstrosities is a too-real threat for those who stumble into their deadly lairs.
Though the deep crow most immediately
Magic Items
Icewind Dale: Rime of the Frostmaiden
A mythallar looks like an enormous crystal ball held in an ornate cradle. The globe sheds bright light in a 300-foot radius and dim light for an additional 300 feet. The globe draws magic from the
can use any of its properties, but only if all other creatures attuned to the device agree to allow it. The Ythryn mythallar’s properties are as follows:
While you’re on the same plane
Monsters
Mordenkainen Presents: Monsters of the Multiverse
target, the claw can attack only that target.
Shadow Jump (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Shadow Jump"}. If the boneclaw is in dim light or darkness, each
creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness.Deadly Reach. In response to a creature entering
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Both the space it leaves and its destination must be in dim light or darkness.
Spellcasting. The hobgoblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save
monsters, both to conceal their identities and to strike fear into their foes.
An iron shadow is usually recruited from the ranks of the Feywild’s hobgoblin armies or from among the hobgoblins who
Monsters
Eberron: Rising from the Last War
(Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Incinerating Beam"}. The colossus fires a beam of light in a 150-foot line that is 10 feet wide. Each creature in the line must make a
decisively, the colossi pulverized hundreds of soldiers beneath their feet and incinerated whole legions with beams of fiery light that shot from their mouths. This rampage was cut short on the Day of
Monsters
Waterdeep: Dungeon of the Mad Mage
short or long rest. Halaster has the following wizard spells prepared:
Cantrips (at will): dancing lights, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): mage armor, magic missile
changes. He prefers to remain unseen, skulking about invisibly or peering through scrying sensors that resemble wide-open eyes surrounded by sparkling motes of light.
Halaster’s abilities far
Monsters
Curse of Strahd
cleric spells prepared:
Cantrips (at will): guidance, light, mending, thaumaturgy
1st level (4 slots): cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots
hunting evil monsters.
The Waiting Game. Van Richten isn’t a young man anymore. He knows his road is coming to an end, but his work isn't done. He has come to Barovia to kill Strahd von Zarovich
Monsters
Infernal Machine Rebuild
artificer spells prepared:
Cantrips (at will): light, mending, message, shocking grasp
1st level (4 slots): alarm, cure wounds, identify, ray of sickness
2nd level (3 slots): invisibility, Melf's
master alchemist and creator of monsters, whose own blood was said to possess dire magical properties.
He is vainglorious, egotistical, and utterly ruthless in furthering his research. His career began
Imprisonment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
.
Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and
the target. The condition can be as specific or as elaborate as you choose, but the GM must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Food Hunters A male hill giant is looking for food, stuffing anything that looks even remotely edible into a big sack that he drags behind him. Lagging a few hundred feet behind the giant are 1d4
bored ogres and 1d6 bugbears. Characters spot the giant from far enough away that they can plan an ambush. For an ambush to succeed, the characters must catch the monsters by surprise by succeeding on a
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Into the Ethereal Assuming the characters agree to the quest, Gallio leads them upstairs to the planar beacon on the fourth floor (area B13), where he performs a ten-minute ritual to transport the
party to the Ethereal Plane. Before beginning his ritual, Gallio shows the characters the monsters held in his dimensional cells. He reveals that the planar beacon freezes any extraplanar beings caught
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, stuffing their maws with flesh and drinking in their victims’ screams. When they finish, they lurch away while their bright eyes resume the search for something else to consume. The Hungry
Medium
(−2)
Damage Resistances bludgeoning, piercing, and slashing while in dim light or darkness
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 11 (7,200 XP)
Life
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the characters agree to return the tomes, the two haints invite the characters to bow deeply to the throne in area T4 to honor the ancestors who once sat upon it. If the characters do so, the
lingering spirits reward the party (see “Gifts of the Deep” below). Should one or more of the characters refuse, Derek and Violette quietly fade away. Gift of the Deeps After the characters agree to return
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
King Gullop XIX. All the heads agree he is a weak ruler. They’ve heard rumors of yet another coup in the works. Sir Talavar, Bavlorna’s escaped prisoner, had help from bullywugs of the Soggy Court
cottage’s treasure room (area B19). Clapperclaw carries a sailcloth sack filled with moldy straw. If the scarecrow gets hurt, it heals itself by stuffing itself with replacement straw or similar plant
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the floor.
Monsters. Lurking behind the cluster of stalagmites to the north are five domesticated death dogs, four hobgoblins, and the hobgoblin warlord Yargoth the Breaker.
When Yargoth gives
agree to help her, they are free to claim anything else they find in the fortress. Yargoth keeps her end of the deal, provided the characters do the same. 11b. Fire and Rust Defenses. Six hobgoblins
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wukka Nuts These fist-sized nuts grow on wukka trees, which are popular haunts for jaculi, su-monsters, and zorbos. A wukka nut rattles when shaken, causing its shell to shed bright light in a 10
-foot radius and dim light for an additional 10 feet. This magical light fades after 1 minute, but shaking the nut again causes the light to reappear. If the shell of the nut is cracked open, it loses its magic.
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
kalashtar communities focus on acts of devotion known as the Path of Light. But the dark powers of Dal Quor have their own plans for Eberron. Through the force known as the Dreaming Dark, these monsters
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Carnival Owners The owners of the Witchlight Carnival are a pair of shadar-kai (elves native to the Shadowfell) named Mister Witch and Mister Light. Witch is matter-of-fact and devoid of pretense
, while Light is flamboyant and coy. How Witch and Light came to possess the carnival is a story worth telling. Under different names, they owned another carnival that prowled the edges of the Shadowfell
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
they bit off more than they could chew.
The kobolds tried to appease the fussy wyrmling with treasure, but they can’t agree on what to do next. Should they return the wyrmling to its nest, or should
add monsters, such as Giant Fire Beetles, to the cave to make this scenario longer and more difficult, or you can reduce the number of Kobold Warriors to make it easier and shorter.
Getting
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 9: Combat The clatter of a sword striking against a shield. The terrible rending sound as monstrous claws tear through armor. A brilliant flash of light as a ball of flame blossoms from a
wizard’s spell. The sharp tang of blood in the air, cutting through the stench of vile monsters. Roars of fury, shouts of triumph, cries of pain. Combat in D&D can be chaotic, deadly, and thrilling
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 9: Combat The clatter of a sword striking against a shield. The terrible rending sound as monstrous claws tear through armor. A brilliant flash of light as a ball of flame blossoms from a
wizard’s spell. The sharp tang of blood in the air, cutting through the stench of vile monsters. Roars of fury, shouts of triumph, cries of pain. Combat in D&D can be chaotic, deadly, and thrilling. This
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
very public appearance after the accident at the mine. He’s taken it on himself to volunteer for the rescue mission. Once the characters agree to the mission, or if they want to learn more before signing
on, Uzoma says she has someone she wants them to meet—a young miner who saw monsters in the mine before making his escape. She motions for the characters to follow her through the crowd.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
more of them. Gallio wants the characters to travel with him into the Ethereal Plane and lure the monsters into the spectral light of the planar beacon. Gallio can answer any questions the players
using it to trap and bind monsters from beyond this plane of existence. Once bound, such monsters could serve as useful tools if the town is invaded. However, Gallio needs the characters’ help to trap
Compendium
- Sources->Dungeons & Dragons->Divine Contention
mists, and the spectral light of the planar beacon flickers and dies. Looking back into your own world, you see the trapped monsters awaken and break free from their cells!
Touching the ruinstone
spell on himself and instructs the characters to lure the monsters within into the planar beacon. When the characters enter the room, the monsters emerge from the mists to attack them. Any interplanar
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home
light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Light A tale that is perpetually dark in tone becomes tiresome very quickly. It needs to feature the occasional ray of light for contrast and to create a sense of hope. Monsters and other terrors
must be offset with creatures that are kind and lovable, giving the characters even more reasons to stand against the darkness. Here are a couple of ways to add glimmers of light to a tragic tale: In a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
brains in the brain room,” Bimbi burbles. “But I knocked over some jars there, and the brains came to life!” If the characters agree to clear the “brain monsters” out of area 21, the flumph gives them its key card.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and burned. The farmers need seeds and plant cuttings from Grolantor’s Larder to replant their fields, but monsters from the Dinosaur World Encounters or Megafauna World Encounters table (see chapter
from disaster. The survivors are exhausted and starving when they stumble upon the grove. The unicorn who watches the grove and her centaur subjects will shelter the refugees if the characters agree
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lectern with an open book resting on it.
Tapestry. A tapestry covering the east wall shows a tentacled creature from nightmare stuffing a number of naked, terrified humanoids into its black maw
with pillows stand along the west wall. A sitting area with comfortable chairs is set up against the east wall.
Monsters. A mutated humanoid (Berlain Shadowdusk) sits on the edge of the bed, patching
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. It takes a successful DC 15 Strength check to break down a door that is barricaded shut. Floors. Cracked and uneven flagstones conceal a dirt floor underneath. Light. A small amount of natural light
filters through the arrow slits around the castle. During the day, this provides dim light in most areas. At night, all areas are dark. Walls. Exterior walls and load-bearing interior walls are 5 feet
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
eerie green light pulses from this beacon, shining westward out to sea. With each green pulse of light, you hear the thump of a slow-beating heart.
Characters searching for a safe way down the cliffs
take pleasure in it.” “Five shipwrecks are spread around the rock beneath the lighthouse. I’ll fetch treasure from one of these wrecks if you help me.” Helping the Giant Crab If the characters agree
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and devotion, they can change the fundamental nature of Dal Quor, shifting the balance from darkness to light. Most kalashtar communities focus on acts of devotion known as the Path of Light. But the
dark powers of Dal Quor have their own plans on Eberron. Through the force known as the Dreaming Dark, these monsters manipulate the folk of Khorvaire to eliminate kalashtar whenever possible. Many
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
devotion, they can change the fundamental nature of Dal Quor, shifting the balance from darkness to light. Most kalashtar communities focus on acts of devotion known as the Path of Light. But the dark
powers of Dal Quor have their own plans for Eberron. Through the force known as the Dreaming Dark, these monsters manipulate the folk of Khorvaire to eliminate kalashtar whenever possible. Many kalashtar






