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Returning 35 results for 'months score with only are from for lands'.
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monks score with only are from for land
Monsters
Van Richten’s Guide to Ravenloft
where it died 1d12 months later, unless the ground where it took root is sown with salt or soaked with poison.
Unusual Nature. The plant doesn’t require sleep.Multiattack. The plant makes three
consuming individuals and replacing them with duplicates called podling;podlings. Bodytaker plants view themselves as perfect organisms and seek to dominate the lands where they grow. To their minds, a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. These amphibians prefer shade and live in trees, but they maintain hatcheries for their offspring in well-guarded ground-level pools. About three months after hatching, a grung tadpole takes on the shape
of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and gold. All grungs
Monsters
Mordenkainen Presents: Monsters of the Multiverse
tropical jungles. These amphibians prefer shade and live in trees, but they maintain hatcheries for their offspring in well-guarded ground-level pools. About three months after hatching, a grung tadpole
takes on the shape of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often
jumps. If the creature is flying, it can’t take any actions or reactions unless it lands.
Orange Grung. The poisoned creature is frightened of its allies.
Purple Grung. The poisoned creature
Monsters
Curse of Strahd
);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Silvered Sword","rollDamageType":"piercing"} piercing damage (silvered sword).Several months ago, a colorfully dressed half-elf bard came to Barovia in a
carnival wagon, with a pet monkey on his shoulder. He took over an abandoned tower on Lake Baratok before rolling into the town of Vallaki several months later. Claiming to be a carnival ringmaster
Equipment
This small mechanical device is a specialty of gnomish crafters. As a Utilize action, you can throw the Noisemaker into a space within 60 feet. When it lands, it makes a loud noise of some kind
, depending on the whims of the creator: a musical clash, a whistling, a whirring, a buzzing, etc. This noise can be heard up to half a mile away.
A creature with an Intelligence score of 3 or less that is
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
forest’s children by their deeds, habits, and other actions.
By the same token, their tribe names merely refer to their homes. When dealing with other races, firbolgs refer to their lands by
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
away.
Once airborne, an aarakocra leaves the sky with reluctance. On their native plane, they can fly for days or months, landing only to lay their eggs and feed their young before launching themselves
miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines
Species
Mordenkainen Presents: Monsters of the Multiverse
Underdark near the lairs of the earliest dragons. In some lands, kobolds serve chromatic or metallic dragons—even worshiping them as divine beings. In other places, kobolds know too well how
race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score
Species
Mordenkainen Presents: Monsters of the Multiverse
Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi
of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Calendar The lands around Kalaman use the Solamnic calendar, which has twelve months, each containing four weeks. Weeks have seven days, and days have twenty-four hours. Solamnic Months Month Name
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult White Dragon Vance Kovacs An adult white dragon views all creatures in its territory as prey Adult white dragons claim large territories and are often the mightiest predators in those lands
. While some lurk in their lairs for months, others regularly soar over their domains. When they spot something moving on the ice, they might swoop down to feed or extort food and offerings from sapient
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adventuring life? Were you lured to settled lands by the promise of riches? Did you join forces with soldiers of those lands to face a shared threat? Did monsters or an invading horde drive you out of
your homeland, making you a rootless refugee? Perhaps you were a prisoner of war, brought in chains to “civilized” lands and only now able to win your freedom. Or you might have been cast out from
Species
Acquisitions Incorporated
of the goblins were places of terror to the new creatures those goblins became, and the verdan quickly fled to the surface and into the sunlight.
When they arrived in the new lands of the surface
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a physical mutation at the player’s determination. A boost to Strength might be
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
folk, and they regard elves and good fey as their most important allies. These gnomes also befriend small forest animals and rely on them for information about threats that might prowl their lands
. Ability Score Increase. Your Dexterity score increases by 1. Natural Illusionist. You know the minor illusion cantrip. Intelligence is your spellcasting ability for it. Speak with Small Beasts. Through
Compendium
- Sources->Dungeons & Dragons->Monster Manual
opportunistically as they migrate, often targeting lone travelers and livestock. Hippogriffs might carry riders with them in their travels in return for food or other aid. Hippogriff migrations might take months or
60 ft.
Ability Score Mod Save Str 17 +3 +3 Dex 13 +1 +1 Con 13 +1 +1 Ability Score Mod Save Int 2 −4 −4 Wis 12 +1 +1 Cha 8 −1 −1
Skills Perception +5
Senses Passive Perception 15
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Worg Packs of worgs roam harsh frontiers and cursed lands. They sometimes conspire with goblinoids and gnolls and might serve them as mounts. Worg Large Fey, Neutral Evil
AC 13 Initiative +1 (11
)
HP 26 (4d10 + 4)
Speed 50 ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 13 +1 +1
Con 13 +1 +1
Ability Score Mod Save
Int 7 −2 −2
Wis 11 +0 +0
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
under the chin and tore a gaping hole in his throat. Fighting for breath, the drow managed to score two nasty hits on his opponent’s back, but those two strikes did little in the face of the flurry
launched by the wild-eyed dwarf.
— R.A. Salvatore, Siege of Darkness
Many of the lands of the Sword Coast and the North are savage, where day-to-day survival is a struggle. Such lands breed hardy
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Scout Captain Scout captains are experienced explorers and sharpshooters. They might lead bands of other scouts or disappear into the wilds alone for months at a time. Scout Captain Medium or Small
Humanoid, Neutral
AC 15 Initiative +5 (15)
HP 66 (12d8 + 12)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 16 +3 +5
Con 12 +1 +1
Ability
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
lasting months, the orcs tunneled around the dwarven defenses. When they finally stormed the place, they put all within to the sword, then carried off wagonloads of booty. In the years since the great
haunt such places. Today legends of Durgeddin’s Vengeance (or the Smith’s War) and the extraordinary blades the dwarves forged in anger still surface from time to time in the lands near the Stone Tooth.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
introduces festivals that fall outside the calendar’s months, giving it a fantastical feel.
Factions and Organizations In addition to the many political entities that dot the lands of the Flanaess and the
travel once around Oerth. Luna waxes and wanes in fixed cycles of 28 days each, upon which the months are based, while Celene follows a path that has full moons only four times each year, coinciding with
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Story Overview Ages ago, the vicious warlord Dalk Dranzorg ravaged the countryside at the head of a bandit army. After conquering the lands of Count Cordon Silvra, he took the lord’s fortress
, Castle Laventz, as his own. Months later, the relentless knight Mara Silvra received word of her father’s defeat. Calling in debts and intimidating mercenaries, Mara forged a small army during her grueling
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Halfling Traits Your halfling character has a number of traits in common with all other halflings. Ability Score Increase. Your Dexterity score increases by 2. Age. A halfling reaches adulthood at
halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling. Subrace. The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces. Choose one of these subraces.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Halfling Traits Your halfling character has a number of traits in common with all other halflings. Ability Score Increase. Your Dexterity score increases by 2. Age. A halfling reaches adulthood at
halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling. Subrace. The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces. Choose one of these subraces.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
frequented by denizens of the Underdark. Piercers might lurk for months at a time, waiting for any creature of their approximate size to pass underneath. When potential meals move below, piercers
Score Mod Save
Str 13 +1 +1
Dex 13 +1 +1
Con 16 +3 +3
Ability Score Mod Save
Int 1 −5 −5
Wis 7 −2 −2
Cha 3 −4 −4
Skills Stealth +5
Senses
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Umizu Umizu is a welcoming city, and many citizens hail from far-flung lands. Humans are the most numerous, with skin tones ranging from pale to medium brown, and with hair and eyes ranging
marriages, typically with a clan matriarch and several spouses of any gender. Powerful clans compete for prestige through formal dueling matches every few months. Umizu has few taboos around sexuality and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Uthgardt roam these lands, and the more aggressive tribes can be very dangerous. Bandits sometimes gather in the lonelier parts of the vale to waylay caravans traveling the Long Road or the Kheldell Path
the peace. Six months ago, an insidious new threat began to grow in the area, unsuspected by the locals or any passing adventurers. Dreams and visions drew four elemental prophets, one by one, to the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
such as Erythnul, Takhisis, and Vaprak. They magically emerge from the earth of lands corrupted by evil gods, sinister magic, or ancient curses. Some bear evidence of the places that spawned them
for food, riches, and promises of battle.
Hinchel Or Ogres
Ogre Large Giant, Chaotic Evil
AC 11 Initiative −1 (9)
HP 68 (8d10 + 24)
Speed 40 ft.
Ability Score Mod Save
Str
Compendium
- Sources->Dungeons & Dragons->Monster Manual
can, since they might go months without feeding. Remorhaz Huge Monstrosity, Unaligned
AC 17 Initiative +5 (15)
HP 195 (17d12 + 85)
Speed 40 ft., Burrow 30 ft.
Ability Score Mod Save
Str 24 +7 +7
Dex 13 +1 +1
Con 21 +5 +5
Ability Score Mod Save
Int 4 −3 −3
Wis 10 +0 +0
Cha 5 −3 −3
Immunities Cold, Fire
Senses Darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hill giants from their homes into other people’s lands. Some displaced hill giants might steal what they need or seek revenge for their losses by causing ruin among smaller beings. Others might take up
lives of raiding or serve other giants in return for protection. Hill Giant Huge Giant, Chaotic Evil
AC 13 Initiative +2 (12)
HP 105 (10d12 + 40)
Speed 40 ft.
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
travelers in navigating the realms of Beasts, Fey, or Plants. 3 A hermit who works alone to protect the lands, seas, or skies they call home. 4 A mender who travels the world healing natural, magical, or
threats. Druid Medium or Small Humanoid, Neutral
AC 13 Initiative +1 (11)
HP 44 (8d8 + 8)
Speed 30 ft.
Ability Score Mod Save Str 10 +0 +0 Dex 12 +1 +1 Con 13 +1 +1 Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Different groups of thri-kreen have distinct carapaces, from the rocky shades of desert dwellers to the vibrant hues of those living in verdant lands. While their language has a distinctly insectile
.
Ability Score Mod Save
Str 12 +1 +1
Dex 15 +2 +2
Con 13 +1 +1
Ability Score Mod Save
Int 8 −1 −1
Wis 12 +1 +1
Cha 7 −2 −2
Skills Perception
Compendium
- Sources->Dungeons & Dragons->Monster Manual
trespass on their territories. With no biological needs and supernatural patience, these monsters might wait unmoving for months, revealing themselves only when conditions are perfect to attack. They tend
ceiling.
8 Statuary on a castle, mansion, or temple.
Gargoyle Medium Elemental, Chaotic Evil
AC 15 Initiative +2 (12)
HP 67 (9d8 + 27)
Speed 30 ft., Fly 60 ft.
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
moon elves founded the kingdom of Eaerlann in the Delimbiyr Valley and the High Forest, and separatists from Aryvandaar settled Miyeritar in the lands of the present-day High Moor and Misty Forest. The
Wars and cursed the dark elves so that they might never dwell comfortably under the sun. Now finding themselves pained by exposure to daylight, the drow — in a mere two months’ time — retreated from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Using This Source Princes of the Apocalypse presents an epic campaign against the forces of Elemental Evil that can occupy you and your players for many months. Characters who are at least 3rd level
’ travel from the great city of Waterdeep. A handful of small towns and outposts are scattered through the region, linked to more populous lands by ancient roads and the broad river. The heart of this






