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Returning 21 results for 'morality some with only are from for like'.
Tiefling
Legacy
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Species
Basic Rules (2014)
eyes. “You fight it, don’t you? Like a little wildcat, I wager. Every little jab and comment just sharpens your claws.”
— Erin M. Evans, Brimstone Angels
To be greeted with
horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil
Backgrounds
Baldur’s Gate: Descent into Avernus
, when to laugh.
8
I behave like an extreme opposite of my persona.
d6
Ideal
1
Justice. Place in society shouldn’t determine one’s access to what is right. (Good
, sometimes needing to recuperate for a day or more.
5
I think far ahead, a detachedness often mistaken for daydreaming.
6
I see morality entirely in black and white.
Species
Sword Coast Adventurer's Guide
eyes. “You fight it, don’t you? Like a little wildcat, I wager. Every little jab and comment just sharpens your claws.”
— Erin M. Evans, Brimstone Angels
To be greeted with
horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Tragic Flaws The heroes of Theros don’t often conform to tidy definitions of heroic morality and virtue, and they are often laid low by their own flaws. The Player’s Handbook encourages you to think
exploit or punish, with hubris being the classic example. The gods of Theros aren’t so concerned about “ordinary” flaws like addiction or laziness. Rather, consider a tragic flaw involving something you
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Modrons Modrons are beings of absolute law that adhere to a hive-like hierarchy. They inhabit the plane of Mechanus and tend its eternally revolving gears, their existence a clockwork routine of
efficiency, and an absence of morality or ego. Modrons have no sense of self beyond what is necessary to fulfill their duties. They exist as a unified collective, divided by ranks, yet they always refer to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Crimes and Punishment Consistent with their long perspective on the world and their knowledge of its history, elves have a special view of morality. They abide by the traditional definitions of good
and evil, but tinged with elven sensibilities. When someone takes the life of another, for instance, the elves have a unique way of delivering justice. Like most civilized beings, elves consider
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
morality (good, evil, or neutral), and the other describes attitudes toward order (lawful, chaotic, or neutral). The summaries of the alignments below describe the typical behavior of a creature with that
alignment; individuals can vary from that behavior. CHRIS SEAMAN Alignments might be visualized as a grid like this—
along with creatures that embody those alignments Lawful Good (LG). Lawful Good
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
concept on the Outer Planes. A perceptible region of a plane might seem quite small on one visit, and on another trip it can stretch on to what seems like infinity. Adventurers could take a guided tour
them as layers. For example, Mount Celestia resembles a sacred mountain with seven great plateaus along its ascent, the Nine Hells is like a pit where the River Styx plunges down through nine tiers
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
blundering into the lairs of crocodiles and other dangerous creatures.
Lizardfolk have no notion of traditional morality, and they find the concepts of good and evil utterly alien. Truly neutral
stalked, killed, and devoured. They make no distinction between humanoids, beasts, and monsters. Similarly, lizardfolk don’t like reaching too far beyond their borders, where they could easily become
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
whisper through sinister lore—names like Osybus, Shami-Amourae, and Tenebrous—domain inhabitants know almost nothing of the Dark Powers. While some Darklords realize they’re imprisoned by antagonistic
who believe they’re beyond morality. They identify dangerous individuals and imprison them within the Domains of Dread, where they ostensibly do less harm than they would if they were free. Those
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
god’s severed body. So are the dragonborn not, therefore, like the gods themselves? A third origin story posits that dragonborn were the firstborn of the world, created by Io before the existence of
Bahamut or Tiamat — and so they have no predetermined side in the conflict between those gods. Every individual dragonborn, regardless of one’s particular draconic ancestry, makes a personal choice in matters of ethics and morality.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
single obscure hobby or study and eagerly discuss it at length.
7 I am ever learning how to be among others — when to stay quiet, when to laugh.
8 I behave like an extreme opposite of my
unflinchingly.
3 I have no sense of humor. Laughing is uncomfortable and embarrassing.
4 I overexert myself, sometimes needing to recuperate for a day or more.
5 I think far ahead, a detachedness often mistaken for daydreaming.
6 I see morality entirely in black and white.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gate-town derives its name. Ribcage’s menacing, arched gates, festooned with wings like those of a bat and forged from infernal steel, allude to the power of the Lords of the Nine Hells. Bound to the
Nine Hells and its rigid hierarchy of backstabbing Fiends, Ribcage obeys a strict but mobile caste system. Stratified by morality, residents climb the rungs of society through guile, treachery, and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
others — when to stay quiet, when to laugh. 8 I behave like an extreme opposite of my persona. Faceless Ideals d6 Ideal 1 Justice. Place in society shouldn’t determine one’s access to what is right
no sense of humor. Laughing is uncomfortable and embarrassing. 4 I overexert myself, sometimes needing to recuperate for a day or more. 5 I think far ahead, a detachedness often mistaken for daydreaming. 6 I see morality entirely in black and white.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
profitable to sellswords, thieves, and rogues of every stripe. It’s plausible that adventurers in your campaign might become members of the organization—but like most residents of Faerûn, they won’t
have any particular interest in morality, and evil acts have no impact on her attitude toward the party. She disapproves of taking any wyrmspeakers alive, though, fearing the power of such dangerous
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Alignment A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good
sacrifices? What drives you to act and guides your goals and ambitions? What is the single most important thing you strive for?
You can choose any ideals you like, but your character’s alignment is a good
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
profitable to sellswords, thieves, and rogues of every stripe. It’s plausible that adventurers in your campaign might become members of the organization—but like most residents of Faerûn, they won’t
have any particular interest in morality, and evil acts have no impact on her attitude toward the party. She disapproves of taking any wyrmspeakers alive, though, fearing the power of such dangerous
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
profitable to sellswords, thieves, and rogues of every stripe. It’s plausible that adventurers in your campaign might become members of the organization—but like most residents of Faerûn, they won’t
have any particular interest in morality, and evil acts have no impact on her attitude toward the party. She disapproves of taking any wyrmspeakers alive, though, fearing the power of such dangerous
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
— buried under ash like Pompeii, or sunk beneath the waves like Atlantis. You can choose the cataclysm or determine one randomly using the Cataclysmic Disasters table. Cataclysmic Disasters d10
table resemble those that affect our own world. Think of planar warps and magic gone awry like nuclear incidents; they’re big events that unnaturally alter the land and its people. For example, in the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
clerics’ innovations than the morality of those creations or how they came into being. Rumors claim that the High House of Wonders maintains a secret testing facility in or just outside the city
the most novel wounds and provocative ailments. Hhune House The power of the Hhunes waxes and wanes like the moon, but other patriar families maintain a healthy fear of them because the Hhunes have
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
morality of those creations or how they came into being. Rumors claim that the High House of Wonders maintains a secret testing facility in or just outside the city. Ostensibly, Gond’s priests offer
provocative ailments. Hhune House The power of the Hhunes waxes and wanes like the moon, but other patriar families maintain a healthy fear of them because the Hhunes have powerful connections up and






