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Returning 35 results for 'more safety with only are from for long'.
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more safe with only are from for long
more safer with only are from for long
Monsters
Guildmasters’ Guide to Ravnica
equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is
be wielding a melee weapon.Plenty of blood drinkers haunt Ravnica's alleys and sewers, preying on those who are foolish enough to leave the relative safety of the crowds.
Orzhov Vampires. Vampires
Monsters
Spelljammer: Adventures in Space
":"Radiant Ray"} to hit, range 120 ft., one target. Hit: 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Radiant Ray","rollDamageType":"radiant"} radiant damage.The safety of
important individuals and locations is entrusted to astral elf honor guards, highly trained warriors who are more than capable of holding their own in combat.
Astral Elves
Long ago, some elves ventured
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that path is long and fraught with barriers. Alhoons are mind flayers who have used a shortcut to attain a lichlike state.
Elder brains forbid mind flayers from pursuing magic power aside from psionics
their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating themselves to the
Monsters
Strixhaven: A Curriculum of Chaos
him participating in any activities or working on campus.
A mean-spirited, egotistical spellcaster, Murgaxor was censured repeatedly for disregarding safety protocols, hexing and cursing peers, and
use that action again until he finishes a long rest:
Clay Behemoth. A clay golem erupts from the floor in an unoccupied space within 15 feet of the ritual circle. The golem obeys Murgaxor's commands
monsters
their foes long enough to skitter to safety.
Roll or choose a result from the Aranea Crafts table as inspiration for an aranea’s crafting talent.
Aranea Crafts
1d6
The Aranea Is
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
our homes on our backs.” The shells they carry around provide all the shelter they require. Consequently, tortles don’t feel the need to root themselves in one place for too long. A tortle
settlement is primarily used as a kind of moot, where tortles can socialize with one another, share useful information, and trade with strangers in the safety of greater numbers. Tortles don’t
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
so on.
Pleasurable people and things make life easier for lizardfolk. Pleasurable things should be preserved and protected, sometimes at the cost of the lizardfolk’s own safety. The most
into the future. This approach allows them to maintain their current level of influence in the world, but it limits their growth. Lizardfolk have no interest in developing writing, making long-term
Backgrounds
Baldur’s Gate: Descent into Avernus
dozen adopted grandparents inviting you in for a meal.
3
Seeing a lost patriar after dark in the Outer City, you guided the wayward noble through back streets to safety. The patriar repaid your
’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt to sound smarter
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple of Black Earth When the elemental prophets were drawn to Tyar-Besil, the servants of elemental earth took control of the northeast quarter of the dwarven ruins. Long ago, this area served as
underneath the Sacred Stone Monastery, linked by the Ancient Stair. Earth cult raiders can strike at the surrounding settlements and retreat to the safety of the Black Earth temple with ease. Marlos
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
-fortified place. They also can’t wait too long. If the characters tarry, Skyreach Castle leaves to pick up more treasure from another lair of the cult. The exact moment when it takes flight is up to you as DM
. If Talis is with the party, she can use her rank and influence to get the characters safely to Skyreach Castle, but once inside, she cannot guarantee their safety and, in fact, turns against them at the earliest opportunity. Characters should be at or near level 8 by the end of this chapter.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
it is detected, the bronze scout deters pursuers by sending electrical shocks through the ground while it retreats to safety. Bronze Scout
Medium construct, unaligned
Armor Class 13
Hit Points
(1d4 + 3) piercing damage plus 3 (1d6) lightning damage.
Lightning Flare (Recharges after a Short or Long Rest). Each creature in contact with the ground within 15 feet of the bronze scout must make
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
her from fully returning to the world. She called on the evil dragons who served her, long withdrawn from the world, and began once more to plot the conquest of Krynn. Chromatic dragons, acting on
their god’s orders, stole the eggs of good metallic dragons. The metallic dragons reluctantly pledged to not interfere in the coming war in exchange for the promised safety of their abducted broods. But
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
feet long or longer and sway a hundred feet above ground, terrifying the faint of heart. Skilled thieves have been known to drop hooks on thin lines from the bridges and “fish” purses right off victims
Malar’s Throat or when the alarm horns blow and there’s no time to reach the safety of the city before undead swarm up the ravine. The people who live in Malar’s Throat don’t consider themselves especially lucky, but what little luck they have, they attribute to the Lady’s presence among them.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
are primarily concerned with the welfare of others. They put more value on the well-being of the society, the village, or the group than on their own safety. Even if there’s gold in the offing, the
may break my bones, but swords will never hurt me — as long as I stay really high and shoot down at an angle.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Distracting the Borthak If one or more characters attack the borthak, it stops attacking the temple long enough to defend itself. As an action, a character can use a ripe peylon fruit to distract the
next turn, he and the wardens push open the temple door so everyone can escape. Once outside, they skirt along the bluff, heading north. If one or more characters assist with the evacuation, they can keep an eye on the borthak and distract it if necessary while Riffel helps the wardens get to safety.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
place. They also can’t wait too long. If the characters tarry, Skyreach Castle leaves to pick up more treasure from another lair of the cult. The exact moment when it takes flight is up to you as DM. If
Talis is with the party, she can use her rank and influence to get the characters safely to Skyreach Castle, but once inside, she cannot guarantee their safety and, in fact, turns against them at the earliest opportunity. Characters should be at or near 8th level by the end of this chapter.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
their assistance as well. She also asks the characters to stop calling her mayor—so long as Vogler is in Dragon Army hands, she’s just Raven. Lord Bakaris and his son don’t return to the camp, instead
comfortable—and free up more space and resources for the other evacuees. Once the characters see to the safety of Vogler’s survivors, they’re free to explore Kalaman as they please.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Manor. A sinister entity known only as the Dark Lady lurks in Rundreth Manor, overlooking the Long Road. For years, caravans have hurried by in safety, but now dead bodies are appearing on the road
disasters caused by the elemental cults launches a series of raids against homesteaders in the eastern part of the valley. This adventure is designed for 4th-level characters. The Long Road. Trade in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a
deals damage, you can deal maximum damage with that spell. The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
place of rest, rejuvenation, and safety for duergar and their allies alike. However, when the mind flayers conquered the mining outpost, they perverted the sanctum for their own malevolent designs
. What was once a blessed hall became the home for the colony’s elder brain. Long after the mind flayers left the mining outpost, the psionic remnants of their presence still cling to the sanctum like a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
themselves in one place for too long. A tortle settlement is primarily used as a kind of moot, where tortles can socialize with one another, share useful information, and trade with strangers in the
safety of greater numbers. Tortles don’t regard these settlements as places worth defending with their lives, and they will abandon a settlement when it no longer serves their needs. Most tortles like to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. This flexibility provides a powerful tool to upend assumptions of safety and tailor your characters’ struggles. It also encourages layers of mysteries about the nature of the setting. Is each domain
how long will that remain certain? The answers are for you to decide. THIS BOOK GIVES CHARACTERS NIGHTMARES
Ravenloft is a setting designed to bring nightmares to life—for characters, not for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war. Action, adventure, good, evil, and a thousand shades of gray paint the landscape in broad
treasure, and deal with narrow escapes and ominous mysteries that are as likely to shed light on centuries of secrets as they are to threaten the world’s safety. Eberron embraces swashbuckling action
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
safety. The writings are laced with diabolical lore that is anathema to the mortal mind. Characters unable to read magic can’t make any headway in the books. A character who can read magic who examines
check, the spell cannot be cast, though the spell slot is not expended. The character can make another saving throw to end the effect each time he or she finishes a long rest. Treasure Arcane
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
had enough reserves of food and water to keep them alive for a time. When those provisions ran out, the family was forced to creep from safety to search for more. The city has been split in two
was planning to take her boys to find safety. High Overseer Thavius Kreeg is the leader of the city, and Harkina hopes that he is working on a plan to rescue survivors and drive away the devils. If
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
safety. The writings are laced with diabolical lore that is anathema to the mortal mind. Characters unable to read magic can’t make any headway in the books. A character who can read magic who examines
check, the spell cannot be cast, though the spell slot is not expended. The character can make another saving throw to end the effect each time he or she finishes a long rest. Treasure Arcane
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
of adventures is a fight to the finish. Only the leaders and those they take with them will normally seek to move to a place of safety; the rest will stand fast and battle to the end. Adventure Start
to find a place of safety to rest and recover their strength between forays into the hall. If the group journeyed hence by some other method, they will have noted such a place of refuge about two
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the wastes.
As long as they have thralls to face their enemies, lamias fight from the fringes, beguiling foes with magic if they can. A lamia pressed into melee never stays there for long, shredding
flesh with claw and dagger before springing away to safety.
Lamia
Large monstrosity, chaotic evil
Armor Class 13 (natural armor)
Hit Points 97 (13d10 + 26)
Speed 30 ft.
STR
16
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Blood Drinker Vampire Plenty of blood drinkers haunt Ravnica’s alleys and sewers, preying on those who are foolish enough to leave the relative safety of the crowds. Orzhov Vampires. Vampires thrive
finishes a long rest. The target dies if its hit point maximum is reduced to 0.
Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Unarmed Strike. Melee
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
omnipresent. They weave prayers to Thassa into nearly everything they do. Among humans, Thassa is worshiped by those who rely on bountiful seas for sustenance or calm waters for safety. Sailors
pray to her for guidance. The week-long Lyokymion festival (the Feast of the Melting Swell) marks the start of the new year by celebrating the bounty of the sea. Thassa’s most fervent human worshipers
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
everything else. Alchemists’ Quarter The Alchemists’ Quarter is the northeast section of the Styes. Long ago, it was the seat of the district’s scholastic and religious leadership, but its once-fine temples
and universities have long been dismantled for construction materials, or converted into dim, smoky factories and noxious laboratories owned by shady alchemists. With no regulation to speak of in the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
must succeed on one of the following ability checks: DC 15 Strength (Athletics). The character scales the gorge to safety. DC 15 Dexterity (Acrobatics). The character leaps across the branches
, avoiding the flames below. DC 15 Wisdom (Survival). The character cuts through a thicket of trees with fire-resistant sap. On a failed check, a character takes 2d6 Fire damage on their way to safety. Giant
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, wyrmlings often rely on adult dragons or other companion creatures for safety. Wyrmlings most often think on a local scale—an area no larger than might be covered by a few farmsteads or villages. If
with a more powerful creature for safety
6 Find a good spot for a first independent lair
Young Dragons Young dragons in their first century of life are similar in many ways to adventurers in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
hundred feet wide floats in the void. A dome of blackened crystal sixty feet across bulges from its top like a bizarre growth. From where you emerge, you see a long walkway made of the same crystal
strange island. There were more kidnapped townspeople, but some were lost along their nightmarish journey from Phandalin. Thawnia holds out hope that these others escaped to safety, but the other three
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carnivores or undead. A volunteer citizens’ brigade keeps watch for approaching danger. When residents of the outer wards hear the long blast of warning horns, day or night, they scramble for the safety






