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Returning 35 results for 'more score with only admit for for limited'.
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Magic Items
Guildmasters’ Guide to Ravnica
access to privileged places in its guild’s headquarters and outposts. At the DM’s discretion, a character might be given a keyrune upon attaining a renown score of 25 in their guild
. The scorpion has an Intelligence of 4 and can communicate with you telepathically while it is within 60 feet of you, though its messages are largely limited to describing the passage of potential prey
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
usually limited, though a few elves make a good living by trading crafted items for metals (which they have no interest in mining).
Elves encountered outside their own lands are commonly traveling
, sophistication, and manners, they make up in valor. And I must admit, their best smiths produce art that approaches elven quality.”
Halflings. “Halflings are people of simple pleasures, and
Species
Acquisitions Incorporated
turned the color of jade and their blood began to flow black. Their ears grew pointed, and they gained a limited form of telepathy — but at the cost of forgetting their history. The underground homes
migrated. Still, a sense of not truly belonging is felt even by verdan who have been welcomed into other cultures. They are often stricken with wanderlust, keeping their possessions limited and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
by its walls, and even the wealthiest families are limited to narrow footprints. In general, patriar manors have only small courtyard gardens, and rely on vertical arrangements such as espaliered
admit to lacking money, quite a few are hunting marriages with wealthy outsiders who might bring an influx of capital and ambition to their moribund lines.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by its walls, and even the wealthiest families are limited to narrow footprints. In general, patriar manors have only small courtyard gardens, and rely on vertical arrangements such as espaliered
admit to lacking money, quite a few are hunting marriages with wealthy outsiders who might bring an influx of capital and ambition to their moribund lines.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Traits Verdan characters have a number of traits in common with others of their kind. Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 2
rest, you can reroll the die and must use the new roll. Limited Telepathy. You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
; it was tarnished in a way the Knights of Solamnia from old stories would surely have avoided. When the characters identify themselves, the guards raise the gate’s portcullis and admit them into the
city. Castle Kalaman’s Visitors The gates of Castle Kalaman are closed when the characters arrive, but the guards recognize the characters and admit them. The guards confirm a contingent of knights is
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
nature.
Ability Score Increase. Your Strength score increases by 2 and your Dexterity score increases by 1.
Age. Locathah mature to adulthood by the age of 10 but have been known to live up to 80
. You have advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
Limited Amphibiousness. You can breathe air and water, but you need to be
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Firbolg Traits Your firbolg character has the following racial traits. Ability Score Increase. Your Wisdom score increases by 2, and your Strength score increases by 1. Age. As humanoids related to
capacity and the weight you can push, drag, or lift. Speech of Beast and Leaf. You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Warrior Medium Fiend, Lawful Evil
AC 12 Initiative +0 (10)
HP 22 (4d8 + 4)
Speed 30 ft., Swim 40 ft.
Ability Score Mod Save
Str 13 +1 +1
Dex 11 +0 +0
Con 12 +1 +1
Ability Score Mod Save
Int 12 +1 +1
Wis 13 +1 +1
Cha 9 −1 −1
Skills Perception +5
Resistances Acid, Cold
Senses Darkvision 120 ft.; Passive Perception 15
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yuan-ti Infiltrator Infiltrators can pass as human, their serpentine features limited to scaly skin, forked tongues, and other minor or internal transformations. These spies insinuate themselves
)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 11 +0 +0
Ability Score Mod Save
Int 13 +1 +1
Wis 14 +2 +2
Cha 12 +1 +1
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
surgeon benefits from a high Intelligence score, as well as proficiency with herbalism kits and the Medicine skill. Cook. A ship’s cook works with the limited ingredients aboard a ship to make meals. A
supervision, encouragement, and discipline. A first mate benefits from a high Charisma score, as well as proficiency with the Intimidation and Persuasion skills. Bosun. The bosun (or boatswain
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ally—a sacrifice to their fierce deities. Sahuagin Priest Medium Fiend, Lawful Evil
AC 12 Initiative +0 (10)
HP 38 (7d8 + 7)
Speed 30 ft., Swim 40 ft.
Ability Score Mod Save
Str 13
+1 +1
Dex 11 +0 +0
Con 12 +1 +1
Ability Score Mod Save
Int 12 +1 +1
Wis 14 +2 +2
Cha 13 +1 +1
Skills Perception +6, Religion +3
Resistances Acid
Compendium
- Sources->Dungeons & Dragons->Monster Manual
foes irresistible targets for other Fiends. Sahuagin Baron Large Fiend, Lawful Evil
AC 16 Initiative +5 (15)
HP 76 (9d10 + 27)
Speed 30 ft., Swim 50 ft.
Ability Score Mod Save
Str 19
+4 +4
Dex 15 +2 +5
Con 16 +3 +6
Ability Score Mod Save
Int 14 +2 +2
Wis 13 +1 +4
Cha 17 +3 +3
Skills Perception +7
Resistances Acid, Cold
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ability Score Improvement 3 4 5 +3 Extra Attack, Tactical Shift 3 4 6 +3 Ability Score Improvement 3 4 7 +3 Subclass feature 3 4 8 +3 Ability Score Improvement 3 4 9 +4 Indomitable (one use), Tactical
Master 3 4 10 +4 Subclass feature 4 5 11 +4 Two Extra Attacks 4 5 12 +4 Ability Score Improvement 4 5 13 +5 Indomitable (two uses), Studied Attacks 4 5 14 +5 Ability Score Improvement 4 5 15 +5 Subclass
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
) score of 15 or higher hears the sounds of marching feet off in the distance. To investigate the source of the noise, the characters must travel for 15 minutes through cramped tunnels requiring as
doesn’t admit this (not wanting to acknowledge its failure), though it might be convinced to follow the characters if they offer to lead the modrons out of the Labyrinth. Additionally, the tridrone knows
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ability Score Improvement 3 4 5 +3 Extra Attack, Tactical Shift 3 4 6 +3 Ability Score Improvement 3 4 7 +3 Subclass feature 3 4 8 +3 Ability Score Improvement 3 4 9 +4 Indomitable (one use), Tactical
Master 3 4 10 +4 Subclass feature 4 5 11 +4 Two Extra Attacks 4 5 12 +4 Ability Score Improvement 4 5 13 +5 Indomitable (two uses), Studied Attacks 4 5 14 +5 Ability Score Improvement 4 5 15 +5 Subclass
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lives a long time can evolve to become more intelligent and develop limited psionic ability. Such occurrences are more common in gray oozes that live near psionic creatures such as mind flayers
, suggesting that the ooze can sense and mimic psionic ability.
A psionic gray ooze has an Intelligence score of 6 (−2), as well as the following additional action.
Psychic Crush (Recharge 5–6). The ooze
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting. Are extradimensional spaces, such as a demiplane or the space created by rope trick
Intelligence back, such as after an intellect devourer zeroes it? The greater restoration spell can remove the reduction to an ability score. What happens after 20th level? Is there a cap to character
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
subraces in the Player’s Handbook include an ability score increase, a weapon training feature, and two or three additional traits. Given the story of the eladrin and their magical nature, an increase to an
their ability to step through the boundary between the planes, disappearing for a moment before reappearing somewhere else. In the game, this is reflected in a limited use of the misty step spell. Since
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
gain the following benefits. Ability Score Increase. Increase your Strength score by 1, to a maximum of 20. (This is included above.) Shield Bash. If you attack a creature within 5 feet of you as
. Defense is recommended. (This is included above.) Level 1: Second Wind You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (S) Sahuagin Warrior Medium Fiend, Lawful Evil
AC 12 Initiative +0 (10)
HP 22 (4d8 + 4)
Speed 30 ft., Swim 40 ft.
Ability Score Mod Save
Str 13 +1 +1
Dex 11 +0 +0
Con 12 +1 +1
Ability Score Mod Save
Int 12 +1 +1
Wis 13 +1 +1
Cha 9 −1 −1
Skills Perception +5
Resistances Acid, Cold
Senses Darkvision 120 ft
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, Zizzix Goblin Traits Your goblin character has the following racial traits. Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1. Age. Goblins reach
. You can speak, read, and write Common and Goblin. In Ravnica, Goblin is a simplistic language with a limited vocabulary and fluid rules of grammar, unsuited for any sophisticated conversation.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wyrmling’s mischievous habits.
2 A moonstone dragon wyrmling searches for whoever made the dragon’s friend—a suit of animated armor able to make witty, if limited, conversation.
3 A moonstone
blink dogs for a year and a day. The dragon pretends to be a blink dog and refuses to admit otherwise until this time with the pack expires.
6 A young moonstone dragon and a night hag repeatedly
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
awakens and gains 1 level of exhaustion from lingering psychic shock. Restored Resources. When the simulation ends, characters regain all their lost hit points, spell slots, and limited-use powers
ability. If the check succeeds, the character uses the spelljamming helm to propel the ship skyward. If the character succeeds on the check on the first try, it counts toward the group’s score in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
retains the benefit of a blessing until it is taken away by the god who granted it, which might happen if a character’s piety score is reduced. Unlike a magic item, a divine blessing can’t be suppressed
score based on the rarity of the item: Uncommon magic item: requires piety 3 or higher Rare magic item: requires piety 10 or higher Very rare magic item: requires piety 25 or higher Legendary magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
location on those planes has a corresponding location on the Ethereal Plane. Visibility in the Border Ethereal is usually limited to 60 feet. The plane’s depths comprise a region of swirling mist and
fog called the Deep Ethereal, where visibility is usually limited to 30 feet. Characters can use the Etherealness spell to enter the Border Ethereal. The Plane Shift spell allows transport to the Border
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Characters with a passive Wisdom (Perception) score of 18 or higher notice hints of figures wearing red-and-black clothing among the tree branches ahead in area P2. These are Dragon Army soldiers
, prepared to ambush the characters. Characters with a passive Wisdom (Perception) score of 16 or higher aren’t surprised when Jamir attacks. If reduced to 20 hit points or fewer, he uses plane shift
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
stamina; Intelligence is reasoning and memory; Wisdom is perceptiveness and mental fortitude, and Charisma is confidence, poise, and charm.
Each ability has a score from 1 to 20, although your
number, the better the character is at that skill. If a character wants to use a skill that isn't on their character sheet, the player rolls a 20-sided die, adding an ability score modifier if the DM
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
College of Creation One bard’s song of creation is the score to another person’s nightmares.
Tasha
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That
previously created items disappears. Only one of these items can be of the maximum size you can create; the rest must be Small or Tiny. You are no longer limited by gp value when creating items with Performance of Creation.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Some events and locations admit only people wearing these clothes. Clothes, Traveler’s (2 GP) Traveler’s Clothes are resilient garments designed for travel in various environments. Component Pouch (25
trap, its movement is limited by the length of the chain (typically 3 feet). A creature can use its action to make a DC 13 Strength (Athletics) check, freeing itself or another creature within its reach
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of expensive fabrics and adorned with expertly crafted details. Some events and locations admit only people wearing these clothes. Clothes, Traveler’s (2 GP) Traveler’s Clothes are resilient garments
next turn. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet). A creature can use its action to make a DC 13 Strength
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
have a passive Wisdom (Perception) score of 13 or higher can see that the dogs are surrounding a crudely dug hole in the ground. The characters must get within 5 feet of the hole to see that it’s a
tells them to seek out the unicorn at Wayward Pool for answers. Winterbow’s walking speed is 25 feet, and his vision is limited to a range of 60 feet. He knows the woods of Thither well enough to point
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
neutral alignment. Each child has a Strength score of 14 (+2). They speak Giant, though their vocabulary is limited. They wield wooden toys as clubs, gaining a +4 bonus to hit on their melee weapon
mood. He is a cloud giant, with the following changes: Thullen’s alignment is neutral good. When Thullen casts barkskin on himself, his AC improves to 16. He has an Intelligence score of 18 (+4) and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
when a creature sits on it. Awakened Giant Goats The characters come upon three giant goats, each of which has received the benefit of an awaken spell, raising its Intelligence score to 10 and granting
eaters, though they admit to being fond of root vegetables. If no reciprocation is forthcoming, either in the form of food or other gifts, all three goats bolt away as a galeb duhr erupts from the






