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Returning 31 results for 'more scores with only above for for less'.
Magic Items
Dungeon Master’s Guide
97–00
97–00
Void
Each card’s effect is described below.
Balance. You can increase one of your ability scores by 2, to a maximum of 22, provided you also decrease another
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
Monsters
Thieves’ Gallery
Neverwinter targeted her woodland home for its resources, Doric rallied the resistance.FireChange Shape (5/Day). Doric magically transforms into a Beast with a challenge rating of 3 or less or into an
, except she keeps her current hit points, her hit point maximum, this bonus action, her alignment, and her Intelligence, Wisdom, and Charisma scores.
Magic Items
The Book of Many Things
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
stop drawing from the deck, regardless of how many cards you initially declared.
Lance. All your ability scores increase by 1, to a maximum of 20.
Mage. Your Intelligence score increases by 2, to a
Rary's Telepathic Bond
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores
of 2 or less aren’t affected by this spell.Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.
Telepathic Bond
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores
of 2 or less aren't affected by this spell.
Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can't extend to other planes of existence.
Sending
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can
answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.
You can send the message across any distance and even to
Polymorph
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
a creature with 0 hit points.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less
than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It
Monsters
Locathah Rising
unoccupied space they can see.Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1 or less, and can remain in this form for up to 6 hours. Amble's equipment melds with
statistics of the beast, but they retain their alignment, personality, and Intelligence, Wisdom, and Charisma scores. Amble also retains all their skill and saving throw proficiencies, in addition to
Spells
Xanathar's Guide to Everything
challenge rating is equal to or less than the target’s (or half the target’s level, if the target doesn’t have a challenge rating). The target’s game statistics, including
mental ability scores, are replaced by the statistics of the chosen beast, but the target retains its hit points, alignment, and personality.
Each target gains a number of temporary hit points equal to
True Polymorph
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
’t affected by this spell.
Creature into Creature. If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than
the target’s (or its level, if the target doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the new
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
it. Nothing less than a wish spell or divine intervention can end the NPC's hostility toward you.
Ruin. All forms of wealth that you carry or own, other than magic items, are lost to you. Portable
damage plus 4 (1d8) necrotic damage.
Star. Increase one of your ability scores by 2. The score can exceed 20 but can't exceed 24.
Sun. You gain 50,000 XP, and a wondrous item (which the GM
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Human Traits It’s hard to make generalizations about humans, but your human character has these traits. Ability Score Increase. Your ability scores each increase by 1. Age. Humans reach adulthood in
their late teens and live less than a century. Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sending 3rd-level evocation Casting Time: 1 action Range: Unlimited Components: V, S, M (a short piece of fine copper wire) Duration: 1 round You send a short message of twenty-five words or less to
creatures with Intelligence scores of at least 1 to understand the meaning of your message. You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn’t arrive.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
’ passive Wisdom (Perception) scores to determine whether one or more of them spots it. Treasure Searching characters do see the glint of gems beneath the water at the east end of the chamber. Fishing
through that area turns up a handful of fancy and semiprecious stones worth 1,800 gp (2 × 50 gp, 5 × 100 gp, 200 gp, 400 gp, 600 gp). The gems came from a less-than-devoted cultist who throws a fistful
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Some races also have subraces, such as mountain dwarf or wood elf, as well as the less widespread races of dragonborn, gnomes, half-elves, half-orcs, and tieflings. Chapter 2 provides more information
ability scores, which you determine in step 3. Note these increases and remember to apply them later. Record the traits granted by your race on your character sheet. Be sure to note your starting
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target’s (or the target’s level, if it
doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality. The target
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
does not. No, that honor goes to the shadowy board of the Chronicle’s owners.
Voice reporters have uncovered the names and positions of several members of this board, and the results are nothing less
members whose skills are great for reporting but less useful on adventures. This could be the designated writer, a political cartoonist, or a chronicler who records the party’s adventures. This might
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
isn’t affected by this spell. Creature into Creature. If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the
target’s (or its level, if the target doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is less comfortable with roleplaying, you can get them involved by asking them to describe their character’s actions during the conversation. Use Other Ability Scores. Consider the following
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
normal, fast, or slow pace, as shown on the Travel Pace table. The table states how far the party can move in a period of time and whether the pace has any effect. A fast pace makes characters less
, allow you to travel more swiftly. Pace Distance per Minute Distance per Hour Distance per day Effect Fast 400 feet 4 miles 30 miles -5 penalty to passive Wisdom (Perception) scores Normal 300 feet 3
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
or less, and can remain in this form for up to 6 hours. Amble’s equipment melds with their new form. Amble reverts to their true form if they die or fall unconscious. Amble can revert to their true
scores. Amble also retains all their skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as Amble and the bonus in its stat block is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— 88–91 Talons 89–96 92–96 Throne 97–00 97–00 Void Each card’s effect is described below. Balance You can increase one of your ability scores by 2, to a maximum of 22, provided you also decrease
another one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors. The material culture and
Increase trait.
Ability Score Increase. Two different ability scores of your choice increase by 1.
Skills. You gain proficiency in one skill of your choice.
Feat. You gain one feat of your choice.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Ability Scores and Modifiers Monsters, like player characters, have the six ability scores. A monster can’t have a score lower than 1 or higher than 30 in any ability. A monster’s score in any
ability determines its ability modifier, as shown in the Ability Scores and Modifiers table in the Player’s Handbook. If you can’t decide what a monster’s ability scores should be, look for comparable
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
for a Strength check or Strength saving throw is less than your Strength score, you can use that score in place of the total. Level 19: Epic Boon You gain an Epic Boon feat (see chapter 5) or another
feat of your choice for which you qualify. Boon of Irresistible Offense is recommended. Level 20: Primal Champion You embody primal power. Your Strength and Constitution scores increase by 4, to a maximum of 25.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature is encased in a thick coat of ice, preserving its remains. Amid scores of humanoid cadavers—pirates, hunters, adventurers, worshipers, and others who fell prey to Auril’s cold embrace—are
isn’t concerned about the intrusion, since this place is much less important to her than her ice statues are. If the characters loiter in the garden, the ice troll attacks and fights to the death
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters and tries to steal little objects weighing 1 pound or less from them. (Stolen items are then hidden in the snow and probably lost.) Whenever it tries to steal something from a character, a
the encounter and compare the result to the passive (Wisdom) Perception scores of the party. Any character whose score equals or exceeds the crag cats’ check result is not surprised when the cats
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
hide among the weeds that flank the cottage’s open doorway. Make a Dexterity (Stealth) check for the blights, and compare the result to the passive Wisdom (Perception) scores of the characters to
scuttle over the wall and attack. The alert spiders surprise any character whose passive Wisdom (Perception) score is less than 17. Webs. The webs fill two squares north of the doorway (and the square
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
tapestries and furs, several dozen bales of valueless cloth, scores of various vessels and containers, and urns and vases of pewter and brass and bronze, plus ten urns of silver (worth 50 gp each) and two
beyond contain furnishings of various sizes. The smallest of them are a table, a plush chair with a footstool, and a couch. Other items are more or less human-sized, including a long table, two benches
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
size of apples into metal crates on a workbench, while a fourth, less threatening robot repairs several wrecked machines.
Three combat robots operate in this area. The robots are indifferent toward
, archivists compressed scores of important information from the ship’s origin world into microforms—durable reproductions of diagrams, documents, maps, and entire manuscripts shrunk to microscopic scale. These






