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Returning 33 results for 'more scores with only advance for for loot'.
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Monsters
Vecna: Eve of Ruin
":"slashing"} slashing damage. The sword scores a critical hit on a roll of 19 or 20.
Bite. Melee Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft
against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has little use for those who can’t validate his superiority or help advance his goals
Magic Items
Keys from the Golden Vault
the book’s contents, provided that those modifications advance evil and expand the lore already contained within.
Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature
banished using magic such as the dispel evil and good spell. The banished spirit returns to the book.
Adjusted Ability Scores. After you spend the requisite amount of time reading and studying the book
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
the book’s contents, provided that those modifications advance evil and expand the lore already contained within.
Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature
minor beneficial properties
1 major beneficial property
3 minor detrimental properties
2 major detrimental properties
Adjusted Ability Scores. After you spend the requisite amount of time
Orc
Legacy
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Species
Volo's Guide to Monsters
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
subsist on this sort of prey and booty for quite some time.
War Wagons
Orcs pillage and scavenge wherever they go — everything is loot, and loot is always something to be proud of. In order to
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Ending the Adventure Although the training exercises were sabotaged, all the cadets completed enough of the session to receive their scores. The characters earn points in the training exercise as
effort) and tells them they’ll have a chance to repeat the exercise. (Unknown to the characters, though, the urgent mission presented in the next adventure will take priority.) Character Advancement The characters advance to 3rd level upon completing this adventure.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
the numbers on your character sheet that include your Proficiency Bonus. Adjust Ability Modifiers. If you choose a feat that increases one or more of your ability scores, your ability modifier also
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
increases, increase all the numbers on your character sheet that include your Proficiency Bonus. Adjust Ability Modifiers. If you choose a feat that increases one or more of your ability scores, your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sorcerer does so with Advantage. If the doppelganger rolls well, it might still act before the Sorcerer’s spell goes off, reflecting the monster’s ability to anticipate the spell. Using Initiative Scores
You can get to the action of combat more quickly by using Initiative scores instead of rolling. You might decide to use Initiative scores just for characters, just for monsters, or for both. Initiative
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
deal with their progress is to roll a d4. On a roll of 3 or 4, they advance 1 additional hex that day. Characters moving at a fast pace take a –5 penalty to their passive Wisdom (Perception) scores
, making them more likely to miss clues and walk into ambushes. If characters set a slow pace, roll a d4. On a roll of 1 or 2, they advance 1 fewer hex that day (in other words, 1 hex by canoe or none
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on a raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that
can subsist on this sort of prey and booty for quite some time. War Wagons Orcs pillage and scavenge wherever they go — everything is loot, and loot is always something to be proud of. In order to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, one-night missions. The drow scout their targets in advance, then strike on a night when the moon is new or its light is obscured by thick clouds. They might kill indiscriminately to spread terror
squad sets fires or sets off alarms to focus the defenders’ attention on one area, as another team strikes at the real target on the other side of town. Loot is a secondary goal on almost all raids
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
concerns, and he believes that the secrets of the technology found in the Barrier Peaks hold a vast potential to advance knowledge. If questioned, he proudly details his experiments (including with
measures to advance his research. Sphinx’s Curse If the characters engage Kwalish successfully, or as an added reward if they rescue him, the inventor can use his skill to remove the curse imposed by the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
contents and reap its benefits. The creature can then freely modify the book’s contents, provided that those modifications advance evil and expand the lore already contained within. Whenever a non-evil
has the following random properties: 3 minor beneficial properties 1 major beneficial property 3 minor detrimental properties 2 major detrimental properties Adjusted Ability Scores. After you spend
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
are dismembered and devoured. The loot that other marauders would scoop up is left where it falls, of no use to a creature that requires only flesh to feed its urges.
If you suspect that gnolls are
their most vulnerable. Surround the place in silence, and advance as one to catch them in a vise. Let none survive. A single gnoll can, over time, create a new war band.
Some may argue for an approach
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
return for service, favors, or items he desires. From time to time, he dips into his coffers to attract mercenaries to ensure that a particularly virulent demonic advance is stopped — always in the
expectation that the current lord of Avernus turns loot and booty obtained from the defeated demons over to him. When they bargain with mortals, Mammon and his minions can offer irresistible wealth
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
NPCs as Party Members NPCs might join the adventuring party because they want a share of the loot and are willing to accept an equal share of the risk, or they might follow the adventurers because of
Loyalty Scores drop to 0 during a voyage, the crew turns Hostile and stages a mutiny. If the ship is berthed, disloyal crew members leave the ship and never return.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
goblins: roll one d20 for all of them, add their Stealth skill modifier (+6) to the roll, and compare the total to the characters’ passive Wisdom (Perception) scores. A character whose score is lower
event that the goblins defeat the adventurers, they leave them unconscious, loot them and the wagon, then head back to the Cragmaw hideout. The characters can continue on to Phandalin, buy new gear at
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
advance the goals of your guild through your adventures, you become an increasingly important part of the guild’s activities. You might rise through the ranks, eventually taking up a position at the
right hand of the guildmaster — or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, and Charisma scores. The DM sets the symbiote’s abilities or determines them randomly (roll 4d6 for each score, ignoring the lowest roll and totaling the rest). The symbiote can see and hear using
patient it is in resolving its agenda depends on its personality (work with your DM to determine these details). If you have an opportunity to advance its agenda and don’t act on it, the symbiote can
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
little use for those who won’t validate his superiority or help advance his goals. In this adventure, Kas fools Tasha and Alustriel, two incredibly powerful wizards. In addition to defeating Vecna, Kas
replace one of these attacks with a Bite attack.
Vengeful Sword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 20 (2d8 + 11) slashing damage. The sword scores a critical hit on a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Most pertinently, a vehicle has the six ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma) and the corresponding modifiers. The Strength of a vehicle expresses its
franchises. The versatility of an airship allows for the rapid shipping of goods, mercenaries, and loot. Such a vessel also allows a quick escape from sticky developments and deals gone bad. Battle
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
knights patrol the area regularly. District of Discards. The githyanki dispose of loot that they have no use for in a space on the outer surface of Tu’narath set aside for the purpose. Such items can
. Soldiers and officers occupy several areas around the city, most of which contain defensive works and armories. The githyanki also maintain barracks that serve as mustering points in advance of raids. All
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the path for some time before braving the Stone Tooth. When they arrive, two foraging parties from Great Ulfe’s tribe are searching the nearby hills for loot. The first party of four orcs returns two
higher detects the orcs as they approach. The orcs aren’t likely to notice a hidden lookout; compare their passive Perception scores to the character’s Dexterity (Stealth) check. Four hunched humanoids
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. Two orcs stand guard along the northern edge of the ledge, though they aren’t paying as much attention to their duties as they should. The characters (or their advance scout) can spot them from as far
as 60 feet away. The sentries, Wark and Thark, are grumbling in the Orc language about someone named Ulfe. Apply a -2 penalty to the orcs’ passive Perception scores. Arrow Slits. When the characters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are full of loot waiting to be claimed. The last ship to visit the island crashed off the coast of the island’s northwest arm. One survivor managed to pull herself out of the frigid water and climb to
creature is encased in a thick coat of ice, preserving its remains. Amid scores of humanoid cadavers—pirates, hunters, adventurers, worshipers, and others who fell prey to Auril’s cold embrace—are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
advance themselves. At the very top of the hierarchy is Asmodeus, who has yet to be bested. If he were vanquished, the victor would rule the plane in turn. Such is the law of the Nine Hells. The Nine
and sinister Warlocks. In the Nine Hells, he commands scores of pit fiend generals, which in turn command legions of subordinates. A supreme tyrant, a brilliant deceiver, and a master of subtlety
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
flickering light is visible before the characters enter. The steep passage opens into a chamber with a convex floor. Scores of humanoid skulls, most of them scorched and charred, are stuffed into
disrepect from puny humanoids. If flattered and bribed to his satisfaction, he scoops up his newly won treasures and returns to his perch. Treasure Halinaxus has accumulated a loose pile of loot. On his
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this
choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
hide among the weeds that flank the cottage’s open doorway. Make a Dexterity (Stealth) check for the blights, and compare the result to the passive Wisdom (Perception) scores of the characters to
lightning bolt. Venomfang spends much of his time greedily admiring the loot. The dragon has barely noticed the most interesting item in its hoard. Beneath the coins is a rusty old battleaxe of dwarven
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
statistics, with the following changes: The young cloud giants have an Intelligence score of 10 (+0) and Wisdom and Charisma scores of 12 (+1). They have the following skills: Insight +4, Perception +4. They
individual in the city whose location isn’t well known, the Hand of Yartar can reliably track down that person in 4d6 hours. If the characters need to sell loot, the Hand of Yartar can find (not necessarily
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Copper tubing in long coils leads from one kettle to the next. Several large wooden casks stand at the south end of the room, and shelves on the eastern wall hold scores of brown bottles sealed with
through without one, Jurth and his followers attack. Treasure Jurth has accumulated a good store of loot stolen from the hapless captives who wind up in the clutches of the cult. He conceals this loot
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
was cleared to make room for a dwarven empire, which also faded from memory. The area is home to scores of hill giants and ettins, while the mountains in its center are claimed by copper dragons who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
have been a cathedral is now a goblin lair, thick with the filth of years of goblin life. Scores of wall- and floor-mounted sconces filled with violet-glowing fungi provide illumination. Dozens of
wall contains the tribe’s loot, mixed in with lots of other stuff taken from the goblins’ victims. The characters can find almost any piece of mundane gear that has a value of 5 gp or lower. Two items






