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Magic Items
Out of the Abyss
A spell gem can contain one spell from any class’s spell list. You become aware of the spell when you learn the gem’s properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your class’s spell list. Doing so doesn’t require any components and doesn’t require attunement. The spell then disappears from
Magic Items
Out of the Abyss
A spell gem can contain one spell from any class’s spell list. You become aware of the spell when you learn the gem’s properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your class’s spell list. Doing so doesn’t require any components and doesn’t require attunement. The spell then disappears from
Magic Items
Out of the Abyss
A spell gem can contain one spell from any class’s spell list. You become aware of the spell when you learn the gem’s properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your class’s spell list. Doing so doesn’t require any components and doesn’t require attunement. The spell then disappears from
Magic Items
Out of the Abyss
A spell gem can contain one spell from any class’s spell list. You become aware of the spell when you learn the gem’s properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your class’s spell list. Doing so doesn’t require any components and doesn’t require attunement. The spell then disappears from
Magic Items
Out of the Abyss
A spell gem can contain one spell from any class’s spell list. You become aware of the spell when you learn the gem’s properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your class’s spell list. Doing so doesn’t require any components and doesn’t require attunement. The spell then disappears from
Magic Items
Out of the Abyss
A spell gem can contain one spell from any class’s spell list. You become aware of the spell when you learn the gem’s properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your class’s spell list. Doing so doesn’t require any components and doesn’t require attunement. The spell then disappears from
Magic Items
Out of the Abyss
A spell gem can contain one spell from any class’s spell list. You become aware of the spell when you learn the gem’s properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your class’s spell list. Doing so doesn’t require any components and doesn’t require attunement. The spell then disappears from
Magic Items
Out of the Abyss
A spell gem can contain one spell from any class’s spell list. You become aware of the spell when you learn the gem’s properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your class’s spell list. Doing so doesn’t require any components and doesn’t require attunement. The spell then disappears from
Magic Items
Out of the Abyss
A spell gem can contain one spell from any class’s spell list. You become aware of the spell when you learn the gem’s properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your class’s spell list. Doing so doesn’t require any components and doesn’t require attunement. The spell then disappears from
Magic Items
Out of the Abyss
A spell gem can contain one spell from any class’s spell list. You become aware of the spell when you learn the gem’s properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your class’s spell list. Doing so doesn’t require any components and doesn’t require attunement. The spell then disappears from
Magic Items
Out of the Abyss
A spell gem can contain one spell from any class’s spell list. You become aware of the spell when you learn the gem’s properties. While holding the gem, you can cast the spell from it as
an action if you know the spell or if the spell is on your class’s spell list. Doing so doesn’t require any components and doesn’t require attunement. The spell then disappears from
Valindra Shadowmantle
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Tomb of Annihilation
). When preparing her spells, Valindra can swap out any spell on her list of prepared spells for another wizard spell of the same level.
Valindra has the following wizard spells prepared:
Cantrips
a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair
Backgrounds
Guildmasters’ Guide to Ravnica
positions of power.
Orzhov Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class
, Leomund's secret chest
5th
geas
Your magic tends to manifest as swirling shadows, brilliant light, or sometimes the momentary appearance of shadowy spirit forms. Your spells might
Backgrounds
Guildmasters’ Guide to Ravnica
feature
For you, the spells on the Dimir Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to
Traits
d8
Personality Trait
1
I’m good at hiding my true thoughts and feelings.
2
When I’m in doubt about revealing something, I assume it’s a secret, and I
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
aware of the order of play. Players know when their characters’ turns are coming up so they can plan their actions in advance. An open list also lets the players know when the monsters act in the fight, although you can hold off on adding monsters to the list until they take their first turns.
Tracking Initiative The following sections describe different methods for keeping track of who goes when in combat. Hidden List You can track Initiative on a list your players can’t see using any of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
up, and they can start planning their actions in advance. A visible list also removes any uncertainty about when the monsters will act in the fight. A variation on the visible list is to give one
Tracking Initiative You can use several different methods for keeping track of who goes when in combat. Hidden List Many DMs keep track of initiative on a list the players can’t see: usually a piece
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
No Silent Secret “No Silent Secret” is a short adventure for a party of four to six 1st-level characters, who will advance to at least 2nd level by the adventure’s conclusion. At the outset, choose
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Tracking Position at Long Range If combat erupts between two groups that are hundreds of feet away from each other, try the following techniques to keep track of who’s where: Note Paper. List all
combatants on a piece of paper, and keep a running tally of each creature’s distance from the party’s starting point (the party starts at 0 feet). As the characters advance, increase their numbers; as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
:
Characters who gain access to the secret stairs in the attic (area 21) advance to 2nd level. The stairs appear only under certain circumstances.
Characters advance to 3rd level once they escape from the house (see the “Endings” section).
Appendix B: Death House You can run Curse of Strahd for 1st-level characters with the help of this optional mini-adventure, which is designed to advance characters to 3rd level. Players creating 1st
Backgrounds
Baldur’s Gate: Descent into Avernus
craft dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of 1d4 suspects who, if they aren’t
Unlocking an ancient mystery is worth the price of a civilization.
4
I overlook obvious solutions in favor of complicated ones.
5
I speak without really thinking through my words, invariably insulting others.
6
I can’t keep a secret to save my life, or anyone else’s.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
open list makes everyone aware of the order of play. Players know when their characters’ turns are coming up so they can plan their actions in advance. An open list also lets the players know when the
your players to use Initiative scores, have them record those scores on their character sheets, and keep your own list of those scores. Initiative Scores for Monsters. A monster’s stat block includes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mystic Arcanum At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum. You can cast your arcanum spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mystic Arcanum At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum. You can cast your arcanum spell
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
discussing how they must have gotten a misprinted menu because the prices don’t seem right, or bemoaning the fact that the menu doesn’t list items in alphabetical order. Intelligence (History) DC 15. The
character recalls stories of how secret messages used to be sent through taverns using common items anyone could access, such as menus. Wisdom (Perception) DC 15. The character notices the prices on the menu don’t make much sense. For example, why is rabbit stew so much cheaper than corn and lentil stew?
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dragons. Though such a spell could exist in the world, few characters will bother to learn or prepare it unless they know in advance that doing so will be worthwhile. Make sure the spell fits with the
identity of the class. Wizards and sorcerers don’t typically have access to healing spells, for example, and adding a healing spell to the wizard class list would step on the cleric’s turf. Spell Damage
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your choice from the artificer spell list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in
this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you can replace one of
the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you have to cast your artificer spells
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
to gain enough experience to advance to 5th level. Both the Dungeons & Dragons Starter Set and the Dungeons & Dragons Essentials Kit contain adventures that will take characters from 1st level to 5th
add backgrounds and races from the Astral Adventurer’s Guide to the list of character options that players can choose from when creating their characters. As the DM, you decide what is available to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
artificer spell list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you
can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you have to cast your
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Ivlis Secret Cult Leader Beneath a pretense of charity and goodness, Ivlis is a demon worshiper who leads a wicked cult. She uses deception and skulduggery to advance her power. Though she feigns
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Spell Gem Wondrous item, rarity varies (attunement optional) A spell gem can contain one spell from any class’s spell list. You become aware of the spell when you learn the gem’s properties. While
holding the gem, you can cast the spell from it as an action if you know the spell or if the spell is on your class’s spell list. Doing so doesn’t require any components and doesn’t require attunement
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
frolicking nymphs carved into its front gates. Followers of the Dead Three have been seen coming and going from the bathhouse, and I’m told there’s a secret door inside that leads to a dungeon
below it. Make sure the characters advance to 2nd level before continuing the adventure. When the characters arrive at the bathhouse, proceed with the “Dungeon of the Dead Three” section.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
priestesses. A secret cabal of noble wizards calling itself the Council of Spiders works to see wizards represented on the Ruling Council — overturning thousands of years of tradition while remaining true to
Lolth’s will. The disappearance of Gromph Baenre and the involvement of Vizeran DeVir in fending off the demonic invasion offers wizards of the council an unparalleled opportunity to advance their
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
team that originally assembled the Bloodgate Nexus, and knew that remaining nodes allowed direct access to a secret Thayan training ground known as the Doomvault. This adventure takes place in the
Doomvault. It is designed for 9th-level characters. By the end of the story, they are likely to advance to 11th level or perhaps higher… if they don’t end up dead in Thay.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
add to your spell list if you’re a member of a spellcasting class. Guild Spells The spellcasters of Ravnica’s guilds have a style of magic specific to their guild. A guild’s description includes a list






