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Returning 35 results for 'more secrets with only arise for for longer'.
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Monsters
Guildmasters’ Guide to Ravnica
tracking those who have stolen guild secrets, then wiping those secrets from their victims' minds to ensure that they are never shared.
Limited Sentience. A Nightveil specter is created when the mind magic
of House Dimir erases a person's identity, leaving a mind so broken it can no longer live. Thus, Nightveil specters have no memory of their previous lives, and they are just clever enough to follow
Monsters
Guildmasters’ Guide to Ravnica
secrets, then wiping those secrets from their victims’ minds to ensure that they are never shared.
Limited Sentience. A Nightveil specter is created when the mind magic of House Dimir erases a
person’s identity, leaving a mind so broken it can no longer live. Thus, Nightveil specters have no memory of their previous lives, and they are just clever enough to follow their orders with
Monsters
Eberron: Rising from the Last War
longer restrained.
Structures, as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage if they are in the cylinder (no save).
Incinerating Beam
.
A colossus might be filled with monsters and secrets, in addition to the corpses of those who died inside it. In chapter 4, map 4.8 illustrates an inactive warforged colossus, and the text that
Monsters
Storm King's Thunder
serve the Forgotten God and its minions—and forbidden to attack them—“for a thousand years and a year.” The sentence has since expired, and yakfolk can no longer summon dao as
that yakfolk are lazy—quite the contrary. They simply consider most menial tasks beneath them.
Yakfolk have a drive for learning, particularly when it comes to the secrets of elemental magic
Monsters
Storm King's Thunder
no longer summon dao as they once did, but fear of the Forgotten God has kept the dao from seeking vengeance.
Yakfolk Society. Yakfolk dwell in secluded settlements sheltered from the worst of nature
secrets of elemental magic and dark knowledge that might serve to corrupt or dominate others. Knowledge that the yakfolk can’t gain or use is to be destroyed. Unsentimental by nature, yakfolk
Monsters
The Wild Beyond the Witchlight
time: one reflects the past, another reflects the present, and the third reflects the future. These hags are utter wickedness distilled into corporeal forms, driven by a lust for secrets that can be
.
Bavlorna can have only one creature swallowed at a time. If Bavlorna dies, a swallowed creature is no longer restrained and can escape from the corpse using 5 feet of movement, exiting prone.
Backgrounds
Spelljammer: Adventures in Space
For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by
of wisdom
7
Arawn, god of life and death
8
Hecate, god of magic and moons
9
Celestian, god of stars and wanderers
10
Ptah, god of knowledge and secrets
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
wounds, and unleash the fury of the heavens. Aasimar can arise among any population of mortals.
They resemble their parents, but they live for up to 160 years and often have features that hint at their
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s
Satyr
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mythic Odysseys of Theros
longer below the knees. Short, soft hair grows down their neck and spine, along their shoulders, and on their forearms.
Embracing Life
Most satyrs believe that the other peoples of Theros are woefully
amazing things ever. I want to pick them, wear them, and discover their silent secrets.
2
There isn’t a tree or statue that isn’t fun to climb.
3
Nothing wards off bad luck like a
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Dampened Magic Zone Dampened magic zones arise where magic is failing or being absorbed by a powerful Artifact. This effect might ebb and flow based on other natural or supernatural phenomena, such
casts a spell with a duration of 1 minute or longer, the spell’s duration is halved. Spell attack rolls in the area are made with Disadvantage, and creatures have Advantage on saving throws against spells and other magical effects.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
world and to reinforce the principles of any training or practice undertaken while awake. At the same time, the memories of long ago that came so easily during childhood now arise less and less
frequently. The Drawing of the Veil is the name that elves give to the occasion when a young elf no longer experiences primal memories during trance but instead recalls only the events of its current mortal existence.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the characters that their services are no longer needed because he has hired more experienced guards. The newcomers are a troop of actors trying to pay their way to the next town. They are gambling that
no danger will arise that needs them to step up and fight. When it does (as it surely will), it becomes painfully obvious that not one warrior or wizard is among them; they are five human commoners
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
greatest myths arise from storied terrors—like the hydra Polukranos or the dreaded titans—the monsters in this section have a feature that sets them apart: mythic traits. Mythic traits transform battles
twist that changes the way the monster behaves, restores its resources, or provides it with new actions to use. As a result, the battle becomes deadlier and rages on for longer than most combat
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the characters that their services are no longer needed because he has hired more experienced guards. The newcomers are a troop of actors trying to pay their way to the next town. They are gambling that
no danger will arise that needs them to step up and fight. When it does (as it surely will), it becomes painfully obvious that not one warrior or wizard is among them; they are fivehuman commoners
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
apparatus of Kwalish, are unique. The game assumes that the secrets of creating the most powerful items arose centuries ago and were then gradually lost as a result of wars, cataclysms, and mishaps. Even
your campaign’s story. If you want a ring of invisibility to fall into the hands of a 1st-level character, so be it. No doubt a great story will arise from that event. If your campaign allows for trade
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
arcane secrets, the nothic hopes to regain its memories and attain enough power to rule the Caves of Chaos. Recently, a carrion crawler slithered into the cave and interrupted the nothic’s research
. Unwilling to confront the creature directly, the nothic is now trapped in its laboratory as it concocts a solution. You can add monsters, such as Stirges, to the cave to make this scenario longer and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
five colleges based on the magic that each dragon mastered, as summarized in the Founder Dragons table. To this day, the Founder Dragons roam the world. They no longer associate directly with
Strixhaven, preferring to let the deans of the colleges speak in their stead. The dragons’ knowledge is vast, but their tempers can prove short. Mages seek them out only to learn the most elusive secrets
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Nothic Nothics were once wizards who dared to unlock magical secrets they couldn’t fathom. Though gifted with strange cosmic insight that allows them to extract knowledge from other creatures
, nothics are no longer the wizards they once were and have no memories of their previous lives. Nothic
Medium aberration, neutral evil
Armor Class 15 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
all sides during the Last War. The Mourning was the result of research gone horribly awry. The secrets can be found in a Cannith research facility within the Mournland. If this knowledge could be
. Right now, fear of the Mourning holds war at bay. If it’s confirmed that the Mourning is no longer a threat — or if one nation manages to harness its power — the war could begin again.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, knowing that their own power will be curtailed in a world in which humanoids no longer rule. Agents of the Nine Hells are ferocious fighters, but their presence in the battle makes many other
soldiers uneasy. Giants. If the factions of Waterdeep secured the allegiance of giants, they delight in squaring off against the chromatic dragons. Trouble might arise between giants and metallic dragons
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
evil vestiges (remnants of dead, malevolent entities) they had captured and the hoard of forbidden knowledge they had amassed. They dedicated the temple to a god of secrets, whom they trusted to keep it
were forced to guard the temple themselves, to keep its secrets from falling into villainous hands. The evil forces that were imprisoned within the temple eventually corrupted the wizards, turning them
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
faiths or groups, to stir up as much conflict and confusion as possible. The Phenax’s Villains table suggests a variety of foes that might arise from among the god’s followers. Phenax’s Villains d8
sectarian civil war in Meletis.
5 An information broker (spy) holds damaging secrets about important folk and is blackmailing them.
6 A group of vocal iconoclasts (nobles) are fomenting social
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Astral Drifter Plasmoid Astral Drifter For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no
longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
harmed. Thassa’s followers might become villains for a vast range of reasons. Some become obsessed with recovering or keeping hidden the secrets of the deep. Others come to worship the ocean itself, with
suggests a variety of foes that might arise from among the god’s followers. Thassa’s Villains d6 Villain
1 A triton master of waves (see chapter 6) demands ever greater sacrifices to Thassa from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the false Auspicia, Dran Enterprises was taken over by Omin’s other sister, Portentia, who had operated in the shadows of the organization for some time beforehand. Certain personal secrets no doubt
organization focuses on besting Acquisitions Incorporated at its own game while growing ever more powerful — and eventually reaching the point where a corporate takeover of Acq Inc can no longer be
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
result of divine intervention.
7 Spontaneous Formation. Dragon eggs arise naturally in certain regions, often in underground veins of metal ore or gems for metallic and gem dragons, respectively, or
for any egg might range from 6 months to several decades or longer. Miners discover an amethyst dragon egg Half-Dragons Just as dragon reproduction is not necessarily a straightforward biological
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X5. Temple of Lost Secrets Four black marble columns support the vaulted ceiling of the temple, at the north end of which stands a forty-foot-tall statue of a cowled figure in flowing robes. The
with its longer-ranged spells. Thanks to its truesight, the arcanaloth can see the invisible and can see through magical darkness. Characters can’t see Neferon unless they can penetrate the magical
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spellcasting abilities, the demilich holds out hope that other Netherese wizards will come to its rescue, unaware that the Empire of Netheril no longer exists. Though it has been trapped in Ythryn under
are not a rescue team from another Netherese enclave, it tries to destroy them before they can steal any of Ythryn’s secrets. The same is true of invasive NPCs such as members of the Arcane
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
magic to dismantle the unreality. Manifested Secrets Each unreality section notes the unreality’s manifested secret. This is a secret that Vecna made foundational to his plan to reshape the part of the
no longer reflects images of the unreality, and after 50 feet, the tunnel terminates at a featureless, obsidian wall. After all three unrealities are dismantled, the crystals in area E1 shatter, clearing the way to the Cave of Shattered Reflection, which is described later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
harsh: the dao were forced to serve the Forgotten God and its minions—and forbidden to attack them—“for a thousand years and a year.” The sentence has since expired, and yakfolk can no longer summon dao
yakfolk are lazy—quite the contrary. They simply consider most menial tasks beneath them.
Yakfolk have a drive for learning, particularly when it comes to the secrets of elemental magic and dark
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fundamental urge for survival. If gold is power and power is life, then the more gold you accumulate, the better and longer your life will be. Why is it that people who have money and power are admired
Incorporated characters to be aware of. Mask is the god of acquisition, after all, and governs the secrets that any successful Acq Inc franchise will be dealing in. Whether personal, professional, or business
Compendium
- Sources->Dungeons & Dragons->Monster Manual
that brought the wraiths into being. Alex Brock
Wraiths might arise from a single powerfully evil soul or other baleful forces. Roll on or choose a result from the Wraith Manifestations table
within 10 feet of itself that has been dead for no longer than 1 minute. The target’s spirit rises as a Specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith’s control. The wraith can have no more than seven specters under its control at a time.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
betrayal. He remains hesitant to put elves in the front lines of combat, but no longer acts as a roadblock to negotiations. His pragmatism means that he no longer has any qualms against the adventurers
: Metallic Dragons, Arise All the delegates are impressed if the party has gained the support of the metallic dragons, even if their own faction was asked to make concessions. The good dragons are wise
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. He remains hesitant to put elves in the front lines of combat, but no longer acts as a roadblock to negotiations. His pragmatism means that he no longer has any qualms against the adventurers
Dragons, Arise All the delegates are impressed if the party has gained the support of the metallic dragons, even if their own faction was asked to make concessions. The good dragons are wise and just
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
rooftop meeting, killing those who knowingly infiltrate Dimir property, and tracking those who have stolen guild secrets, then wiping those secrets from their victims’ minds to ensure that they are never
shared. Limited Sentience. A Nightveil specter is created when the mind magic of House Dimir erases a person’s identity, leaving a mind so broken it can no longer live. Thus, Nightveil specters have






