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Returning 20 results for 'more serpent with only are for for live'.
Yuan-ti Pureblood
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Species
Volo's Guide to Monsters
Ye cannot goad one of the serpent folk into hatred or fear, or evoke in it love or friendship. They may feign such things to cozen ye, but within they are always coldly, calmly calculating.
&mdash
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
Species
Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
complete a quest for them. Six months ago, a creature with a boulder-like shell (a geonid) entered the shrine and stole an icon of Merrshaulk. The icon is a serpent figurine carved from obsidian. Ssura and
Y’zleth want it found and returned to the niche in the base of the altar. The thief and its kind live in caves that riddle the mountains (see “Geonid Caves”). The snakes warn the characters that they
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-ti as the rulers of a region. Yuan-ti Abominations Mostly ophidian, but with humanlike arms that can wield weapons and use tools, abominations closely resemble the perfect form that the serpent gods
still a step above humankind in the eyes of the serpent gods. Malisons tend to be receptive to religion, seeking insight about how they can improve toward the serpent ideal, and many of them become
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to believe, for this area had always hosted such things. But a nation of such creatures? As we now know, the kingdom of Najara, as proclaimed by the serpents that live within, lies along the northern
edge of the Trade Way, northeast of Boareskyr Bridge and southeast of the High Moor. The Winding Water flows through these lands, and its other main geographical features are the Serpent Hills, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
People of Setessa The populace of Setessa live in a beautiful paradise, and they’re prepared to fight to the death to protect it. The constant training in archery, falconry, riding, and close combat
culminate in a journey called peregrination, where they wander the world until they find a new place to call home. The few men who reside permanently in Setessa live in the Amatrophon, training and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
serpent gods of the primordial world heeded the prayers of these people and hissed dark demands into their ears. The people tainted their souls by performing human sacrifices in the name of the gods
, although live births aren’t uncommon. A mating between yuan-ti of different types almost always produces eggs that hatch into yuan-ti of the weaker parent, so most choose partners of the same type in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
periodically fall ill, as though Pharika is testing you again and again.
4 A sagacious serpent once offered you guidance and has influenced your studies ever since.
5 You are dying. As death grows
darkest and direst secrets earn the right to live forever. (Evil)
5 Fatalism. Everyone dies. As a result, I may employ their brief lives to further my agendas. (Evil)
6 Tutelage. The world is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Medusa As deadly as they are ravishing, the serpent-haired medusas suffer an immortal curse brought on by their vanity. They lurk in quiet exile among the tumbled ruins of their former lives
, and all who gaze upon the medusa are petrified, becoming stone monuments to its corruption. Medusa Lairs. Medusas live forever in seclusion, alienated from the world around them by their monstrous form
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can’t withstand it. Xopal uses the zombies as test subjects; once he’s overcome their immunity, he plans to conduct further tests on live yuan-ti. Bottled Poisons The presence of so many poisons makes
south door. Characters who search through the poisons can loot twenty doses of serpent venom, five doses of essence of ether, and five doses of torpor (see “Poisons” in chapter 8 of the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
advantages over each other, they all live under the heel of House Baenre and the Matron Mother, who rules the city in Lolth’s name. On a large plateau high above the cavern floor is Tier Breche, also
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
perform rites designed to sink ships, cause terrible floods, or summon destructive rainstorms, seeking to make all who live nearby bow to the power of elemental water. Cult lairs usually feature great pools
of Evil Water. In addition to their spellcasting abilities, fathomers have the ability to transform their bodies into water, taking serpent-like shapes. In their water serpent forms, fathomers gain
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
count as difficult terrain. Amid the muck and gravel on the northern bank hides a deadly predator, an amphisbaena (see chapter 6). The serpent has concealed itself as it watches for prey, the mud
covering its body granting it advantage on Dexterity (Stealth) checks made to hide. The amphisbaena targets the first creature to approach the stone slab. Once the serpent is dealt with, anyone who
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
parley with the dragon, she agrees to let them live in exchange for returning her eggs to her. Isendraug doesn’t gain lair actions and can’t cause regional effects in the vicinity of her lair
a nest. The nest is littered with humanoid bones and also contains a rotted wooden chest with a black serpent formed in the shape of an “S” burned into its lid. It contains 1d4 magic items. Roll on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
serpent with the upper torso and head of a hairless, horned humanoid. Mammon’s greed is legendary, and he is one of the few archdevils who will trade favors for gold instead of souls. His lair is piled
. Parts of the layer break off from time to time, creating deadly and deafening avalanches of stone. The inhabitants of Malbolge live in crumbling fortresses and great caves carved into the mountainside
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
threats from all around. The wilderness to the south is home to ravenous monsters, and the serpent kingdom of Najara to the north routinely sends agents — both raiders and spies — to test the strength of
wild beauty in winter. The rich folk of the city dwell nearest the garden atop the tor, while folk in the town below live mostly in tall, narrow homes that are rich in balconies and windows. Its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
massive serpent with the upper torso and head of a hairless, horned humanoid. Mammon’s greed is legendary, and he is one of the few archdevils who will trade favors for gold instead of souls. His lair is
layer break off from time to time, creating deadly, booming avalanches. The inhabitants of Malbolge live in crumbling fortresses and great caves carved into the mountainside. Malbolge’s current ruler is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
prowl its northern depths. Druarwood Uthgardt of the Black Lion and Red Tiger tribes live and hunt here. The two tribes share a spirit mound in the forest’s icy northern reaches (see the “Beorunna’s
alone. Four dryads live in the smaller oak trees that encircle Grandfather Tree. They emerge from their trees when one or more characters approach within 50 feet of Grandfather Tree’s base, demanding in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
single lizardfolk shaman worships at the altar in this room. Two amphisbaenae (see appendix C) serve as guardians here, and live within the hollow altar. Development. Only the shamans, the queen, and the
Semuanya. The candelabrum is worth 25 gp. The silver incense burners on the altar are worth 10 gp each. 13. Vestry Seven carved wooden masks representing crocodile and serpent faces hang from the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
me tell you.”
— Nelumé, a young half-elf wizard, chronicling her
one and only visit to the Temple of Elemental Evil
Terrible to behold, a marilith has the lower body of a great serpent and the
creature. Hit: 10 (2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6 + 3) psychic damage.
Vrock Vrocks are dull-witted, capricious fiends that live only to create pain






